Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
289
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Posted - 2013.11.14 15:16:00 -
[1] - Quote
Jack Vanus wrote:CCP FoxFour wrote:DISCLAIMER: This idea however introduces a problem. Currently because it is squads that earn orbital strikes the squad leader gets to call it in. That is very well defined. If the EVE player earns the orbital strike who gets to call the strike in? There are several options to this.We are currently favouring the idea of giving it to the squad with the most war points, but as said above nothing is final at this point. Bad idea. No modern military in the world would agree with this tactical option as it ruins flexibility on the battlefield for the ground commander. Any organized group would also have a problem with this and it will only get worse once larger groups are allowed to play. Any squad leader (and above when those leader positions actually get a mechanic) should be able to call in the OB based on when the Orbital becomes available. Organized groups already have this covered well tactically in game, and more skilled groups have a decentralized command and control of this. If the "highest WP" group mechanic goes live it will create a mechanic which does not reward team work beyond the squad level, or allow the ground leaders the tactical flexibility for providing mutual support to a squad under duress or press an attack.
Good points.
First, I'm all about the warbarge strikes in FW either begin removed entirely or the AOE being cut in half.
Second, I want to incentivize and reward Dust / EVE coordination. OBs are really the only way to do that at the moment so we need tread carefully. Remember "fair" is not commonly used term in New Eden.
Third, Jack Vanus is spot on...the guy on the ground that coordinated for the fleet calls the shot. I don't want a guy not on our team, and pointedly not in coms with us, to pull an OB from our fleet and potentially splash our guys and miss a momentum changing opportunity to kill the one sniper that's been hosing him the whole match.
Fourth, I want friendly fire to effect mercs and fleet. Right now if a duster commits FF he gets a huge standings hit. I think we have to have some kind of mechanic that stings the eve player at least a little. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
339
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Posted - 2013.11.24 23:34:00 -
[2] - Quote
Jack Vanus wrote:Talos Vagheitan wrote:Another thought on orbitals - There could be an orbital control point. An orbital would become available every 10 minutes or so, and whichever team is in control of the point at that time, is the team that can signal an EVE pilot to make the strike. Every 10 minutes? Most matches go for 10-15 minutes, 20 minutes if its drawn out and many of our teams average 4-5 OB in a typical match. (On rare occassions we sometimes do more.) I think 10 minutes is on the long side.
Honestly needs to be more of a free play mechanic. Everybody can hook up to drop OBs, but you make yourself vulnerable once your onstation. Multiple ships can hook up at same time...but they can all shoot at each other.
Bottom line - if fight on the ground and fight in the sky. Sucess is when you have go have an OB ship and another couple jus to overwatch them or push off contesting fleet. Guys on the ground are accruing WP and can call the shots. I'm actually ok with EVEpilots getting the option to look at the map we do and pull the trigger. If they don't aim for the mark put down by the ground team and get some friendly fire then they should get a massive hit to their faction standings.
Opens us to meta game actions and gives everyone one more of a say.
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