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41. Announcement:Uprising 1.10 Issues - in Technical Support/Bugs [original thread]
Looks like Bandwidth has already been mentioned? Threw a Ak.0 Logistics into battle (theoretically tied for highest bandwidth in the game). Threw out one Compact Nanohive, then threw out one Templar Drop Uplink - compact hive poofed. This is ter...
- by Zeylon Rho - at 2014.12.09 22:07:00
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42. Announcement:Dev Blog: Uprising 1.10 Overview & Patch Notes - in General Discussions [original thread]
MINA Longstrike wrote: CCP Rattati wrote: Zeylon Rho wrote: As a side note, I'm curious if Scrambler/LR beams are going to be changing as you move up tiers, are going to have fixed colors, or... what. I always loved the color variety in ...
- by Zeylon Rho - at 2014.12.04 18:34:00
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43. Announcement:Dev Blog: Uprising 1.10 Overview & Patch Notes - in General Discussions [original thread]
Rynx Sinfar wrote: Leaving them on our doorsteps while we sleep like some sort of chaotic santa clause . Good to see you, Rynx.
- by Zeylon Rho - at 2014.12.03 22:02:00
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44. Announcement:Dev Blog: Uprising 1.10 Overview & Patch Notes - in General Discussions [original thread]
As a side note, I'm curious if Scrambler/LR beams are going to be changing as you move up tiers, are going to have fixed colors, or... what. I always loved the color variety in crystals for the lasers in EVE. You could have a bank of rainbow cann...
- by Zeylon Rho - at 2014.12.03 19:22:00
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45. Announcement:Dev Blog: Uprising 1.10 Overview & Patch Notes - in General Discussions [original thread]
Spkr4theDead wrote: LAVALLOIS Nash wrote: I am pretty disappointed. This is how I feel about the Amarr and Cal logis, Rattati. You really should change their bandwidth, and do it soon so they could actually be of use. Why do they have lo...
- by Zeylon Rho - at 2014.12.02 17:59:00
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46. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Might make sense to swap the Commando and Scout BW. For Sentinels in particular, maybe give them a fixed 4 BW that doesn't rise with tier. That'd allow at most one placement to carry over for them (single droplink, single hive). Though I can rela...
- by Zeylon Rho - at 2014.11.19 17:10:00
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47. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Fox Gaden wrote: What was not made clear in the original post is that this change is intended to deal with multiple issues : 1)Decrease Equipment Spam 2)Discourage Role Switching. Increase the commitment to the role you spawn into. 3)Nerf Sc...
- by Zeylon Rho - at 2014.11.19 15:00:00
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48. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
This is an interesting idea. I think Prox mines need to have a boost to damage commiserate with the inability to spam. This is ultimately a good thing, since it was always silly to need to pack three different tiers of prox mines to realistically ...
- by Zeylon Rho - at 2014.11.19 05:56:00
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49. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Teeee Bone wrote: Zeylon Rho wrote: Teeee Bone wrote: Hallelujah!!!!!! Scrambler Pistols are fixed!!!!!!!!!!!! Just in time to buy some more BPO's!!! They finally got fixed? Wow. I mean, I'm not sure if it's enough to justify reinstall...
- by Zeylon Rho - at 2014.09.14 15:51:00
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50. Rattati, Do You Have an Opinion on the Reload/Sprint Skip Thing? - in General Discussions [original thread]
I recall this topic... Lots of people saying that "every" game has it, when many don't (classic CS, Arma, etc.). I actually prefer something like progressive reloads, but it's a non-issue nowadays anyway. Legion remains a ghost, and Dust doesn't ...
- by Zeylon Rho - at 2014.09.14 15:16:00
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51. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Teeee Bone wrote: Hallelujah!!!!!! Scrambler Pistols are fixed!!!!!!!!!!!! Just in time to buy some more BPO's!!! They finally got fixed? Wow. I mean, I'm not sure if it's enough to justify reinstalling Dust on my PS3 that got back from repa...
- by Zeylon Rho - at 2014.09.14 14:59:00
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52. The Minmatar Assault should also have a bonus to explosive weapons - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Atiim wrote: Fizzer XCIV wrote: SponkSponkSponk wrote: Garbage People stuff. The Minmatar aren't the only ones to use explosive weapons. The Amarr and Caldari both make use of explosives as well. The Gallente do as...
- by Zeylon Rho - at 2014.08.16 08:11:00
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53. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
I liked nixing the sidearm slot on A-Logis as a balance point, because it always struck me as a bit silly and odd to balance around. The "plus" of the sidearm business was creating a unique/interesting suit difference. The proposed slot layouts b...
- by Zeylon Rho - at 2014.07.16 23:49:00
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54. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
I'll admit that I'd be impressed to see old issues like this corrected.
- by Zeylon Rho - at 2014.07.09 18:46:00
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55. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
I like a lot of the changes, but the TAC-AR buffs are a bit too much, what with better fire rate, range, and single-shot damage at the same time. Improving all three at the same time to that degree is a bit much. The trade-off for higher damage w...
- by Zeylon Rho - at 2014.06.10 22:34:00
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56. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
I see the STD Scrambler Rifle has had its PG adjusted, and the MLT version boosts it up from there. Good stuff. Those are some interesting damage boosts to the TAC AR in there. I'm not sure about faster fire rate, increasing the damage, AND incre...
- by Zeylon Rho - at 2014.06.10 22:27:00
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57. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
I made a post about making an MLT Scrambler some time ago. The crux of the point was that you can't add PG to a STD Scrambler and still have it fit the Amarr Med MLT starter fit. I guess adding the rifle by itself doesn't mean you'll change the...
- by Zeylon Rho - at 2014.06.09 21:40:00
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58. [Feedback] Scouts - in Feedback/Requests [original thread]
On the subject of balancing all scouts, I like the idea of larger penalties to tanking modules on the scout. It makes logical sense, sort of like compact car not being able to tow massive amounts of cargo or an 18-wheeler not being massively encum...
- by Zeylon Rho - at 2014.05.21 21:57:00
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59. Cross Atu - An emergent candidate - in The Council's Chamber [original thread]
Easily a +1 from me. A great voice for carefully considered and deliberated change on all sorts of topics in the forums for as long as I can remember.
- by Zeylon Rho - at 2014.05.21 18:02:00
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60. [Feedback] Scouts - in Feedback/Requests [original thread]
RedPencil wrote: Thaddeus Reynolds wrote: TL;DR: The other scouts give the equivalent of at least 2 modules one of which is complex, while the Amarr Scout give less than one Ignoring the issue of de-cloaking animation, or whatever is causin...
- by Zeylon Rho - at 2014.05.20 23:27:00
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