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1381. [Request] Active Scanner SP Gain - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=796161 This is the topic i was talking about.
- by shaman oga - at 2013.06.23 06:44:00
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1382. Tactical Swarm Launcher - in Feedback/Requests [original thread]
when swarms will be visibile...
- by shaman oga - at 2013.06.22 22:33:00
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1383. [Forum Request] Notifaction when your post is quoted. - in Feedback/Requests [original thread]
and jump to first unread too!!!!
- by shaman oga - at 2013.06.22 12:23:00
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1384. Fitting Sub System - in Feedback/Requests [original thread]
For each module slot there should be a slot in the sub-system In sub-system slots you put the modifiers, these modifiers do not cost PG and CPU. The modifiers are of two types: Active (+): improves the characteristics of the module, but increases...
- by shaman oga - at 2013.06.22 12:17:00
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1385. [Request] Active Scanner SP Gain - in Feedback/Requests [original thread]
They said they will add WP gain for this, in an old post, of course, SOON....
- by shaman oga - at 2013.06.22 08:59:00
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1386. Two things Plasma Launchers need to be good - in Feedback/Requests [original thread]
or because they are quite useless the way they are now?
- by shaman oga - at 2013.06.21 10:35:00
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1387. Two things Plasma Launchers need to be good - in Feedback/Requests [original thread]
They must have failed in something, if it's for CQ engagements... I've never been killed by one, they should change this weapon from CQ to a mortar to be useful.
- by shaman oga - at 2013.06.21 10:13:00
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1388. Spiked Stripe - Equipment - in Feedback/Requests [original thread]
Something like this to stop LAVs.
- by shaman oga - at 2013.06.21 09:58:00
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1389. Two things Plasma Launchers need to be good - in Feedback/Requests [original thread]
I did not try the Plasma Launcher yet, but i think it should have 2 different fire modes. Normal fire mode Like now ( with all the buff/nerf you are suggesting, idk , i had never use it) Mortar like fire mode When you crouch, you lay your w...
- by shaman oga - at 2013.06.21 09:48:00
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1390. LOL anti air tank??? - in Feedback/Requests [original thread]
Godin Thekiller wrote: The same ******* turrets we have now. -_- You must be new with piloting, or not a pilot. Peace, Godin How can you know? That is what you expect. Turrets should be different, the only effective turret on dropship ...
- by shaman oga - at 2013.06.21 09:36:00
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1391. LOL anti air tank??? - in Feedback/Requests [original thread]
I suppose that anti air will be fine against troops, if we will be able to aim with our turret. Another question is: what kind of turret there will be on them?
- by shaman oga - at 2013.06.21 07:54:00
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1392. Proximity mines should overturn the LAVs - in Feedback/Requests [original thread]
Pokey Dravon wrote: KEROSIINI-TERO wrote: Pokey Dravon wrote: A cluster of proxy mines usually does flip my LAV, I've actually done a full 360 front flip before and landed on my wheels, it was awesome. That must've been the terrain ...
- by shaman oga - at 2013.06.20 11:19:00
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1393. Petition: Locked your vehicle - > CCP for you - in Feedback/Requests [original thread]
Mortedeamor wrote: i think if ccp was gunna do this they would have said something to one of us in the past year who has suggested this dont you? So, why they do not say: we don't want to do that It shouldn't be difficult and we will not ask...
- by shaman oga - at 2013.06.19 08:21:00
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1394. Proximity mines should overturn the LAVs - in Feedback/Requests [original thread]
shaman oga wrote: I'm not talking about damage dear LAV drivers A single proxi mine should overturn a LAV, just because mines are supposed to do that. In my opinion mines do not work as intended. when i've wrote, i'm not talking about damag...
- by shaman oga - at 2013.06.18 12:03:00
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1395. Supporting Tanks - in Feedback/Requests [original thread]
Tankin Tarkus wrote: \o/ lol what were the other names uve seen? and too light in what way? i havent tanked since i got my respec when they had the ISK issue so i cant really remember i've seen a certain "knight solaire" and "oswald of ca...
- by shaman oga - at 2013.06.17 21:21:00
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1396. Supporting Tanks - in Feedback/Requests [original thread]
Tankin Tarkus wrote: i dont think ive seen any other DkS named players other than the 3 ive got Praise the sun my friend , idk you were the other 2. Another thing to fix in tanks is the mass they have, they seem too light.
- by shaman oga - at 2013.06.17 18:23:00
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1397. Proximity mines should overturn the LAVs - in Feedback/Requests [original thread]
bump
- by shaman oga - at 2013.06.17 12:42:00
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1398. Armor hardeners should have different icons from armor plating - in Feedback/Requests [original thread]
Armor hardeners should be blue or orange. Turret mods should have different icons too depending on what the mod is built to do. Blue= heatsink Red= damage buff Green = rotation speed
- by shaman oga - at 2013.06.17 10:46:00
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1399. Supporting Tanks - in Feedback/Requests [original thread]
People love cycled missiles, i had a guy on my turret who entered and never stopped shoot, at least he had a good aim. OT: there is lot of people with names from dark souls XD
- by shaman oga - at 2013.06.17 08:04:00
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1400. HAVs should cost like a PRO dropsuit - in Feedback/Requests [original thread]
Surya, i liked it when it was available, the marauders were good HAV, they worth their ISK cost. But even marauders were not PRO they were ADV because you unlock them at lvl. 3, i know that in game when you was aiming to them you saw the word PRO.
- by shaman oga - at 2013.06.17 07:46:00
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