| Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 50 60 70 80 | 
      
        | 381. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread] Despite being a third party site, i think that protofits.com should be advertised directly in game, many problems would be solved.
 - by shaman oga - at 2014.11.24 14:04:00
 
 
 | 
      
      
        | 382. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread] Not to be annoying, but non specialistic frames (except heavies), have terribad resources and no bonus, it will be hard to make a decent fit with them.
 - by shaman oga - at 2014.11.24 13:02:00
 
 
 | 
      
      
        | 383. Please normalize Logistics slot progression - in Feedback/Requests [original thread] Indy Strizer wrote:  *whispers*  Bring back type-II suits...  *quietly walks away and closes the door softly behind me*   If only medium frame were decent....
 - by shaman oga - at 2014.11.23 17:14:00
 
 
 | 
      
      
        | 384. Medium and light basic frame totally useless - in Feedback/Requests [original thread] Because pg/cpu, only heavy frames are useful, they have more PG/CPU and less HP, but most of all they have the same number of slot at proto level (not same layout).  Please, give to medium and light frames more CPU/PG (at least as assault), less H...
 - by shaman oga - at 2014.11.23 13:59:00
 
 
 | 
      
      
        | 385. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread] CCP Rattati wrote:  I think we should just remove the Depot and see what happens.   For how long have i suggested this?
 - by shaman oga - at 2014.11.23 11:33:00
 
 
 | 
      
      
        | 386. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread] MINA Longstrike wrote:    shaman oga wrote:  Funny thing is that now is more effective in CQC.  Kick like a mule version lasted a couple of days and was almost perfect, very good at long distance, usable at short but only as a finisher (5-6 shot...
 - by shaman oga - at 2014.11.21 10:53:00
 
 
 | 
      
      
        | 387. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread] Funny thing is that now is more effective in CQC.  Kick like a mule version lasted a couple of days and was almost perfect, very good at long distance, usable at short but only as a finisher (5-6 shots).  But people like to QQ, i don't know why Ra...
 - by shaman oga - at 2014.11.21 09:58:00
 
 
 | 
      
      
        | 388. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread] CCP Rattati wrote:  In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless?  The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? Wi...
 - by shaman oga - at 2014.11.20 19:43:00
 
 
 | 
      
      
        | 389. "You Are Being Repaired" - in Feedback/Requests [original thread] Once there was a glowing gold aura, it has been eliminated. While the vast majority of the community want its return, someone thought it was annoying. Blame CPM
 - by shaman oga - at 2014.11.20 16:13:00
 
 
 | 
      
      
        | 390. To Rattati: myrofibil stims - in Feedback/Requests [original thread] They are perfectly fine for melee, if you want to add more feature it's not a problem, but melee stuff should rest.
 - by shaman oga - at 2014.11.20 15:19:00
 
 
 | 
      
      
        | 391. [Feedback] Logi progression is awful - in Feedback/Requests [original thread] Same assault slot progression should be good, min logi slot progression is the only good one (idk about amarr logi)
 - by shaman oga - at 2014.11.20 14:52:00
 
 
 | 
      
      
        | 392. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread] Lightning35 Delta514 wrote:    shaman oga wrote:  Will you reduce speed based on frame size?  E.G. adv plate on light frame greater penalty than adv plate on heavy frame?  I know it's not the best argument but, irl things goes this way, tough gu...
 - by shaman oga - at 2014.11.19 23:05:00
 
 
 | 
      
      
        | 393. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread] Sidenote: Please Rattati don't nerf Myofibs melee, i want to keep  punching mercs in the face!      Or if you nerf it, add ballistic fist as a weapon, so i will stop ruining my DS3 analog stick
 - by shaman oga - at 2014.11.19 17:21:00
 
 
 | 
      
      
        | 394. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread] Being an elettromagnetic field, shield extender penalty should be something related to EW. If we want to keep it logical, if not idk, it's up to the devs.
 - by shaman oga - at 2014.11.19 17:12:00
 
 
 | 
      
      
        | 395. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread] Will you reduce speed based on frame size?  E.G. adv plate on light frame greater penalty than adv plate on heavy frame?  I know it's not the best argument but, irl things goes this way, tough guys suffer less from big burdens than thin guys.
 - by shaman oga - at 2014.11.19 16:24:00
 
 
 | 
      
      
        | 396. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread] I initially thought that it was a good idea, but now i realize this will create more problems than opportunities.  With current design you can't: Place a hive for the ammo and swap to heavy. Attach 3 RE (minimun required to destroy a tank) without...
 - by shaman oga - at 2014.11.19 10:35:00
 
 
 | 
      
      
        | 397. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread] Another thing i would like, even if heavies do not have equipments they should have a bandwidth of 4 on all tiers.  Maybe consider giving triage hives more bandwidth like 5 instead of 4, drop a hive for some ammo is more than legit, punish this be...
 - by shaman oga - at 2014.11.18 20:38:00
 
 
 | 
      
      
        | 398. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread] ContraBanJoe wrote:  I notice there is a column in the spreadsheet beside the equipment called "Full". Can somebody explain what that represents?  Overall (as a huge spam logi), I like the proposed changes, and will figure out how to adapt.     ...
 - by shaman oga - at 2014.11.18 18:20:00
 
 
 | 
      
      
        | 399. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread] This change seem good, you choose one role for the match, you keep that role or you sacrify your deployable.  I would like to point some things:  1) VERY IMPORTANT - remeber to show all the stats in game  2) If you will pass over your bandwith wit...
 - by shaman oga - at 2014.11.18 17:17:00
 
 
 | 
      
      
        | 400. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread] Vulpes Dolosus wrote:    shaman oga wrote:  Let me know if i'm wrong. From what i understand you have 3 chances (1 chance for each circle) of scanning someone else, the more one get close, the higher are the chance to scan him.  Is it like that?...
 - by shaman oga - at 2014.11.17 21:16:00
 
 
 | 
      
      
        | Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 50 60 70 80 | 
      
        
        | First page | Previous page | Next page | Last page |