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Catgirl White Mage
Nekomimi Paradise
5
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Posted - 2014.10.14 12:20:00 -
[31] - Quote
I don't think the racial character of the Caldari or Amarr Logi should be changed. Even if it can be argued that it wasn't a good idea to do it that way at the start, its basically grandfathered in at this point.
That's not the point of this thread though. It is strictly that the slot layout needs to be corrected on a per tier/per race basis, similar to, but perhaps not identical to, the recent Assault slot changes.
A movement speed boost would also be nice. It feels wierd that 'lighter' of the two Medium suits is slower than the 'heavier' one but *shrugs*.
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
169
|
Posted - 2014.10.14 13:34:00 -
[32] - Quote
So....uhm if logi suits are being changed *tongue in cheek* can I have my hacking bonus back on my *dirty* minmatar logi suit?
No really don't change the logi suits, and don't throw spread charts at me. The rebalance was fine when it was done. To the player who suggested this "fix": if you want to play Logi you have plenty of ways to check the slot layout before going there please do so, its alot of SP. Otherwise please let the devs get back to the important things, logis are *fine*.
How long til this hits PC?
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Cross Atu
OSG Planetary Operations Covert Intervention
3241
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Posted - 2014.10.14 19:33:00 -
[33] - Quote
Ripley Riley wrote:John Demonsbane wrote:To be fair, it was more the loss of the Amarr sidearm that riled up we unwashed masses. The Amarr logi needs to lose the sidearm. Either all logis get a sidearm (which could lead us back to the slayer logi days, so, no) or none of them do. I'd like to see the conceptual justification for this Ripley. I usually feel like even when we don't 100% agree I can readily understand your reasoning. However in this case I find myself not seeing the support for either statement made. I neither think that inclusion of a sidearm would make 'slayer logi' return (not that I favor it as an option) nor that if one logi race has something all the others should have it as well (be it a sidearm slot or something else).
Care to elaborate as to why you hold these to be true?
@OP - Some form of better scaling for slot progression within the logistics line of each race is likely called for. I am more supportive of your proposal than many I have seen since it does not seek to alter the current base balance or proto level layout of suit, simply streamline the progression from STD to PRO.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3241
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Posted - 2014.10.14 19:37:00 -
[34] - Quote
Iron Wolf Saber wrote:Victor Moody Stahl wrote:I agree with John and Nocturnal Soul- the AmLogi MUST retain its sidearm. IMHO, this is worth either losing a module slot (compared to the Amarr assault suit) or losing an equipment slot (compared to the other logis, which IMO, should be 4 equip across all levels), but not both.
Removing the AmLogi's sidearm will anger a lot of players- me included. And it really comes down to the fact that the AmLogi is supposed to be defined by having a sidearm, and it's why a lot of players (again, myself included) chose the Amarr Logi over other options. Shouldn't be the amarrian logi appeal should be it is the best buffer armor supporter for his brethren? Making the armies of amarr unstoppable with resupplying their energy, reducing their heat, keeping that mountainous amounts of armor repaired? "Well I got a sidearm!" Sounds like something a filthy minmatar would resort too. As it stands Amarr Scout >>>>>>>>> Amarr Logi in just about every single situation. I would go so far as to say that as it stands pretty much ANY Scout >> Amarr or any logi for deploying uplinks. Mobility currently trumps even the Amarr Logi bonus to uplinks (which should not be a real surprise considering how rarely a proto, or even advanced, uplink benefits from more than 50% of the bonus).
See a cool idea thread? Mail me the title and I'll take a look =)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3631
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Posted - 2014.10.14 20:41:00 -
[35] - Quote
Cross Atu wrote:I would go so far as to say that as it stands pretty much ANY Scout >> Amarr or any logi for deploying uplinks. Mobility currently trumps even the Amarr Logi bonus to uplinks (which should not be a real surprise considering how rarely a proto, or even advanced, uplink benefits from more than 50% of the bonus).
I would say that's because there's a variable timer based on how long you survived when you last spawned.
If you spawn in and are immediately murdered the timer is like 3 seconds, which I believe is the minimum.
remove variable timers, make CRU 10 sec. start mlt/STD at 15 seconds and adjust from there. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
385
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Posted - 2014.10.14 23:24:00 -
[36] - Quote
Victor Moody Stahl wrote:el OPERATOR wrote:I'm okay with the slots as they are, Caldari does look like it needs an equipment but there may be some other stat it has that its paying for that with. The Amarr is like that, it's short an equipment and a mod to pay for the sidearm (also slow a **** too). The slots as they are are bloody terrible. The AmLogi is passable at standard, except it's still outclassed by really any scout suit at equal tier, and CalLogi is straight up a downgrade compared to a scout suit for beginner/newbro logis- fewer slots and no sidearm all for a second equipment slot?! That's a terrible tradeoff symptomatic of an equally terrible slot layout scheme. At advanced level, the AmLogi and MinLogi are both pretty reasonable (but I'd rather have a 2/4 med/low rather than 3/3 as an AmLogi), but then at proto CalLogi gets mad slot count, GalLogi and MinLogi get 4 (FOUR!) equipment slots, and Amarr Logi gets the short end of the stick. At the very least, slot layout for the Caldari, Gallente, and Minmatar logi suits needs to be normalized with their assault brothers- MinLogi is actually the only one that does this AFAIK, since MinSalt is 2/2, 3/3, and 4/4 med/low, with light+sidearm+grenade and 1 equip. It also indicates that losing a sidearm and some base stats (mostly HP) is evidently worth gaining 2-3 equipment slots. IMO, the non-Amarr Logis should actually be changed to have 4 equipment slots at all levels. As an Amarr Logi (mostly part time*), I also feel that gaining a sidearm is worth losing either a module slot, OR an equipment slot, compared to the AmSalt and the other logi suits- but it definitely isn't worth both. *The current DDM event makes a scout suit a better choice for dual militia Magsec SMGs, which are terrible anyways. Hopefully I'll be the only one really using them though....
^ Todays winner of the Best List of Reasons Why scouts Should Get Nerfed on All Stats at All Levels
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Victor Moody Stahl
Amarr Templars Amarr Empire
14
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Posted - 2014.10.15 00:43:00 -
[37] - Quote
The point of that post is really to illustrate that the slot progression of the logis is 1. broken, and 2. stupid. Yes, I do note that the STD-level Amarr/Caldari logi suits are flat-out inferior to their scoutly cousins, but the chief reason is because the CalLogi has no sidearm and a terrible slot layout and AmLogi has a passable slot layout but is incredibly slow; both are limited to two equipment slots.
It's actually a more compelling reason to buff the Logis rather than nerf scouts. Now let me be clear: I absolutely do think something needs to be done about scouts, but I think that just flat out nerfing them across the board is NOT what should be done. Scouts being broken right now is, IMO, more symptomatic of the current EWAR mechanics favoring scouts with invisible permascan powers than anything else.
GalLogi slots are also bad, but it has the benefit of a 3/3/4 equipment slot progression from STD->PRO, something the MinLogi shares. Moreover, the Logi bonuses are generally pretty terrible (or are on similarly terrible platforms). MinLogi seems to be something of the exceptions, but if I'm honest it's probably because of the popularity of heavies.
Of course, that then leads into the whole "logis are for repping", which is stupid because it very quickly becomes "logis are walking talking rep tools". |
John Demonsbane
Unorganized Ninja Infantry Tactics
4194
|
Posted - 2014.10.15 03:18:00 -
[38] - Quote
Victor Moody Stahl wrote:The point of that post is really to illustrate that the slot progression of the logis is 1. broken, and 2. stupid. Yes, I do note that the STD-level Amarr/Caldari logi suits are flat-out inferior to their scoutly cousins, but the chief reason is because the CalLogi has no sidearm and a terrible slot layout and AmLogi has a passable slot layout but is incredibly slow; both are limited to two equipment slots.
It's actually a more compelling reason to buff the Logis rather than nerf scouts. Now let me be clear: I absolutely do think something needs to be done about scouts, but I think that just flat out nerfing them across the board is NOT what should be done. Scouts being broken right now is, IMO, more symptomatic of the current EWAR mechanics favoring scouts with invisible permascan powers than anything else.
GalLogi slots are also bad, but it has the benefit of a 3/3/4 equipment slot progression from STD->PRO, something the MinLogi shares. Moreover, the Logi bonuses are generally pretty terrible (or are on similarly terrible platforms). MinLogi seems to be something of the exceptions, but if I'm honest it's probably because of the popularity of heavies.
Of course, that then leads into the whole "logis are for repping", which is stupid because it very quickly becomes "logis are walking talking rep tools".
QFT
(The godfather of tactical logistics)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13555
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Posted - 2014.10.15 03:28:00 -
[39] - Quote
John Demonsbane wrote: Unimportant Crap
Hey John were going Crusading again.
Want in?
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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John Demonsbane
Unorganized Ninja Infantry Tactics
4195
|
Posted - 2014.10.15 05:57:00 -
[40] - Quote
True Adamance wrote:John Demonsbane wrote: Unimportant Crap Hey John were going Crusading again. Want in? Indeed I do. Saw you were on just as I was quitting for the night, unfortunately. Will keep my eyes open tomorrow.
(The godfather of tactical logistics)
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
169
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Posted - 2014.10.15 06:36:00 -
[41] - Quote
Victor Moody Stahl wrote:The point of that post is really to illustrate that the slot progression of the logis is 1. broken, and 2. stupid. Yes, I do note that the STD-level Amarr/Caldari logi suits are flat-out inferior to their scoutly cousins, but the chief reason is because the CalLogi has no sidearm and a terrible slot layout and AmLogi has a passable slot layout but is incredibly slow; both are limited to two equipment slots.
It's actually a more compelling reason to buff the Logis rather than nerf scouts. Now let me be clear: I absolutely do think something needs to be done about scouts, but I think that just flat out nerfing them across the board is NOT what should be done. Scouts being broken right now is, IMO, more symptomatic of the current EWAR mechanics favoring scouts with invisible permascan powers than anything else.
GalLogi slots are also bad, but it has the benefit of a 3/3/4 equipment slot progression from STD->PRO, something the MinLogi shares. Moreover, the Logi bonuses are generally pretty terrible (or are on similarly terrible platforms). MinLogi seems to be something of the exceptions, but if I'm honest it's probably because of the popularity of heavies.
Of course, that then leads into the whole "logis are for repping", which is stupid because it very quickly becomes "logis are walking talking rep tools". ...Sigh exactly, but also a needler and a resupplier, kinda makes me feel more like a drug lord than a mercenary
How long til this hits PC?
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Cross Atu
OSG Planetary Operations Covert Intervention
3987
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Posted - 2014.10.15 18:42:00 -
[42] - Quote
Breakin Stuff wrote:Cross Atu wrote:I would go so far as to say that as it stands pretty much ANY Scout >> Amarr or any logi for deploying uplinks. Mobility currently trumps even the Amarr Logi bonus to uplinks (which should not be a real surprise considering how rarely a proto, or even advanced, uplink benefits from more than 50% of the bonus). I would say that's because there's a variable timer based on how long you survived when you last spawned. If you spawn in and are immediately murdered the timer is like 3 seconds, which I believe is the minimum. remove variable timers, make CRU 10 sec. start mlt/STD at 15 seconds and adjust from there. Variable timer may indeed have an impact, though last I observed it is not how fast you die, but how long you stay on the 'bleedout' screen that causes the baseline timer to decrease. This mechanic was put in place - as far as I know - to provide a counterbalance so that waiting for a revive does not have a net impact on how quickly you re-enter the battle. Without this mechanic in place it would become even more rare that mercs would wait for a revive.
Even if the mechanic were removed the "+X Spawns" part of the Amarr Logi would rarely be used because it is highly unlikely for an uplink to have 20 or more spawns on it before it is destroyed by enemy action.
Further even were the "+X number of spawns" to become relevant, AND the variable time to be removed, mobility would still be generally more advantageous for uplink deployment than are the "cease-to-provide-any-benefit" buff effects from the Amarr Logi. As such Scouts, DS pilots, or even LAV/HAV drivers, make for better uplink deployment assets in the current state of things than an Amarr Logi on foot. And while yes, said Logi frame could board a vehicle to gain mobility, it seems to be poor design to have a racial bonus which only becomes useful if one also employs an entirely separate asset/role.
As I have mentioned in other threads, if the job is already being done satisfactorily by the non-specialist, what motivation is there to call in a specialist?
Be that as it may, this whole conversation is - I think - getting a bit off topic for the thread. As such I'm going to table it for now (at least here, I remain totally open to discussing it elsewhere, such as the support feedback thread).
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Skullmiser Vulcansu
185
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Posted - 2014.11.22 17:22:00 -
[43] - Quote
As I see it, because most people do not want the Amarr Logistcs suit to lose a sideam, no changes will be made to logistics suits at all, because it's too hard to decide what a sidearm's value is. The Amarr Logistics suit presently trades PG and two slots.
I don't think the module slot is a good thing to give up, because the Amarr are generally thought to have the most hit points, and the base stats of the suits don't vary significantly enough to be able to shrug off losing a single armor plate. I think the equipment slot would be a more fair choice if a slot needs to be sacrificed. I don't think they need to give up any slots, though, because the reduced PG is already pretty crippling. I can see a lot of players using their new low slot on a PG upgrade.
If this game was fun, I wouldn't be playing it.
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RKKR
WarRavens Capital Punishment.
1058
|
Posted - 2014.11.22 17:41:00 -
[44] - Quote
CCP Rattati wrote:We already proposed this, and mostly everyone went ballistic.
Weak. We also went ballistic when you changed the logi in its current form, you still went through.
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LowerThan SnakeShip
The Scope Gallente Federation
13
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Posted - 2014.11.22 18:01:00 -
[45] - Quote
i dont know what all this talk about amar logi is everyone who specs into amar logi is just doing so because they didnt get a pilot suit and amar logi is as close as we get |
I-Shayz-I
I----------I
5149
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Posted - 2014.11.22 18:56:00 -
[46] - Quote
Cross Atu wrote:
@OP - Some form of better scaling for slot progression within the logistics line of each race is likely called for. I am more supportive of your proposal than many I have seen since it does not seek to alter the current base balance or proto level layout of suit, simply streamline the progression from STD to PRO.
0.02 ISK Cross
Will you PLEASE pound this into Rattati's head?
I'm tired of everyone trying to argue slot layouts and sidearms. Just give the gallente standard more than two slots and make the jump from caldari adv to proto actually make sense!
Why is this NOT so obvious to everyone else? Why can't assaults and logistics have the same slot layouts? Why is the Amarr sidearm such a big ******* deal?
I sometimes just want to slap people here on the forums for not being able to focus on the main issues. Ugh
/rant
7162 wp with a Repair Tool!
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Cross Atu
OSG Planetary Operations Covert Intervention
3988
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Posted - 2014.11.22 19:00:00 -
[47] - Quote
I-Shayz-I wrote:Cross Atu wrote:
@OP - Some form of better scaling for slot progression within the logistics line of each race is likely called for. I am more supportive of your proposal than many I have seen since it does not seek to alter the current base balance or proto level layout of suit, simply streamline the progression from STD to PRO.
0.02 ISK Cross
Will you PLEASE pound this into Rattati's head? I'm tired of everyone trying to argue slot layouts and sidearms. Just give the gallente standard more than two slots and make the jump from caldari adv to proto actually make sense! Why is this NOT so obvious to everyone else? Why can't assaults and logistics have the same slot layouts? Why is the Amarr sidearm such a big ******* deal? I sometimes just want to slap people here on the forums for not being able to focus on the main issues. Ugh /rant CCP Rattati and I have already engaged in conversations on the subject. In my view slot progression is an aspect of the Logistics and support overhaul o7
See a cool idea thread? Mail me the title and I'll take a look =)
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Victor Moody Stahl
Amarr Templars Amarr Empire
142
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Posted - 2014.11.22 19:06:00 -
[48] - Quote
I absolutely agree that the Logis and Assaults should have a normalized slot layout between them.
That being said, I would also be absolutely livid if the Amarr Logi lost it's sidearm- that sidearm has been incredibly helpful to me, particularly in the flexibility to use light weapons with significant limitations that make them pretty nearly suicidal to use on other logi suits- things like LRs, Swarms, and to a lesser extent PLC, shotguns, and IMO MDs.
EDIT: the sidearm of the Amarr Logi also seems to help it diversify, given that the link bonus is super-awesome... but it's also kind of a pigeonholing bonus.
Buff Logis | Nerf Scouts
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John Demonsbane
Unorganized Ninja Infantry Tactics
4684
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Posted - 2014.11.22 20:50:00 -
[49] - Quote
I-Shayz-I wrote:Cross Atu wrote:
@OP - Some form of better scaling for slot progression within the logistics line of each race is likely called for. I am more supportive of your proposal than many I have seen since it does not seek to alter the current base balance or proto level layout of suit, simply streamline the progression from STD to PRO.
0.02 ISK Cross
Will you PLEASE pound this into Rattati's head? I'm tired of everyone trying to argue slot layouts and sidearms. Just give the gallente standard more than two slots and make the jump from caldari adv to proto actually make sense! Why is this NOT so obvious to everyone else? Why can't assaults and logistics have the same slot layouts? Why is the Amarr sidearm such a big ******* deal? I sometimes just want to slap people here on the forums for not being able to focus on the main issues. Ugh /rant
QFT!
(The godfather of tactical logistics)
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Skullmiser Vulcansu
189
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Posted - 2014.11.23 00:32:00 -
[50] - Quote
Cross Atu wrote: EDIT: @Thread, for the record I have no inclination to change the proto layout of any of the logi suits. Will this get me yelled at? Maybe but they are currently racially flavored while providing differing configurations and equal total slots. Most other configurations that provide inter-racial slot equality also result in less diversity than the present configuration and would thus require a compelling argument for A) why the change is better, and B) what the specific change is to each suit.
They do not have equal total slots.
If this game was fun, I wouldn't be playing it.
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
136
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Posted - 2014.11.23 01:48:00 -
[51] - Quote
Can the Cal logi just have it's 4th low slot removed and replaced with either a 4th equipment slot or a sidearm slot, and CPU buff to like 390 like every other logi. |
Skullmiser Vulcansu
189
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Posted - 2014.11.23 01:54:00 -
[52] - Quote
Mexxx Dust-Slayer wrote:Can the Cal logi just have it's 4th low slot removed and replaced with either a 4th equipment slot or a sidearm slot, and CPU buff to like 390 like every other logi. That would give it one more slot than the Amarr with more PG than the Amarr has.
If this game was fun, I wouldn't be playing it.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1326
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Posted - 2014.11.23 02:05:00 -
[53] - Quote
I like my Amlogi dat way
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
46
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Posted - 2014.11.23 02:08:00 -
[54] - Quote
Can we just get rid if the tiering on slots already? So that all suits have the same number of slots (Within a speciality obviously) and the Basic/Adv/Proto tiers are reflected in the PG/CPU, Equipment Bandwidth, base EHP, and the like. Rather than also getting extra slots which creates an exponential power curve. |
Indy Strizer
Osmon Surveillance Caldari State
184
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Posted - 2014.11.23 09:06:00 -
[55] - Quote
*whispers*
Bring back type-II suits...
*quietly walks away and closes the door softly behind me* |
shaman oga
Krullefor Organization
3284
|
Posted - 2014.11.23 17:14:00 -
[56] - Quote
Indy Strizer wrote:*whispers*
Bring back type-II suits...
*quietly walks away and closes the door softly behind me* If only medium frame were decent....
Situational awareness also known as passive scan.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1276
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Posted - 2014.11.24 00:53:00 -
[57] - Quote
Cross Atu wrote:I-Shayz-I wrote:Cross Atu wrote:
@OP - Some form of better scaling for slot progression within the logistics line of each race is likely called for. I am more supportive of your proposal than many I have seen since it does not seek to alter the current base balance or proto level layout of suit, simply streamline the progression from STD to PRO.
0.02 ISK Cross
Will you PLEASE pound this into Rattati's head? I'm tired of everyone trying to argue slot layouts and sidearms. Just give the gallente standard more than two slots and make the jump from caldari adv to proto actually make sense! Why is this NOT so obvious to everyone else? Why can't assaults and logistics have the same slot layouts? Why is the Amarr sidearm such a big ******* deal? I sometimes just want to slap people here on the forums for not being able to focus on the main issues. Ugh /rant CCP Rattati and I have already engaged in conversations on the subject. In my view slot progression is an aspect of the Logistics and support overhaul o7EDIT: @Thread, for the record I have no inclination to change the proto layout of any of the logi suits. Will this get me yelled at? Maybe but they are currently racially flavored while providing differing configurations and equal total slots. Most other configurations that provide inter-racial slot equality also result in less diversity than the present configuration and would thus require a compelling argument for A) why the change is better, and B) what the specific change is to each suit. Unless such a thing occurs I am very much in the "don't fix what's not broken" camp. Slot progression however is another matter and if my suggestions are followed on the subject will be getting touched up and standardized.
this includes 4 rep tools correct? 2 shield and 2 armor used by the proper races i trust?
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1276
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Posted - 2014.11.24 01:02:00 -
[58] - Quote
Catgirl White Mage wrote:So currently. . Logistics slot layout per tier and per race is as follows.
Gallente: Basic - 0 High/2 Low/3 Equ Adv - 2 High/3 Low/3 Equ (Gain 3 Slots 2 High/1 Low) Pro - 3 High/5 Low/4 Equ (Gain 3 Slots 1 High/2 Low)
Minmatar: Basic - 2 High/2 Low/3 Equ Adv - 3 High/3 Low/3 Equ (Gain 2 slots 1 High/1 Low) Pro - 4 High/4 Low/4 Equ (Gain 2 slots 1 High/1 Low)
Caldari: Basic - 2 High/1 Low/2 Equ (Editted, Error on my part) Adv - 3 High/2 Low/3 Equ (Gain 2 slots 1 High/1 Low) Pro - 5 High/4 Low/3 Equ (Gain 4 slots 2 High/2 Low)
Amarr: Basic - 2 High/2 Low/2 Equ/1 Sidearm (Editted, Error on my part) Adv - 3 High/3 Low/3 Equ/1 Sidearm (Gain 2 slots 1 High/1 Low) Pro - 3 High/4 Low/3 Equ/1 Sidearm (Gain 1 slot 0 High/1 Low)
There doesn't seem to be a real pattern to the progression between tier and between race. Why is Amarr Logi's layout the best at Adv and arguably at Basic also. Why does Gallente only have 2 slots at Basic? Why does Caldari jump 4 slots from Adv to Pro?
gallente is the weakest at basic. it has strong gains as you progress.
minmatar basic has an equal slot layout that is 'stronger' at the cost of less equipment. and has moderate gates.
caldari is a bit stronger slot wise (only 1 more than gal) and gains little at advance. and the trade off is a large jump at the end game.
amarr starts off the best across the board with the 2/2/1/sidearm it has a moderate gain at advanced and then it gains an extra low slot for some armor as proto cause its already good.
each one is unique and has a different flavor as to how it feels as you go up. seems pretty straightforward to me...
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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JIAF-PR
122
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Posted - 2014.11.24 01:08:00 -
[59] - Quote
Auris Lionesse wrote:Cross Atu wrote:I-Shayz-I wrote:Cross Atu wrote:
@OP - Some form of better scaling for slot progression within the logistics line of each race is likely called for. I am more supportive of your proposal than many I have seen since it does not seek to alter the current base balance or proto level layout of suit, simply streamline the progression from STD to PRO.
0.02 ISK Cross
Will you PLEASE pound this into Rattati's head? I'm tired of everyone trying to argue slot layouts and sidearms. Just give the gallente standard more than two slots and make the jump from caldari adv to proto actually make sense! Why is this NOT so obvious to everyone else? Why can't assaults and logistics have the same slot layouts? Why is the Amarr sidearm such a big ******* deal? I sometimes just want to slap people here on the forums for not being able to focus on the main issues. Ugh /rant CCP Rattati and I have already engaged in conversations on the subject. In my view slot progression is an aspect of the Logistics and support overhaul o7EDIT: @Thread, for the record I have no inclination to change the proto layout of any of the logi suits. Will this get me yelled at? Maybe but they are currently racially flavored while providing differing configurations and equal total slots. Most other configurations that provide inter-racial slot equality also result in less diversity than the present configuration and would thus require a compelling argument for A) why the change is better, and B) what the specific change is to each suit. Unless such a thing occurs I am very much in the "don't fix what's not broken" camp. Slot progression however is another matter and if my suggestions are followed on the subject will be getting touched up and standardized. this includes 4 rep tools correct? 2 shield and 2 armor used by the proper races i trust? Shield rep tool sound like a piece of trash (s...)
"Los grandes no son grandes sino porque estamos de rodillas. Levantémonos"
GÇô Pedro Albizu Campos
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1276
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Posted - 2014.11.24 01:16:00 -
[60] - Quote
JIAF-PR wrote:Auris Lionesse wrote:Cross Atu wrote:I-Shayz-I wrote:Cross Atu wrote:
@OP - Some form of better scaling for slot progression within the logistics line of each race is likely called for. I am more supportive of your proposal than many I have seen since it does not seek to alter the current base balance or proto level layout of suit, simply streamline the progression from STD to PRO.
0.02 ISK Cross
Will you PLEASE pound this into Rattati's head? I'm tired of everyone trying to argue slot layouts and sidearms. Just give the gallente standard more than two slots and make the jump from caldari adv to proto actually make sense! Why is this NOT so obvious to everyone else? Why can't assaults and logistics have the same slot layouts? Why is the Amarr sidearm such a big ******* deal? I sometimes just want to slap people here on the forums for not being able to focus on the main issues. Ugh /rant CCP Rattati and I have already engaged in conversations on the subject. In my view slot progression is an aspect of the Logistics and support overhaul o7EDIT: @Thread, for the record I have no inclination to change the proto layout of any of the logi suits. Will this get me yelled at? Maybe but they are currently racially flavored while providing differing configurations and equal total slots. Most other configurations that provide inter-racial slot equality also result in less diversity than the present configuration and would thus require a compelling argument for A) why the change is better, and B) what the specific change is to each suit. Unless such a thing occurs I am very much in the "don't fix what's not broken" camp. Slot progression however is another matter and if my suggestions are followed on the subject will be getting touched up and standardized. this includes 4 rep tools correct? 2 shield and 2 armor used by the proper races i trust? Shield rep tool sound like a piece of trash (s...)
then dont use minmatar or caldari logis or shield suits? armor is gal and amarr territory.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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