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81. what's wrong with the amarr assault... - in Feedback/Requests [original thread]
All Gucci wrote: knight guard fury wrote: THUNDERGROOVE wrote: True Adamance wrote: Why the **** does it matter? Amarr things are usually slower than other things. Amarr things have slightly more eHP than other things. Amarr things ha...
- by knight guard fury - at 2015.01.28 18:36:00
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82. what's wrong with the amarr assault... - in Feedback/Requests [original thread]
BLOOD Ruler wrote: There's nothing wrong with it,I killed a proto heavy just using a basis and mili gear on a standard suit on an alt. ^^ I can kill anything in my amarr alt account. Don't know why the OP thinks it's lacking in certain areas...
- by knight guard fury - at 2015.01.28 17:58:00
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83. what's wrong with the amarr assault... - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: True Adamance wrote: Why the **** does it matter? Amarr things are usually slower than other things. Amarr things have slightly more eHP than other things. Amarr things have more cap/stamina than most other things. Jus...
- by knight guard fury - at 2015.01.28 17:36:00
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84. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
For the minmatar: Asgar - spear of God Brant - sword Einar- one who fights alone Frey - lord Geir- man with a spear Gunilla - battle in war Ida - west African/ivory sword Estoc- type of longsword Shaska Alger - elf spear
- by knight guard fury - at 2015.01.24 19:03:00
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85. In Regards to Remote explosives. - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Salutations, Knight Guard,GǪ butg please be careful about proposing a change to quickly for items in Dust. The devs are very compliant (sometimes way too willing, in my opinion) to entertain changes just because a mob of r...
- by knight guard fury - at 2015.01.24 02:28:00
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86. In Regards to Remote explosives. - in Feedback/Requests [original thread]
One Eyed King wrote: Supposedly arming time was changed to 5 seconds across the board, although I have heard that didn't take, or ma. At the very least, prior to the change, Std REs were at 4 seconds, with Adv being 3 seconds, and Pro were 2. ...
- by knight guard fury - at 2015.01.24 00:40:00
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87. In Regards to Remote explosives. - in Feedback/Requests [original thread]
From my understanding and knowledge of RE's and how fun they can be, they do provide a nuisance for people who are trying to kill there opponent in varying scenarios. I just thought of this because in Eve smart bombs take time to detonate before e...
- by knight guard fury - at 2015.01.24 00:10:00
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88. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
I am thinking along the lines of Dropsuit Command: Bonus: 1% increase to movement speed and 3% Increase to hand to hand combat per level Caldari medium frame: Bonus: 3% reduction to cpu cost of shield extenders Caldari heavy frame: Bonus:...
- by knight guard fury - at 2015.01.23 23:39:00
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89. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
'Reserved' I think the skills for dropsuit command should be passive, but also it shouldn't be anything that will give you an over all advantage over anyone
- by knight guard fury - at 2015.01.23 22:33:00
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90. Re: HAV name progression - in Feedback/Requests [original thread]
Minmatar ships have Viking related names
- by knight guard fury - at 2015.01.23 22:16:00
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91. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Can we please get back on topic for what the skills should be for the rest of the frames. (Including light and heavy) (Edit: otherwise I'm going to make ideas for what they should be)
- by knight guard fury - at 2015.01.21 02:09:00
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92. Fix the Packed RE's - in Feedback/Requests [original thread]
Kaze Eyrou wrote: CCP Rattati wrote: Thing is, I already changed to 1 m, in the followup hotfix. Let's see what can be done. Every time there is a synchronization, I test all 3 tiers of the packed REs out. All tiers currently do no damage...
- by knight guard fury - at 2015.01.21 01:28:00
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93. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Breakin Stuff wrote: won't happen. CCP wants fitting to be tight in certain ways on each suit. Speed tanking past a certain point actually breaks hit detection, for instance. Yes, but no suit will go past 11.11 meters and the only suit that ...
- by knight guard fury - at 2015.01.20 18:40:00
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94. Fix the Packed RE's - in Feedback/Requests [original thread]
The thing is though, it applys damage to infantry, but it just doesn't for vehicles
- by knight guard fury - at 2015.01.20 18:06:00
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95. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Breakin Stuff wrote: knight guard fury wrote: Breakin Stuff wrote: knight guard fury wrote: Breakin Stuff wrote: I think the basic frames should benefit from racial bonuses rather than a generic PG/CPU buff Trust me, the minmatar ...
- by knight guard fury - at 2015.01.20 17:35:00
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96. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Breakin Stuff wrote: knight guard fury wrote: Breakin Stuff wrote: I think the basic frames should benefit from racial bonuses rather than a generic PG/CPU buff Trust me, the minmatar basic frame has the same issue that the assault did ...
- by knight guard fury - at 2015.01.20 16:00:00
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97. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think the basic frames should benefit from racial bonuses rather than a generic PG/CPU buff Trust me, the minmatar basic frame has the same issue that the assault did before the slot changes which is insufficient cpu wh...
- by knight guard fury - at 2015.01.20 15:48:00
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98. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
To be back on topic though, it would be reasonable if the basic frame got a bonus to more cup/pg per level and a (minimal) weapon bonus to their racial weapon
- by knight guard fury - at 2015.01.20 15:07:00
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99. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Forlorn Destrier wrote: knight guard fury wrote: Quote: Minmatar Tech II Medic Frame Bonus 1: 5% reduction to PG/CPU cost of equipment per level of Minmatar Medium Dropsuit Skillbook Bonus 2: 10% bonus to shield injector range per level o...
- by knight guard fury - at 2015.01.20 13:01:00
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100. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Quote: Minmatar Tech II Medic Frame Bonus 1: 5% reduction to PG/CPU cost of equipment per level of Minmatar Medium Dropsuit Skillbook Bonus 2: 10% bonus to shield injector range per level of Minmatar Logistics Skillbook (PRIMARY BONUS) Bonus 3:...
- by knight guard fury - at 2015.01.20 04:20:00
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