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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16508
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Posted - 2015.01.12 04:31:00 -
[61] - Quote
Sir Dukey wrote:True Adamance wrote:Sir Dukey wrote:True Adamance wrote:-crap- Here is a better question... Who are you to tell CCP what to do? I don't see other games out there like Dust 514. If you want Battlefield tanks in Dust. How about you go play Battlefield of what ever the hell you wanna play. I do. This is why I no longer play Dust. I cannot justify calling Dust HAV "Tanks". As for who I am to tell them what is what? I'm no one to do any such thing. Just like you were no one to make similar comments in the many threads I have seen you post it. Nobody asked to to play DUST 514. Also- I don't just come in and say "HerP DerP- I got killed by X-weapon remove because no game has the same weapon D3Rp H3RP"
That's not what I am saying at all.
I am suggesting that when a weapon like the missile launchers has the potential to dish out between 3000- 4000 DPS effectually nullifying one kind of vehicle type something is iffy.
Imagine if there were a Laser turret in this game that dealt 4500 damage per second to Shield HAV? Would that be fair? Probably not.
I know when it comes to tanks short TTK vs Multiple Damage Modded Shield Tanks (the only ones that can do this right now) is a complete turn off. It's not clever gameplay at all, you are not being cunning by using this kind of fit. You are simply doing something most of the time (Armour Tanked Damage Modding a Shield Tank) should not be possible.
I have did not start to notice how powerful it was until I was getting DPSed down by it in a Double Extender, Single Hardener fit which roughly should have a very high level of durability vs that kind of tank.
I have presented an argument in which I outline two main things. One is that the DPS of the Missile Turret is by comparison to the others much greater if you are willing to look at it vs Rails it is 3.5x that of any other turret.
This being the case when according to examples in EVE Missiles are not DPS weapons but instead alpha weapons firing in volleys, and even the smaller variants called rockets are in most cases no higher in terms of DPS than other turret types.
Secondly that it completely removes any semblance of competitiveness from one type of tank when it is arrayed against it with no equivalent counter to balance it out.
Perhaps instead of the idea to remove content from the game I might suggest an alteration to the content. Either way it is not something you would like to be quite frank. It would mean the Large Missile Launcher would have to be adjusted in such a manner is that other turrets become competitive with it.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Harpyja
Legio DXIV
2260
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Posted - 2015.01.12 05:49:00 -
[62] - Quote
True Adamance wrote:Sir Dukey wrote:True Adamance wrote:Sir Dukey wrote:True Adamance wrote:-crap- Here is a better question... Who are you to tell CCP what to do? I don't see other games out there like Dust 514. If you want Battlefield tanks in Dust. How about you go play Battlefield of what ever the hell you wanna play. I do. This is why I no longer play Dust. I cannot justify calling Dust HAV "Tanks". As for who I am to tell them what is what? I'm no one to do any such thing. Just like you were no one to make similar comments in the many threads I have seen you post it. Nobody asked to to play DUST 514. Also- I don't just come in and say "HerP DerP- I got killed by X-weapon remove because no game has the same weapon D3Rp H3RP" That's not what I am saying at all. I am suggesting that when a weapon like the missile launchers has the potential to dish out between 3000- 4000 DPS effectually nullifying one kind of vehicle type something is iffy. Imagine if there were a Laser turret in this game that dealt 4500 damage per second to Shield HAV? Would that be fair? Probably not. I know when it comes to tanks short TTK vs Multiple Damage Modded Shield Tanks (the only ones that can do this right now) is a complete turn off. It's not clever gameplay at all, you are not being cunning by using this kind of fit. You are simply doing something most of the time (Armour Tanked Damage Modding a Shield Tank) should not be possible. I have did not start to notice how powerful it was until I was getting DPSed down by it in a Double Extender, Single Hardener fit which roughly should have a very high level of durability vs that kind of tank. I have presented an argument in which I outline two main things. One is that the DPS of the Missile Turret is by comparison to the others much greater if you are willing to look at it vs Rails it is 3.5x that of any other turret. This being the case when according to examples in EVE Missiles are not DPS weapons but instead alpha weapons firing in volleys, and even the smaller variants called rockets are in most cases no higher in terms of DPS than other turret types. Secondly that it completely removes any semblance of competitiveness from one type of tank when it is arrayed against it with no equivalent counter to balance it out. Perhaps instead of the idea to remove content from the game I might suggest an alteration to the content. Either way it is not something you would like to be quite frank. It would mean the Large Missile Launcher would have to be adjusted in such a manner is that other turrets become competitive with it. If you think that missile Gunnlogis are unbeatable, you are mistaken. I've been beaten by Madrugars that have been cleverly fit with a fuel injector which makes them zip back and forth constantly and causing the majority of my missiles to miss. Railgun Gunnlogis beat missile Gunnlogis hands down, and is why my go-to fit for taking out a missile Gunnlogi (or any Gunnlogi regardless of turret type) is my Particle Cannon / extender / hardener / damage amp fit.
You want armor tanking removed or reduced on shield HAVs? That's fine by me. Only need to increase armor PG costs and buff armor vehicle PG resources accordingly. But I also want the chassis upgrades back so I can fit those instead of low tier armor mods.
"By His light, and His will"- The Scriptures, 12:32
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Spkr4theDead
Red Star.
2720
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Posted - 2015.01.12 06:09:00 -
[63] - Quote
Harpyja wrote: If you think that missile Gunnlogis are unbeatable, you are mistaken. I've been beaten by Madrugars that have been cleverly fit with a fuel injector which makes them zip back and forth constantly and causing the majority of my missiles to miss. Railgun Gunnlogis beat missile Gunnlogis hands down, and is why my go-to fit for taking out a missile Gunnlogi (or any Gunnlogi regardless of turret type) is my Particle Cannon / extender / hardener / damage amp fit.
You want armor tanking removed or reduced on shield HAVs? That's fine by me. Only need to increase armor PG costs and buff armor vehicle PG resources accordingly. But I also want the chassis upgrades back so I can fit those instead of low tier armor mods.
I sometimes try to take out a shield missile tank with an armor blaster tank for the lolz.
And also to see how good the pilot is.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Rain Da Pain
Dead Man's Game RUST415
4
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Posted - 2015.01.12 07:30:00 -
[64] - Quote
Sir Dukey wrote:True Adamance wrote:-crap- Here is a better question... Who are you to tell CCP what to do? I don't see other games out there like Dust 514. If you want Battlefield tanks in Dust. How about you go play Battlefield of what ever the hell you wanna play. That's the whole point of an idea section on the games forums. Just saying |
Thaddeus Reynolds
Facepunch Security
145
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Posted - 2015.01.12 07:34:00 -
[65] - Quote
True Adamance wrote:Rain Da Pain wrote: I love the ammo idea! Ccp should add an option when you press x to edit the fitting of ammo type. Also with hardeners the madys should be 10% lower because they can tank higher but the add a 3% or something buff to large turrets with a mady Unfortunately the Madrugar actually rarely has more eHP than the Gunnlogi. When it comes to calculations, especially at higher levels your resistance values determined how powerful your eHP tank is rather than raw numbers. Since the Maximum stacked armour on the current Madrugar is 5885 and you have 25% resistance on that you have roughly 7356 armour and 1200 shields. Whereas on a Gunnlogi with its current statistics you can amass comparable eHP while advancing your natural resistances vs most AV forms due to lack of parity while additionally using one fitting module to stack armour for something like 7120 Shields and 2950 armour. Honestly if Gunnlogi were adjusted so that they could not stack armour as well as shields they'd almost be balanced tanks especially if hardeners were brought to parity. Moreover if Rattati adjusts tanks and adds one more On Rack Slot (primary tanking slot for tanks) then their hardeners would have to be adjusted anyway. You actually mentioned one thing I am really mystified by. Blasters, traditionally high DPS CQC weapons have the lowest DPS of all turrets while missiles, traditionally low DPS high alpha turrets have the most DPS.
I think proper balancing of the "Missile" Turrets in Dust needs to come from looking at the RLML turrets from Eve...(they need a longer reload delay and reload time to average out the DPS...smaller overall tweaks)
but the HAVs don't all necessarily need to function like Stereotypical Tanks...I think we'd have a much more interesting game if we though of the HAV hull as something similar to the Rhino/Land Raider Chassis...a useful Multirol Platform that can function well in multiple rolls depending on how it's kitted out
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Rain Da Pain
Dead Man's Game RUST415
4
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Posted - 2015.01.12 07:40:00 -
[66] - Quote
I have been killed in one volly by a Proto missile tank when I had one hardener and around 4.3k shield?! Also I have been gunned down by it when I was running an infantry fit, but yet a massive tank railgun gets a slow speed with the accuracy of a rabbit trying to snipe can't have any splash? Mind blown |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2989
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Posted - 2015.01.12 08:41:00 -
[67] - Quote
Breakin Stuff wrote:Rain Da Pain wrote:So if I sit on a roof and forge gun someone that's not the same thing? They are not 'meant' to kill infantry! It's not a slaying turret anyway but it would give tankers a hand against op av if I can hit a scout with an assault forge body shot, you can figure out how to clip a scout with a rail turret
To be fair mate, that really isn't the same thing. I know you are trying to point out the skill of a body shot with the charge time prediction of the assault variant of forges but if you didn't hit him with a body shot you would still splash damage them. Also if you were using a breach or a standard forge, you can hold the charge which makes lining up a shot all that much more convenient.
Like someone else mentioned, it is a different thing when you are targeting someone who is unaware of you.
A rail turret is fixed to a grounded tank chassis, it is way more restricted in terms of movement and aiming than a forge gunner is.
Now having said that, I am not so sure about giving them splash back. I kind of like the idea personally however I do know that others have objections to this, so I try to keep that in mind.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2989
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Posted - 2015.01.12 08:43:00 -
[68] - Quote
Spkr4theDead wrote:Harpyja wrote: If you think that missile Gunnlogis are unbeatable, you are mistaken. I've been beaten by Madrugars that have been cleverly fit with a fuel injector which makes them zip back and forth constantly and causing the majority of my missiles to miss. Railgun Gunnlogis beat missile Gunnlogis hands down, and is why my go-to fit for taking out a missile Gunnlogi (or any Gunnlogi regardless of turret type) is my Particle Cannon / extender / hardener / damage amp fit.
You want armor tanking removed or reduced on shield HAVs? That's fine by me. Only need to increase armor PG costs and buff armor vehicle PG resources accordingly. But I also want the chassis upgrades back so I can fit those instead of low tier armor mods.
I sometimes try to take out a shield missile tank with an armor blaster tank for the lolz. And also to see how good the pilot is.
If you are a good driver and can take them in favourable terrain (i.e open areas) you can just about strafe around them and kill them but yea I agree, it is a hard thing to do.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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shaman oga
Dead Man's Game
3666
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Posted - 2015.01.12 10:19:00 -
[69] - Quote
Large rails has turned into a hard mode sniper rifle a little AOE is due.
I wonder how many kills rail turrets AOE have caused after the first nerf to come to the decision of completely eliminating splash damage. With the lack of mobility of large rails a little AOE is needed, more to destroy equipments than to kill infantry. If CCP care about people camping nodes from safe spots, they should protect nodes with barrages like they did on manus peak map, not eliminate a vital feature of a turret.
Situational awareness also known as passive scan.
Minmatar omni-merc
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Rain Da Pain
Dead Man's Game RUST415
5
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Posted - 2015.01.12 15:12:00 -
[70] - Quote
shaman oga wrote:Large rails has turned into a hard mode sniper rifle a little AOE is due.
I wonder how many kills rail turrets AOE have caused after the first nerf to come to the decision of completely eliminating splash damage. With the lack of mobility of large rails a little AOE is needed, more to destroy equipments than to kill infantry. If CCP care about people camping nodes from safe spots, they should protect nodes with barrages like they did on manus peak map, not eliminate a vital feature of a turret. Large Railguns= underpowered vs av |
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taxi bastard
Amarr Templars Amarr Empire
294
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Posted - 2015.01.12 15:15:00 -
[71] - Quote
Rain Da Pain wrote:Ccp have you ever tried hitting a cal scout with Proto swarms with a railgun? Impossible! At least with splash it would make it somewhat ' easy' even a 25% splash! That's only around 250 dmg! With the slow rof it would not be op at all!
put a man in the turret - if you want splash use a small missile turret for the guy |
Harpyja
Legio DXIV
2260
|
Posted - 2015.01.12 15:19:00 -
[72] - Quote
shaman oga wrote:Large rails has turned into a hard mode sniper rifle a little AOE is due.
I wonder how many kills rail turrets AOE have caused after the first nerf to come to the decision of completely eliminating splash damage. With the lack of mobility of large rails a little AOE is needed, more to destroy equipments than to kill infantry. If CCP care about people camping nodes from safe spots, they should protect nodes with barrages like they did on manus peak map, not eliminate a vital feature of a turret. I definitely agree on having some splash for eliminating equipment. How can equipment survive a hypersonic slug impacting the ground just millimeters away from it? If CCP is so concerned about splash damage wrecking infantry, at least give rails a 1 meter splash radius.
"By His light, and His will"- The Scriptures, 12:32
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Rain Da Pain
Dead Man's Game RUST415
5
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Posted - 2015.01.12 17:21:00 -
[73] - Quote
Harpyja wrote:shaman oga wrote:Large rails has turned into a hard mode sniper rifle a little AOE is due.
I wonder how many kills rail turrets AOE have caused after the first nerf to come to the decision of completely eliminating splash damage. With the lack of mobility of large rails a little AOE is needed, more to destroy equipments than to kill infantry. If CCP care about people camping nodes from safe spots, they should protect nodes with barrages like they did on manus peak map, not eliminate a vital feature of a turret. I definitely agree on having some splash for eliminating equipment. How can equipment survive a hypersonic slug impacting the ground just millimeters away from it? If CCP is so concerned about splash damage wrecking infantry, at least give rails a 1 meter splash radius. 1m would be ok but something like 3m at basic to 5 m at Proto would be much better and fair |
Sir Dukey
Murphys-Law General Tso's Alliance
1521
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Posted - 2015.01.12 21:23:00 -
[74] - Quote
Rain Da Pain wrote:I have been killed in one volly by a Proto missile tank when I had one hardener and around 4.3k shield?! Also I have been gunned down by it when I was running an infantry fit, but yet a massive tank railgun gets a slow speed with the accuracy of a rabbit trying to snipe can't have any splash? Mind blown
That is a lie.
Acquire Currency, Disregard Female Canis lupus familiaris
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Sir Dukey
Murphys-Law General Tso's Alliance
1521
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Posted - 2015.01.12 21:26:00 -
[75] - Quote
Harpyja wrote:shaman oga wrote:Large rails has turned into a hard mode sniper rifle a little AOE is due.
I wonder how many kills rail turrets AOE have caused after the first nerf to come to the decision of completely eliminating splash damage. With the lack of mobility of large rails a little AOE is needed, more to destroy equipments than to kill infantry. If CCP care about people camping nodes from safe spots, they should protect nodes with barrages like they did on manus peak map, not eliminate a vital feature of a turret. I definitely agree on having some splash for eliminating equipment. How can equipment survive a hypersonic slug impacting the ground just millimeters away from it? If CCP is so concerned about splash damage wrecking infantry, at least give rails a 1 meter splash radius.
What CCP is thinking is that Railgun shots shouldn't have splash damage and that is OK but i'm pretty sure that a Railgun Round is atleast one or two meters in diameter. Therefore, the rounds should behave like 9mm bullets.
Acquire Currency, Disregard Female Canis lupus familiaris
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16516
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Posted - 2015.01.12 21:35:00 -
[76] - Quote
Sir Dukey wrote:Harpyja wrote:shaman oga wrote:Large rails has turned into a hard mode sniper rifle a little AOE is due.
I wonder how many kills rail turrets AOE have caused after the first nerf to come to the decision of completely eliminating splash damage. With the lack of mobility of large rails a little AOE is needed, more to destroy equipments than to kill infantry. If CCP care about people camping nodes from safe spots, they should protect nodes with barrages like they did on manus peak map, not eliminate a vital feature of a turret. I definitely agree on having some splash for eliminating equipment. How can equipment survive a hypersonic slug impacting the ground just millimeters away from it? If CCP is so concerned about splash damage wrecking infantry, at least give rails a 1 meter splash radius. What CCP is thinking is that Railgun shots shouldn't have splash damage and that is OK but i'm pretty sure that a Railgun Round is atleast one or two meters in diameter. Therefore, the rounds should behave like 9mm bullets.
The penetrative power of a railgun would be so immense I doubt you'd necessarily need anything more than 100-150mm. Even then it seems kind of like over kill to me. Not like out Tanks have the same calibre of shielding or armour as space vessels so 150mm which is used in space combat would wreck face.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Rain Da Pain
Dead Man's Game RUST415
5
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Posted - 2015.01.13 00:07:00 -
[77] - Quote
So in reality the railgun would have a huge splash probably severing your legs from you body :) but for the sake of balancing a 25% splash would be good. Ccp please say weather it's possible to add or not! |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16530
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Posted - 2015.01.13 00:14:00 -
[78] - Quote
Rain Da Pain wrote:So in reality the railgun would have a huge splash probably severing your legs from you body :) but for the sake of balancing a 25% splash would be good. Ccp please say weather it's possible to add or not!
Hmmmm likely one of the lesser explosive charge of such weapons.....to knowledge, and I'm prepared to revise my opinion if proven wrong, the design features of railgun projectiles revolved around penetrating the armour of the target rather than damaging it through explosive force.
25% of a railgun would be a little too much 20% might do or even 17.5%.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Lahut K'mar
Royal Uhlans Amarr Empire
14
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Posted - 2015.01.13 00:21:00 -
[79] - Quote
Get a gunner.
Small turrets are there for infantry.
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16531
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Posted - 2015.01.13 00:40:00 -
[80] - Quote
Lahut K'mar wrote:Get a gunner.
Small turrets are there for infantry.
Indeed. And Large are for vehicles am I right?
Thus if changes are made like this the appropriate destructive force should be applied on the main gun of a tank. Thus AoE is somewhat necessary.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Rain Da Pain
Dead Man's Game RUST415
5
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Posted - 2015.01.13 07:40:00 -
[81] - Quote
True Adamance wrote:Lahut K'mar wrote:Get a gunner.
Small turrets are there for infantry. Indeed. And Large are for vehicles am I right? Thus if changes are made like this the appropriate destructive force should be applied on the main gun of a tank. Thus AoE is somewhat necessary. Do you know how much weaker a tank with a turret is compared to not? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16549
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Posted - 2015.01.13 10:07:00 -
[82] - Quote
Rain Da Pain wrote:True Adamance wrote:Lahut K'mar wrote:Get a gunner.
Small turrets are there for infantry. Indeed. And Large are for vehicles am I right? Thus if changes are made like this the appropriate destructive force should be applied on the main gun of a tank. Thus AoE is somewhat necessary. Do you know how much weaker a tank with a turret is compared to not?
Very. If you have two gunners you have an additional 1000 DPS, if you use small railguns, over your opponent. Which is a huge advantage over other tanks.
Not only do you have 2 extra pairs of eyes to spot enemies on the map with high damage precision guns but you can use one of your crew to access the mini map and direct you/ communicate you the movements of enemy ground and air vehicles.
So many people underestimate the level of teamwork and trust and pilot and his gunner have. If I could I'd love to have Ceej and Thal crew my tank ever game since I one hundred per cent trust them to be able to communicate threats and react to my own calls.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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