Pages: 1 2 3 4 5 6 [7] 8 9 10 |
121. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
so here i have created a spread sheet for the minmatar basic frames and how i think they should be. i only made a few changes and should be reasonable to see. https://docs.google.com/spreadsheets/d/1bftT2gRMzpnqVpaZVBA-IWA7mW9cFMe7eoxlfR-Sv14/ed...
- by knight guard fury - at 2014.12.21 04:48:00
|
122. Lack of bass and echo and other sound issues - in Feedback/Requests [original thread]
when ever i have my headset on the sounds work fine for me. but i can adjust my bass and treble so that might be why. as for adio from your tv i might agree with you on that one
- by knight guard fury - at 2014.12.19 21:45:00
|
123. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
Devadander wrote: I would like to see all races get a 5% resistance to weakness if it's an LP suit. that would be an interesting thing to have for LP suits and I think it would add some more interest for people to do FW more often but I...
- by knight guard fury - at 2014.10.30 02:49:00
|
124. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
I like to consider that the minmatar and amarr have tech-I and tech-II dropsuits, the basic and assault suits. the minmatar basic proto has the old 5/2 layout while the newer version has 4/4. it would being wresting if you could add in the other v...
- by knight guard fury - at 2014.10.29 04:32:00
|
125. Concept/idea: shield and armor passive hardeners - in Feedback/Requests [original thread]
it's just an idea but it would be nice to see this in the future. basically passive hardeners that protect the user similar to HAV hardeners but for dropsuits. 4 different hardener types for both shield and armor protecting from rail, plasma, p...
- by knight guard fury - at 2014.10.27 04:09:00
|
126. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
As a minmatar warrior and Assault dual tanker, I fit my proto assaults with a medium tank of around 270 shields and 460 armo. 2x complex shield extenders, 2x enhanced shield enegizers, 2x enhanced armor repairs, 2x enhanced armor plates with ...
- by knight guard fury - at 2014.10.27 03:37:00
|
127. Sticky:[Update] Hotfix Delta - Minmatar eHP - in Feedback/Requests [original thread]
Logi Bro wrote: ACT1ON BASTARD wrote: Alldin Kan wrote: CCP Rattati wrote: Mercenaries We are basically just increasing eHP of these Minmatar dropsuits, to keep consistency between Amarr and Caldari/Gallente vs Minmatar and Caldari/Ga...
- by knight guard fury - at 2014.09.13 13:20:00
|
128. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
I don't know if this has been brought up yet, but rail rifles are still a bit powerful IMO specifically the milita and standard ones. Combat Rifles don't really need a damage increase but they do lack damage past there 75 m range. the dispersion...
- by knight guard fury - at 2014.09.06 23:34:00
|
129. Question: Tiercide - in Feedback/Requests [original thread]
as of now everyone either uses proto or doesn't from what I've noticed. why can't we just Tiercide everything, adjust the basic frames to be less useless and increase the isk payout by 3x or 4. this way we can die 5-8 times and still go somewhat...
- by knight guard fury - at 2014.09.06 23:03:00
|
130. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Temias Mercurial wrote: knight guard fury wrote: its not as OP as you think. a maddy can survive 3 std remotes if you put one heavy plate on. milita tanks are the easiest to kill so uneless you have your hardeners on or you are not more armo...
- by knight guard fury - at 2014.07.26 04:35:00
|
131. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
its not as OP as you think. a maddy can survive 3 std remotes if you put one heavy plate on. milita tanks are the easiest to kill so uneless you have your hardeners on or you are not more armor/shield tanked than you wont survive, assuming the del...
- by knight guard fury - at 2014.07.26 04:20:00
|
132. Hotfix Charlie - Update - in Feedback/Requests [original thread]
JRleo jr wrote: Vicious Minotaur wrote: JRleo jr wrote: jNs Vit4l wrote: iKILLu osborne wrote: can we get a date for charlie been waiting for 2 weeks now, i swear you'll building it up like it is the superbowl or something It''s...
- by knight guard fury - at 2014.07.26 04:06:00
|
133. Trapped in Ambush with 0 Clones - in Feedback/Requests [original thread]
CCP Logibro wrote: In an ambush game (or any game mode) the clone count will briefly go to 0 as until someone bleeds out at 0 clones, they haven't used up their final clone yet. There are times where a team can hit 0 clones, but actually win as...
- by knight guard fury - at 2014.07.23 04:30:00
|
134. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Fristname Family name wrote: Forge guns and swarms are good av weapons but re's aeent scrub unkess on lav really but just shooting the front of the lav will set them off. Throw on a small gun and let you goons ( gunners ) shoot the front as it ...
- by knight guard fury - at 2014.07.23 04:19:00
|
135. Suggestion: redesigning the "wheel selcetion". just an ide... - in Feedback/Requests [original thread]
reserved
- by knight guard fury - at 2014.07.19 19:26:00
|
136. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: RedBleach LeSanglant wrote: CCP Rattati wrote: Edited OP I will be looking forward to an explanation of the decisions. I believe that the slot layouts were a good move, perhaps we will hear more in the future. To ...
- by knight guard fury - at 2014.07.19 18:54:00
|
137. Hotfix Charlie - Update - in Feedback/Requests [original thread]
i think it would be best to give us the option o not being forced to equip a weapon, what could it possible hurt to give us an option to not have a weapon
- by knight guard fury - at 2014.07.19 01:54:00
|
138. Suggestion: redesigning the "wheel selcetion". just an ide... - in Feedback/Requests [original thread]
as we all know the infantry "wheel selection" is 2-3 weapons and 1-4 equipment for our basic uses of switching between them. what i have in mind: if we made the wheel similar to the vehicle selection wheel, and readjust where everything would b...
- by knight guard fury - at 2014.07.19 01:43:00
|
139. Request: can we have our old beta graphics back? few other questions - in Feedback/Requests [original thread]
Bojo The Mighty wrote: knight guard fury wrote: how is the saga ll better than the saga? they look the same Saga II has a built in STD Shield hardener that takes up a high slot but costs 0 CPU/PG I believe you are making suggestions on ...
- by knight guard fury - at 2014.07.18 22:42:00
|
140. Request: can we have our old beta graphics back? few other questions - in Feedback/Requests [original thread]
Bojo The Mighty wrote: knight guard fury wrote: can we have a tech ll dropship that had old handling on them, similar to the ADS, but not as fast as the ADS with more ability to move but less than the ADS but more than the current DS? can ...
- by knight guard fury - at 2014.07.18 22:36:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 |
First page | Previous page | Next page | Last page |