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181. CCP when are you switching the min/Cal assault slot layout - in Feedback/Requests [original thread]
tbh, i made this at mid night so idk what im really talking about, sometimes i just make a topic about old post and have some random reason for it
- by knight guard fury - at 2014.05.30 14:12:00
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182. CCP when are you switching the min/Cal assault slot layout - in Feedback/Requests [original thread]
this is really need since the minmatar assault shouldn't be forced to shield tank all the time and the caldari shouldn't dual tank as well as it should. it also just doesn't make sense lore wise and you guys said you were switching this a while b...
- by knight guard fury - at 2014.05.30 05:25:00
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183. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
why not just make the cloak 10-5% damp instead of completely removing it.
- by knight guard fury - at 2014.05.28 02:19:00
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184. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
why not just reduce the cloak damp to 15-10%
- by knight guard fury - at 2014.05.28 02:17:00
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185. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
CCP Rattati wrote: This will be interesting. First I would like to get relative parity or usage between the racial variants, within each class (std, adv, pro) and leave the gallente variants and other race full auto variants out of the picture...
- by knight guard fury - at 2014.05.19 02:20:00
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186. [Request] lower the dmg of CR, they are too powerful - in Feedback/Requests [original thread]
the basic CR does 81 dps per burst the adv does 84 per burst and the proto does 87-8 per burst even though I love my CR I do agree this is too much damage. it should be like this: std/adv/proto - 23.5/24.6/25.9 so then it would do 70.5 dps at...
- by knight guard fury - at 2014.04.27 13:49:00
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187. balancing shield with armor(its time to give shields tankers a chanc... - in Feedback/Requests [original thread]
also take into account that shields have always been the same but armor has been adjusted to be more tankable and survivable so shields do need some reworking in hp values only a little
- by knight guard fury - at 2014.04.17 01:17:00
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188. balancing shield with armor(its time to give shields tankers a chanc... - in Feedback/Requests [original thread]
Pokey Dravon wrote: It's difficult to really directly rate armor/shield balance in Dust to armor/shield balance in EVE, mostly because 1. Shields passive recharge in Dust is WAY higher than it is in EVE. You wont see a ship going from low shie...
- by knight guard fury - at 2014.04.17 01:12:00
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189. balancing shield with armor(its time to give shields tankers a chanc... - in Feedback/Requests [original thread]
to keep it straight and to the point, similar to eve, shields should be balanced and just as strong as shields. i suggest making shields half the amount of armor so that way shields wont be too good or really bad. it would probably be like... ar...
- by knight guard fury - at 2014.04.16 01:37:00
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190. the best and easy fix to the uncloak switching - in Feedback/Requests [original thread]
just force the uncloak animation so that we dont switch to the weapon instantly less QQ it makes it a bit more fair(but wouldnt matter any way because we'll be behind them anyway) the animation will last through the whole uncloak process *BOOM* it...
- by knight guard fury - at 2014.04.02 04:11:00
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191. switch the sloot layout for the minmatar and the caldari assaults - in Feedback/Requests [original thread]
i thought yoou guys were going to do this but appearantly not. it would make more sense and would better fit each other than the way it currently is now
- by knight guard fury - at 2014.03.25 22:02:00
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192. Swap Minmatar Sentinel shield and armor HP values - in Feedback/Requests [original thread]
for those of you who dont know... In EVE, Minmatar are (obviously) dual tankers. but that doesnt mean they always have more of one thing over the other. some ships have more shields than armor and others have more armor than shields, so if ccp gi...
- by knight guard fury - at 2014.03.23 17:33:00
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193. i had an idea for game modes - in Feedback/Requests [original thread]
i had an idea for ambush: game mode name: (unknown) type: ambush whats it like: similar to ambush, but instead of 18v18 its 8v8 and only a 50 clone count. the map would only be slightly smaller than normal ambush but only to speed up the action. ...
- by knight guard fury - at 2014.02.08 18:51:00
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194. Feedback/Suggestion: a logical proposal for suits and bonuses for CCP - in Feedback/Requests [original thread]
TechMechMeds wrote: So far it seems good, its just one of those things you will get agreed with or burnt on but I think its looking damn good. true, but im just getting everyones ideas/suggestions to make the other suits besides the scouts l...
- by knight guard fury - at 2014.01.10 09:24:00
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195. Feedback/Suggestion: a logical proposal for suits and bonuses for CCP - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Giving the Amarr scout a x% to stamina mods is just as dumb as giving them a bonus to uplinks I just find it stupid a waste of a suit. REMINDER: i am still making the appropriate adjustments to the skills and bonuses
- by knight guard fury - at 2014.01.10 08:53:00
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196. Feedback/Suggestion: a logical proposal for suits and bonuses for CCP - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Giving the Amarr scout a x% to stamina mods is just as dumb as giving them a bonus to uplinks I just find it stupid a waste of a suit. well, from what i remember the amarr are the best at running long distances, but hey...
- by knight guard fury - at 2014.01.10 08:37:00
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197. Feedback/Suggestion: a logical proposal for suits and bonuses for CCP - in Feedback/Requests [original thread]
correct me if i'm wrong but, the gallente AR is a "plasma rifle" and therefore it does EM/kinetic damage, but the caldari RR is more of a kinetic/thermal type of damage. caldari and amarr are allies but there biggest weakness are lasers so they n...
- by knight guard fury - at 2014.01.10 08:24:00
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198. Feedback/Suggestion: a logical proposal for suits and bonuses for CCP - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: https://forums.dust514.com/default.aspx?g=posts&t=134598&find=unread read this one too if youre here. This one is scout specific, but i think it deserves some attention im already involved with that thread if ...
- by knight guard fury - at 2014.01.10 03:16:00
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199. Feedback/Suggestion: a logical proposal for suits and bonuses for CCP - in Feedback/Requests [original thread]
Fizzer94 wrote: 1.) Very few logis are please with the logistics racial bonuses because they are too specialised. You should try to make your post reflect that. Suggestion: Logistics Bonus: Same Amarr Logi: +10% Armor Repair Module Efficacy p...
- by knight guard fury - at 2014.01.09 23:41:00
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200. Feedback/Suggestion: a logical proposal for suits and bonuses for CCP - in Feedback/Requests [original thread]
3.) ill change it back, but it just seems so dual tanky to me. (i actually looked at some ships from eve and they are pretty similar so im ok with it now)
- by knight guard fury - at 2014.01.09 06:31:00
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