Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. Request: can we have our old beta graphics back? few other questions - in Feedback/Requests [original thread]
since our current graphics suck and the beta graphics were amazing like none other, it would be nice to have the game look better than it is now. the graphics back then were amazing and we had no problem with them, now they are a bit bad and lack ...
- by knight guard fury - at 2014.07.18 22:29:00
|
142. Hotfix Charlie - Update - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: A PROPOSAL I know that CCP must have data or ideas that justify certain setups. I am also pleased that there has been a move to rectify many subjects to create an evolving game that achieves a greater balance and i...
- by knight guard fury - at 2014.07.18 21:41:00
|
143. Hotfix Charlie - Update - in Feedback/Requests [original thread]
medomai grey wrote: There's been a lot more Amarr Logistics resistance to the proposed changes than anticipated. So I came to share my thoughts on the matter. Access to a sidearm makes it feasible to use a wider variety of light class guns bec...
- by knight guard fury - at 2014.07.15 01:38:00
|
144. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Atiim wrote: Death Shadow117 wrote: Atiim go back to GD where you belong. Or, since you seem to be incapable of forming a valid argument pertaining to item balance, how about you leave the Features and Ideas Discussions sub-forum? Also ...
- by knight guard fury - at 2014.07.14 21:36:00
|
145. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Atiim wrote: Death Shadow117 wrote: Atiim go back to GD where you belong. Or, since you seem to be incapable of forming a valid argument pertaining to item balance, how about you leave the Features and Ideas Discussions sub-forum? Also ...
- by knight guard fury - at 2014.07.14 21:35:00
|
146. Hotfix Charlie - Update - in Feedback/Requests [original thread]
heres an idea, since Nanite injectors inject nanite's into you. it is very unreasonable and un-lore like for nanites to be fully loaded back into the nanite injector. so, what if N.I had a cool down of 5-10 seconds, so if you are being farmed, it ...
- by knight guard fury - at 2014.07.14 18:38:00
|
147. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
currently it takes 2-3 seconds depending on your reaction time to detonate them. it makes a beep sound when you throw them and that takes 1 second and it takes another second to activate. if the timer to activate was 2.5 seconds i wouldnt mind si...
- by knight guard fury - at 2014.07.14 12:21:00
|
148. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: JLAVs were introduced in 1.7 as an apparently unintended byproduct of the change to REs. At the time the vehicle armour hardeners all but prevented dangerous damage being dealt to HAVs; this left the JLAV, usually stack...
- by knight guard fury - at 2014.07.14 01:19:00
|
149. Amarr/Minmatar vehicle place-holders - in Feedback/Requests [original thread]
what if CCP allowed us to think of the art work and stuff like that instead of place holders
- by knight guard fury - at 2014.07.14 01:06:00
|
150. Hotfix Charlie - Update - in Feedback/Requests [original thread]
(as i read the last 3-4 pages and so on, i think im gonna say something about how i feel towards some of this stuff) Logi's i agree with some of you that the logi's shouldn't be all the same and that the amarr logi should at the least have 1 l...
- by knight guard fury - at 2014.07.14 01:02:00
|
151. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: All, After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end u...
- by knight guard fury - at 2014.07.12 02:29:00
|
152. the HMG - in Feedback/Requests [original thread]
currently the HMG is a powerful weapon that can can quite literally kill someone in a second and it just seems too powerful at times with almost all heavies. i agree that the HMG should be like this but it is kind of ridiculous when 1 proto heavy...
- by knight guard fury - at 2014.07.09 02:14:00
|
153. Let's talk damage profiles! - in Feedback/Requests [original thread]
i know you are considering all the weapons in general but think racial wise and who there common enemy is. the minmatar have better dmg values because the amarr would whoop ass if we didnt have good weapons to counter their lasers. explosive weapo...
- by knight guard fury - at 2014.07.07 01:59:00
|
154. Let's talk damage profiles! - in Feedback/Requests [original thread]
The Eristic wrote: Atiim wrote: Not only is (+15/-15) far too similar to the Explosives profile, but it would also make dual tanking even stronger as well. Currently, players are able to "dual tank", allowing them to have a reasonably sized ...
- by knight guard fury - at 2014.07.07 00:54:00
|
155. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
Sole Fenychs wrote: I would prefer bonuses to be generalized. Characteristics of suits and guns of the same racial alignment should mesh well, but both should also work on their own. So a Gallente assault weapon bonus should apply even to Calda...
- by knight guard fury - at 2014.07.06 22:16:00
|
156. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
Sole Fenychs wrote: I would prefer bonuses to be generalized. Characteristics of suits and guns of the same racial alignment should mesh well, but both should also work on their own. So a Gallente assault weapon bonus should apply even to Calda...
- by knight guard fury - at 2014.07.06 22:07:00
|
157. reintroduction of vehicles, and passive/active vehicle mods. - in Feedback/Requests [original thread]
IMO if you did bring back all the vehicles the slots could look something like this the enforcer HAV's should have 5/2 and 2/5 while the marauder's have 4/2 and 2/4 if logi-HAV's were brought back they should have 3/3 the logistic dropship's ...
- by knight guard fury - at 2014.07.02 22:22:00
|
158. reintroduction of vehicles, and passive/active vehicle mods. - in Feedback/Requests [original thread]
reserved
- by knight guard fury - at 2014.07.01 19:30:00
|
159. reintroduction of vehicles, and passive/active vehicle mods. - in Feedback/Requests [original thread]
also the reintroduction of vehicle weapon variants would be amazing as well
- by knight guard fury - at 2014.07.01 01:51:00
|
160. reintroduction of vehicles, and passive/active vehicle mods. - in Feedback/Requests [original thread]
a lot of the dust community that are vehicle users would love to have all the mods. that we used to have back. with the way we have stuff now for vehicles, it wouldnt really disturb the balance of tanks and dropships, but some will need some readj...
- by knight guard fury - at 2014.07.01 01:49:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 |
First page | Previous page | Next page | Last page |