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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
bogeyman m
Minmatar Republic
387
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Posted - 2014.09.03 05:57:00 -
[31] - Quote
Vrain Matari wrote:The numbers are reasonable, and being a dyed-in-blood throat slitter of Ammarrians young and old i can't hate it, but i feel like you are really missing an opportunity to give the game and the races a strong identity here. That's beautiful, man. :'-)
Duct tape 2.0 ... Have WD-40; will travel.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
112
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Posted - 2014.09.03 05:57:00 -
[32] - Quote
CCP Rattati wrote:Francois Sanchez wrote:Nice. My Minmando is happy. Are you going to remove basic suits? Because they were already useless before (no bonus compared to specialized suits), but now there is moreover a big HP gap (especially between the medium suit and the assault) And I've always wondered why they were more expensive... A problem for a later day, there are ways to make them more useful (more PG/CPU, less slots), more HP less PG/CPU to help new players, much cheaper ISK, etc. What do you mean less slots more cpu/pg?I have plenty of cpu/pg on my min heavy frame if anything add an extra low or something.It doesnt even get any resist bonuses a little extra speed or armor on a low slot wouldnt be op. |
bogeyman m
Minmatar Republic
387
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Posted - 2014.09.03 06:07:00 -
[33] - Quote
CCP Rattati wrote:MINA Longstrike wrote:I take it all logistics will be looked at separately eventually (When is that by the way? Wasn't it slated for delta alongside commandos?)
Aside from that it looks pretty okay. CCP Rattati wrote: Hotfix Delta or later *Sidearm rebalance *Sniper Rifle review *Efficacy bonuses *Further slot based PG/CPU updates based on necessity, Scouts, Commandos, Logistics
On necessity... - for all Scouts: nerf CPU/PG and bonus fitting of EWAR mods - for MinMandos: buff eHP and speed - for all Logis: buff eHP and speed
Duct tape 2.0 ... Have WD-40; will travel.
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THUNDERGROOVE
Fatal Absolution
1098
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Posted - 2014.09.03 08:24:00 -
[34] - Quote
The only reason why I think their HP values are completely fine as is, is just how easily you can dual tank with them. A couple hours ago I saw an advanced assault running 350 shields and 450 armor and it still was faster than my unplated scout.
Did I mention he had a Boundless CR? The ridiculous amount of versatility they have over any other suits in the game completely makes up for any lack of HP compared to other races suits.
Amarrica!
It's Not Safe to Swim.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
3078
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Posted - 2014.09.03 16:08:00 -
[35] - Quote
THUNDERGROOVE wrote:The only reason why I think their HP values are completely fine as is, is just how easily you can dual tank with them. A couple hours ago I saw an advanced assault running 350 shields and 450 armor and it still was faster than my unplated scout.
Did I mention he had a Boundless CR? The ridiculous amount of versatility they have over any other suits in the game completely makes up for any lack of HP compared to other races suits. As a minmatar assault I would take a regen buff over an ehp buff any day. Currently if you run a minmatar suit it's caldari counter part can achieve not only higher shields but higher regen. This not only doesn't apply with the lore Amarr: High armor low rep Gal: low armor high rep Cal: high shields slow recharge Min: low shields high recharge You'll see a lot more people actually running the suit how it's supposed to dual tanked with a preference to shields as opposed to what it is now dual tanked with a preference to armor.
Tanker/Logi/Assault
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Monkey MAC
Rough Riders..
3440
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Posted - 2014.09.03 21:20:00 -
[36] - Quote
If I'm honest the Minmatar would benifit more from swapping shield delay statistics with the caldari. It's kind of unfair the Caldari gets all of it.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
294
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Posted - 2014.09.03 21:26:00 -
[37] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Why no love for the Min logi ? MM logi was fine, 240 vs GA/CA at 270 and Amarr at 300, 30 difference on both sides.
All due respect if you actually believe that it's past time you quit living in data-analysis-land and spend a month living solely in Logistics-ville. We are running around in an environment weaponized to address 600 average hp frames. Not. Good.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Rusty Shallows
Caldari State
2088
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Posted - 2014.09.04 01:32:00 -
[38] - Quote
Monkey MAC wrote:If I'm honest the Minmatar would benifit more from swapping shield delay statistics with the caldari. It's kind of unfair the Caldari gets all of it. Think of it is way, the Minmatar gets it all when it comes to speed and endurance. They also enjoy a better set of fitting options.
Personally I'm fine with any eHP buff for the Minmatar Logi ALT. Things have gotten so crazy I have to double stack shield extenders. If anything else is fitted he dies to everything.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
173
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Posted - 2014.09.04 01:38:00 -
[39] - Quote
Minmatar suits Ehp buffs are on point Especially on the minmando suits! I also like the assaults even number to 400 ehp will full stats. I have no qualms here
However, the only discrepancy is that the min shield delays are the same values of armor suits and that is not good for a suit that fights with its shield even though it has a tendency to duel tank for versatility sake
The caldari and minmatar are supposed to be best shield users so the regen delays should be better on these suits vs armor suits
From a game-play perspective i can understand why caldari has the best shield and lowest delays because the focus of the suit is shield and armor tanking is a back seat (people do it in game anyway but it's part of the whole ehp meta-game in dust). The minmatar can duel tank but it still focuses on shield rather than armor. So i propose a shield delay change as well.
Some say the values should be reversed but i think it would just as fine to lower the delays to be a bit worse than caldari but better in comparison to the gal and amarr suits.
Right now i believe the delays for assaults and commando suits are( im can't think of sentinel suits ATM) 6 sec shield recharge delay 10 sec shield deplete recharge delay
both of these are too high for a suit with a focus on shield protection
I think they both should be lower i believe 4-5 second delay 6-7 second deplete delay
The minmatar will be mid ground on shield so the focus is there but not enough to be an overwhelming advantage if a fitting focuses on armor tank because they still have the lowest ehp even when tanked and obvious compromises.
i think shield regen is fine but a slight buff wouldn't hurt Something to think about in echo if too late to implement in delta
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Logi Bro
Brutor Vanguard Minmatar Republic
3331
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Posted - 2014.09.04 01:42:00 -
[40] - Quote
Logi Bro wrote:I said it in a previous thread, but I'd just like to reiterate: if you are going to buff Minmatar across the board, as a Minmatar user, I think it would be much more beneficial for the suits to receive shield recharge and/or recharge delay buffs rather than eHP buffs. I don't know about other people, but I definitely didn't choose the Minmatar for their tanky-ness.
I realized that this is a rather vague statement, so let me spell out what I'd like to see. First, let's look at the current Minmatar shield regen stats.
Assault/Medium Frame- 25/s, 6/8s delay Logistics- 20/s, 4/6s delay Sentinel/Heavy Frame- 20/s, 4/6s delay Commando- 18/s, 6/10s delay Scout/Light Frame- 40/s, 4/5s delay
Now, I've seen other people in this thread who say we should simply switch the Minmatar and Caldari stats out. I wish I could be in agreement, but that frankly is a very large nerf to the Caldari suits, who are already in a pretty good place, and a pretty substantial buff to the Minmatar at the same time would make them outclass the Caldari, which I wouldn't want to see. Leave the Caldari as is, and just buff the Minmatar. I would like to see:
Assault/Medium Frame- 30/s, 3/8s delay Logistics- 25/s, 3/6s delay Sentinel/Heavy Frame- 30/s, 3/6s delay Commando- 20/s, 4/10s delay Scout/Light Frame- 50/s, 2/5s delay
So the Assault and Logistics suits get +5/s, the Commando gets +2/s, and the Scout and Sentinel get +10/s. This brings their shield regen equivalent to Caldari, but the delay stats are where they are different. Their depleted delay stats stay where they currently are, still better than Gallente/Amarr, but not as good as the Caldari, whereas the non-depleted delay stats are better than the Caldari. My reasoning behind this is that the Minmatar are hit and run. You don't run into a room with the intent of toe-to-toe fighting, but you will take some damage, and they are able to go from half shields to full faster than any other suit. It really fits their fighting philosophy, in my opinion.
SP Sinks? Fixed.
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Atiim
11850
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Posted - 2014.09.05 03:26:00 -
[41] - Quote
THUNDERGROOVE wrote:The only reason why I think their HP values are completely fine as is, is just how easily you can dual tank with them. A couple hours ago I saw an advanced assault running 350 shields and 450 armor and it still was faster than my unplated scout. The only fit I found on an ADV MinAssault that gets you to 450HP of Armor while remaining feasible is 1 Complex Armor Plate with a Complex Ferroscale Plate to boot. It's sprint speed (with max skills) is 7.4m/s
Even an Amarr Scout with no plating (7.71m/s) can out-run that fitting.
DUST 514's 1st Matari Commando
-HAND
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Imp Smash
Molon Labe. General Tso's Alliance
222
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Posted - 2014.09.05 04:10:00 -
[42] - Quote
As a MiniHeavy myself I have to admit I dont think we need an HP buff. We are a tad squishie sure. But that is more due to slot layouts and the viability of shield tanking than anything. Instead of HP - i'd say we're better off with a small PG/CPU buff. That'll let us have a bit more flexibility with fits and give more variety of MinHeavy Types. And we maintain our squishiness which is a Minmatar thing. |
Mordecai Sanguine
What The French Red Whines.
721
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Posted - 2014.09.05 13:35:00 -
[43] - Quote
CCP Rattati wrote:Mercenaries
We are basically just increasing eHP of these Minmatar dropsuits, to keep consistency between Amarr and Caldari/Gallente vs Minmatar and Caldari/Gallente.
Excuse the format.
Proposal ShieldArmorTotalprop Shieldprop Armorprop Total Medium Basic 150135285160140300 Medium Assault 200185385210190400 Heavy Commando300260560330290620 Heavy Basic 390370760410390800 Heavy Sentinel 390435825410460870
Since you've removed the native Minmatarr ehp penalties, are you going to remove the Amarr native speed penalities ? To keep balance between Amarr and Minmatarr dropsuits. |
Mordecai Sanguine
What The French Red Whines.
721
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Posted - 2014.09.05 13:37:00 -
[44] - Quote
Atiim wrote:THUNDERGROOVE wrote:The only reason why I think their HP values are completely fine as is, is just how easily you can dual tank with them. A couple hours ago I saw an advanced assault running 350 shields and 450 armor and it still was faster than my unplated scout. The only fit I found on an ADV MinAssault that gets you to 450HP of Armor while remaining feasible is 1 Complex Armor Plate with a Complex Ferroscale Plate to boot. It's sprint speed (with max skills) is 7.4m/s Even an Amarr Scout with no plating (7.71m/s) can out-run that fitting.
But then the Amarr scout don't get these 350hp shields and 450 armors soooo..... |
Atiim
11859
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Posted - 2014.09.05 13:44:00 -
[45] - Quote
Mordecai Sanguine wrote:Atiim wrote:THUNDERGROOVE wrote:The only reason why I think their HP values are completely fine as is, is just how easily you can dual tank with them. A couple hours ago I saw an advanced assault running 350 shields and 450 armor and it still was faster than my unplated scout. The only fit I found on an ADV MinAssault that gets you to 450HP of Armor while remaining feasible is 1 Complex Armor Plate with a Complex Ferroscale Plate to boot. It's sprint speed (with max skills) is 7.4m/s Even an Amarr Scout with no plating (7.71m/s) can out-run that fitting. But then the Amarr scout don't get these 350hp shields and 450 armors soooo..... Nor should it, as Scouts are not meant to have high eHP.
DUST 514's 1st Matari Commando
-HAND
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Monkey MAC
Rough Riders..
3452
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Posted - 2014.09.05 14:11:00 -
[46] - Quote
Logi Bro wrote:Logi Bro wrote:I said it in a previous thread, but I'd just like to reiterate: if you are going to buff Minmatar across the board, as a Minmatar user, I think it would be much more beneficial for the suits to receive shield recharge and/or recharge delay buffs rather than eHP buffs. I don't know about other people, but I definitely didn't choose the Minmatar for their tanky-ness.
I realized that this is a rather vague statement, so let me spell out what I'd like to see. First, let's look at the current Minmatar shield regen stats. Assault/Medium Frame- 25/s, 6/8s delay Logistics- 20/s, 4/6s delay Sentinel/Heavy Frame- 20/s, 4/6s delay Commando- 18/s, 6/10s delay Scout/Light Frame- 40/s, 4/5s delay Now, I've seen other people in this thread who say we should simply switch the Minmatar and Caldari stats out. I wish I could be in agreement, but that frankly is a very large nerf to the Caldari suits, who are already in a pretty good place, and a pretty substantial buff to the Minmatar at the same time would make them outclass the Caldari, which I wouldn't want to see. Leave the Caldari as is, and just buff the Minmatar. I would like to see: Assault/Medium Frame- 30/s, 3/8s delay Logistics- 25/s, 3/6s delay Sentinel/Heavy Frame- 30/s, 3/6s delay Commando- 20/s, 4/10s delay Scout/Light Frame- 50/s, 2/5s delay So the Assault and Logistics suits get +5/s, the Commando gets +2/s, and the Scout and Sentinel get +10/s. This brings their shield regen equivalent to Caldari, but the delay stats are where they are different. Their depleted delay stats stay where they currently are, still better than Gallente/Amarr, but not as good as the Caldari, whereas the non-depleted delay stats are better than the Caldari. My reasoning behind this is that the Minmatar are hit and run. You don't run into a room with the intent of toe-to-toe fighting, but you will take some damage, and they are able to go from half shields to full faster than any other suit. It really fits their fighting philosophy, in my opinion.
I disagree if your doing hit and run, your going to take a lot of damage in a very shot period of time, most Minmatar fits will have less shields than a caldari scout (400 Shields), you'll never see the benifit of these stat changes unless you tank large amounts of shield eHP.
Which is also against the Minmatar doctrine. Minmatar don't need better shield regen because you have so little eHP you end with a lower downtime with the other suits.
I anything I would say the Depleted delay needs to be faster than the caldari, because the caldari prefer to pull out before their huge eHP buffer is depleted.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Logi Bro
Brutor Vanguard Minmatar Republic
3337
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Posted - 2014.09.05 17:04:00 -
[47] - Quote
Monkey MAC wrote: I disagree if your doing hit and run, your going to take a lot of damage in a very shot period of time, most Minmatar fits will have less shields than a caldari scout (400 Shields), you'll never see the benifit of these stat changes unless you tank large amounts of shield eHP.
That's not how hit and run works. If you do it right, you will take minimal damage, specifically why they have lower shields.
Which is also against the Minmatar doctrine. Minmatar don't need better shield regen because you have so little eHP you end with a lower downtime with the other suits.
No. That is just factually false. With maxed cores, from depleted shields it would take a Minassault 18seconds to fully regen, whereas it takes the Caldari 16.5seconds. And the Caldari are getting much more effect per second to boot. From half shields it takes the Minassault 11seconds and it takes the Caldari 9.7seconds. I'm not even mentioning the sentinel suits, where the disparity between Minmatar and Caldari full shield regen is massive.
I anything I would say the Depleted delay needs to be faster than the caldari, because the caldari prefer to pull out before their huge eHP buffer is depleted.
The Caldari's number one and only defense is in their shields, they have nothing without them. It would make sense for them to have the fastest depleted delay because they NEED their shields back right away or they will die. On the other hand, when the Minmatar shields are depleted, they have a semi-decent armor buffer left over, and a high speed to expedite them from danger.
SP Sinks? Fixed.
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Imp Smash
Molon Labe. General Tso's Alliance
228
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Posted - 2014.09.05 23:59:00 -
[48] - Quote
Well honestly even though Im MinHeavy, I personally see no problem with Caldari keeping both the shield buffer advantage and the shield recharge advantages. It's moot because until the shield depleted recharge issue is fixed that sexy 1second Depleted Shield Recharge Delay doesn't exist.
Thing is -- that's all inherent. The ONLY thing Min got is stamina regen. And it's cool - but not really on par with the other suit's skills.
But we have a slot layout that lends itself to variety. Sure we can'T SUPER brick tank like the gals and amar. And we can't SUPER shield tank, pop behind cover for 5 seconds and pop out full again like Caldari. But with creative module placement we are flexible enough to do either of the above at a reasonable level depending on situation.
But without PG/CPU we can't variety up our stuff -- so its really no surprise the Min Suits underperform vs other suits. Again - HP wont fix that for us...
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
149
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Posted - 2014.09.06 13:46:00 -
[49] - Quote
CCP Rattati wrote:Francois Sanchez wrote:Nice. My Minmando is happy. Are you going to remove basic suits? Because they were already useless before (no bonus compared to specialized suits), but now there is moreover a big HP gap (especially between the medium suit and the assault) And I've always wondered why they were more expensive... A problem for a later day, there are ways to make them more useful (more PG/CPU, less slots), more HP less PG/CPU to help new players, much cheaper ISK, etc. Ahh allow them to fit better modules...than they can with measly sp..but less over all modules..i love this idea..where come from..was this solution a brainchild of soneone working for ccp. **** when did yall start getting good ideas again GG GfuckingG
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
149
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Posted - 2014.09.06 13:47:00 -
[50] - Quote
Imp Smash wrote:Well honestly even though Im MinHeavy, I personally see no problem with Caldari keeping both the shield buffer advantage and the shield recharge advantages. It's moot because until the shield depleted recharge issue is fixed that sexy 1second Depleted Shield Recharge Delay doesn't exist.
Thing is -- that's all inherent. The ONLY thing Min got is stamina regen. And it's cool - but not really on par with the other suit's skills.
But we have a slot layout that lends itself to variety. Sure we can'T SUPER brick tank like the gals and amar. And we can't SUPER shield tank, pop behind cover for 5 seconds and pop out full again like Caldari. But with creative module placement we are flexible enough to do either of the above at a reasonable level depending on situation.
But without PG/CPU we can't variety up our stuff -- so its really no surprise the Min Suits underperform vs other suits. Again - HP wont fix that for us...
You name makes me giggle
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
205
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Posted - 2014.09.06 19:56:00 -
[51] - Quote
Imp Smash wrote:Well honestly even though Im MinHeavy, I personally see no problem with Caldari keeping both the shield buffer advantage and the shield recharge advantages. It's moot because until the shield depleted recharge issue is fixed that sexy 1second Depleted Shield Recharge Delay doesn't exist.
Thing is -- that's all inherent. The ONLY thing Min got is stamina regen. And it's cool - but not really on par with the other suit's skills.
But we have a slot layout that lends itself to variety. Sure we can'T SUPER brick tank like the gals and amar. And we can't SUPER shield tank, pop behind cover for 5 seconds and pop out full again like Caldari. But with creative module placement we are flexible enough to do either of the above at a reasonable level depending on situation.
But without PG/CPU we can't variety up our stuff -- so its really no surprise the Min Suits underperform vs other suits. Again - HP wont fix that for us...
+1
The Blazing Intellect Machine
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Nirwanda Vaughns
426th Infantry
755
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Posted - 2014.09.07 19:51:00 -
[52] - Quote
looks good. they really do need a bit of love, beginning to like the look of HF:D
Never argue with an idiot. they bring you down to their level and beat you through experience
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Alldin Kan
Imperfects Negative-Feedback
1213
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Posted - 2014.09.09 16:27:00 -
[53] - Quote
CCP Rattati wrote:Mercenaries
We are basically just increasing eHP of these Minmatar dropsuits, to keep consistency between Amarr and Caldari/Gallente vs Minmatar and Caldari/Gallente.
Excuse the format.
Proposal ShieldArmorTotalprop Shieldprop Armorprop Total Medium Basic 150135285160140300 Medium Assault 200185385210190400 Heavy Commando300260560330290620 Heavy Basic 390370760410390800 Heavy Sentinel 390435825410460870 Switch the new HP values of the Minmatar Sentinel for it to be shield focused and then it's ok.
Alldin Kan has joined the battle!
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ACT1ON BASTARD
Amarr Templars Amarr Empire
135
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Posted - 2014.09.09 19:30:00 -
[54] - Quote
Alldin Kan wrote:CCP Rattati wrote:Mercenaries
We are basically just increasing eHP of these Minmatar dropsuits, to keep consistency between Amarr and Caldari/Gallente vs Minmatar and Caldari/Gallente.
Excuse the format.
Proposal ShieldArmorTotalprop Shieldprop Armorprop Total Medium Basic 150135285160140300 Medium Assault 200185385210190400 Heavy Commando300260560330290620 Heavy Basic 390370760410390800 Heavy Sentinel 390435825410460870 Switch the new HP values of the Minmatar Sentinel for it to be shield focused and then it's ok. Its only 40 hp you that scared my min heavys gonna be shittng on you. Because you should be. |
Tyrunis Bloodstone
Anubis Prime Syndicate
33
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Posted - 2014.09.10 09:54:00 -
[55] - Quote
As a minmatar heavy, I'm very happy with these changes. Now I have a little bit of a more fighting chance against other racial variants. Speed will remain unchanged, right? |
Logi Bro
Brutor Vanguard Minmatar Republic
3349
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Posted - 2014.09.10 20:42:00 -
[56] - Quote
ACT1ON BASTARD wrote:Alldin Kan wrote:CCP Rattati wrote:Mercenaries
We are basically just increasing eHP of these Minmatar dropsuits, to keep consistency between Amarr and Caldari/Gallente vs Minmatar and Caldari/Gallente.
Excuse the format.
Proposal ShieldArmorTotalprop Shieldprop Armorprop Total Medium Basic 150135285160140300 Medium Assault 200185385210190400 Heavy Commando300260560330290620 Heavy Basic 390370760410390800 Heavy Sentinel 390435825410460870 Switch the new HP values of the Minmatar Sentinel for it to be shield focused and then it's ok. Its only 40 hp you that scared my min heavys gonna be shittng on you. Because you should be.
I don't think you read his post correctly. He was saying change it so that the 410shields/460armor would instead be 460shields/410armor. Not a nerf.
SP Sinks? Fixed.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
137
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Posted - 2014.09.10 21:37:00 -
[57] - Quote
Logi Bro wrote:ACT1ON BASTARD wrote:Alldin Kan wrote:CCP Rattati wrote:Mercenaries
We are basically just increasing eHP of these Minmatar dropsuits, to keep consistency between Amarr and Caldari/Gallente vs Minmatar and Caldari/Gallente.
Excuse the format.
Proposal ShieldArmorTotalprop Shieldprop Armorprop Total Medium Basic 150135285160140300 Medium Assault 200185385210190400 Heavy Commando300260560330290620 Heavy Basic 390370760410390800 Heavy Sentinel 390435825410460870 Switch the new HP values of the Minmatar Sentinel for it to be shield focused and then it's ok. Its only 40 hp you that scared my min heavys gonna be shittng on you. Because you should be. I don't think you read his post correctly. He was saying change it so that the 410shields/460armor would instead be 460shields/410armor. Not a nerf. Still id rather have it on armor for a little logi support. |
Logi Bro
Brutor Vanguard Minmatar Republic
3349
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Posted - 2014.09.10 21:52:00 -
[58] - Quote
ACT1ON BASTARD wrote: Still id rather have it on armor for a little logi support.
You can still have logi support with 410 armor. It would be 512 armor with maxed cores. I'd rather if we had more shields, then we could change the damage reduction of plasma on armor to a reduction of plasma on shields. Doesn't make much sense the way we have it now.
SP Sinks? Fixed.
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taxi bastard
Vengeance Unbound Dark Taboo
261
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Posted - 2014.09.11 10:49:00 -
[59] - Quote
love the EHP buff to mini comando, but with the assault i would prefer a sheild re-gen bonus instead of the EHP. |
knight guard fury
Carbon 7 Iron Oxide.
1150
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Posted - 2014.09.13 13:20:00 -
[60] - Quote
Logi Bro wrote:ACT1ON BASTARD wrote:Alldin Kan wrote:CCP Rattati wrote:Mercenaries
We are basically just increasing eHP of these Minmatar dropsuits, to keep consistency between Amarr and Caldari/Gallente vs Minmatar and Caldari/Gallente.
Excuse the format.
Proposal ShieldArmorTotalprop Shieldprop Armorprop Total Medium Basic 150135285160140300 Medium Assault 200185385210190400 Heavy Commando300260560330290620 Heavy Basic 390370760410390800 Heavy Sentinel 390435825410460870 Switch the new HP values of the Minmatar Sentinel for it to be shield focused and then it's ok. Its only 40 hp you that scared my min heavys gonna be shittng on you. Because you should be. I don't think you read his post correctly. He was saying change it so that the 410shields/460armor would instead be 460shields/410armor. Not a nerf.
I would rather t be more armor based so the minmatar will still have 2/2 shield/armor suits so we won't have 3/4 being shield based with the exception if the commando.
SP earned perday/week
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