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41. Minmatar assaults stamina stats - in Feedback/Requests [original thread]
DRT 99 wrote: why not up the other races instead? waiting around for half an hour for stamina really isnt fun stam regen is half the reason min ass can move so fast and with the LAV nerf, going on foot is the safest way for solo players Or s...
- by knight guard fury - at 2015.03.30 03:01:00
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42. Minmatar assaults stamina stats - in Feedback/Requests [original thread]
Reserved
- by knight guard fury - at 2015.03.30 01:13:00
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43. Remote Explosives - in Feedback/Requests [original thread]
Kinyuhk Goluhh wrote: knight guard fury wrote: Exactly what I've been saying(but I said 5 seconds). And possibly give the assault or logi a time reduction bonus so it won't take as long Still disagree, no throw. Also, everyone will star...
- by knight guard fury - at 2015.03.29 18:57:00
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44. Minmatar assaults stamina stats - in Feedback/Requests [original thread]
So I just noticed that te recovery rate of a Minmatar assault is 50/s and the amarr is 30/s while the Minmatar have 200 stamina and the amarr have 250. Mathematically that's a 4 second recovery rate for the Minmatar and a 8.3 second recovery for ...
- by knight guard fury - at 2015.03.29 18:23:00
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45. Remote Explosives - in Feedback/Requests [original thread]
Derpty Derp wrote: Just up the delay before it can be detonated... 6 seconds should do the trick. Exactly what I've been saying(but I said 5 seconds). And possibly give the assault or logi a time reduction bonus so it won't take as long
- by knight guard fury - at 2015.03.29 16:36:00
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46. Remote Explosives - in Feedback/Requests [original thread]
Luther Mandrix wrote: knight guard fury wrote: We've had this feature for the entire game, and now all of a sudden you want it removed? There are obviously easier methods of fixing the "spam" of this weapon then just removing the throwing of...
- by knight guard fury - at 2015.03.29 15:46:00
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47. Remote Explosives - in Feedback/Requests [original thread]
RE's aren't even a problem right now, currently the thing to do is core locus spam the hell out of everyone and that seems to be just as effective
- by knight guard fury - at 2015.03.29 01:47:00
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48. rework ambush... - in Feedback/Requests [original thread]
Breakin Stuff wrote: VALCORE72 wrote: 50point ..... no squads no coms solo deploy only 80point .....same as now What value does this game mode bring to the game? I see none. Isk generator
- by knight guard fury - at 2015.03.28 11:59:00
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49. Remote Explosives - in Feedback/Requests [original thread]
Simply put, RE's are and always have been throwable. And to whoever said they were delicate and should be destroyed when throwed, your wrong, the explosive material is invaded around metal and everything else required for it to detonate, which is ...
- by knight guard fury - at 2015.03.28 11:47:00
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50. Remote Explosives - in Feedback/Requests [original thread]
We've had this feature for the entire game, and now all of a sudden you want it removed? There are obviously easier methods of fixing the "spam" of this weapon then just removing the throwing of these weapons.
- by knight guard fury - at 2015.03.28 11:20:00
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51. Remote Explosives - in Feedback/Requests [original thread]
No, CCP aren't going to make an animation for that and secondly that reduces so many possibilities to what they can do.
- by knight guard fury - at 2015.03.28 03:39:00
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52. Request/proposal: making FW more dedicated and rewarding. - in Feedback/Requests [original thread]
https://docs.google.com/document/d/1-WKwpyc0MKLAZS7MLrMVXUqITgEz5BNaUnNwv2m5qE8/edit?usp=docslist_api I just posted a test doc from Google docs to prove you can
- by knight guard fury - at 2015.03.28 01:25:00
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53. Request/proposal: making FW more dedicated and rewarding. - in Feedback/Requests [original thread]
To publish a doc on mobile just click on the 3 dots in the top right and go to publish/export and copy to clip board then paste in here. Unless there's something preventing you?
- by knight guard fury - at 2015.03.28 01:24:00
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54. Request/proposal: making FW more dedicated and rewarding. - in Feedback/Requests [original thread]
Aero Yassavi wrote: knight guard fury wrote: Aero Yassavi wrote: So as stated I do have a lot to say, and I'll share once I get to a computer, but really quick I had a new idea come to mind. What if there was a bonus applied to all suits ...
- by knight guard fury - at 2015.03.28 01:20:00
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55. Request/proposal: making FW more dedicated and rewarding. - in Feedback/Requests [original thread]
Aero Yassavi wrote: So as stated I do have a lot to say, and I'll share once I get to a computer, but really quick I had a new idea come to mind. What if there was a bonus applied to all suits of the faction you are fighting for in FW? So say: ...
- by knight guard fury - at 2015.03.28 00:45:00
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56. Request/proposal: making FW more dedicated and rewarding. - in Feedback/Requests [original thread]
Updated
- by knight guard fury - at 2015.03.28 00:01:00
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57. Request/proposal: making FW more dedicated and rewarding. - in Feedback/Requests [original thread]
Aero Yassavi wrote: So as stated I do have a lot to say, and I'll share once I get to a computer, but really quick I had a new idea come to mind. What if there was a bonus applied to all suits of the faction you are fighting for in FW? So say: ...
- by knight guard fury - at 2015.03.27 23:17:00
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58. Request/proposal: making FW more dedicated and rewarding. - in Feedback/Requests [original thread]
If you guys have any ideas/feedback is love to hear it.
- by knight guard fury - at 2015.03.27 15:26:00
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59. Request/proposal: making FW more dedicated and rewarding. - in Feedback/Requests [original thread]
Updated
- by knight guard fury - at 2015.03.27 15:21:00
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60. Remote Explosives - in Feedback/Requests [original thread]
Mister Goo wrote: knight guard fury wrote: First off, RE's are an anti infantry and anti vehicle weapon. It's main variant, The Remote Explosive, is primarily used for infantry and light vehicle traps while the more AV based RE's are soely f...
- by knight guard fury - at 2015.03.27 01:34:00
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