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Benjamin Ciscko
The Generals General Tso's Alliance
1244
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Posted - 2014.01.18 02:23:00 -
[31] - Quote
KenKaniff69 wrote:Why make it so supply depots are the only way to recall or resupply? There aren't even supply depots in accessible locations on most maps. They are elevated, underground, or behind rails. Sorry, but I have no choice but to recall. Ya perhaps only recall at full HP and/or in the redline (for if I wanted to switch fits) and halt recall when taking reasonable damage (no AR fire stopping recall) so that when I hit you with a volley you don't finish recall right before my final blow lands.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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True Adamance
Kameira Lodge Amarr Empire
5864
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Posted - 2014.01.18 02:24:00 -
[32] - Quote
Duran Lex wrote:Tanks are no longer expensive enough to warrant this game mechanic.
They don't need more get out of jail free cards as well as having a portal supply depot to refill ammunition.
It is a completely unnecessary game mechanic now.
I got my HAV stuck on terrain and it couldn't move. I needed the recall option for something besides ammo consumption or as you put it a get out of jail free card.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
342
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Posted - 2014.01.18 02:41:00 -
[33] - Quote
Henchmen21 wrote:I still say vehicles should be deployed via nanite capsules and to put them away they would break themselves down, have it take 30 seconds or so before they just became a useless brick.
Love this idea.
Dropship Surfer/Ninja
Trust me, you don't WANT me to play COD multiplayer.
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Henchmen21
Planet Express LLC
435
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Posted - 2014.01.18 02:47:00 -
[34] - Quote
PARKOUR PRACTIONER wrote:Henchmen21 wrote:I still say vehicles should be deployed via nanite capsules and to put them away they would break themselves down, have it take 30 seconds or so before they just became a useless brick. Love this idea.
Lore wise if you can use nanites to repair damage in EVE and Dust you could just as easily use it to build tank on a battlefield.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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gbghg
L.O.T.I.S. D.E.F.I.A.N.C.E
4336
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Posted - 2014.01.18 03:07:00 -
[35] - Quote
DUST Fiend wrote:Onesimus Tarsus wrote:gbghg wrote:as much as i agree that vehicle recall needs to be balanced so it becomes non exploitable i really think that the whole "RDV should come down and pick it up idea" is a really bad idea. we all know how bad RDVs are with deploying vehicles (some of the time now admittedly, things have improved a lot) and how much worse they were in the past. can you imagine how bad they will be if hey had to do something more complex like picking a vehicle up, not only could they become wp farms like duran fears they could seriously screw up vehicle deployments for a team if one got stuck on something. keep the current mechanic and like others have suggested add a recall lock based on when you last received damage. RDVs bringing vehicles in is an equally bad idea, then. Just have vehicles teleport in when you issue the request. I mean, the very first time I sent a vehicle back, I thought, "You know, teleporting them down would be easier than up, from an available power perspective..." I'm in favor of teleporting assets back and forth, would be nice not losing dropships to invisible RDVs halfway to the flight ceiling.... Unfortunately I'm also in favor of following lore, and if we're gonna have RDVs come down, you need to have them go up, especially when the recall message even tells you an RDV is coming to get it.... Stacking damage mods is the main reason RDVs pop so easily to railguns, it's the main reason anything pops so easily to railguns. If it weren't for that, you could just find a safe place to recall just like you have to find a safe place to deploy. don't get me wrong i think that having the rdvs come down to pick vehicles up could be an awesome thing, and it would totally add to immersion and lore. its just that i think it would come with too many issues right now, and would become the focus of such rage that it will distract the devs from other features vehicles could benefit from. i think a relatively quick and effective fix would be more useful than a feature that will probably come with a whole bunch of issues that ccp will take their time fixing.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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SGT NOVA STAR
Ahrendee Mercenaries
199
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Posted - 2014.01.18 03:17:00 -
[36] - Quote
so the recall rdv will clog up the normal rdv incoming q and cost more ram and memory for maps, like we don't already have lag problems. If you need to switch a fit because the feel on the battlefield changes, so be it. The current mechanic is fine. Your entitled to your own opinion, even if your opinion is completely wrong and unethical.
VAYU! I CHOOSE YOU!
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The Attorney General
1776
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Posted - 2014.01.18 03:26:00 -
[37] - Quote
I'm all for taking the recall away if you want to give up swapping suits at supply depots. It makes just as little sense.
Mr. Hybrid Vayu.
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4496
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Posted - 2014.01.18 04:00:00 -
[38] - Quote
DUST Fiend wrote:No thanks, I have to swap out between different Incubus fits multiple times per match.
RDVs need to come down and grab the vehicles, and the recall itself should take a little longer to activate. Maybe make it so you can't initiate recall if you've taken damage in the last 15-30 seconds.
Nothing else is needed Exactly.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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LUGMOS
YELLOW JESUS EXP FORCE
280
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Posted - 2014.01.18 04:04:00 -
[39] - Quote
Scheneighnay McBob wrote:Vehicles (especially dropships) tend to flip all the time, sometimes even at deployment.
Until we get the ability to flip them back over, the recall needs to stay. ^ this so much
The biggest threat to my scout is everything.
[Q] <-- Drink Moar Quafe
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Duran Lex
Fraternity of St. Venefice Amarr Empire
450
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Posted - 2014.01.18 04:09:00 -
[40] - Quote
SGT NOVA STAR wrote:so the recall rdv will clog up the normal rdv incoming q and cost more ram and memory for maps, like we don't already have lag problems. If you need to switch a fit because the feel on the battlefield changes, so be it. The current mechanic is fine. Your entitled to your own opinion, even if your opinion is completely wrong and unethical.
1 - An opinion cannot be right or wrong. An opinion is merely ones personal views on a topic.
2 - Explain to me how my opinion is unethical. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3193
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Posted - 2014.01.18 04:19:00 -
[41] - Quote
As far as Supply Depots being "accessible" to HAVs, etc. It seems like you could just make the recall stipulation something like "within X meters of a Supply Depot controlled by your team".
If you had a deploy/terrain error when you spawned in, you'd theoretically be within whatever range of the Supply Depot on your side of the map. Recall.
If you need to recall during battle, you'd be forced to get at least somewhat near to one your team controls. The X meters here can be whatever is reasonable.
It imposes a similar restriction on vehicles as players that want to change fits... access/control of supply depot and coming within a certain range of it. If the other team (or you) blow up all the supply depots on the map, then there's no recalling or suit swapping for anyone. Seems fair.
As far as texture/terrain glitches causing problems outside the range of your spawn area's supply depot... that falls in the same category as infantry players that get stuck on in-game terrain (we have to suicide and aren't reimbursed).
Join my cult.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
468
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Posted - 2014.01.18 04:29:00 -
[42] - Quote
DUST Fiend wrote:Duran Lex wrote:Arx Ardashir wrote:That's not true. What about those who wish to put their vehicle away because they're gonna hoof it? That's their decision, as was calling in the vehicle to begin with. So RDVs know how to come down, but not up?
Yes. RDV currently drop on a grid-based system, but picking up a vehicle would require them to break that grid in order to align and capture the resource. Not only that, but they'd have to deal with angles, and simply latching onto an object with restraints and pulling it in can cause some strange orbital spasms that can destroy both the target and the RDV. If you've ever tried using Gary's Mod and roping objects together you can get a sense of what happens.
Ever notice how the RDV can't get within 30 meters of the ground sometimes, so they just drop their payload from a height and leave? That's because they can't yet path low enough to reach the ground in many areas.. A requirement that returning by RDV absolutely needs.
If you can read this, it means you are reading.
Unless you are skimming
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Joel II X
Dah Gods O Bacon
564
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Posted - 2014.01.18 04:45:00 -
[43] - Quote
Arkena Wyrnspire wrote:If they had to go to supply depots or something to recall that'd be nice.
As it is, driving around a corner and then vanishing safely out of existence is ridiculously stupid, although I'm sure Spkr or someone similar will be in here to defend their crutch shortly. This. |
LJG XX
Death Firm. Canis Eliminatus Operatives
8
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Posted - 2014.01.18 14:25:00 -
[44] - Quote
DUST Fiend wrote:Onesimus Tarsus wrote:gbghg wrote:as much as i agree that vehicle recall needs to be balanced so it becomes non exploitable i really think that the whole "RDV should come down and pick it up idea" is a really bad idea. we all know how bad RDVs are with deploying vehicles (some of the time now admittedly, things have improved a lot) and how much worse they were in the past. can you imagine how bad they will be if hey had to do something more complex like picking a vehicle up, not only could they become wp farms like duran fears they could seriously screw up vehicle deployments for a team if one got stuck on something. keep the current mechanic and like others have suggested add a recall lock based on when you last received damage. RDVs bringing vehicles in is an equally bad idea, then. Just have vehicles teleport in when you issue the request. I mean, the very first time I sent a vehicle back, I thought, "You know, teleporting them down would be easier than up, from an available power perspective..." I'm in favor of teleporting assets back and forth, would be nice not losing dropships to invisible RDVs halfway to the flight ceiling.... Unfortunately I'm also in favor of following lore, and if we're gonna have RDVs come down, you need to have them go up, especially when the recall message even tells you an RDV is coming to get it.... Stacking damage mods is the main reason RDVs pop so easily to railguns, it's the main reason anything pops so easily to railguns. If it weren't for that, you could just find a safe place to recall just like you have to find a safe place to deploy. I do just fine with Particle accelerator with no dmg mods.
Do you even dust bro?
I didn't think so...
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LJG XX
Death Firm. Canis Eliminatus Operatives
8
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Posted - 2014.01.18 14:30:00 -
[45] - Quote
The Attorney General wrote:I'm all for taking the recall away if you want to give up swapping suits at supply depots. It makes just as little sense. 100% agreed, that would take care of a lot of the problem of equipment spam lag outs.
Do you even dust bro?
I didn't think so...
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Greasepalms
Ahrendee Mercenaries EoN.
417
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Posted - 2014.01.18 14:33:00 -
[46] - Quote
I use recall on most of my LAVs and dropships ... Yeah I'm cheap like that.
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Takahiro Kashuken
Red Star. EoN.
2241
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Posted - 2014.01.18 14:33:00 -
[47] - Quote
No recall still has its uses
Intelligence is OP
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Texs Red
DUST University Ivy League
114
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Posted - 2014.01.18 14:36:00 -
[48] - Quote
Here is an excellent example of an exploit: I was in my incubus (gallente assault dropship) and got the drop on a soma. I manage to put him down to half armor with my railgun right away but then he put on his hardener and recalled it, *while I was still shooting it*. A railgun on a dropship is almost impossible to hit infantry with so I couldn't stop him either. |
devonus durga
P.L.A.N. B
103
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Posted - 2014.01.18 14:42:00 -
[49] - Quote
Zeylon Rho wrote:As far as Supply Depots being "accessible" to HAVs, etc. It seems like you could just make the recall stipulation something like "within X meters of a Supply Depot controlled by your team".
If you had a deploy/terrain error when you spawned in, you'd theoretically be within whatever range of the Supply Depot on your side of the map. Recall.
If you need to recall during battle, you'd be forced to get at least somewhat near to one your team controls. The X meters here can be whatever is reasonable.
It imposes a similar restriction on vehicles as players that want to change fits... access/control of supply depot and coming within a certain range of it. If the other team (or you) blow up all the supply depots on the map, then there's no recalling or suit swapping for anyone. Seems fair.
As far as texture/terrain glitches causing problems outside the range of your spawn area's supply depot... that falls in the same category as infantry players that get stuck on in-game terrain (we have to suicide and aren't reimbursed).
This is the cure. Make the range like 50 meters or something. Plus the damage lock out. Or just make recalls take longer, possibly based on size/weight. Lav should be quick, but tanks and drop ships should take a moment.
And in regards to there being no supply depots in some ambush maps? Well you have to take the same risk calling in a tank every time I do, not being equipped for the situation and/or during.
This might actually make some tanks stay out of a fit longer then a minute if they actually have to sit and repair. Even better for proto plated tanks running with no logo support.
Newbiest newberry to ever spawn a 10 page Debate
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DeeJay One
Guardian Solutions DARKSTAR ARMY
206
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Posted - 2014.01.18 14:45:00 -
[50] - Quote
Joseph Ridgeson wrote: However, Tanks do need the ability to recall to re-fit and re-arm.
IMHO recalling a vehicle should put it out of game at least for a few minutes, so when you need a vehicle with full armour + ammo you should have enough spares in the MCC. For example you have two HAV-s in your inventory, you deploy one waste all the ammo, have no supply depot, so you recall it and RDV picks it up while you're on the lookout for AV trying to hit your RDV, RDV vanishesh in the air and a refitting timer starts, then you call down the second HAV, it gets blown away and you have two options:
- wait for the timer to end to get a fully fitted vehicle
- deploy a vehicle with partially replaced parts, how much of them is replaced depends on the timer
This could also open up some interesting avenues in the event that MCC will be player owned (yes, I'm still waiting for the promised commander role in Dust ;) |
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ER-Bullitt
Molon Labe. Public Disorder.
783
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Posted - 2014.01.18 17:02:00 -
[51] - Quote
Yes. But only after they fix the problems with fresh vehicles just called in being inaccessible due to flipping over or getting stuck.
When my suit runs out of ammo, or is damaged, It goes boom and I lose it if I am in a gunfight. I cant run around a corner and 5 seconds later my suit is perfectly safe, or a new one drops from the sky for me to use. I have to rely on specific equpment or other teammates, or running to a supply depot to survive. Whats good for the goose is good for the gander, no?
Recall made sense back when tanks cost were higher. Bring tanks cost back in line, fix the risk versus reward, and you can keep your recall. Or allow me the same privelige with my equally as expensive dropsuit.
In lieu of recall being removed, I would support supply depots being more accessible to tank drivers around the map and redline.
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