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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Piercing Serenity
PFB Pink Fluffy Bunnies
736
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Posted - 2014.11.27 07:00:00 -
[61] - Quote
CCP Rattati wrote:Could we start with masteries, just as skills necessary to fit these
Caldari Mastery STD (for lack of a cooler name) - needs these skills, when you have them, the fit goes from "no" to "yes" (red x to green check)
then you could check your masteries under the character.
hmmm
At least for what you've proposed, I wrote up three sample skillets and fittings for the Caldari Medium Frames here. As for the "Caldari Mastery STD", it could have the following skills:
Skill Points Required: 603,240
- Dropsuit Command - Lv 3
- Caldari Medium Dropsuits - Lv 1
- Dropsuit Upgrades - Lv 1
- Dropsuit Core Upgrades - Lv 1
- Dropsuit Electronics - Lv1
- Dropsuit Engineering - Lv 1
- Nanocircuitry - Lv 1
- Weaponry - Lv 3
- Dropsuit Shield Upgrades - Lv 1
- Shield Extension - Lv 1
- Shield Regulation - Lv 1
- Explosives - Lv 1
- Grenadier - Lv 1
- Light Weapon Operation - Lv 3
- Rail Rifle Operation - Lv 1
- Sidearm Operation - Lv 3
- Bolt Pistol Operation - Lv 1
SP total is approximate
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Lynn Beck
Delta Vanguard 6
2303
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Posted - 2014.11.27 07:06:00 -
[62] - Quote
I think, if this is to help newbros out, then we shouldn't expect them to have 1,3,5 on their cores, note that some people play and spread their SP literally all over the place, gathering all the lv1's because they don't want to wait for lv2s, and so on and so forth.
By the time they hit a Prototype suit, they should have near lv3 on all cores, so I would start there. People JUST starting out on the other hand, might start skilling into Assaults and lv2 in their weapon before even looking at cores: Remember, these people came from COD and other games, where the gun makes the fit. Even TF2/Tribes, the suit is 99% of your role, the rest is just optimizations within that role.
My proposed "Core skill" requirement for the bundled ISK fits would be 0 for standard fits, 1/2 for Advanced fits, and 3/4 for Prototype.
This way it's not a quick throwtogether suit made for Vets only at the upper end.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Piercing Serenity
PFB Pink Fluffy Bunnies
736
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Posted - 2014.11.27 07:14:00 -
[63] - Quote
Lynn Beck wrote:I think, if this is to help newbros out, then we shouldn't expect them to have 1,3,5 on their cores, note that some people play and spread their SP literally all over the place, gathering all the lv1's because they don't want to wait for lv2s, and so on and so forth.
By the time they hit a Prototype suit, they should have near lv3 on all cores, so I would start there. People JUST starting out on the other hand, might start skilling into Assaults and lv2 in their weapon before even looking at cores: Remember, these people came from COD and other games, where the gun makes the fit. Even TF2/Tribes, the suit is 99% of your role, the rest is just optimizations within that role.
My proposed "Core skill" requirement for the bundled ISK fits would be 0 for standard fits, 1/2 for Advanced fits, and 3/4 for Prototype.
This way it's not a quick throwtogether suit made for Vets only at the upper end.
I think that the purpose of these types of fittings depends on their long term goal. The fits that I designed were focused on getting new players acclimated to the idea that core-skills were the most important. I think that it would suck for a new player to skill into a suit that was not competitive because it was an easy switch-in from the COD family.
Personally, I think that these suits need to reflect the type of mentality you need to have for DUST. If a new player would like to forgo that advice and build their suit their own way - more power to them. But we should have the "correct" way to spend your SP listed out for those who chose to listen, because the grind is hard enough as it is
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
701
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Posted - 2014.11.27 11:29:00 -
[64] - Quote
CCP Rattati wrote:Could we start with masteries, just as skills necessary to fit these
Caldari Mastery STD (for lack of a cooler name) - needs these skills, when you have them, the fit goes from "no" to "yes" (red x to green check)
then you could check your masteries under the character.
hmmm
you dont need to specify the tier. just the name of the suit or role is enough.
but are we mastering the suit, the role, or both?
mastering the suit means including any and all skills that effect the suit natively. basically any skill that gives a passive bonus directly to the suit.
role mastery would be including all the skills required to fulfill a role.
the difference is that with a suit mastery, you just say for a STD suit you want all skills related to the suit at lvl1. ADV at lvl 3. and PRO at lvl5. thats easy
doing it for a role though means including all the modules, weapons, and equipment skills as well as the basic skills needed for using a suit. its far more in depth though. |
Sequal Rise
Les Desanusseurs
343
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Posted - 2014.11.27 12:18:00 -
[65] - Quote
This is a great idea! You would have to include in the tutorial that these suits exist, and if you want to have them, you'll have to skill into all these skills.
It well help people to understand how the game works, guide them in the skill tree, and avoid them to waste a lot of SP. I like it.
And I agree with Breakin Stuff first post. Don't make weird fittings like assault with range enh or stuff like that. Stick to the simple regen/hp/dmg fittings on each suits.
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
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Regis Blackbird
DUST University Ivy League
464
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Posted - 2014.11.27 12:39:00 -
[66] - Quote
CCP Rattati wrote:Could we start with masteries, just as skills necessary to fit these
Caldari Mastery STD (for lack of a cooler name) - needs these skills, when you have them, the fit goes from "no" to "yes" (red x to green check)
then you could check your masteries under the character.
hmmm
I would assign Mastery Levels to the frame type itself (i.e. Caldari Assault), without having "different" Mastery paths for STD, ADV and PRO (if I understand you correctly). The suite tier should be reflected with the Mastery Level for the frame.
For example: Caldari Assault Mastery: Level I --> Access to the unmodified STD suite including all equipped modules. Level II --> Further "progression" in the Mastery hierarchy, but no specific suite available. Level III --> Access to the unmodified ADV suite including all equipped modules. Level IV --> Further "progression" in the Mastery hierarchy, but no specific suite available. Level V --> Access to the unmodified PRO suite including all equipped modules.
So the Mastery Levels are entirely separate from the available suites, but are indirectly used as indicators if you can equip and use the bundled fits (out of the box). If we are able to modify them freely (not like the APEX suites), one can simply indicate in the description that the suite requires "Level V" to equip unmodified.
The Mastery Levels should be listed on a separate tab (like EVE) when you inspect any frame (not just these bundled fits): Description, Attributes, Fitting, Requirements, Mastery, Variations.
There should be separate Mastery Levels for each frame type (and perhaps later vehicles?) like: Caldari Basic Frame Caldari Assault Caldari Sentinel Minmatar Logistics etc.
This gives new players one place to look for suggestions about the suggested path of the frame, without restricting to it. On top of this we have the bundled fits, which give a "real-world" example what you can use if you reach a certain level, including stats and ISK price.
So by defining the bundled fits and its modules you will basically get the requirements for Level I, III and V for free (just look at all combined skill requirements for all modules and suite), and just need to "fill out" Level II and IV to get a good progression.
just my 2 ISK |
Vell0cet
Vengeance Unbound RISE of LEGION
2625
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Posted - 2014.11.27 16:33:00 -
[67] - Quote
CCP Rattati wrote:Could we start with masteries, just as skills necessary to fit these
Caldari Mastery STD (for lack of a cooler name) - needs these skills, when you have them, the fit goes from "no" to "yes" (red x to green check)
then you could check your masteries under the character.
hmmm I don't want to be pedantic or split hairs over terminology, but in this case I think it's absolutely critical to get right in this case or you could get a lot of confusion. I know you're not a big EVE player, but it's worth firing up EVE and spending a few minutes studying the ISIS system there (unfortunately named prior to it being hijacked by terrorists). The term mastery should be consistent between games. What you're describing is prerequisites. Mastery is used to describe improving your ability to fulfill a role not the skills required to actually get into the ship. So to use DUST examples but using the term consistently with EVE, mastery 5 in Amarr Assault would include proficiency 5 in the ScR. This bonus doesn't unlock access to anything.
Best PvE idea ever!
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Piercing Serenity
PFB Pink Fluffy Bunnies
738
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Posted - 2014.11.27 16:34:00 -
[68] - Quote
Vell0cet wrote:CCP Rattati wrote:Could we start with masteries, just as skills necessary to fit these
Caldari Mastery STD (for lack of a cooler name) - needs these skills, when you have them, the fit goes from "no" to "yes" (red x to green check)
then you could check your masteries under the character.
hmmm I don't want to be pedantic or split hairs over terminology, but in this case I think it's absolutely critical to get right in this case or you could get a lot of confusion. I know you're not a big EVE player, but it's worth firing up EVE and spending a few minutes studying the ISIS system there (unfortunately named prior to it being hijacked by terrorists). The term mastery should be consistent between games. What you're describing is prerequisites. Mastery is used to describe improving your ability to fulfill a role not the skills required to actually get into the ship. So to use DUST examples but using the term consistently with EVE, mastery 5 in Amarr Assault would include proficiency 5 in the ScR. This bonus doesn't unlock access to anything.
+1 for consistency across games
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Arkena Wyrnspire
Fatal Absolution
19468
|
Posted - 2014.11.27 19:52:00 -
[69] - Quote
How does one apply for write access? I think I did it, but I'm not sure.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15125
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Posted - 2014.11.27 20:07:00 -
[70] - Quote
I'll get to work on some basic fittings for low tiers as examples of Amarr suits and then get down to the write up of Amarrian Mastery Skills.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Lynn Beck
Delta Vanguard 6
2305
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Posted - 2014.11.27 20:59:00 -
[71] - Quote
Piercing Serenity wrote:Lynn Beck wrote:I think, if this is to help newbros out, then we shouldn't expect them to have 1,3,5 on their cores, note that some people play and spread their SP literally all over the place, gathering all the lv1's because they don't want to wait for lv2s, and so on and so forth.
By the time they hit a Prototype suit, they should have near lv3 on all cores, so I would start there. People JUST starting out on the other hand, might start skilling into Assaults and lv2 in their weapon before even looking at cores: Remember, these people came from COD and other games, where the gun makes the fit. Even TF2/Tribes, the suit is 99% of your role, the rest is just optimizations within that role.
My proposed "Core skill" requirement for the bundled ISK fits would be 0 for standard fits, 1/2 for Advanced fits, and 3/4 for Prototype.
This way it's not a quick throwtogether suit made for Vets only at the upper end. I think that the purpose of these types of fittings depends on their long term goal. The fits that I designed were focused on getting new players acclimated to the idea that core-skills were the most important. I think that it would suck for a new player to skill into a suit that was not competitive because it was an easy switch-in from the COD family. Personally, I think that these suits need to reflect the type of mentality you need to have for DUST. If a new player would like to forgo that advice and build their suit their own way - more power to them. But we should have the "correct" way to spend your SP listed out for those who chose to listen, because the grind is hard enough as it is I guess that makes sense, wouldn't want the newbies to be thinking cores aren't super important. Would there then also be Militia tier ISK fits designed with 0 cores in mind? For example a Militia Minmatar Light that has a Combat Rifle and Knives with maybe 1 additional module.(forget how much space they have) Also possible is the fact that some roles can have lots(LOTS) of different fittings, for example a Minmatar Scout would have a full damp fit, a hybrid scanning/damp fit, a kincatted to all hell fit, and then your light assault with 2 reactives and 2 extenders.
Or are we just going to throw basic fittings out there to say "This is what you are aiming for, and this is the only fitting we will supply" So similar to the APEX suits?
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Piercing Serenity
PFB Pink Fluffy Bunnies
745
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Posted - 2014.11.28 02:04:00 -
[72] - Quote
Lynn Beck wrote:Piercing Serenity wrote:Lynn Beck wrote:I think, if this is to help newbros out, then we shouldn't expect them to have 1,3,5 on their cores, note that some people play and spread their SP literally all over the place, gathering all the lv1's because they don't want to wait for lv2s, and so on and so forth.
By the time they hit a Prototype suit, they should have near lv3 on all cores, so I would start there. People JUST starting out on the other hand, might start skilling into Assaults and lv2 in their weapon before even looking at cores: Remember, these people came from COD and other games, where the gun makes the fit. Even TF2/Tribes, the suit is 99% of your role, the rest is just optimizations within that role.
My proposed "Core skill" requirement for the bundled ISK fits would be 0 for standard fits, 1/2 for Advanced fits, and 3/4 for Prototype.
This way it's not a quick throwtogether suit made for Vets only at the upper end. I think that the purpose of these types of fittings depends on their long term goal. The fits that I designed were focused on getting new players acclimated to the idea that core-skills were the most important. I think that it would suck for a new player to skill into a suit that was not competitive because it was an easy switch-in from the COD family. Personally, I think that these suits need to reflect the type of mentality you need to have for DUST. If a new player would like to forgo that advice and build their suit their own way - more power to them. But we should have the "correct" way to spend your SP listed out for those who chose to listen, because the grind is hard enough as it is I guess that makes sense, wouldn't want the newbies to be thinking cores aren't super important. Would there then also be Militia tier ISK fits designed with 0 cores in mind? For example a Militia Minmatar Light that has a Combat Rifle and Knives with maybe 1 additional module.(forget how much space they have) Also possible is the fact that some roles can have lots(LOTS) of different fittings, for example a Minmatar Scout would have a full damp fit, a hybrid scanning/damp fit, a kincatted to all hell fit, and then your light assault with 2 reactives and 2 extenders. Or are we just going to throw basic fittings out there to say "This is what you are aiming for, and this is the only fitting we will supply" So similar to the APEX suits?
I think that these bundled ISK fits should be designed for the players who might never venture into the forums to check out what other fits are possible, and as a result might never fight sites like Protofits to experiment with their fittings. They should be decent enough that a casual player could skill into them and have a decent time.
I think that the players who want to mess around with fits that require no cores to use will do that, regardless of what parameters are in place. For all of the experimental fits - ISK efficient fits for low SP players, niche fits, etc - I think that players who are more interested in those will also be more interested in visiting the forums to learn about those. Or, do a google search (that will bring them here) at least.
Ultimately, we should put these fittings out there to say: "Here is a way mark for competitive play. There are many ways to do things differently, and certainly more efficiently." In this light, all we've (the community) have done is put in the grunt work to figure out a few of those way marks.
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Lynn Beck
Delta Vanguard 6
2306
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Posted - 2014.11.28 07:54:00 -
[73] - Quote
Yeah I can see where that's coming from now, I thought of "Help NPE" and immediately went for "Noob Friendly fits" or "Cater to the CoD noobs"
Which I wouldn't have minded, but this is a lot more elegant. Teach them the ways of the DUST. Although I am curious as to how a person would RP build a CoD fitting... Cardiacs and damage mods out the bum I assume. Dear god that would be a terrible fitting...
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Meeko Fent
Kirkinen Risk Control Caldari State
2163
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Posted - 2014.11.30 16:04:00 -
[74] - Quote
Brick the assaults.
ITS THE ONLY WAY!!!!!
I Live for Tears
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Piercing Serenity
PFB Pink Fluffy Bunnies
758
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Posted - 2014.11.30 17:54:00 -
[75] - Quote
Lynn Beck wrote:Yeah I can see where that's coming from now, I thought of "Help NPE" and immediately went for "Noob Friendly fits" or "Cater to the CoD noobs"
Which I wouldn't have minded, but this is a lot more elegant. Teach them the ways of the DUST. Although I am curious as to how a person would RP build a CoD fitting... Cardiacs and damage mods out the bum I assume. Dear god that would be a terrible fitting...
I would have gone for:
ADV Min. Assault
H: Light Weapon Damage mod H: Light Weapon Damage mod H: Myofibril
L: Kin Cat L: Armor Repairer L: Armor Repairer
G: Locus Grenade EQ: Any
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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CCP Rattati
C C P C C P Alliance
12806
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Posted - 2014.12.04 03:23:00 -
[76] - Quote
Hi, we are further along
did anyone collect
All races Medium Frame Starter Militia Frontline Standard Basic with Basic Gear Advanced Basic with Advanced Gear skip proto medium for now Standard Assault with Basic Gear Advanced Assault with Advanced Gear Prototype Assault with Prototype Gear
I see Piercing already made a Caldari path
We appreciate all the help we can get!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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IgniteableAura
Pro Hic Immortalis
1928
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Posted - 2014.12.04 16:43:00 -
[77] - Quote
Howdy
I see a disturbing lack of scout..........
Anyway, I would never put a basic frame on this list. Those suits are basically worthless, I have never ran a basic frame suit, unless you count the starter fits that used to exist.
Anyway. Since I have only ever ran scout and logi (back in chromosome) I am not much help other than providing a "Best fit scenario"
Requires 1.2mil SP. This is a best fit scenario for a newbro working toward logi. You can downgrade all the mods to fit into your current SP level. It only requires level 1 in PG/CPU upgrades to fit these items. So its a suit to "work towards" Logis need staying power more than they need gank or self-rep. The compact hive is there to rep your armor in dire situations.
Logistics M-I3,000 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Enhanced Armor Plates2,415 Enhanced Armor Plates2,415 Assault Rifle1,500 Locus Grenade450 BDR-2 Repair Tool4,935 Compact Nanohive900 KIN-012 Nanite Injector2,625 ISK Estimated Cost:~ 23,460
Note: This is a basic suit with adv gear, this is something that should be instilled into newbros. Fit your suits out at max capacity with adv gear before going to prototype or next meta level. That should be the baseline for going onto the next tier. Adv suits can fit mostly prototype fittings besides weapons. Prototype weapons provide 2% improvement for 10x the cost, therefore not worth it to newbros, only for vets with the cash to burn and full passive skills.
The mantra of fitting one meta higher than your suit can be applied to all these fits. Its not rocket surgery.
The underlying problem is there are no skill planning tools for Dust. Its very difficult to wrap your head around this game without tools to help you along the way. Solo newbros need an in-game tool to help them plan how to spend their SP, otherwise they just waste it in useless skills (like basic dropsuit tree).
For example: A fitting tool that allows you to "Test any fit" it then provides you with the isk cost along with the necessary skills and SP needed to fit this suit to the desired fitting. Implementing this tool would be far better off for the newbro than creating new isk fits for them, that they likely won't understand or know how to skill into.
My Youtube
Biomassed Podcast
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knight guard fury
Carbon 7 Iron Oxide.
1152
|
Posted - 2014.12.21 04:48:00 -
[78] - Quote
so here i have created a spread sheet for the minmatar basic frames and how i think they should be. i only made a few changes and should be reasonable to see.
https://docs.google.com/spreadsheets/d/1bftT2gRMzpnqVpaZVBA-IWA7mW9cFMe7eoxlfR-Sv14/edit?usp=sharing
comment on it if you want, and i will also be doing another spreadsheet for the amarr later.
SP earned perday/week
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knight guard fury
Carbon 7 Iron Oxide.
1154
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Posted - 2014.12.21 07:23:00 -
[79] - Quote
so im done with both Minmatar and Amarr basic fits but i need feedback on them and i need to know if i should do something with the proto amarr's 4 slot or leave it
SP earned perday/week
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knight guard fury
Carbon 7 Iron Oxide.
1154
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Posted - 2014.12.21 20:10:00 -
[80] - Quote
I think the equipment should be racial to the race since that would make sense. Having a remote explosive would be more practical on a minmatar and be more useful as where a drop uplink is more for just deployment purposes and really just for war point acrual, while Remote explosives are combat situated and will come in handy at some point in time.
I've replaced my uplinks with remotes and I can surely tell you that they will save your ass when there are groups of enemies or a heavy chasing you down.
SP earned perday/week
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knight guard fury
Carbon 7 Iron Oxide.
1154
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Posted - 2014.12.22 00:09:00 -
[81] - Quote
so after a few matches a playing around and having fun fighting pubs in the minmatar ADV and STD combat fits, i have to say that they are so much fun and are very useful if you dont want to worry about restocking everything.
i really recommend that you replace the drop uplinks with remote explosives as they are very helpful in many situations and can provide help in either destroying vehicles or planting traps. in my matches that i have played, i have actually used them so often that i highly recomend that they should have remotes on them.
im actually going to get the proto basic frame just so i can use the proto load out when ever that comes out and hopefully it will have a good layout and remotes instead of uplinks.
((im gonna come back to type more in this post))
SP earned perday/week
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knight guard fury
Carbon 7 Iron Oxide.
1154
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Posted - 2014.12.23 06:10:00 -
[82] - Quote
reserved
SP earned perday/week
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knight guard fury
Carbon 7 Iron Oxide.
1154
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Posted - 2014.12.23 16:50:00 -
[83] - Quote
I'm almost done with the spreadsheet. You guys can still view and comment on it but I'm gonna post it again just for the sake of it being on this page.
SP earned perday/week
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knight guard fury
Carbon 7 Iron Oxide.
1154
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Posted - 2014.12.23 17:48:00 -
[84] - Quote
I'm officially done with the spreadsheet of what the basic suits should have. https://docs.google.com/spreadsheets/d/1bftT2gRMzpnqVpaZVBA-IWA7mW9cFMe7eoxlfR-Sv14/edit?usp=docslist_api The spreadsheet is due to change in case of ideas but for now it will remain as is.
SP earned perday/week
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DeadlyAztec11
Ostrakon Agency
6636
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Posted - 2014.12.29 16:38:00 -
[85] - Quote
Personally I believe that the Gallente should have the following slot modules.
Basic
Basic Light Damage Modifier
Basic Kinetic Catalyzer Basic Armor Plate Basic Reactive Plate
Advanced
Enhanced Light Damage Modifier Basic Shield Extender
Basic Kinetic Catalyzer Enhanced Armor Plate Enhanced Reactive Plate
Proto
Enhanced Light Damage Modifier 2x basic Shield Extenders
Enhanced Kinetic Catalyzer Enhaced Armor Plate 2x Complex Reactive plates
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
6636
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Posted - 2014.12.29 16:42:00 -
[86] - Quote
The Gallente Assault suit is a CQC master. As a master of CQC it needs devastating fire power, extrodinary speed, high HP and the ability to repair at a steady rate. By using Kinetic Catalyzers, a Gallente invention, you help achieve speed and the reactive plate and standard plate do their parts as well.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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knight guard fury
Carbon 7 Iron Oxide.
1483
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Posted - 2015.01.04 21:59:00 -
[87] - Quote
Reserved
SP earned perday/week
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Night 5talker 514
Freek Coalition Freek Alliance
323
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Posted - 2015.01.07 09:55:00 -
[88] - Quote
CCP Rattati wrote:Dear Players, once again, I come asking for assistance. What we are thinking is to assist New Players while progressing and picking skills without getting lost in the wonderful world of minmaxed fittings. The idea is that one new Marketplace category would consistt of good fits,with all gear at STD, ADV, PRO: like so Caldari Medium Basic STD Medium Basic ADV Medium Basic PRO Medium Assault STD Medium Assault ADV Medium Assault PRO Medium Logistics STD Medium Logistics ADV Medium Logistics PRO Then, a player has a goal, and understands the skills he needs to get there, sees the ISK price and instead of buying one at a time through the fitting window, has a place that he can trust and buy 100 copies at a time. This is a lot of work, both to design and author so who better than the Community to help a Newbro out. The premise would be, "progressing through all Factions as a good role", now since these are ISK fits meant for everyone, they can be as competitive as possible. I have laid out a document, and I am going out on a limb here. Players that desire to help, can request write access and then edit the document, the ultimate test in crowdsourcing. Competitive ISK FittingsLet me know if you have thoughts on this initiative. Some of the fits might require Core Skills being maxed or at a certain a level, please add those as comments. Now to solve conflicts, we will cross that bridge when we get there, let's see if there are some angels out there who want to help.
May I suggest a certificate system similar to EVE Online and possibly the ship progression thing from EVE where you can view every ship in a tree and see your mastery of that ship. The same for vehicles and dropsuits could be awesome, especially if it has the fits mentioned above visable when hovering over the suit or vehicle in question. Also, you should make fits for vehicles as well I think.
I think for all suits the light weapon should be that of the race and the side arm should counter the damage loss to encourage new players to learn to weapon flip. for example a STD Amarr Assault with STD ScR and STD SMG
If you'd like my thoughts on the Amarr Assault fittings please see this video then scale it back at ADV and make the STD version focus on ehp http://youtu.be/f8atXK437io These are just my thoughts on the fit though, hope you find something useful :)
Gaming Freek DUST 514 YouTube Channel
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
185
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Posted - 2015.01.11 18:43:00 -
[89] - Quote
The question is really what is a good fit?? What play style does the person have and will the suit fit with that? Good on you to find a well rounded fit for each suit, but if you were to try instead to make a certification lv for each suit bringing in your suits as a general guideline (think ISIS (not the terrorist group)) I could see it being much easier for new players.
How long til this hits PC?
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Breakin Stuff
Internal Error. Negative-Feedback
6353
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Posted - 2015.01.12 22:21:00 -
[90] - Quote
DJINN Jecture wrote:The question is really what is a good fit?? What play style does the person have and will the suit fit with that? Good on you to find a well rounded fit for each suit, but if you were to try instead to make a certification lv for each suit bringing in your suits as a general guideline (think ISIS (not the terrorist group)) I could see it being much easier for new players. General purpose fits, not niche fits would seem the way to go. Ones in keeping with the intent of the dropsuits
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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