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121. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
I agree, this is going to benefit STD and ADV gal-cal logi especially which are the worst at non PRO level.
- by shaman oga - at 2015.04.29 11:09:00
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122. Show metalevel and Italian localization problem - in Feedback/Requests [original thread]
Is it possible to hide metalevels? In italian language the substantive goes after the subject, this lead to a situation where we have a lot of modules/weapons covered by metalevel. EG: English order - complex shield extender Italian order - exte...
- by shaman oga - at 2015.04.29 09:50:00
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123. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
12
- by shaman oga - at 2015.04.29 08:41:00
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124. Sticky:[Feedback] Competitive ISK Loadouts for New players - in Feedback/Requests [original thread]
That's right, we all have some good fittings, for PRO or ADV, but almost all use lvl.5 pg/cpu,all kind of fitting reductions and a lot of lvl.5 modules.
- by shaman oga - at 2015.04.29 08:39:00
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125. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Another minor thing: is it possible to hide metalevels? I don't need them, they are only causing confusion and cover the name of the things. In italian this is particularly annoying because the substantive goes after the subject. EG: shield exten...
- by shaman oga - at 2015.04.29 08:28:00
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126. Sticky:ISK rewards - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, we have been thinking long and hard about a way to make winning battles lucrative, and maybe throwing caution to the wind to do so. What do you think of two (or both) ways of increasing your reward. This bonu...
- by shaman oga - at 2015.04.28 22:20:00
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127. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
After a whole evening of acquisition, i like the idea, but all the matches has been incredibly one sided and not fun to play. Maps are too little and players too much for that kind of game mode, 8 vs 8 would work better.
- by shaman oga - at 2015.04.28 22:14:00
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128. PS3 now remember battle preference? - in Feedback/Requests [original thread]
idk
- by shaman oga - at 2015.04.28 21:34:00
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129. PS3 now remember battle preference? - in Feedback/Requests [original thread]
I've always had different settings on different psn alts, they never ported from char to char.
- by shaman oga - at 2015.04.28 21:32:00
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130. PS3 now remember battle preference? - in Feedback/Requests [original thread]
I've logged into an alt, just to find selected only acquisition, i've selected amb, dom and acq and get back to my main. Everything was like i've left with my alt.
- by shaman oga - at 2015.04.28 19:27:00
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131. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Played only one acquisition match since now. I would change timers duration dependently for the map, little map, short timer, bigger map, longer timer, it would make the experience even more frenetic.
- by shaman oga - at 2015.04.28 18:55:00
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132. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
I've disabled voice chat and performance were better.
- by shaman oga - at 2015.04.27 21:41:00
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133. CRU Passive Scan - in Feedback/Requests [original thread]
Is it possible to extend the passive scan provided by a CRU, but leave a inner circle (2-3 meters) immediatly around the CRU without scan? I'm asking this because CRU passive scan is more a problem for the people trying to hack it, than for the p...
- by shaman oga - at 2015.04.23 16:12:00
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134. Assault variants that still not exist but already have stats - in Feedback/Requests [original thread]
Most of the officer weapons combine the traits of weapons variants and keep only the good aspects. In order to create new weapon variants, we just need to use feature of some officer weapons and of course nerf other stats (generally damage), to ke...
- by shaman oga - at 2015.04.22 18:43:00
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135. Domination Null cannon console placement - in Feedback/Requests [original thread]
In a lot of domination maps, the console is placed in a hole. Please, change this, i'm fine with objectives covered from sniper fire, but hide an console inside a bunker, it's quite boring to play. The bunker should contain something to help keep...
- by shaman oga - at 2015.04.19 17:39:00
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136. Cohabitation Modules - in Feedback/Requests [original thread]
One of the most interesting modules was the power diagnostic unit for vehicle, it was a mix between a pg upgrade and a shield recharger. I would like less powerful pg/cpu modules but with other effects.
- by shaman oga - at 2015.04.18 19:03:00
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137. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Thinking at it, idk if i'm 100% with you on it. From one side it will add people to FW, from the other side it would kill any chance to use FW in a roleplay manner, experiments like: only min suit in min FW, negative standings with a faction, high...
- by shaman oga - at 2015.04.16 08:23:00
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138. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
It's getting interesting, go on Rattati. One thing would help in locking to factions, radio box to choose between conflicts. One can choose to queue Amarr OR Minmatar and Caldari OR Gallente, then it would be rather easy to count players in queue...
- by shaman oga - at 2015.04.15 11:36:00
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139. 2D overview map for OBs - in Feedback/Requests [original thread]
It would be really helpful have a different map overview to launch OBs. A 2d map grant more accuracy while in current map you can completely miss the target depending on the direction you are moving the camera.
- by shaman oga - at 2015.04.14 22:02:00
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140. Bots Added to FW? - in Feedback/Requests [original thread]
Some bots are better than blueberries.
- by shaman oga - at 2015.04.14 14:02:00
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