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321. STD Dropships are too slow - in Feedback/Requests [original thread]
Stefan Stahl wrote: shaman oga wrote: but STD DS are just to slow even with AB active. That's why a STD DS gets to fly around with over 7k ehp against railguns/forges. The only problem I see for STD DS are proto railguns and ganks with mul...
- by shaman oga - at 2015.01.06 12:49:00
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322. Squad Sizes need reworking. - in Feedback/Requests [original thread]
I approach the problem on the other side and i say squad of 8 can be the best solution. Pros: More easily squadded against other full squad, bloody battles, play with more friends. Cons: Possible superstomp, but isn't it already like that?
- by shaman oga - at 2015.01.05 14:07:00
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323. STD Dropships are too slow - in Feedback/Requests [original thread]
Shamarskii Simon wrote: I say at least give the DS a better resistance to knockback... Everyone knows when you see the ground and you have about 70m left, you are gonna scrape the ground. Less maneuver = lower knockback. (DS) More maneuver =...
- by shaman oga - at 2015.01.05 12:07:00
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324. STD Dropships are too slow - in Feedback/Requests [original thread]
Pokey Dravon wrote: I think the problem at this point is how the STD dropship compares to the Assault. I think everyone agrees that the Assault needs to be faster as a tradeoff for its lower defense. However if you make the STD faster, then the...
- by shaman oga - at 2015.01.05 12:02:00
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325. STD Dropships are too slow - in Feedback/Requests [original thread]
There is no way to escape, i don't whine about swarm vs ADS just because they can move fast enough to avoid AV (with AB against swarms and normal against forge), but STD DS are just to slow even with AB active. Please Rattati buff maneuverability...
- by shaman oga - at 2015.01.04 21:50:00
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326. To Rattati: anti-infantry large blasters. - in Feedback/Requests [original thread]
Imo there is no need for such turret. Blaster are more or less fine, maybe they need a little less dispersion. Missiles need to do less direct hit damage, but more aoe. Rail just need their 2 meters aoe back. AoE is needed for both missile and rai...
- by shaman oga - at 2014.12.30 13:31:00
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327. minor laser/warbarge strikes - in Feedback/Requests [original thread]
CCP Rattati wrote: This has been designed and can be put into the game if and when we think the system is working well. All I hear is that players like the new Warbarge Strikes and they are neither OP nor useless. Yes, but as the OP said we n...
- by shaman oga - at 2014.12.29 22:46:00
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328. Game modes and WP - in Feedback/Requests [original thread]
In most of the games that i've played, in game modes where you need to hold objective to win, you get points if you hold the objective, otherwise you only get a consolation prize in term of points. Why isn't Dust like that?
- by shaman oga - at 2014.12.26 19:55:00
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329. Please sort OB for WP - in Feedback/Requests [original thread]
or write WP before OB description. Idk in english, but in italian localization the descriptions cover the WP needed and the order is: 3000 WP flux 300 WP flux 5000 WP laser 4000 WP OB
- by shaman oga - at 2014.12.25 17:24:00
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330. Lower the strafe acceleration please - in Feedback/Requests [original thread]
Generally FPS give the player more freedom in his movements, going prone, jump over railings, etc.. Dust has only strafe.
- by shaman oga - at 2014.12.25 10:03:00
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331. AV pushing effect - in Feedback/Requests [original thread]
TheEnd762 wrote: Yes, make it consistent with all weapons. I remember when I used to be able to knock back an annoying dropship with my flaylock. I would agree on ADS, it would also make sense. More agile = more knockback Strongly disagree ...
- by shaman oga - at 2014.12.24 23:34:00
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332. AV pushing effect - in Feedback/Requests [original thread]
Fix it, it's too random. 1 swarm launcher hit and got pushed hard against a wall. 1 forge and then 1 swarm > no effect dropship standing still.
- by shaman oga - at 2014.12.24 21:49:00
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333. SP booster variant - SP speed up - in Feedback/Requests [original thread]
I would like a cheap variant which increase the SP gained in a battle like the SP boosters, but only within the normal SP cap. Very useful if one do not have a lot of time. Of course they have to be cheaper than normal SP booster otherwise there ...
- by shaman oga - at 2014.12.24 13:56:00
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334. Medium Frame Improvement Proposal (Spreadsheet inside) - in Feedback/Requests [original thread]
Since we are near X-mas, i hope we will have this present. B type suits.
- by shaman oga - at 2014.12.24 11:05:00
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335. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Everything seems very exciting like always. BUT i've recently started to play some PC when corp is out of mercs. When facing other EU corps framerate is comparable to public, when facing other continents corps framerate drops dramaticaly. Probably...
- by shaman oga - at 2014.12.24 10:34:00
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336. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
I've always been against Jlav, but if you call a tank just to camp in your redline you actually deserve it.
- by shaman oga - at 2014.12.22 16:47:00
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337. Revive should be faster - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: I smell cries... Check your nose then.
- by shaman oga - at 2014.12.21 15:11:00
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338. Revive should be faster - in Feedback/Requests [original thread]
Snipers have too much a good time, with low HP suits and also because almost nobody use this feature in this game.
- by shaman oga - at 2014.12.21 13:36:00
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339. Tacnet expanded features - in Feedback/Requests [original thread]
Yep, that kind of thing, but it would not be cool if mercs with closed helmets could yell at each other. For that reason we need more ways to comunicate with teammates.
- by shaman oga - at 2014.12.19 19:18:00
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340. Lack of bass and echo and other sound issues - in Feedback/Requests [original thread]
Sounds are so flat, there are no bass in dust, weapons firing and explosions should be heared far away, with echo too if you are in a valley. This lack of sounds make the battlefield not very immersive. The direction of sounds has always been a pr...
- by shaman oga - at 2014.12.19 11:00:00
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