Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3014
|
Posted - 2013.11.07 13:49:00 -
[31] - Quote
A reminder to CCP, new players need things like MLT versions of weapons to ease them into the game. The alternative is something like making alts to try weapons which isn't an efficient use of time. The more time spent on a single character, the more investment new players will have in the game. |
SponkSponkSponk
The Southern Legion The Umbra Combine
482
|
Posted - 2013.11.07 13:58:00 -
[32] - Quote
Zeylon Rho wrote:A reminder to CCP, new players need things like MLT versions of weapons to ease them into the game. The alternative is something like making alts to try weapons which isn't an efficient use of time. The more time spent on a single character, the more investment new players will have in the game.
Also, with militia weapons, it means you can put them on starter fits.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3015
|
Posted - 2013.11.07 14:02:00 -
[33] - Quote
SponkSponkSponk wrote:Zeylon Rho wrote:A reminder to CCP, new players need things like MLT versions of weapons to ease them into the game. The alternative is something like making alts to try weapons which isn't an efficient use of time. The more time spent on a single character, the more investment new players will have in the game. Also, with militia weapons, it means you can put them on starter fits.
Yessir. That was the original thrust of this post, solving the stat problem of a MLT Scrambler for CCP, since it breaks the suit if the PG goes any higher than the current STD.
I have a dream... where children of every race can use starter fits with the weapons their races actually make. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3063
|
Posted - 2013.11.19 13:21:00 -
[34] - Quote
You know what we need with new weapons? A full set of MLT versions. You shouldn't be adding the new guns to the game without them.
Join my cult.
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7128
|
Posted - 2013.11.20 16:35:00 -
[35] - Quote
Zeylon Rho wrote:You know what we need with new weapons? A full set of MLT versions. You shouldn't be adding the new guns to the game without them. I agree
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3070
|
Posted - 2013.11.22 12:39:00 -
[36] - Quote
They could make all the MLT variants assault-type if they really wanted I guess. There's a sort of parity in that, though it's a tad dull.
Join my cult.
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3085
|
Posted - 2013.12.04 20:37:00 -
[37] - Quote
Resurrecting this. Got our new rifles announced, and still no MLT variants in sight/planned for the stuff that was released at game launch. Crunch some numbers and get those MLT variants out. The impact of having everyone start with a Gallente rifle is likely huge on new player preferences as they level their characters.
Join my cult.
|
Shijima Kuraimaru
warravens League of Infamy
389
|
Posted - 2013.12.04 22:42:00 -
[38] - Quote
Zeylon Rho wrote:Kelrie Nae'bre wrote:Do Amarr only manufacture lasers in EVE? I don't play EVE, and I try to mostly base my perception of the racial differences in Dust of what devs have said here. Google tells me there's Khanid (Amarr) Ships that use missiles (based off Caldari apparently), but that doesn't seem entirely appropriate for ground-based AV (Amarr would've developed that in their own conflicts prior to ever meeting other races). It's not clear to me if EVE weapons have branding in the same way that Dust ones do, or at least the flavor text on things like laser turrets does little to indicate who developed them. The ships have bonuses, the weapons seem more like passive receivers of the various bonuses available. So, I have know idea what the Amarr manufacture in EVE (could be anything I guess), but their weapon specialties seem to be more defined by their ship bonuses as near as I can tell. I did see a "crystal" for use with lasers that only did Electro-magnetic (no thermal damage). Though it's unclear to me how useful or desired a weapon would be in Dust if it did only shield damage (no armor). I guess that'd be like a "flux" gun. It might be more palatable if it did at least some nominal damage to armor, like 180% shield damage, 20% armor damage. That's probably not a practical AV or Sniper replacement weapon though.
As an Amarr player in Eve I can give you a bit of the low down with Amarrian weapons.
Laser turrets are the Amarr racial weapons. They do only EM and thermal damage with primary EM damage and a much lower thermal damage. EM does damage armor. Armor has a higher base resistance to EM/Therm, starting at 50%/35%, than shields at 0%/20%. Shields have a higher base resistance to explosive/kinetic. This is accounting for standard ships. Advanced ships base resistances can vary.
The other racial gun turrets can switch ammo to select EM, Thermal, Kinetic, and Explosive, but can only do one type of damage at a time. However, different types of ammo can be loaded across the turrets if the hybrid/projectile pilot wants to have a spread over two or more damage types.
Missiles, bombs, and drones are also used by the Amarr. The Amarr variants deal various amounts of EM damage only.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7500
|
Posted - 2013.12.17 05:39:00 -
[39] - Quote
Should happen for all the racial rifles.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3091
|
Posted - 2013.12.20 12:57:00 -
[40] - Quote
Not surprised exactly that they didn't implement this simple bonus without warning, but they really should be doing this sort of thing just for consistency and better NPE. Also, change the Assault Rifle (and possibly Combat Rifle) names to something that makes sense in context... Blaster, Plasma, Projectile, Auto... whatever... it's silly as-is. I realize that's a completely separate issue, but it's also part of the NPE in the same way as having proper racial rifles on starter fits would be.
Join my cult.
|
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3193
|
Posted - 2013.12.30 17:46:00 -
[41] - Quote
This is still a good idea. The NPE suffers for forcing all the players into a weapon paradigm that predates the official release of the game, and it funnels newer players down a certain route if they can only try certain weapons without spending money/SP.
Join my cult.
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3193
|
Posted - 2014.01.18 03:51:00 -
[42] - Quote
This is still relevant, given the lack of racial differences on starter fits... but existence of racial gear that could fill those slots. With the release of 1.8 we'll see the Ion and Bolt Pistol. Every race will have a sidearm. It's time to fix those starter fits.
Join my cult.
|
Kelrie Nae'bre
not in a corporation
198
|
Posted - 2014.01.25 08:35:00 -
[43] - Quote
Whatever happened with this? |
deepfried salad gilliam
Sanguine Knights
400
|
Posted - 2014.01.25 13:47:00 -
[44] - Quote
Dehlia Metii wrote:I'd be in favor of adding ANY more MLT items, since they seemed to have dropped the idea post-release (how many MLT items can you name that came out AFTER 5/14?).
An Assault version of the Scrambler would probably ease people into the game better than a charge-shot overheat-machine anyway. all theyed have to do is sligh apperance change and increase pg/cpu for a mlt version
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
|
deepfried salad gilliam
Sanguine Knights
400
|
Posted - 2014.01.25 13:57:00 -
[45] - Quote
i also wouldnt mind the removal of mlt gear, and preskilling each person inro their reaces basic med suit,rifle,sidearm,and tanking so caldari newbs would start with caldari med frame lvl 1 rail rifle lvl 1 ion pistol lvl1 soon tm sheilds lvl 1 shield extenders lvl 1 shield regulators lvl 1
amaar amaar basic med frames lvl 1 scr rifle lvl 1 scr pistol lvl 1 shields lvl 1 armor lvl 1
etc and any diffrence in sp put into skills would be in the unused sp pool
they would also get a std un-editable blueprint caldari could be
highs 3x extenders lows 2x regulator
rail rifle ion pistol no grenade no equipment
it being un edditable and not having grenades or equipment is to encourage the actual buying of a suit
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
|
X7 lion
Swamp Tempo Canis Eliminatus Operatives
81
|
Posted - 2014.01.25 15:48:00 -
[46] - Quote
mlt scrambelr, hahahahha not in dusts current state no.... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3302
|
Posted - 2014.01.25 19:04:00 -
[47] - Quote
deepfried salad gilliam wrote:Dehlia Metii wrote:I'd be in favor of adding ANY more MLT items, since they seemed to have dropped the idea post-release (how many MLT items can you name that came out AFTER 5/14?).
An Assault version of the Scrambler would probably ease people into the game better than a charge-shot overheat-machine anyway. all theyed have to do is sligh apperance change and increase pg/cpu for a mlt version
The point of the first post was to explain why increasing the PG/CPU on a Scrambler rifle would break a MLT suit, because the fitting on the Scrambler rifle is too high. Since the Assault Scrambler rifle has lower fitting, I made a theoretical assault version that I could bump up the fitting on. Also, many MLT weapons also have lower stats other than fitting (ammo capacity, reload, etc.).
Join my cult.
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3306
|
Posted - 2014.01.27 06:18:00 -
[48] - Quote
Let's put some more consideration towards proper racial starter fits...
Join my cult.
|
ADAM-OF-EVE
Dead Man's Game
843
|
Posted - 2014.01.27 09:19:00 -
[49] - Quote
While your at it, all militia gear should be unaffected by skills. This way it incentivises the use of normal gear which is far superior. You can then run free mlt suits but at the expense of skill buffs.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3306
|
Posted - 2014.01.27 10:14:00 -
[50] - Quote
ADAM-OF-EVE wrote:While your at it, all militia gear should be unaffected by skills. This way it incentivises the use of normal gear which is far superior. You can then run free mlt suits but at the expense of skill buffs.
MLT suits already lack role bonuses, and are inferior to the various "STD" BPOs for that reason. The fact they have lower fitting and fewer slots also already compensates pretty well for the fact you have access to some "free" ones.
MLT weapons not seeing buffs is a more intriguing proposition from a balance perspective, because they often have little more than fitting differences. I'd prefer a middle ground I think, where the weapon might still benefit from the operation bonus in full, but receive a reduced/limited bonus from sub-skills. Fitting optimization, Max Ammo, Reload, and Proficiency could all be limited in some fashion (50% of bonus, 0% bonus, etc.). That would leave a weapon with a Light/Heavy/Side Weapon Operation fitting bonus, an operation bonus, but limit the skill impact on the rest of it.
Maybe. It depends on what the aim is here I suppose. If it's to limit the usefulness of starter-fits, then perhaps they could limit the debuff to the default (yellow-outline gear) in starter fits. The starter fits themselves can already be retro-fitted by people with BPOs to have STD quality weapons, etc. Their standard weapons wouldn't be impacted by this, and it effectively gives an advantage to older players as far as making ISK. It also hampers poorer players that use MLT items to save money (the ones outside of starter fits actually having a cost of course).
Really, there already is a fair incentive to use normal gear. A large part of that is the lack of militia options. It's possible some Militia items could use a stat adjustment, but I think it's also very possible to make some viably nerfed versions of things we don't currently have MLT versions of (all the missing weapons... flaylock, plasma cannon, scrambler, rail, combat, bolt pistol, ion pistol, magsec, scanner, etc.). It would make deciding how to advance your character an easier prospect for a new player.
As it stands now, you can't even afford the skillbooks to open a weapon skill when you make a character, and your only options to try things outside of the current starter sets and militia options are "buy aurum" or "suck it up and skill into something at random".
Join my cult.
|
|
Kigurosaka Laaksonen
DUST University Ivy League
194
|
Posted - 2014.01.27 14:30:00 -
[51] - Quote
We all need more Ass Scram in our lives.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|
Dunce Masterson
Savage Bullet
15
|
Posted - 2014.01.27 18:23:00 -
[52] - Quote
the Amarr starter suit the militia medium frame needs a low slot with a armor rep in it. the amarr medium frames militia and higher need to have the same number of module slots has the rest of the other races witch is 7 3 at militia 4 at basic 5 at advanced and 7 at prototype. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3334
|
Posted - 2014.02.06 05:02:00 -
[53] - Quote
Dunce Masterson wrote:the Amarr starter suit the militia medium frame needs a low slot with a armor rep in it. the amarr medium frames militia and higher need to have the same number of module slots has the rest of the other races witch is 7 3 at militia 4 at basic 5 at advanced and 7 at prototype.
This is separate from the topic, but worth addressing.
If you've been watching the new suit layouts as seen her in the feedback forums, there's been a shift in focus on the Amarr suits. The Sentinel went from an even-split dual tanker to a straight-out armor tanker (though he was already low-slot focused). The Amarr Commando's hp and slot had a similar shift towards weighting the hp towards armor and the slots towards low.
All the races have equal slots in the new suit setups, they just differ in the other stats, bonuses, and what sort of low/high apportioning they're getting.
It seems likely, considering all that, that the Amarr medium frames will:
A) have equal H/L slots to the other races on the new logistics/assault variants B) be more weighted towards low slots considering (similar to gallente militia then I guess, possibly a 1H 2L though)
In light of that, my request for a MLT "Assault" Scrambler in particular may not be needed. The stats/suit adjustments away from the pg reqs, etc. of two damage mods could leave the Amarr Medium MLT suit able to wield a regular scrambler rifle with inflated stats. I can only make my feedback/suggestions on current knowledge though, and we still don't have the new assault/logistics numbers. When they release the proposed new numbers for Assaults and Logistics, I'll make an edit to indicate possible stats on a MLT "semi-auto" Scrambler instead, though there's still a rationale I think for providing every race with an assault variant in particular for the purposes of parity and accessibility.
Dren and Templar equipment stats, wrong since release.
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3411
|
Posted - 2014.02.10 14:01:00 -
[54] - Quote
Again, I'll point out that if base medium frame/assault suit stats change, then it could be possible for a std scrambler to fit on an Amarr with inflated "MLT" stats. We still don't know what those new suit stats may look like.
Dren and Templar equipment stats, wrong since release.
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3464
|
Posted - 2014.02.19 14:41:00 -
[55] - Quote
This got revisited somewhat recently when IWS asked for suggested builds for starter fits that incorporated racial weapons.
One thing that was made clear is that the Amarr MLT setup in general is very awkward for an armor tanking race (2H no Lows). It probably misrepresents the race somewhat.
Dren and Templar equipment stats, wrong since release.
|
Dehlia Metii
not in a corporation
72
|
Posted - 2014.02.26 13:51:00 -
[56] - Quote
When do I get my CR + Flaylock starter fits? |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |