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301. Vehicle recall time (too much) - in Feedback/Requests [original thread]
Justicar Karnellia wrote: This. I'd say eventually they'll take a step back and remove the recall timer under fire and just let you risk the RDV come and pick up your vehicle. If the rdv dies, your vehicle stays (and probably dies too). It was...
- by shaman oga - at 2015.01.14 13:44:00
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302. Vehicle recall time (too much) - in Feedback/Requests [original thread]
Soraya Xel wrote: shaman oga wrote: Vehicle player has always be treaten in a bad manner, both from CCP and from other players. Because this is that self-entitlement showing. Vehicle players have actually always been the spoiled children ...
- by shaman oga - at 2015.01.13 23:49:00
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303. Get Rid of Atmospheric effects. - in Feedback/Requests [original thread]
Smoke nades in GRFS didn't cause framerate drop. But i agree, if less graphic quality mean better performance.
- by shaman oga - at 2015.01.13 22:44:00
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304. Vehicle recall time (too much) - in Feedback/Requests [original thread]
I would like to have a serious system, logical or lore based, with RDV or vehicle decomposed in nanites, but you must understand that the game must flow to be enjoyable, vehicle recall and switch currently is a wasted time. Vehicle player has alw...
- by shaman oga - at 2015.01.13 22:41:00
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305. Vehicle recall time (too much) - in Feedback/Requests [original thread]
Soraya Xel wrote: A recall should infact entail an RDV retrieving your vehicle. It just makes sense. And then yes, it could be a shorter recall timer you have to hold, before the vehicle is just waiting for the RDV, but you can go on with your ...
- by shaman oga - at 2015.01.13 20:08:00
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306. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
This also mean new build name! How will it be called? Let's start the game of guess it. BTW, like always everything seem to be very cool, but we will never know what to expect from it, we only discover it when it came out.
- by shaman oga - at 2015.01.13 18:34:00
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307. Vehicle recall time (too much) - in Feedback/Requests [original thread]
It takes way to much to recall a vehicle, while it takes very short to switch suit at the depot. Sometime vehicle players need to switch to another vehicle for different reasons and since AV is pretty nasty we should be treated as infantry. I unde...
- by shaman oga - at 2015.01.13 14:10:00
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308. New Type of Grenade - in Feedback/Requests [original thread]
Peyote nade?
- by shaman oga - at 2015.01.13 00:03:00
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309. The third EW capability - in Feedback/Requests [original thread]
Increase speaker loudness, it should work.
- by shaman oga - at 2015.01.12 14:09:00
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310. Friendly Fire causing framerate drop? - in Feedback/Requests [original thread]
Can it be a possible cause? Recently i've played some PC, apart from latency which is ""normal"", i've found some matches with framerate drop in PC and in FW and the only thing in common between the 2 game modes is friendly fire. I don't know how...
- by shaman oga - at 2015.01.12 10:55:00
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311. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Kain Spero wrote: shaman oga wrote: I still think that squad of 8 will reduce stomp even in pub match, provided MM don't put 2 full squad on the same side. If you did this maybe you still have the squads of 4 that can link up? I do think ...
- by shaman oga - at 2015.01.12 10:40:00
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312. Amarr flashbang - in Feedback/Requests [original thread]
I would like hacking nades. Basically flux capable of hacking equipments. The spam, which is still a thing, will quickly stop.
- by shaman oga - at 2015.01.12 10:25:00
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313. To Rattati: selling assets - in Feedback/Requests [original thread]
Yes, please. I don't want those breach shotgun in my inventory.
- by shaman oga - at 2015.01.12 10:21:00
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314. Railguns need splash damage - in Feedback/Requests [original thread]
Large rails has turned into a hard mode sniper rifle a little AOE is due. I wonder how many kills rail turrets AOE have caused after the first nerf to come to the decision of completely eliminating splash damage. With the lack of mobility of larg...
- by shaman oga - at 2015.01.12 10:19:00
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315. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
I still think that squad of 8 will reduce stomp even in pub match, provided MM don't put 2 full squad on the same side.
- by shaman oga - at 2015.01.12 10:07:00
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316. Small Blasters still suck CCP - in Feedback/Requests [original thread]
CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that. FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gunners screens become d...
- by shaman oga - at 2015.01.10 01:00:00
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317. Add a 6vs6 domination - in Feedback/Requests [original thread]
Orion Sanjeet wrote: Or how about instead, two objective maps that randomly get inserted into the dom rotation or the skirm rotation. That would work better for normal domination 16 vs 16, points can move every now and then, it would be rathe...
- by shaman oga - at 2015.01.09 11:25:00
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318. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fit reduction was to offset a nerf. I remember old PG/CPU. It was out of scale, i could fit PRO HMG, PROsidearm, Pro nades and PRO modules aswell. Back on topic, i don't think that give splash resistance to the class w...
- by shaman oga - at 2015.01.08 19:08:00
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319. Add a 6vs6 domination - in Feedback/Requests [original thread]
Just like this: https://www.youtube.com/watch?v=cZUoeIHlf_g or this: https://www.youtube.com/watch?v=pelj30qHe3A Lock this mode to full squad only. Watch the world burn.
- by shaman oga - at 2015.01.08 18:31:00
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320. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
This idea is already in the air from a decent time, i think it's time to put it in game. Plus, i don't know why sentinels have 3 bonus different bonus set: heavy weapons fit reduction, splash resistance and racial bonus.
- by shaman oga - at 2015.01.08 11:12:00
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