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501. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Michael Arck wrote: Zeylon Rho wrote: Michael Arck wrote: It is not a glitch. Ok, fine. Show me where the players got the devs to add it and they approve of it then. Or, show me where the feature is documented so that new players know ...
- by Zeylon Rho - at 2014.01.19 06:03:00
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502. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Michael Arck wrote: It is not a glitch. Ok, fine. Show me where the players got the devs to add it and they approve of it then. Or, show me where the feature is documented so that new players know you can cancel an animation. Because I'm su...
- by Zeylon Rho - at 2014.01.19 04:05:00
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503. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Summ Dude wrote: Reav Hannari wrote: The scouts become the flanking escort (aka outriders ) for the for the assaults and heavies picking off those that attempt to flee using their range optimization subsystems? When they encounter resista...
- by Zeylon Rho - at 2014.01.19 04:02:00
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504. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
If it's a feature, it's certainly not an advertised mechanic. I never knew about it, nor have I ever heard anyone mention you could. If you can direct me to the thread where the devs list useful glitches for players to use assuming they visit the ...
- by Zeylon Rho - at 2014.01.19 03:56:00
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505. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Dexter307 wrote: Zeylon Rho wrote: Hmm... I'd say something like this is a glitch and should be fixed. Otherwise, why have things like reload bonuses on suits, or reload skills? It diminishes the point of their existence. It also puts new pl...
- by Zeylon Rho - at 2014.01.19 01:35:00
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506. Getting to faction level 10 should grant citizenship - in General Discussions [original thread]
That's true. Getting a faction to 10 in EVE is kinda ridiculous as well. It's possible that a lower threshold for the "option" to alter citizenship might make it more useful. I think anything over "5" in EVE is actually "Excellent" standing.
- by Zeylon Rho - at 2014.01.19 01:00:00
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507. So About That Reload Animation Sprint Skip Thing We're All Using.... - in General Discussions [original thread]
Hmm... I'd say something like this is a glitch and should be fixed. Otherwise, why have things like reload bonuses on suits, or reload skills? It diminishes the point of their existence. It also puts new players that are unaware of it at a disadva...
- by Zeylon Rho - at 2014.01.19 00:52:00
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508. Getting to faction level 10 should grant citizenship - in General Discussions [original thread]
Ander Thedas wrote: Zeylon Rho wrote: I still like this idea. Me too. Seems like it's not going to get much traction, though. I was hoping it would hit on Logibros weekly feedback report, but that's 2 straight reports in and nothing. ...
- by Zeylon Rho - at 2014.01.19 00:42:00
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509. [Request] Proposed Assault/Logi suit stats and bonuses for context - in Feedback/Requests [original thread]
Given that stats on existing suits (Amarr Heavy, Gallente Scout, etc.) have changes proposed, it seems quite likely that the medium suit stats have shifted as well. In making recommendations or weighing the relative strengths of these Scout/Comman...
- by Zeylon Rho - at 2014.01.18 19:10:00
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510. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
I think any bonus to tanking (ferroscale, etc.) would be misguided. Scouts aren't supposed to be tanking roles, and you're starting in the hole somewhat as it stands since the closest assault (Minmatar) is slightly faster than you, has more slots,...
- by Zeylon Rho - at 2014.01.18 18:54:00
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511. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Nocturnal Soul wrote: Here I'm going to make a list of all the possibilities of a new bonus. Primary: Increased ammo clip size. 5% to kin cat effectiveness. 2% to Scp rate of fire. Secondary: 5% to stamina regain rate and max. I like the...
- by Zeylon Rho - at 2014.01.18 05:28:00
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512. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Bojo The Mighty wrote: Nocturnal Soul wrote: Bojo The Mighty wrote: 1 is like meh 2 goes against nature 3 would honestly be ungodly OP Just leave the current skill y'all be sprintin' for days But its so lame it at least needs to be bet...
- by Zeylon Rho - at 2014.01.18 05:00:00
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513. Vehicle Recall has no reason to exist anymore. - in General Discussions [original thread]
As far as Supply Depots being "accessible" to HAVs, etc. It seems like you could just make the recall stipulation something like "within X meters of a Supply Depot controlled by your team". If you had a deploy/terrain error when you spawned in, ...
- by Zeylon Rho - at 2014.01.18 04:19:00
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514. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: I think the light weapons aren't classified as AV but "Launchers" in which case you have SL, PC, MD, and [Amarr pending]. Still, I'm curious to see what Amarr is gonna get. I know the SL and PC don't have the normal "...
- by Zeylon Rho - at 2014.01.18 04:06:00
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515. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
With more info on role bonuses released, I feel it's important to note that we can still do something like this, and it's not too late to make basic frames useful in some way as something other than a stepping stone.
- by Zeylon Rho - at 2014.01.18 04:04:00
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516. Getting to faction level 10 should grant citizenship - in General Discussions [original thread]
I still like this idea.
- by Zeylon Rho - at 2014.01.18 04:03:00
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517. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
I think this is becoming somewhat relevant again, especially given the limitations of our AV options.
- by Zeylon Rho - at 2014.01.18 03:55:00
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518. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
This is still relevant, given the lack of racial differences on starter fits... but existence of racial gear that could fill those slots. With the release of 1.8 we'll see the Ion and Bolt Pistol. Every race will have a sidearm. It's time to fix t...
- by Zeylon Rho - at 2014.01.18 03:51:00
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519. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
I concur.
- by Zeylon Rho - at 2014.01.18 03:49:00
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520. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Indeed.
- by Zeylon Rho - at 2014.01.18 03:48:00
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