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1. [Feedback] Lore - in Feedback/Requests [original thread]
Daemon Vherokior Elites
- by knight guard fury - at 2015.08.24 19:39:00
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2. [Feedback] Lore - in Feedback/Requests [original thread]
a few cool names i had in mind for the minmatar: - Vorentar (or Vorrentar) Vo Ren Tar // Vor Ren Tar - chief combat shamans or CCS?? (doesnt so so bad as* but it was just a thought) - talon strike warrior - blade hunters - temper fates?? - g...
- by knight guard fury - at 2015.07.31 07:12:00
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3. replacing our passive subsystems - manufacturing and reprocessing - in Feedback/Requests [original thread]
DRT 99 wrote: knight guard fury wrote: Broken Optronic Sight - Probably caldari because range Crushed Magazine Housing - Minmatar because bullethoses Mangled Coil Assembly - Caldari Because Railguns Melted Heat Sink - Amarr because laser ...
- by knight guard fury - at 2015.07.31 07:04:00
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4. [Feedback] Lore - in Feedback/Requests [original thread]
Mina Longstrike wrote: Preferably not completely fabricated I dont think, frames of reference and context are important. i wouldn't say completely, but just enough so that it sounds like the race im referring to.
- by knight guard fury - at 2015.07.31 06:58:00
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5. [Feedback] Lore - in Feedback/Requests [original thread]
Mina Longstrike wrote: Not quite. Read the thread. i understand now. but just to be sure, for lore, purposes can the names be slightly made up to make it sound cool? i had Vorentar (Vo - Ren - Tar) and a few others in mind for the minmatar
- by knight guard fury - at 2015.07.31 06:49:00
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6. [Feedback] Lore - in Feedback/Requests [original thread]
Mina Longstrike wrote: knight guard fury wrote: Mina Longstrike wrote: knight guard fury wrote: i can think of some pretty good names for the minmatar ranks... give me some time and ill list them It's not ranks, it's like... paramil...
- by knight guard fury - at 2015.07.31 06:43:00
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7. [Feedback] Lore - in Feedback/Requests [original thread]
Mina Longstrike wrote: knight guard fury wrote: i can think of some pretty good names for the minmatar ranks... give me some time and ill list them It's not ranks, it's like... paramilitary elites. So State peacekeepers -> Rasetsu Pea...
- by knight guard fury - at 2015.07.31 06:36:00
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8. [Feedback] Lore - in Feedback/Requests [original thread]
i can think of some pretty good names for the minmatar ranks... give me some time and ill list them
- by knight guard fury - at 2015.07.31 06:31:00
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9. replacing our passive subsystems - manufacturing and reprocessing - in Feedback/Requests [original thread]
Reserved I would like to bring this back up as an idea, as it does prove to be a potential for our warbarges and provide us with this beneficial way of a small-large income for those that find industry to be there thing. and if you have the lacki...
- by knight guard fury - at 2015.07.30 17:12:00
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10. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
DiablosMajora wrote: @Maken Tosch I would wholly support such a training area for things like tanks. I do still think, though, that having turret installations drop to reinforce an area (obviously in a balanced manner) would help shake some thi...
- by knight guard fury - at 2015.07.27 12:30:00
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11. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
DiablosMajora wrote: knight guard fury wrote: Avallo Kantor wrote: Free assets on the field really undermines the whole point of fielding your OWN assets with your own funds. A central aspect of DUST is that everything you are deploying...
- by knight guard fury - at 2015.07.27 06:20:00
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12. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
DiablosMajora wrote: knight guard fury wrote: Avallo Kantor wrote: Free assets on the field really undermines the whole point of fielding your OWN assets with your own funds. A central aspect of DUST is that everything you are deploying...
- by knight guard fury - at 2015.07.27 06:19:00
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13. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
Avallo Kantor wrote: Free assets on the field really undermines the whole point of fielding your OWN assets with your own funds. A central aspect of DUST is that everything you are deploying are things you set up ahead of time, you paid for, ...
- by knight guard fury - at 2015.07.27 00:56:00
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14. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
i went back and checked to see if the names sounded good with the word assault/scout/logistics/sentinel/commando. if it didnt sound so good i got rid of it or moved it to another frame class. these are the ones i didnt get rid of: scout/light f...
- by knight guard fury - at 2015.07.14 05:38:00
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15. Equipment: Webifier - in Feedback/Requests [original thread]
Z3dog wrote: DUST Fiend wrote: Uses the rep tool asset for base animations The beam is much brighter and larger, and has a 50 meter range (maybe a little shorter or further). It has a "clip" that steadily depletes as it's being used, and re...
- by knight guard fury - at 2015.07.10 21:21:00
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16. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
knight guard fury wrote: Offering some other good names for the minmatar scout/light frame Lindworm - snake or dragon Worg - Norse wolf Foseti - God of justice, peace and truth Nott - goddess of night Astra - a supernatural weapon Chentu - a...
- by knight guard fury - at 2015.07.09 04:02:00
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17. replacing our passive subsystems - manufacturing and reprocessing - in Feedback/Requests [original thread]
thor424 wrote: I'd like to see ISK replaced by components altogether if the game is ever ported. On a different platform I'd really enjoy having invention and manufacturing. My first Eve toon was created to eventually make stuff for my Dust br...
- by knight guard fury - at 2015.06.30 21:27:00
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18. [Poll] Amarr Logi Progression/Sidearm Debate - in Feedback/Requests [original thread]
Jenni Welsh wrote: knight guard fury wrote: the amarr logi is the best "combat" logi, really the only "combat" logi we have and the sidearm, like the person above just said, is more for defensive reasons since its slower and easier to kill i...
- by knight guard fury - at 2015.06.30 20:32:00
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19. [Poll] Amarr Logi Progression/Sidearm Debate - in Feedback/Requests [original thread]
the amarr logi is the best "combat" logi, really the only "combat" logi we have and the sidearm, like the person above just said, is more for defensive reasons since its slower and easier to kill in some cases. though it lacks equipment slots at S...
- by knight guard fury - at 2015.06.29 20:57:00
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20. replacing our passive subsystems - manufacturing and reprocessing - in Feedback/Requests [original thread]
Oceltot Mortalis wrote: So then what is the cost of creating new weapons? It should not be a 1:1 ratio of breaking down a weapon and turning it into another. More like salvage 3, build 1. And as far as the salvaging, it should be a flat rate u...
- by knight guard fury - at 2015.06.29 17:32:00
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