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41. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Megaman Trigger wrote: shaman oga wrote: Stefan Stahl wrote: Would you be willing to trade useful splash damage for a slower projectile speed? Currently the projectile of both the railgun and forgegun is very fast. It travels to it's max...
- by shaman oga - at 2015.10.22 12:01:00
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42. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Stefan Stahl wrote: Would you be willing to trade useful splash damage for a slower projectile speed? Currently the projectile of both the railgun and forgegun is very fast. It travels to it's maximum range of 400 meters in much less than a se...
- by shaman oga - at 2015.10.22 11:23:00
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43. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Meee One wrote: Splash was removed to destroy it's anti-infantry ability,which at the time it accelerated at. No,it'll only be used to kill infantry again. 100-110hp splash for a little area would not be so good to slay at range, considerin...
- by shaman oga - at 2015.10.21 11:24:00
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44. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Come on... Zoom isn't good. 100-110HP for 3 meters to destroy equipments would improve the playability of rail tanks.
- by shaman oga - at 2015.10.20 19:53:00
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45. Was it AR or gal assault? - in Feedback/Requests [original thread]
Adipem Nothi wrote: shaman oga wrote: Kierkegaard Soren wrote: My suggestion? Split the bonus; give half of it as an inherent buff to the AR family so that they're just...better...and then give the rest to the assault so that, <30m, ...
- by shaman oga - at 2015.10.17 17:28:00
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46. Was it AR or gal assault? - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: My suggestion? Split the bonus; give half of it as an inherent buff to the AR family so that they're just...better...and then give the rest to the assault so that, <30m, it is supreme. That is exactly my point.
- by shaman oga - at 2015.10.17 17:07:00
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47. Balancing Laser Weaponry and the Amarr Assault - in Feedback/Requests [original thread]
Forever ETC wrote: Seize Time(Cooldown is useless TBH) That was what i was thinking, but didn't find the right words
- by shaman oga - at 2015.10.16 21:42:00
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48. Balancing Laser Weaponry and the Amarr Assault - in Feedback/Requests [original thread]
I was about to open a post on this. While the bonus is good on scr rifle, it doesn't fit very well on laser rifle imo. Without bonus you have a shorter max damage window, but you also reach working temperature faster, consuming less charge (60 ch...
- by shaman oga - at 2015.10.16 11:29:00
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49. Was it AR or gal assault? - in Feedback/Requests [original thread]
Sicerly Yaw wrote: the thing is the AR isnt under performing as it does its job quite well the problem is that the stats show that it is underused and the people that do use it arent that skilled with it so the available pool of data shows what...
- by shaman oga - at 2015.10.16 11:19:00
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50. Was it AR or gal assault? - in Feedback/Requests [original thread]
Vesta Opalus wrote: Sure they were, but people use crappy suits all the time. It doesnt matter, the amarr was objectively better unless you honestly think ~.3 speed and a few reps is better than 40 health or so, a ton more stamina and stamina...
- by shaman oga - at 2015.10.15 18:54:00
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51. Was it AR or gal assault? - in Feedback/Requests [original thread]
Vesta Opalus wrote: But the Gal Ass wasnt fine, it was inferior to the minmatar for mobility fits and inferior to the amarr assaults in almost every way except for a very small advantage in rep speed and move speed. In fact nobody was using...
- by shaman oga - at 2015.10.15 16:26:00
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52. Was it AR or gal assault? - in Feedback/Requests [original thread]
The one in need of a buff? I'm asking because the gal ass was fine even before the last hotfix, what wasn't fine was the AR and its variants. So, why has the gal bonus been buffed instead of buffing the AR? I think it's a good thing that assault...
- by shaman oga - at 2015.10.15 12:07:00
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53. New player experience: Lambs to the slaughter. - in Feedback/Requests [original thread]
New players does not exist. Only alts.
- by shaman oga - at 2015.10.10 18:33:00
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54. [Feedback] Breach MD - in Feedback/Requests [original thread]
Aimed at LAV and got lowered %. I've tried on a Soma and only depleted its shield, but i didn't saw %.
- by shaman oga - at 2015.10.10 18:32:00
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55. battlefront 3 beta - in Feedback/Requests [original thread]
I would like a map like this in Dust and game mode like walker assault.
- by shaman oga - at 2015.10.10 18:06:00
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56. [Feedback] Breach MD - in Feedback/Requests [original thread]
TL:DR Don't use. Despite the possibility to damage vehicles, it's still a problem to hit them with a slow-mo bullet with an arc trajectory. The alpha is not bad, but ROF and little clip make it quite useless. Against infantry you have the same p...
- by shaman oga - at 2015.10.10 18:04:00
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57. BPC skin - in Feedback/Requests [original thread]
Devadander wrote: Nah, people would just buy them and not the aur ones.. No aur = no dust What if they just add a single set of skins for isk? Different from all other skins, maybe solid color for isk and camo like now.
- by shaman oga - at 2015.10.04 08:18:00
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58. Foxfour: Dropships and swarms - in Feedback/Requests [original thread]
I think it's impossible to balance a single weapon to be good against both tanks and ships without making it OP against one or UP against the other. With that said, i agree with the need of 2 vs 1, when it comes to AV vs Vehicles. Of course if a ...
- by shaman oga - at 2015.10.03 12:59:00
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59. Warp module for dropships - in Feedback/Requests [original thread]
This makes DS useful for something that is not reaching the roof and then leave it there till it explode. A simple solution to let mercs interact with them without stop the action. I wouldn't be so worried about people reacting so fast to have an...
- by shaman oga - at 2015.10.01 16:29:00
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60. A basic bilateral trading system is needed - in Feedback/Requests [original thread]
Axel Giatsu wrote: Or if you don't want to or can't add a trade window at least punish the scammer in some way. A window is easier. If borderlands can have it, every game can.
- by shaman oga - at 2015.10.01 15:59:00
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