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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Myron Kundera
The Generals
83
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Posted - 2014.09.05 19:47:00 -
[121] - Quote
14% extra is fine for the Breach Plasma Rifle, it really needs it to compete.
Good job!
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Nirwanda Vaughns
426th Infantry
750
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Posted - 2014.09.05 21:07:00 -
[122] - Quote
Tweaks to AR's and SLs in one patch? good things do indeed come ot those who wait lookign forward to testing the new breach on my gal assault. the buff it had previosuly with slight rof was nice but giving it a bit more damage will finally bring it inline vs..... well everything. as it stands my militia RR with no skills outperforms my AR's with prof 5
Never argue with an idiot. they bring you down to their level and beat you through experience
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zzZaXxx
D3ATH CARD
486
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Posted - 2014.09.05 21:29:00 -
[123] - Quote
CCP Rattati wrote:[quote=Monkey MAC]Rattatai, I suggest you look at the graph labeled 'Doc 1' here. https://drive.google.com/folderview?id=0B42cvyl4BvAfUDcwTFYxZnFZVHc&usp=drive_webIt shows why the AScR was and still is under performing, it also shows that really the ARR could do with an optimal range nerf. While the graph you showed us at the beginning looks nice and balanced, because you are only using the effective ranges it doesn't show the full story. While I'm not necessarily this be done in time for delta, but . . . . The AScR needs a lot more damage.
Rattati! I've been using the AScR more recently (used it a fair amount before as well but put it down) and there's one glaring issue that it has that I haven't seen addressed here. It has a lot of recoil. It's the magsec of rifles. Even at mid range it jumps around so much that it's hard to apply the rifle's damage. Further out into its effective range, in ADS, the rounds are spraying all around stationary targets very inaccurately. Use it for a match the next chance you get and fire at people at different ranges. The gun kiicks like a mule on speed, hipfiring and in ADS. I honestly think it has the most recoil of any gun in the game other than the Magsec.
Now that it has more heat build up it's actually not hard to overheat it when you're really trying to bring someone down. Combined with the inaccuracy due to kick, it just doesn't apply its damage fast enough to compete or to keep you from almost overheating constantly.
Applying damage quickly--before overheating--and at range is the role of the Scrambler Rifle and its variants, is it not? A kick reduction would give the AScR the accuracy to do that. It doesn't work in its role right now compared to other rifles. With recoil reduction the AScR still wouldn't have much success drilling through stacked armor, but it would be able to work through shields and some armor more quickly (due to more shots finding the target) giving assaults more time to finish the job with a Magsec or SMG or commandos with the light weapon of their choice.
I think if you reduce the AScR's recoil you'll find its performance will improve so much that you may not need to increase damage. Consider reducing recoil in Delta, see how much better it performs, and then give it another push if necessary in Echo by increasing damage.
[I'll post this as its own thread too to make sure you see it! :) ] |
Boot Booter
Pure Evil.
904
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Posted - 2014.09.06 06:02:00 -
[124] - Quote
^ good point. Actually looking at the other assault variant rifle's dps vs range the AScR falls slightly above. On paper it looks to be the best. However it's recoil is extreme and the current meta is armor, perhaps two reasons why it is underutilized.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1741
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Posted - 2014.09.06 10:03:00 -
[125] - Quote
No, the AScR has almost zero recoil. There is some dispersion however. |
Nirwanda Vaughns
426th Infantry
751
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Posted - 2014.09.06 15:14:00 -
[126] - Quote
Boot Booter wrote:^ good point. Actually looking at the other assault variant rifle's dps vs range the AScR falls slightly above. On paper it looks to be the best. However it's recoil is extreme and the current meta is armor, perhaps two reasons why it is underutilized.
single shot has bad recoil, assault scramblers have very little compared to other rifles. quite looking forward to this delta patch.
Never argue with an idiot. they bring you down to their level and beat you through experience
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Boot Booter
Pure Evil.
904
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Posted - 2014.09.06 15:55:00 -
[127] - Quote
Ryme Intrinseca wrote:No, the AScR has almost zero recoil. There is some dispersion however.
Well whatever it is, the thing jumps around like crazy while ADS. I realize it's not actually recoil cause the dot returns to the same spot after.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Kalai Snow
UNIVERSAL C.A.R.N.A.G.E
0
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Posted - 2014.09.06 18:17:00 -
[128] - Quote
Bring back the stats for the Basic AR before it got nerfed. Its a crap weapon against proto combat and rail rifles, and even worse against armor tanks. the 10/10 is fine, but it definitely needs a higher damage profile to compete on the proto level of weaponary. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
236
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Posted - 2014.09.06 18:38:00 -
[129] - Quote
Kalai Snow wrote:Bring back the stats for the Basic AR before it got nerfed. Its a crap weapon against proto combat and rail rifles, and even worse against armor tanks. the 10/10 is fine, but it definitely needs a higher damage profile to compete on the proto level of weaponary. Its actually pretty much at the same level it was before the rifle nerf. It just shoots faster, instead of doing more damage per shot.
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Kin Cat
Another Clone in the Wall
41
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Posted - 2014.09.06 19:10:00 -
[130] - Quote
rattati why am i hearing nothing about fixing Gallente Assault's bonus? or Caldari?
CCP Rattati wrote:I agree, but not for Delta, it's very crowded as is, we want to get rifle range and dps right first, and I think we are going to get there in Delta, and then find the right assault bonuses for those two to enhance their racial weapons in a good, but not OP way.
Echo perhaps? |
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Tectonic Fusion
2161
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Posted - 2014.09.06 21:12:00 -
[131] - Quote
ConantheCimmerian wrote:Super Sniper95 wrote:Hmmm it's ok :)
Oh by the way, do not nerf Sniper Rifle range please :) If they have 500 + m range. Then my 7,000 m/s FG should be 1k + or at least = to the range of a sniper. For fucks sake. Its a small-arm For fucks sake, it's a sniper rifle.
(GIF)
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knight guard fury
Carbon 7 Iron Oxide.
1148
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Posted - 2014.09.06 23:34:00 -
[132] - Quote
I don't know if this has been brought up yet, but rail rifles are still a bit powerful IMO specifically the milita and standard ones.
Combat Rifles don't really need a damage increase but they do lack damage past there 75 m range. the dispersion being increased is fine as well and maybe a range buff than a damage buff.
be careful of what you do with the plasma rifle. the breach is effective in most situations and buffing damage too much may make it OP. the tacPR could use a ROF buff though.
the ScR could use a damage reduction to armor as it is highly effective against armor. I don't know what to say about ScR RoF as I would have to consider how this would impact it's potential to kill an opponent now vs. delta.
I'm assuming rail rifles are being untouched as usual but something just makes me dislike it so much
SP earned perday/week
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bogeyman m
Minmatar Republic
401
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Posted - 2014.09.07 01:24:00 -
[133] - Quote
knight guard fury wrote:I don't know if this has been brought up yet, but rail rifles are still a bit powerful IMO specifically the milita and standard ones.
Combat Rifles don't really need a damage increase but they do lack damage past there 75 m range. the dispersion being increased is fine as well and maybe a range buff than a damage buff.
be careful of what you do with the plasma rifle. the breach is effective in most situations and buffing damage too much may make it OP. the tacPR could use a ROF buff though.
the ScR could use a damage reduction to armor as it is highly effective against armor. I don't know what to say about ScR RoF as I would have to consider how this would impact it's potential to kill an opponent now vs. delta.
I'm assuming rail rifles are being untouched as usual but something just makes me dislike it so much RRs are also too good at CQC.
Duct tape 2.0 ... Have WD-40; will travel.
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zzZaXxx
D3ATH CARD
494
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Posted - 2014.09.07 09:05:00 -
[134] - Quote
Rattati please give the burst AR an iron sight. It's range isn't enough to merit a scope. The scope is just disorienting and makes it hard to ADS in it's effective, not to mention severely limits visibility. |
The Eristic
Dust 90210
644
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Posted - 2014.09.07 09:50:00 -
[135] - Quote
zzZaXxx wrote:Rattati please give the burst AR an iron sight. It's range isn't enough to merit a scope. The scope is just disorienting and makes it hard to ADS in it's effective, not to mention severely limits visibility.
+1. The AR scope is xbox hueg. It's obnoxious on the TAC, which has too little range for the zoom level and amount of screen occupied by the scope, and it's outright unnecessary on the Burst.
While we're talking rifles, can we get Op II Burst and Tac AR, too, as well as Op II Assault variants for the others? The SP and ISK investments required probably play some part in how underused they are. Get them into people's hands more easily and you'll get more, more varied and potentially more useful data, as most of the playerbase runs lower meta stuff, usually out of necessity.
Reality is the original Rorschach.
Verily! So much for all that.
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JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
114
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Posted - 2014.09.07 13:13:00 -
[136] - Quote
Boot Booter wrote:Ryme Intrinseca wrote:No, the AScR has almost zero recoil. There is some dispersion however. Well whatever it is, the thing jumps around like crazy while ADS. I realize it's not actually recoil cause the dot returns to the same spot after. Most dont notice it because they just hipfire.
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Kin Cat
Another Clone in the Wall
53
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Posted - 2014.09.07 20:00:00 -
[137] - Quote
if CCP Rattati can't answer my questions because he is understandably busy is there another dev who could |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2660
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Posted - 2014.09.08 15:37:00 -
[138] - Quote
Comparing how a sniper rifle should perform to the forge gun is like reaching for the gold in the idiot olympics.
They are two entirely different weapons that do entirely different things.
Sniper rifles should not drop under forge gun range.
320 min range. No more than 400. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1372
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Posted - 2014.09.08 16:25:00 -
[139] - Quote
CCP Rattati wrote:Cody Sietz wrote:The number may be a little high for the breach, though I'm curious if it will make it worth using.
No changes on the assault plasma rifle? It may be the best of the bunch, but the thing is outperformed by most weapons even in its very limited intended range. I mean, it really is the only rifle to struggle vs the HMG in CQC and in short to mid range combat. It's also getting a tweak to dispersion, and we intend to make Assault bonuses for Gallente better in the future don't forget about dem caldari dudes if we are talking about crapy assault bonuses.
KEQ diplomat/ intel /GC officer
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TheD1CK
Dead Man's Game
1216
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Posted - 2014.09.08 17:00:00 -
[140] - Quote
CUSE TOWN333 wrote:CCP Rattati wrote:Cody Sietz wrote:The number may be a little high for the breach, though I'm curious if it will make it worth using.
No changes on the assault plasma rifle? It may be the best of the bunch, but the thing is outperformed by most weapons even in its very limited intended range. I mean, it really is the only rifle to struggle vs the HMG in CQC and in short to mid range combat. It's also getting a tweak to dispersion, and we intend to make Assault bonuses for Gallente better in the future don't forget about dem caldari dudes if we are talking about crapy assault bonuses.
Tears.. tears.. and more tears I think I may need a bucket
I spec'd Caldari Assault L5 -Bolt Pistol L5 -Rail Rifle L5 and prof. on both weapons... For no reason other than the reload bonus, which benefits 'suppresion' as I have a second clip ready fast.. Yet everyone else hates it -_-?
LOL CCP can I have a respec when you change this most spec into the FoTm then ask for respec, this is opposite I spec'd into a role for 'fun' the suppresion combat in Ck.0 is one of my favorite play-styles even though I had not put points into Rail Rifle prior to maxing Ck.0 and Bolt Pistols for Shitz N Gigglez and challenging combat.
Yet 'Fun' is lost on most Dust mercs, unless of course that fun is stomping Bluebs on a daily basis.. They will all smile and vote for EZ mode (never happened before) lol just look at the BreachAR replies here..
And wait til you see the spike in Breach AR usage after Delta
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
27
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Posted - 2014.09.08 19:56:00 -
[141] - Quote
I have to wonder just how effective dispersion is when coupled with the strong aim assist from hip fire. Rifle kick also seems to have very little effect when shooting from hipfire, with aim-assist. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1373
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Posted - 2014.09.08 20:05:00 -
[142] - Quote
TheD1CK wrote:CUSE TOWN333 wrote:CCP Rattati wrote:Cody Sietz wrote:The number may be a little high for the breach, though I'm curious if it will make it worth using.
No changes on the assault plasma rifle? It may be the best of the bunch, but the thing is outperformed by most weapons even in its very limited intended range. I mean, it really is the only rifle to struggle vs the HMG in CQC and in short to mid range combat. It's also getting a tweak to dispersion, and we intend to make Assault bonuses for Gallente better in the future don't forget about dem caldari dudes if we are talking about crapy assault bonuses. Tears.. tears.. and more tears I think I may need a bucket I spec'd Caldari Assault L5 -Bolt Pistol L5 -Rail Rifle L5 and prof. on both weapons... For no reason other than the reload bonus, which benefits 'suppresion' as I have a second clip ready fast.. Yet everyone else hates it -_-? LOL CCP can I have a respec when you change this most spec into the FoTm then ask for respec, this is opposite I spec'd into a role for 'fun' the suppresion combat in Ck.0 is one of my favorite play-styles even though I had not put points into Rail Rifle prior to maxing Ck.0 and Bolt Pistols for Shitz N Gigglez and challenging combat. Yet 'Fun' is lost on most Dust mercs, unless of course that fun is stomping Bluebs on a daily basis.. They will all smile and vote for EZ mode (never happened before) lol just look at the BreachAR replies here.. And wait til you see the spike in Breach AR usage after Delta Suppress nothing i want to kill Sh*t.
KEQ diplomat/ intel /GC officer
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Cat Merc
Onslaught Inc RISE of LEGION
12069
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Posted - 2014.09.09 10:43:00 -
[143] - Quote
AScR recoil is 100% visual side to side recoil.
It's actually dead accurate if you can train yourself to ignore the visual recoil. In fact you can fire your entire clip and the center of aiming won't move anywhere.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
12069
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Posted - 2014.09.09 10:46:00 -
[144] - Quote
It's probably not hotfixable, but I'm going to ask just incase Rattati has some magic under his sleeve like with the sniper crosshair.
Can you change ALL the Plasma Rifle's sights to red dots? Like the AScR? None of them warrant high zoom scopes, but none of them warrant Iron sights either.
Feline overlord of all humans - CAT MERC
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BL4CKST4R
La Muerte Eterna Dark Taboo
3043
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Posted - 2014.09.09 10:48:00 -
[145] - Quote
Cat Merc wrote:It's probably not hotfixable, but I'm going to ask just incase Rattati has some magic under his sleeve like with the sniper crosshair.
Can you change ALL the Plasma Rifle's sights to red dots? Like the AScR? None of them warrant high zoom scopes, but none of them warrant Iron sights either.
Oh god please don't give us that space saucer looking scope from the old days.
supercalifragilisticexpialidocious
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Jathniel
G I A N T
1161
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Posted - 2014.09.09 11:11:00 -
[146] - Quote
Nice work buffing the Gal rifles.
The ACRs didn't need a buff, but whatever, I don't care either way.
Can we get some Range performance data added to the Item info menu please? I'd like to hit triangle and see both Max Optimal and Max Effective ranges in specs.
Would also like to see the weapon efficiency percentage red-shift when a target is out of my max optimal range.
Thanks.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
196
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Posted - 2014.09.09 17:41:00 -
[147] - Quote
I think the only combat rifle being buffed is the Assault Combat Rifle and true it does very little damage, perhaps this is to compensate for the damage profile of projectiles (Dear CCP don't go to crazy i need that CR dangit)
RR is too OP i think the hip fire needs to be worse only the assault should have decent hip fire and then, just barely as it still out ranges other rifles with ease. Slight dmg or even RoF nerf.
I find it funny that i would kinda actually prefer the scope zoom of the Combat Rifles and Assault Rifles were switched. The Burst assault rifle does not have the range but still needs the precision so a scope is necessary but not the zoom. This would make it easier to see targets at short range and have the precision to hit them with the aid of the sight. To be honest the gallente scope is overall too bulky for a short range rifle..too much screen clutter.
The combat rifle on the other hand does have some range and the hip fire performance is actually decent so it could utilize the zoom more effectively while not completely shredding its cqc ability. Also. this would stress the base combat rifle as the mid range CR while the assault version without the scope would be stressed to be the shorter range focus CR.
I don't think that should be hard, just change the zoom rate when in ADS and bingo. Nice ninja fix CCP!
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Bradric Banewolf
D3ATH CARD
323
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Posted - 2014.09.09 18:01:00 -
[148] - Quote
Just glad to see the rifle gap closing in the form of dps and dispersion. Shouldn't be an insta-gank every time I'm using a AR variant and the enemy has a ScR?! Just even them out and let the chips fall where they may on the battlefield. This will mean proper application, situational awareness, team play, and tactics will win on the ground instead of advantaged weapons.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
323
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Posted - 2014.09.09 18:05:00 -
[149] - Quote
Touch that RR ccp. It's not exempt! Dmg or range, but not both! It hits too hard, too far, at full auto and with little to no trace?! It's hip fire is simply too effective in cqc.
"Anybody order chaos?"
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Cat Merc
Onslaught Inc RISE of LEGION
12084
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Posted - 2014.09.10 12:02:00 -
[150] - Quote
BL4CKST4R wrote:Cat Merc wrote:It's probably not hotfixable, but I'm going to ask just incase Rattati has some magic under his sleeve like with the sniper crosshair.
Can you change ALL the Plasma Rifle's sights to red dots? Like the AScR? None of them warrant high zoom scopes, but none of them warrant Iron sights either. Oh god please don't give us that space saucer looking scope from the old days. Rather that than an Iron Sight that blocks targets at 40m+.
Feline overlord of all humans - CAT MERC
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