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281. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", without using PG/CPU mods. That means using suboptima...
- by shaman oga - at 2015.01.24 10:23:00
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282. Daily missions - Savant - in Feedback/Requests [original thread]
Take what you can, when you have the possibility. Nobody said it's mandatory to complete mission, neither they give you incredible advantage over other players. Sometime you will get savant missions, sometime not, it's totally random. Enjoy what ...
- by shaman oga - at 2015.01.24 00:04:00
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283. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: shaman oga wrote: I saw those fit in HAV loadout page.... We are still in deep water. Fear not. I've already spoken with CPM and they've assured me that the 3/2 2/3 layout is very much not set in stone and was simply l...
- by shaman oga - at 2015.01.23 23:57:00
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284. L1 to use ADS sensitivity in Forge Gun - in Feedback/Requests [original thread]
It's of course for long shots and sniping infantry (mostly), but one could adjust sensitivity in settings, i'm only asking a shortcut, to not have to change settings everytime i change weapon, i don't see how this can be OP if what you have to do,...
- by shaman oga - at 2015.01.23 23:45:00
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285. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I saw those fit in HAV loadout page.... We are still in deep water. The thing that pissed me off the most in the current meta is: armor tanking shield tanks. Every tank balance pass, which allow caldari vehicles to be succesfully armor tanking fo...
- by shaman oga - at 2015.01.23 23:35:00
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286. L1 to use ADS sensitivity in Forge Gun - in Feedback/Requests [original thread]
I use many different weapons, since there are not separate settings for weapons, can we use L1 to bring ADS sensitivity to weapons without zoom, sometime i need more accuracy and have this feature would really help, without change anything in the ...
- by shaman oga - at 2015.01.23 22:33:00
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287. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
Why can't we name our warbarge with whatever name we like? I'm for let us name our warbarge!
- by shaman oga - at 2015.01.22 14:20:00
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288. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
About slot progression, i still think that only 5 module slots are not enough, i would rather have more and less powerful modules, but have the possibility to personalize MY HAV. It would not be interesting to skill in powerful suits if they have...
- by shaman oga - at 2015.01.22 14:16:00
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289. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: I do know that commanders don't want players in their tanks, and that is the olive branch of solo HAvs, unlockable through specialization. I really love to have people on my tank, as my main objective is hunt other vehicle...
- by shaman oga - at 2015.01.22 14:02:00
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290. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: When playing around in protofits, I immediately get annoyed by the need for pg/cpu mods. It's both a hull and skill tree problem. Hull stats are not very good and skill tree does not help us unless we invest a incredible...
- by shaman oga - at 2015.01.21 19:33:00
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291. How would min sentinel be... - in Feedback/Requests [original thread]
I'm asking since slot layout seem to favor shield tanking. Have less HP means you have to point at better regen and shield is easier to regen than armor.
- by shaman oga - at 2015.01.21 18:34:00
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292. How would min sentinel be... - in Feedback/Requests [original thread]
I have not asked how to fit it.... My question is: how would it be with inverted shield and armor values and min heavy speed? Personally i would prefer it with a little more shields, a little less armor and +0.2m/s speed, but maybe it's a error an...
- by shaman oga - at 2015.01.21 11:39:00
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293. How would min sentinel be... - in Feedback/Requests [original thread]
with inverted shield/armor values and min heavy speed?
- by shaman oga - at 2015.01.20 21:31:00
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294. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
I guess i'm for option B. I mean, fixed timers, some for Europe, some for America and some for Asia. Of course each zone should have a range of timers, example of a good EU timer is from 18 to 23 (UTC).
- by shaman oga - at 2015.01.20 09:52:00
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295. Vehicle Remote Repair Modules as Turrets - in Feedback/Requests [original thread]
This was suggested in this model too. I don't agree with it, i would prefer blocking main turret when module is active to not let spider tanking be too much powerful. Have a turret instead of a module would require a crew of 2 to heal one vehic...
- by shaman oga - at 2015.01.19 16:39:00
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296. List of things to look at in vehicles [no stats] - in Feedback/Requests [original thread]
Overview map bug : no need to explain i think, it has already been reported a lot of times and it's rather easy to reproduce. Hardeners darkening screen of guners : this is a major issue when gunning in any vehicle, once the pilot activate hard...
- by shaman oga - at 2015.01.19 12:39:00
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297. CCP, I Don't Even - in Feedback/Requests [original thread]
http://i.imgur.com/YUY66tB.jpg I will give mine, i son't know if it's the same: Behind the big tower in D11:F13 (probably deleted from the image to let see the lower level) Generally the slopes to enter the outpost and the doors (G1, G17,H17) ta...
- by shaman oga - at 2015.01.19 11:04:00
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298. Keeping hacked vehicles? - in Feedback/Requests [original thread]
I support this idea, but change ownership during a battle could be problematic from what i understand. This would also solve the problem of MCRU on vehicles. Once a blueberry has stolen my mrcru DS, i was getting +50 even if i wasn't on it. Once ...
- by shaman oga - at 2015.01.18 22:53:00
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299. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
CCP Rattati wrote: shaman oga wrote: Is there a need for a blueprint (not bpo or bpc, i mean construction scheme) to have access to certain items or are them already in a list and ready to be created, as long as we provide materials? We ...
- by shaman oga - at 2015.01.16 11:35:00
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300. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Is there a need for a blueprint (not bpo or bpc, i mean construction scheme) to have access to certain items or are them already in a list and ready to be created, as long as we provide materials?
- by shaman oga - at 2015.01.16 11:04:00
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