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21. replacing our passive subsystems - manufacturing and reprocessing - in Feedback/Requests [original thread]
reserved
- by knight guard fury - at 2015.06.28 05:04:00
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22. Equipment: Webifier - in Feedback/Requests [original thread]
there should be 2 versions, one that is shorter ranged but slows you down way more and another one longer ranged but isnt as effective as the shorter ranged one
- by knight guard fury - at 2015.06.28 03:37:00
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23. replacing our passive subsystems - manufacturing and reprocessing - in Feedback/Requests [original thread]
in our war-barge, we have 2 passive generators that we all know of, the isk and sp subsystems. we entirely do not need any thing in this game that generates things passively as it can lead to game exploits. so during my 30 day trial time in eve i...
- by knight guard fury - at 2015.06.28 03:10:00
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24. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
knight guard fury wrote: Offering some other good names for the minmatar scout/light frame Lindworm - snake or dragon Worg - Norse wolf Foseti - God of justice, peace and truth Nott - goddess of night Astra - a supernatural weapon Chentu - a...
- by knight guard fury - at 2015.06.20 18:58:00
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25. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
Offering some other good names for the minmatar scout/light frame Lindworm - snake or dragon Worg - Norse wolf Foseti - God of justice, peace and truth Nott - goddess of night Assault/medium frame Geri - Norse wolf Freki - Norse wolf Otr - s...
- by knight guard fury - at 2015.06.19 12:24:00
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26. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: Here's a question, will shield regen (recharge + delays) be redone to follow a speed vs hp curve? I think that the slowest units should have the highest regen, as theyre slower at getting into cover or avoiding enemies. ...
- by knight guard fury - at 2015.06.14 19:33:00
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27. (Idea)Black Eagle HMG - in Feedback/Requests [original thread]
Black eagle's gallente...
- by knight guard fury - at 2015.05.21 02:11:00
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28. [request] teircide for vehicles. - in Feedback/Requests [original thread]
As of now, our current vehicle progression system, though it's not exactly like the dropsuit system but similar, is all of the same HAV but with more CPU and PG as you progress higher. It would be way better if we had only one version of an HAV an...
- by knight guard fury - at 2015.05.11 04:37:00
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29. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
CCP Rattati wrote: Sgt Kirk wrote: Alright, Small Blasters, while better are still just not cutting it as a mostly dedicated Small Turret. As some of you might know the small blasters now have a accuracy gain while firing similar to the HM...
- by knight guard fury - at 2015.05.09 13:26:00
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30. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Aquisition should have shorter node timers. 3 minutes is totally fine and decreasing the points per seconds to 1 pt./2 secs. Which will make the game last longer and will encourage people to fight for the points instead of knowing that the enemy c...
- by knight guard fury - at 2015.04.29 00:58:00
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31. Remote Explosives - in Feedback/Requests [original thread]
Kinyuhk Goluhh wrote: Greiv Rabbah wrote: homies jus cryin. ignore the QQ. thats why his opening post only has 4 likes while my rebuttal has 10. ppl know remotes are a weapon and arent in a bad state despite how hes trying to make it look. d...
- by knight guard fury - at 2015.04.27 03:41:00
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32. [IDEA] gamemode: Exploration - in Feedback/Requests [original thread]
DJINN Jecture wrote: Please include a list of NPCs you are thinking about or things to "kill". I'm sure CCP have the old Drone assets still in there database somewhere. If only they had the code and whatnot to implement it. And I mean killin...
- by knight guard fury - at 2015.04.10 23:02:00
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33. [IDEA] gamemode: Exploration - in Feedback/Requests [original thread]
Reserved
- by knight guard fury - at 2015.04.10 17:42:00
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34. [IDEA] gamemode: Exploration - in Feedback/Requests [original thread]
Since we never have a chance to view anything more than 1 socket on a district, It would be cool if we had a gamemode that lets if explore and travel around an entire district with any 3 random combination of sockets per search. Simple concept: ...
- by knight guard fury - at 2015.04.09 02:08:00
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35. Simple way to introduce PvE; new player experience, and more... - in Feedback/Requests [original thread]
if it were to happen as an "first step" type of thing. It's not likely we are to receive any type of PvE but I just eanted to share an idea. Simple PvE, As a way to introduce it simply, bring it in as an ambush type of gamemode and have a sma...
- by knight guard fury - at 2015.04.06 02:00:00
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36. CCP, what if... - in Feedback/Requests [original thread]
Instead of having our FW matchmaking be based on player que, it was based on our old 'mercenary battles' matchmaking system, so it just creates battles for us in FW and then FW would just go on from there. That way it FW is an always occurring t...
- by knight guard fury - at 2015.04.04 17:33:00
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37. Remote Explosives - in Feedback/Requests [original thread]
Luther Mandrix wrote: Hows everyone feel how REs are going now with the Jump Mods in place? I don't see many people use jumps mods plus RE's so i don't think it's a problem.
- by knight guard fury - at 2015.04.04 16:14:00
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38. Remote Explosives - in Feedback/Requests [original thread]
Griev you are my new favorite person right now=ƒÿé=ƒÿÄ
- by knight guard fury - at 2015.03.31 23:46:00
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39. Remote Explosives - in Feedback/Requests [original thread]
Kinyuhk Goluhh wrote: knight guard fury wrote: I see your hatred for the use/relevance of RE and EQUIPMENT in the same sentence. Yes, it's blatantly obvious that RE's are equipment And yes they deal high amounts of damage(which makes vehi...
- by knight guard fury - at 2015.03.31 03:05:00
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40. Remote Explosives - in Feedback/Requests [original thread]
Kinyuhk Goluhh wrote: Ku Shala wrote: instead of nerfing remote explosives (and the same follows for mass drivers, railguns, rail instalations and forge guns) maybe you should have the option to be revived No it doesn't, Mass Drivers don'...
- by knight guard fury - at 2015.03.31 01:34:00
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