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381. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Despite being a third party site, i think that protofits.com should be advertised directly in game, many problems would be solved.
- by shaman oga - at 2014.11.24 14:04:00
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382. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Not to be annoying, but non specialistic frames (except heavies), have terribad resources and no bonus, it will be hard to make a decent fit with them.
- by shaman oga - at 2014.11.24 13:02:00
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383. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Indy Strizer wrote: *whispers* Bring back type-II suits... *quietly walks away and closes the door softly behind me* If only medium frame were decent....
- by shaman oga - at 2014.11.23 17:14:00
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384. Medium and light basic frame totally useless - in Feedback/Requests [original thread]
Because pg/cpu, only heavy frames are useful, they have more PG/CPU and less HP, but most of all they have the same number of slot at proto level (not same layout). Please, give to medium and light frames more CPU/PG (at least as assault), less H...
- by shaman oga - at 2014.11.23 13:59:00
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385. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
CCP Rattati wrote: I think we should just remove the Depot and see what happens. For how long have i suggested this?
- by shaman oga - at 2014.11.23 11:33:00
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386. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
MINA Longstrike wrote: shaman oga wrote: Funny thing is that now is more effective in CQC. Kick like a mule version lasted a couple of days and was almost perfect, very good at long distance, usable at short but only as a finisher (5-6 shot...
- by shaman oga - at 2014.11.21 10:53:00
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387. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Funny thing is that now is more effective in CQC. Kick like a mule version lasted a couple of days and was almost perfect, very good at long distance, usable at short but only as a finisher (5-6 shots). But people like to QQ, i don't know why Ra...
- by shaman oga - at 2014.11.21 09:58:00
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388. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless? The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? Wi...
- by shaman oga - at 2014.11.20 19:43:00
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389. "You Are Being Repaired" - in Feedback/Requests [original thread]
Once there was a glowing gold aura, it has been eliminated. While the vast majority of the community want its return, someone thought it was annoying. Blame CPM
- by shaman oga - at 2014.11.20 16:13:00
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390. To Rattati: myrofibil stims - in Feedback/Requests [original thread]
They are perfectly fine for melee, if you want to add more feature it's not a problem, but melee stuff should rest.
- by shaman oga - at 2014.11.20 15:19:00
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391. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Same assault slot progression should be good, min logi slot progression is the only good one (idk about amarr logi)
- by shaman oga - at 2014.11.20 14:52:00
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392. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: shaman oga wrote: Will you reduce speed based on frame size? E.G. adv plate on light frame greater penalty than adv plate on heavy frame? I know it's not the best argument but, irl things goes this way, tough gu...
- by shaman oga - at 2014.11.19 23:05:00
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393. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Sidenote: Please Rattati don't nerf Myofibs melee, i want to keep punching mercs in the face! Or if you nerf it, add ballistic fist as a weapon, so i will stop ruining my DS3 analog stick
- by shaman oga - at 2014.11.19 17:21:00
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394. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Being an elettromagnetic field, shield extender penalty should be something related to EW. If we want to keep it logical, if not idk, it's up to the devs.
- by shaman oga - at 2014.11.19 17:12:00
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395. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Will you reduce speed based on frame size? E.G. adv plate on light frame greater penalty than adv plate on heavy frame? I know it's not the best argument but, irl things goes this way, tough guys suffer less from big burdens than thin guys.
- by shaman oga - at 2014.11.19 16:24:00
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396. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I initially thought that it was a good idea, but now i realize this will create more problems than opportunities. With current design you can't: Place a hive for the ammo and swap to heavy. Attach 3 RE (minimun required to destroy a tank) without...
- by shaman oga - at 2014.11.19 10:35:00
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397. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Another thing i would like, even if heavies do not have equipments they should have a bandwidth of 4 on all tiers. Maybe consider giving triage hives more bandwidth like 5 instead of 4, drop a hive for some ammo is more than legit, punish this be...
- by shaman oga - at 2014.11.18 20:38:00
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398. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
ContraBanJoe wrote: I notice there is a column in the spreadsheet beside the equipment called "Full". Can somebody explain what that represents? Overall (as a huge spam logi), I like the proposed changes, and will figure out how to adapt. ...
- by shaman oga - at 2014.11.18 18:20:00
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399. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
This change seem good, you choose one role for the match, you keep that role or you sacrify your deployable. I would like to point some things: 1) VERY IMPORTANT - remeber to show all the stats in game 2) If you will pass over your bandwith wit...
- by shaman oga - at 2014.11.18 17:17:00
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400. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: shaman oga wrote: Let me know if i'm wrong. From what i understand you have 3 chances (1 chance for each circle) of scanning someone else, the more one get close, the higher are the chance to scan him. Is it like that?...
- by shaman oga - at 2014.11.17 21:16:00
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