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161. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well then I won't lie that I'm a little surprised but so far people seem to unanimously agree than 2 and 3 are the best choices. So with that said, few thoughts on regeneration Caldari & Minmatar: Caldari obviously ne...
- by knight guard fury - at 2014.06.30 22:53:00
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162. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
2 and 3 prof. should take care of 1
- by knight guard fury - at 2014.06.30 22:33:00
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163. CCP, Buff the minmatar and (maybe) adjust the hmg - in Feedback/Requests [original thread]
i rather have the min assault have 5/3 since it is more shield tanked and also allows more possibilities since it would have an extra low slot
- by knight guard fury - at 2014.06.29 20:25:00
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164. CCP, Buff the minmatar and (maybe) adjust the hmg - in Feedback/Requests [original thread]
as the title says. as ive experienced, - the minmatar assault has cpu fitting issues -the minmatar scout has pg issues - the minmatar heavy and commando are fine to my experience unless someone else has something they know about it besides it bein...
- by knight guard fury - at 2014.06.29 16:41:00
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165. in repsonse to those talking about the minmatar scout - in Feedback/Requests [original thread]
i have been seeing a ton of "buff minmatar scouts" threads recently and i just want to say this min scout thread CCP Rattati comented on. (i also said the same thing in here) since i primarily use the Min Scout 50-70% of the time and am soon to...
- by knight guard fury - at 2014.06.25 06:14:00
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166. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
since i primarily use the Min Scout 50-70% of the time and am soon to get lvl 5, i can most certainly say it has one of the more exiting or interesting play styles, since you know that it is a the risk vs reward situation. the min scout could use...
- by knight guard fury - at 2014.06.25 06:09:00
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167. Suggestion: Minmatar and Caldari shield regen delay - in Feedback/Requests [original thread]
for a long time, the Caldari have high shield hp but low shield depletion timer while the Minmatar have low shields and a higher depletion timer. IMHO, i think that the Caldari should have to wiat longer to have thier shield regen and the minmata...
- by knight guard fury - at 2014.06.14 20:58:00
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168. proposal for suit layouts, and bonus adjustments [Spreadsheet inside... - in Feedback/Requests [original thread]
Currently having trouble trying to share this, give me a minute while i sort things out.
- by knight guard fury - at 2014.06.08 16:31:00
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169. proposal for suit layouts, and bonus adjustments [Spreadsheet inside... - in Feedback/Requests [original thread]
i put this in the GD area but that was by mistake, and i got it working on my computer, and i also changed one thing about it. My proposal for suggested changes
- by knight guard fury - at 2014.06.08 16:28:00
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170. My "thoughts" about assaults // suggestions for slots and ... - in Feedback/Requests [original thread]
Yeeeuuuupppp wrote: Nah man, we min need that other shield slot, tf we need more slots for armor for? it doesnt have to be for armor
- by knight guard fury - at 2014.06.08 01:50:00
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171. to CCP Rattati about my spreadsheet - in Feedback/Requests [original thread]
so i finished my spreadsheet, but im having problems getting it on google drive and such, so i sent it through the tickets area. idk if that will help but is there another way i can send it to you. my computer is having way too many problems ATM
- by knight guard fury - at 2014.06.07 19:46:00
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172. my "thoughts" on scouts // suggestions for bonuses - in Feedback/Requests [original thread]
thanks for clearing that up, and should the Cal scout have a 2% bonus so that it ='s a basic module and not an adv. since the gallente bonus ='s a basic mod.
- by knight guard fury - at 2014.06.07 18:13:00
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173. my "thoughts" on scouts // suggestions for bonuses - in Feedback/Requests [original thread]
thanks for clearing that up, and should the Cal scout have a 2% bonus so that it ='s a basic module and not an adv. since the gallente bonus ='s a basic mod.
- by knight guard fury - at 2014.06.07 18:12:00
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174. my "thoughts" on scouts // suggestions for bonuses - in Feedback/Requests [original thread]
so im almost done with the scout spread sheet but im wondering what the Cal and Gal racial bonus would be like. something that doesnt give a direct bonus to damps or precisions but something that benefits the use of them. any suggestions?
- by knight guard fury - at 2014.06.07 16:51:00
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175. My "thoughts" about assaults // suggestions for slots and ... - in Feedback/Requests [original thread]
im almost done with the spread sheet, i just need to do the scouts and ill post it up later today if i can
- by knight guard fury - at 2014.06.07 16:47:00
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176. certain suits dont need direct bonuses - in Feedback/Requests [original thread]
currently the cal scout is the FOTM and thats because of its direct bonus to passive scans. well, what if instead of it being 3% to passive scanning it can be something benefiting the use of passive scans. that way the CalScouts need to use more ...
- by knight guard fury - at 2014.06.06 16:47:00
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177. my "thoughts" on scouts // suggestions for bonuses - in Feedback/Requests [original thread]
CCP Rattati wrote: The only way I can study this is with a neat spreadsheet, I just told Kagehoshi the same thing. I am interested but this text format is just not user friendly to me. I appreciate the effort, and thanks. SOON-tm
- by knight guard fury - at 2014.06.06 01:56:00
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178. My "thoughts" about assaults // suggestions for slots and ... - in Feedback/Requests [original thread]
CCP Rattati wrote: The only way I can study this is with a neat spreadsheet, I just told Kagehoshi the same thing. I am interested but this text format is just not user friendly to me. I appreciate the effort, and thanks. this may take a whi...
- by knight guard fury - at 2014.06.06 01:52:00
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179. my "thoughts" on scouts // suggestions for bonuses - in Feedback/Requests [original thread]
IMO i think scouts arent entirely OP, but there bonuses make them strong in what they and people use them in some of the most aggressive ways. IMO scouts should be "feared" to a degree but they shouldnt be so fierce that most or some of the commun...
- by knight guard fury - at 2014.06.05 08:10:00
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180. My "thoughts" about assaults // suggestions for slots and ... - in Feedback/Requests [original thread]
primarily to the community but also something for CCP to look at as well if you are interested. short and to the point, people think the assaults are lacking and scouts are "better" than assaults. IMO i think the assaults are fine but some of the...
- by knight guard fury - at 2014.06.05 07:32:00
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