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161. Add highlight to AV nades - in Feedback/Requests [original thread]
That bright red light that indicates the direction. I think it would help to locate the AVer, since they are already homing (no skill), i think we should have them highlighted to help us.
- by shaman oga - at 2015.03.23 12:34:00
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162. Nerf Fluxes?? - in Feedback/Requests [original thread]
Velvet Overkill wrote: shaman oga wrote: Velvet Overkill wrote: shaman oga wrote: Laser weapons are the bane of shields (and armor too), not the fluxes. Flux are fine imo, they can't kill, no need to nerf them. When there is no incen...
- by shaman oga - at 2015.03.23 12:27:00
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163. EU vs NA AV - in Feedback/Requests [original thread]
Just played a match in american server because issues on EU. Jap everywhere, btw, AVers where standing still 90% of the time, i understand why they want a nerf on large rails. I survived the whole match with a full MLT sica, in EU server i would n...
- by shaman oga - at 2015.03.21 14:48:00
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164. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
This is probably the most important point, at least for me. Give to Dust a story, i've already submitted my idea in this thread: https://forums.dust514.com/default.aspx?g=posts&m=2617324 It's a mix between an event and a story, which would b...
- by shaman oga - at 2015.03.20 11:30:00
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165. Active module mechanics - in Feedback/Requests [original thread]
This thread need a bump.
- by shaman oga - at 2015.03.19 10:52:00
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166. [Request] Hang to Ladders - in Feedback/Requests [original thread]
Currently we can hang to a ladder only in the first couple of meters, with inreased jump you can't take advantage of it and you have to hang at the ladder where it starts, can you map all the ladder with the possibility to hang at it at any point?...
- by shaman oga - at 2015.03.19 10:21:00
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167. Wallbanging. - in Feedback/Requests [original thread]
It seems like some people already have this function....
- by shaman oga - at 2015.03.19 10:10:00
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168. Nerf Fluxes?? - in Feedback/Requests [original thread]
Velvet Overkill wrote: shaman oga wrote: Laser weapons are the bane of shields (and armor too), not the fluxes. Flux are fine imo, they can't kill, no need to nerf them. When there is no incentive to get ADV and PRO against infantry there'...
- by shaman oga - at 2015.03.18 23:01:00
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169. Nerf Fluxes?? - in Feedback/Requests [original thread]
Laser weapons are the bane of shields (and armor too), not the fluxes. Flux are fine imo, they can't kill, no need to nerf them.
- by shaman oga - at 2015.03.18 19:48:00
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170. Experimental lab is weird - in Feedback/Requests [original thread]
Ku Shala wrote: how can two officer/ experimental weapons a day be a disappointment? how many do you get a day now? experimental lab is kind of the last tier of the "skill tree" anywho it doesnt seem unreasonable at all, I was expecting it to...
- by shaman oga - at 2015.03.18 19:44:00
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171. Experimental lab is weird - in Feedback/Requests [original thread]
Ku Shala wrote: 1. how can you comment on something you are yet to experience or be disappointed about it? 2. its 198 components per weapon at level 1 lab thats 2 per day @ level 3 factory without earning salvage You ask at point 1 and ans...
- by shaman oga - at 2015.03.18 17:40:00
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172. Could we get a shield logi? - in Feedback/Requests [original thread]
It would be OP. Imagine a cal sent, with 80 or even more shield recharge and no delays.
- by shaman oga - at 2015.03.18 14:43:00
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173. Experimental lab is weird - in Feedback/Requests [original thread]
I haven't it yet, but some friend who have it, told me that you don't use broken weapons part to create new weapons, but components and that when you claim a weapon, it's not showed what kind of weapon it is and you have to manually search in your...
- by shaman oga - at 2015.03.17 23:31:00
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174. Long range weapons and drawing distance - in Feedback/Requests [original thread]
Is it possible to increase drawing distance when we use fitting with long range weapons? Generally long range weapons require more static gameplay, i think it would not be a great issue in term of performance since you don't have to move fast.
- by shaman oga - at 2015.03.17 15:36:00
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175. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Well, considering that i was running around with my min sentinel with 570 shield and suddenly a charged shot of SCR rifle took me to zero shield, i think that resistance modules can be quite useless, at least for shields. They will bring more prob...
- by shaman oga - at 2015.03.16 10:43:00
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176. Next Hotfix ( Hotfix Fred???) - in Feedback/Requests [original thread]
CCP Rattati wrote: Fandango Dancing mercs anyway
- by shaman oga - at 2015.03.16 10:38:00
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177. 2 little STD rails > 1 large ADV rail - in Feedback/Requests [original thread]
True Adamance wrote: shaman oga wrote: I was on my tank with two mates. They were literally eating installations in the blink of an eye. I know some of you love maths, would you be so kind to make some calculations? Pretty much. Coupling...
- by shaman oga - at 2015.03.15 23:05:00
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178. AV nades - in Feedback/Requests [original thread]
I will try the old tactic, squad of 2 drive by, let AV nade rain start, i will post results.
- by shaman oga - at 2015.03.15 23:01:00
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179. AV nades - in Feedback/Requests [original thread]
Crimson ShieId wrote: Flux nades can at least double as AI and AE. AV grenades have one purpose and one purpose alone... though I've heard you could shoot the things to get them to explode. Not actually sure on that one. Three seems perfectly f...
- by shaman oga - at 2015.03.15 22:44:00
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180. AV nades - in Feedback/Requests [original thread]
Don't you think that 3 are a little excessive? I would not mind having 3 fluxes, but AV nades were where they should have been.
- by shaman oga - at 2015.03.15 22:19:00
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