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61. Warp module for dropships - in Feedback/Requests [original thread]
Megaman Trigger wrote: Would also be abused like hell for teleport escapes or just warping quickly. Imagune two or three Dropships acting as relay points; spawn, warp, exit DS, warp to next DS, exit DS repeat. Easy points for AV. If you imagi...
- by shaman oga - at 2015.10.01 15:49:00
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62. BPC skin - in Feedback/Requests [original thread]
Is it possible? Buying some consumable skins for isk would be a nice feature. Keep the price high enough to not let people buy nearly unlimited amount and the job is done.
- by shaman oga - at 2015.10.01 15:24:00
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63. Warp module for dropships - in Feedback/Requests [original thread]
What about a warp module for dropships (or integrated feature) which let enter a DS at a X distance? Let me explain better: Let say a merc is on the ground and see a DS 50 meters away from him. He can aim at the DS, hold circle for a brief time ...
- by shaman oga - at 2015.10.01 15:11:00
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64. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Why does gal ass bonus does not apply to other gal light weapons?
- by shaman oga - at 2015.09.26 13:16:00
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65. About NAdes - in Feedback/Requests [original thread]
First of all, i think it's good they are normalized, but imo all the rest is wrong. What i think is that the nades should kill only if they land on my feet or very near in general, but they also have the purpose of blocking the advance of an ...
- by shaman oga - at 2015.09.24 18:17:00
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66. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Question on myofibs; will jump increase always be tiered or will it be normalized?
- by shaman oga - at 2015.09.24 12:36:00
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67. Divide AV air-terrestrial + changes? - in Feedback/Requests [original thread]
I think it would be better to have 2 AV types: anti air and anti terrestrial vehicles. Air : with more range and missile speed, lock on and less damage. Terrestrial : simple RPG, no lock, straight trajectory missile, more damage, can hit every...
- by shaman oga - at 2015.09.13 15:50:00
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68. When will vehicles return to Blam!'s model? - in Feedback/Requests [original thread]
Hey, i'm not saying that it was perfect, but for sure (even without involving marauders), i had very good times with vehicle before 1.7, then all the fun is gone (and early tank of 1.7 were good in battle), i'm not searching for OP things, i'm loo...
- by shaman oga - at 2015.09.07 18:45:00
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69. When will vehicles return to Blam!'s model? - in Feedback/Requests [original thread]
Kevall Longstride wrote: cut I agree with you, i have a vehicle alt and i use it only for vehicles, but don't go off topic even with good arguments. I'm talking about actual gameplay and possibility, balance can be achieved with numbers, num...
- by shaman oga - at 2015.09.05 19:12:00
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70. When will vehicles return to Blam!'s model? - in Feedback/Requests [original thread]
Currently the only vehicle which can stay on the field is the madrugar (or marduk, if you are anti social). The rest are more or less expensive, throw away transport tools. Not that the madrugar is funny to use or to fit.
- by shaman oga - at 2015.09.05 12:00:00
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71. Scout sprint idea - in Feedback/Requests [original thread]
I thought about a initial sprint bonus. Something like (random %) +50% sprint speed for 1 sec after sprint, every time you sprint, at the cost of (random fixed number) 50 stamina. This would help rapid attack and give a little bonus to the poor a...
- by shaman oga - at 2015.09.03 21:58:00
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72. Ease of Access to Selecting OB Strike Location - in Feedback/Requests [original thread]
Both method would be a good thing. 2D overview map would also help a lot. (trick that helps me, zoom out)
- by shaman oga - at 2015.08.30 18:49:00
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73. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
I make large use of assault MD. It is the perfect weapon for room cleaning, nice amount of ammo stored and in clip, good damage and AoE. I don't see many people using it, probably because MD is better at shorter range and do more damage. The only ...
- by shaman oga - at 2015.08.30 11:05:00
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74. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
It's a weapon designed for camping at medium long distance, imo it does its job perfectly.
- by shaman oga - at 2015.08.30 10:47:00
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75. Player tags based on suit useage. - in Feedback/Requests [original thread]
inb4 my rainbow tag
- by shaman oga - at 2015.08.28 11:43:00
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76. What should I work on next? - in Feedback/Requests [original thread]
My idea is rather simple. LOS - personal (not shared) Target paint (new feature) - Keep reticule on enemy for x seconds (shared with squad) Passive scan - shared with squad Active scan - shared with team WB scan - like active but moar (powerful? ...
- by shaman oga - at 2015.08.25 18:30:00
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77. Shield multiplier module - in Feedback/Requests [original thread]
I've recently skilled cal ass, shields are fine imho, people just don't understand how to use shield suits. INB4 Scr Rifle, OP against everything, ludicrous against shields
- by shaman oga - at 2015.08.12 16:53:00
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78. Please buff mobile factory - in Feedback/Requests [original thread]
Currently it gives +100 for every new level, since cost for upgrading components doubles from one level to another, i suggest to increase components produced to 1.5/ 1.8 x level.
- by shaman oga - at 2015.08.11 13:56:00
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79. Spawn on teammates - in Feedback/Requests [original thread]
I had this idea from another thread, what if we could spawn on squadmate in PUB matches with DOUBLE the time of an uplink? Would it be unbalanced? Maybe add some little bonus time if more squad mates are in the same area (within 20 meters).
- by shaman oga - at 2015.08.11 00:42:00
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80. All equipment skills should have a fitting bonus like Nanocircuitry.... - in Feedback/Requests [original thread]
Maybe links are fundamental in this game because there is no other way to spawn near teammates, generally in FPS ammo and revives are more important.
- by shaman oga - at 2015.08.11 00:39:00
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