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61. Thankyou for fixing the packed RE price but... - in Feedback/Requests [original thread]
It still doesn't apply damage at all to anything besides yourself. I don't know why it's like that considering forge guns don't have splash damage besides the assault, so I'm guessing blast radius isn't the problem but there could be many reasons...
- by knight guard fury - at 2015.03.26 23:32:00
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62. Remote Explosives - in Feedback/Requests [original thread]
First off, RE's are an anti infantry and anti vehicle weapon. It's main variant, The Remote Explosive, is primarily used for infantry and light vehicle traps while the more AV based RE's are soely for vehicles and such and not infantry. That's the...
- by knight guard fury - at 2015.03.26 22:10:00
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63. Request/proposal: making FW more dedicated and rewarding. - in Feedback/Requests [original thread]
Updated.
- by knight guard fury - at 2015.03.26 20:39:00
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64. Request/proposal: making FW more dedicated and rewarding. - in Feedback/Requests [original thread]
Updated.
- by knight guard fury - at 2015.03.26 00:33:00
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65. Request/proposal: making FW more dedicated and rewarding. - in Feedback/Requests [original thread]
Updated.
- by knight guard fury - at 2015.03.25 15:47:00
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66. Request/proposal: making FW more dedicated and rewarding. - in Feedback/Requests [original thread]
Updated
- by knight guard fury - at 2015.03.25 03:26:00
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67. Request/proposal: making FW more dedicated and rewarding. - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Why not just get rid of one and explain more on #2 because its obvious people are going to choose 2. Fixed
- by knight guard fury - at 2015.03.25 02:54:00
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68. Request/proposal: making FW more dedicated and rewarding. - in Feedback/Requests [original thread]
Currently our FW system is pretty much the same as a pub but we get paid LP and we fight in faction districts. There's not much to it than that. I have 2 ideas that could be possible for the use of FW: 1. Make it like Eve and you and to choose...
- by knight guard fury - at 2015.03.25 02:48:00
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69. Idea: shield projection/handheld overshield - in Feedback/Requests [original thread]
Cypher Nil wrote: knight guard fury wrote: As the title says, a handheld device that takes an equipment slot and is preferablebly used by logi's to provide cover for their allies if they are near any 'good' cover. If has to be about 3-4 me...
- by knight guard fury - at 2015.03.24 05:15:00
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70. Idea: shield projection/handheld overshield - in Feedback/Requests [original thread]
Terry Webber wrote: People has been asking for this for years, even a deploy-able version, but I would love to have this. I was also thinking it could be made as an armor version designed by the Amarr. Or just have 2 versions, one shield and ...
- by knight guard fury - at 2015.03.24 05:10:00
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71. Idea: shield projection/handheld overshield - in Feedback/Requests [original thread]
As the title says, a handheld device that takes an equipment slot and is preferablebly used by logi's to provide cover for their allies if they are near any 'good' cover. If has to be about 3-4 meters wide and as tall or a bit taller as a normal...
- by knight guard fury - at 2015.03.24 04:14:00
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72. Balance the Myofibrils based on the MK.0 basic frame - in Feedback/Requests [original thread]
Considering it has 5 highs and can jump the highest in the game. I honestly am for improved jumping, but I tried 5 myo's on the basic mk.0 and its jumps 4 crates+ high which is entirely ridiculous in all senses. I don't know/remember what the jum...
- by knight guard fury - at 2015.03.14 01:12:00
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73. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
With UE4 being free and all why not let us help you; whoever has it anyway... Oh yea, that's right...
- by knight guard fury - at 2015.03.11 12:26:00
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74. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
So reading this made me think, what if we opened up the rest of the district - allowed more players per battle - and used these "portals as a way of getting from one sector to another? Besides that, basically these are 'wormholes' but on planets...
- by knight guard fury - at 2015.03.09 05:03:00
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75. Request: reducing our movement speed in regards to... - in Feedback/Requests [original thread]
Leadfoot10 wrote: knight guard fury wrote: Thor Odinson42 wrote: Leadfoot10 wrote: I can't hit moving targets. Please nerf moving. I think as soon as I see a red dot he should have to stop moving. He shouldn't be able to begin firin...
- by knight guard fury - at 2015.02.24 00:55:00
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76. Request: reducing our movement speed in regards to... - in Feedback/Requests [original thread]
Also my primary role is minmatar assault and I know how to be a scout so I can strafe abuse just as much as the next guy so don't go assuming I'm butthurt about some mechanic I'm not able to do.
- by knight guard fury - at 2015.02.23 18:25:00
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77. Request: reducing our movement speed in regards to... - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Leadfoot10 wrote: I can't hit moving targets. Please nerf moving. I think as soon as I see a red dot he should have to stop moving. He shouldn't be able to begin firing until I've removed his shields and been given t...
- by knight guard fury - at 2015.02.23 18:22:00
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78. Request: reducing our movement speed in regards to... - in Feedback/Requests [original thread]
Makuta Miserix wrote: I've seen so many people suggest similar ideas. And I agree with them 100% Unfortunately the "Dancer's Club" comes in to defend their crutch nine times out of ten. It's always been a problem and those FOTM chaser will ...
- by knight guard fury - at 2015.02.23 17:07:00
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79. Request: reducing our movement speed in regards to... - in Feedback/Requests [original thread]
Reducing our speed in regards to backing up and sideways movement (aka: strafing) Why is it that our all around 360 directional speed is the same at all times? It really doesn't make much realistic sense, considering that strafing speed should be...
- by knight guard fury - at 2015.02.23 14:01:00
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80. Regarding AA and TTK - in Feedback/Requests [original thread]
For the most part we have had aim assist Eve since uprising came out and from then and till now we have only really had hit detection and boosted controllers taking advantage of this AA system. All AA has ever done for us is allow many possibiltie...
- by knight guard fury - at 2015.02.20 16:04:00
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