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shaman oga
Dead Man's Game
3681
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Posted - 2015.01.13 14:10:00 -
[1] - Quote
It takes way to much to recall a vehicle, while it takes very short to switch suit at the depot. Sometime vehicle players need to switch to another vehicle for different reasons and since AV is pretty nasty we should be treated as infantry. I understand it was problem before, but now it takes a silly amount of time.
Solutions: 1) Make hacking skill affect vehicle recall 2) Allow fast recall in safe zones (aka redline)
This crusade against vehicles have to stop, make the game enjoyable for them too, otherwise delete them from the game.
Situational awareness also known as passive scan.
Minmatar omni-merc
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Clone D
1320
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Posted - 2015.01.13 14:26:00 -
[2] - Quote
Change Game: Make the hack time short, even if the vehicle takes a long time to recall. I don't care if it takes a long time to recall my vehicle. I just don't want to stand there hacking for 30 seconds. Dumb.
What you can do if you want to switch vehicles faster: Call in the new vehicle before you recall your old one.
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Zindorak
Nyain Chan General Tso's Alliance
1629
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Posted - 2015.01.13 14:29:00 -
[3] - Quote
I don't see why this was implemented in the first place. Seems stupid
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Atiim
Titans of Phoenix
15027
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Posted - 2015.01.13 14:30:00 -
[4] - Quote
The comparison to Supply Depots and Infantry is skewed, as the vehicle can be recalled in any location that the vehicle has access to, while there are only a few pre-defined locations where Infantry may swap fittings.
Allowing the Systems Hacking Skill to effect recall speed would undermine the purpose of the change, which was to prevent Pilots who were about to die from hopping out and re-calling their vehicle in ~3s.
Let's make changes which don't undo adjustments made to improve the game.
The 1st Matari Commando
-HAND
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Lazer Fo Cused
Shining Flame Amarr Empire
430
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Posted - 2015.01.13 14:38:00 -
[5] - Quote
1. I can officer stomp in pubs and as soon as i think i will lose it i can swap at a depot to a noob suit
2. I can try an basic HAV stomp with my turret which cannot hit the broadside of a barn let alone a sentinal and if it gets too hot i can try and run away and recall which takes 5mins even tho i have hacking skill to 5 and i should be able to operate my own system even faster than an enemies but thats all including i dont get chased by 400m range SL back to my redline |
Atiim
Titans of Phoenix VP Gaming Alliance
15027
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Posted - 2015.01.13 14:43:00 -
[6] - Quote
Lazer Fo Cused wrote:1. I can officer stomp in pubs and as soon as i think i will lose it i can swap at a depot to a noob suit
2. I can try an basic HAV stomp with my turret which cannot hit the broadside of a barn let alone a sentinal and if it gets too hot i can try and run away and recall which takes 5mins even tho i have hacking skill to 5 and i should be able to operate my own system even faster than an enemies but thats all including i dont get chased by 400m range SL back to my redline 1. Means nothing, that fitting can only be swamped at a pre-defined location whole vehicles can be recalled anywhere.
2. Systems Hacking improves your ability to hack into systems, nowhere does the skill claim that it allows you to operate your own systems faster.
The 1st Matari Commando
-HAND
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Lazer Fo Cused
Shining Flame Amarr Empire
430
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Posted - 2015.01.13 15:16:00 -
[7] - Quote
Atiim wrote:Lazer Fo Cused wrote:1. I can officer stomp in pubs and as soon as i think i will lose it i can swap at a depot to a noob suit
2. I can try an basic HAV stomp with my turret which cannot hit the broadside of a barn let alone a sentinal and if it gets too hot i can try and run away and recall which takes 5mins even tho i have hacking skill to 5 and i should be able to operate my own system even faster than an enemies but thats all including i dont get chased by 400m range SL back to my redline 1. Means nothing, that fitting can only be swamped at a pre-defined location whole vehicles can be recalled anywhere. 2. Systems Hacking improves your ability to hack into systems, nowhere does the skill claim that it allows you to operate your own systems faster.
1. Vehicles being recalled anywhere but the redline is risky, sure you can do it in front of the enemies redline but you are not going to do it and due to the length it takes to recall you might aswell do it back in the redline anyways
2. I can still swap my suit at a depot and even if they are in certain positions they are always near enough to an objective/fighting but i can swap in 3seconds, lets make it so that when swapping it takes 30seconds so you can be shot at
3. If i can hack an enemies system faster than my own then something is wrong, hacking skill is hacking and should apply to both sides |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4360
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Posted - 2015.01.13 15:25:00 -
[8] - Quote
Atiim wrote:The comparison to Supply Depots and Infantry is skewed, as the vehicle can be recalled in any location that the vehicle has access to, while there are only a few pre-defined locations where Infantry may swap fittings.
Allowing the Systems Hacking Skill to effect recall speed would undermine the purpose of the change, which was to prevent Pilots who were about to die from hopping out and re-calling their vehicle in ~3s.
Let's make changes which don't undo adjustments made to improve the game.
Indeed. It's what, 15 seconds for an HAV which is the longest recall time? If infantry were always within 15 seconds of a supply depot, then t his would make sense, but typically they have to spend more time to swap out than a vehicle does. So the 15 second recall is really not that bad at all.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Breakin Stuff
Internal Error. Negative-Feedback
6374
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Posted - 2015.01.13 15:28:00 -
[9] - Quote
Faster recall only serves to create an "easy out" when a pilot is eating too much fire and wants to recall the vehicle rather than risk losing it.
Personally right along with the idea that infantry shouldn't be able to swap to a fresh undamaged suit at a depot a pilot shouldn't be able to recall a borderline wrecked vehicle and call in a fresh, undamaged one.
Or we could leave the long recall timer and the risk.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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pumping up
Crux Special Tasks Group Gallente Federation
11
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Posted - 2015.01.13 17:46:00 -
[10] - Quote
Okay, make it shorter but only if at full health and it's not under attack (has received no damage for X seconds). |
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Pocket Rocket Girl
Psygod9
254
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Posted - 2015.01.13 18:34:00 -
[11] - Quote
Breakin Stuff wrote:Faster recall only serves to create an "easy out" when a pilot is eating too much fire and wants to recall the vehicle rather than risk losing it.
Personally right along with the idea that infantry shouldn't be able to swap to a fresh undamaged suit at a depot a pilot shouldn't be able to recall a borderline wrecked vehicle and call in a fresh, undamaged one.
Or we could leave the long recall timer and the risk.
i thought inf. suits come in with % of damage from previous suit
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Breakin Stuff
Internal Error. Negative-Feedback
6386
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Posted - 2015.01.13 18:38:00 -
[12] - Quote
pumping up wrote:Okay, make it shorter but only if at full health and it's not under attack (has received no damage for X seconds). that would be acceptable.
But vehicle drivers traditionally wait until I have dumped 4 forge gun rounds into their toy before recalling. Then they drop a fresh HAV to continue harvesting WP.
HAV pilots had this down to a SCIENCE
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16551
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Posted - 2015.01.13 18:59:00 -
[13] - Quote
Pokey Dravon wrote:Atiim wrote:The comparison to Supply Depots and Infantry is skewed, as the vehicle can be recalled in any location that the vehicle has access to, while there are only a few pre-defined locations where Infantry may swap fittings.
Allowing the Systems Hacking Skill to effect recall speed would undermine the purpose of the change, which was to prevent Pilots who were about to die from hopping out and re-calling their vehicle in ~3s.
Let's make changes which don't undo adjustments made to improve the game. Indeed. It's what, 15 seconds for an HAV which is the longest recall time? If infantry were always within 15 seconds of a supply depot, then t his would make sense, but typically they have to spend more time to swap out than a vehicle does. So the 15 second recall is really not that bad at all.
It's not even that bad when you are switching vehicles either. You just call down your vehicle and recall the other. By the time the latter is done you have your new vehicle.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Soraya Xel
Abandoned Privilege Top Men.
5349
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Posted - 2015.01.13 19:01:00 -
[14] - Quote
Vehicle recall time really should be replaced by having to wait for an RDV in the queue to come retrieve it, and haul it off into the air. In the meantime, the current setting is decent.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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DarthJT5
Random Gunz RISE of LEGION
185
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Posted - 2015.01.13 19:04:00 -
[15] - Quote
I really don't care about recall times, except for the fact that there are STILL some maps where there are no supply depots for tanks to access. Fix that please, so I can go get ammo from a depot instead of having to recall and call in the same tank....
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2793
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Posted - 2015.01.13 19:42:00 -
[16] - Quote
Clone D wrote:Change Game: Make the hack time short, even if the vehicle takes a long time to recall. I don't care if it takes a long time to recall my vehicle. I just don't want to stand there hacking for 30 seconds. Dumb.
What you can do if you want to switch vehicles faster: Call in the new vehicle before you recall your old one.
This is an excellent idea. Let the "hack" last like 5sec but the recall animation will last an extra 10-15 sec. The vehicle can still be destroyed (even now it can be, just the time is shorter), but it works out better for the recaller since they don't have to worry about someone stealing the vehicle they (should have) called in before recalling.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2793
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Posted - 2015.01.13 19:43:00 -
[17] - Quote
Soraya Xel wrote:Vehicle recall time really should be replaced by having to wait for an RDV in the queue to come retrieve it, and haul it off into the air. In the meantime, the current setting is decent. NNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!
RDVs are terrible as is, I don't need them wrecking any more of my vehicles.
EDIT: in fact, I want to do away with RDVs all together and implement orbital deployment (StarHawk style). Have vehicles raining from the sky would be preferable (even if they can still kill my dropships) and cooler looking, imo.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Clone D
1332
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Posted - 2015.01.13 19:45:00 -
[18] - Quote
Soraya Xel wrote:Vehicle recall time really should be replaced by having to wait for an RDV in the queue to come retrieve it, and haul it off into the air. In the meantime, the current setting is decent.
Soraya, I'm gonna have to disagree with you there. A long recall time is fine, but why do I have to stand there and hack it for 30 seconds? Revert hack time to what it used to be. If the vehicle remains there for an additional 30 seconds, that is fine if people want it to be vulnerable to attack. I just don't think it's reasonable to have to hack it for so long. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16551
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Posted - 2015.01.13 19:53:00 -
[19] - Quote
Vulpes Dolosus wrote:Soraya Xel wrote:Vehicle recall time really should be replaced by having to wait for an RDV in the queue to come retrieve it, and haul it off into the air. In the meantime, the current setting is decent. NNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!! RDVs are terrible as is, I don't need them wrecking any more of my vehicles. EDIT: in fact, I want to do away with RDVs all together and implement orbital deployment (StarHawk style). Have vehicles raining from the sky would be preferable (even if they can still kill my dropships) and cooler looking, imo.
Suggested that actually before. There is no reason that if a Dropsuit can have an inertia dampener why a vehicle cannot have something similar.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Soraya Xel
Abandoned Privilege Top Men.
5357
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Posted - 2015.01.13 19:59:00 -
[20] - Quote
A recall should infact entail an RDV retrieving your vehicle. It just makes sense. And then yes, it could be a shorter recall timer you have to hold, before the vehicle is just waiting for the RDV, but you can go on with your day.
Clone D, it's not "hacking" your vehicle. All that spinny thing is is a timer. It could mean you're preparing the vehicle to be retrieved or something.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Lazer Fo Cused
Shining Flame Amarr Empire
437
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Posted - 2015.01.13 20:05:00 -
[21] - Quote
Soraya Xel wrote:A recall should infact entail an RDV retrieving your vehicle. It just makes sense. And then yes, it could be a shorter recall timer you have to hold, before the vehicle is just waiting for the RDV, but you can go on with your day.
Clone D, it's not "hacking" your vehicle. All that spinny thing is is a timer. It could mean you're preparing the vehicle to be retrieved or something.
1. No
2. CCP would break it so that the SL can still lock on and that it can still take damage and die on the way back
3. Are infantry going to have to be transported back to the warbarge so you can swap suits then? |
shaman oga
Dead Man's Game
3682
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Posted - 2015.01.13 20:08:00 -
[22] - Quote
Soraya Xel wrote:A recall should infact entail an RDV retrieving your vehicle. It just makes sense. And then yes, it could be a shorter recall timer you have to hold, before the vehicle is just waiting for the RDV, but you can go on with your day.
Clone D, it's not "hacking" your vehicle. All that spinny thing is is a timer. It could mean you're preparing the vehicle to be retrieved or something.
I wouldn't mind if a RDV could come and pick up my vehicle, as long as:
- Once requested recall i can immediatly call another vehicle (immediatly -1 on vehicle count)
- Once requested recall my vehicle is locked (no GTA)
Another thing is RDV should not be counted in vehicle count and RDV should not be considered as yours anymore (i've fluxed mine once and it took shield damage).
Situational awareness also known as passive scan.
Minmatar omni-merc
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Rain Da Pain
Dead Man's Game RUST415
5
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Posted - 2015.01.13 20:20:00 -
[23] - Quote
2x speed recalling in the red line min 50 m between you and closest red |
Clone D
1333
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Posted - 2015.01.13 20:32:00 -
[24] - Quote
Soraya Xel wrote:A recall should infact entail an RDV retrieving your vehicle. It just makes sense. And then yes, it could be a shorter recall timer you have to hold, before the vehicle is just waiting for the RDV, but you can go on with your day.
Clone D, it's not "hacking" your vehicle. All that spinny thing is is a timer. It could mean you're preparing the vehicle to be retrieved or something.
Call it hacking, call it a recall timer. You get what I'm saying. I don't mind if my vehicle is vulnerable for a long period. But standing there facing a vehicle for 30 seconds is boring and removes fun. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4373
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Posted - 2015.01.13 20:43:00 -
[25] - Quote
Clone D wrote:Soraya Xel wrote:A recall should infact entail an RDV retrieving your vehicle. It just makes sense. And then yes, it could be a shorter recall timer you have to hold, before the vehicle is just waiting for the RDV, but you can go on with your day.
Clone D, it's not "hacking" your vehicle. All that spinny thing is is a timer. It could mean you're preparing the vehicle to be retrieved or something. Call it hacking, call it a recall timer. You get what I'm saying. I don't mind if my vehicle is vulnerable for a long period. But standing there facing a vehicle for 30 seconds is boring and removes fun.
30 seconds is not even close to the actual recall timer
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2796
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Posted - 2015.01.13 20:45:00 -
[26] - Quote
Pokey Dravon wrote:Clone D wrote:Soraya Xel wrote:A recall should infact entail an RDV retrieving your vehicle. It just makes sense. And then yes, it could be a shorter recall timer you have to hold, before the vehicle is just waiting for the RDV, but you can go on with your day.
Clone D, it's not "hacking" your vehicle. All that spinny thing is is a timer. It could mean you're preparing the vehicle to be retrieved or something. Call it hacking, call it a recall timer. You get what I'm saying. I don't mind if my vehicle is vulnerable for a long period. But standing there facing a vehicle for 30 seconds is boring and removes fun. 30 seconds is not even close to the actual recall timer Just for everyone's information: It's 15sec to hack.
http://www.stuff514.com/sde/type/351278
Note: There is a small window (2-3sec) after the hack is completed where the vehicle is "dissolving" and is destroyable.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Rain Da Pain
Dead Man's Game RUST415
5
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Posted - 2015.01.13 20:50:00 -
[27] - Quote
Clone D wrote:Soraya Xel wrote:A recall should infact entail an RDV retrieving your vehicle. It just makes sense. And then yes, it could be a shorter recall timer you have to hold, before the vehicle is just waiting for the RDV, but you can go on with your day.
Clone D, it's not "hacking" your vehicle. All that spinny thing is is a timer. It could mean you're preparing the vehicle to be retrieved or something. Call it hacking, call it a recall timer. You get what I'm saying. I don't mind if my vehicle is vulnerable for a long period. But standing there facing a vehicle for 30 seconds is boring and removes fun. Maybe ccp should add pilot suits that have a 75% reduction the recalling modules, then make I have a massive of and cpu( on the module) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4375
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Posted - 2015.01.13 21:30:00 -
[28] - Quote
Rain Da Pain wrote:Clone D wrote:Soraya Xel wrote:A recall should infact entail an RDV retrieving your vehicle. It just makes sense. And then yes, it could be a shorter recall timer you have to hold, before the vehicle is just waiting for the RDV, but you can go on with your day.
Clone D, it's not "hacking" your vehicle. All that spinny thing is is a timer. It could mean you're preparing the vehicle to be retrieved or something. Call it hacking, call it a recall timer. You get what I'm saying. I don't mind if my vehicle is vulnerable for a long period. But standing there facing a vehicle for 30 seconds is boring and removes fun. Maybe ccp should add pilot suits that have a 75% reduction the recalling modules, then make I have a massive of and cpu( on the module)
If someone is wearing a pilot suit, it should be so obscenely weak outside of a vehicle that they would never want to get out and recall.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Soraya Xel
Abandoned Privilege Top Men.
5357
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Posted - 2015.01.13 21:32:00 -
[29] - Quote
Lazer Fo Cused wrote:2. CCP would break it so that the SL can still lock on and that it can still take damage and die on the way back
Um... yes, that would be part of it. Obviously. That's not "broken". One of the biggest problems with the vehicle recall system has been it's ability to let people swap out damaged vehicles for no cost and limited risk. Rather than a big delay timer than we have now, a sky recall, that remains vulnerable until it's far enough away would fix that issue.
Lazer Fo Cused wrote:3. Are infantry going to have to be transported back to the warbarge so you can swap suits then?
Infantry already can't swap suits wherever they want, there's limited choices on where to do so, and some maps there are practically no places to do so at all.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16553
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Posted - 2015.01.13 22:02:00 -
[30] - Quote
Soraya Xel wrote:
Infantry already can't swap suits wherever they want, there's limited choices on where to do so, and some maps there are practically no places to do so at all.
I can actually agree with this. Infantry are subject to a specific kind of mortality...... they'll likely be changing suits and roles far more frequently than a tanker or pilot either through death or necessity by suicide/supply depot.
No use comparing the two since they both are fundamentally different.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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