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521. To ALL SCOUTS and CCP - AMARR vs GALLENTE Scouts - in General Discussions [original thread]
GRIM GEAR wrote: Magnus Amadeuss wrote: GRIM GEAR wrote: I just want to say I have lost count of how many times I have died as a result of running out of stamina while scouting. To be fair the Amarrian scout bonus is a little lack luster ...
- by Zeylon Rho - at 2014.01.18 00:48:00
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522. To ALL SCOUTS and CCP - AMARR vs GALLENTE Scouts - in General Discussions [original thread]
KING CHECKMATE wrote: Marad''er wrote: I'm going to skill into amarr scout regardless. However I agree with what you're saying. Amarr regardless of suit should have highest pg and CPU. At least pg. 4 pg equates to at LEAST 30 CPU!! TH...
- by Zeylon Rho - at 2014.01.18 00:34:00
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523. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I feel like the Minny Nova Damage boost IS pretty niche, even if it's a ridiculously high bonus. Rather than try to knock down the bonuses of the other scouts with their effective "multiple mods" worth of bonuses, I'd rather just beef up the Amarr...
- by Zeylon Rho - at 2014.01.17 22:11:00
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524. Is my math correct? - Min Scout Hack bonus - in General Discussions [original thread]
knight of 6 wrote: suit base = 1.1 (+10%) min scout 5 (+25%) hacking 5 (+25%) 25% + 25% + 10% = 60%... 1.25 x 1.25 x 1. 1 = 1.71 depends, how do we bonus? The later multiplicative math is more commonly how bonuses are figured in Dust/EVE.
- by Zeylon Rho - at 2014.01.17 16:54:00
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525. Seeing as now how Gallente suits have an innate armor repairer... - in General Discussions [original thread]
Jack McReady wrote: Pokey Dravon wrote: Jack McReady wrote: imho the gallente suits are too good with that repair bonus. gallente sentinel with 3 complex plates, a kincat and a shield extender is as fast as a minmatar sentinel with 2 com...
- by Zeylon Rho - at 2014.01.17 16:50:00
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526. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Jack McReady wrote: Zeylon Rho wrote: Jack McReady wrote: Zeylon Rho wrote: As noted in Aero's thread in General , the three of the scout suits are getting the equivalent of multiple/complex mods for their suit bonuses (Caldari, Galle...
- by Zeylon Rho - at 2014.01.17 16:45:00
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527. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Jack McReady wrote: Zeylon Rho wrote: As noted in Aero's thread in General , the three of the scout suits are getting the equivalent of multiple/complex mods for their suit bonuses (Caldari, Gallente, Minmatar). The Amarr Scout suit is gett...
- by Zeylon Rho - at 2014.01.17 14:17:00
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528. Remote explosive deployment is too slow - in General Discussions [original thread]
Virtual Riot wrote: I don't think that the deployment speed of REs is too slow, however, I think the arming speed is too slow. When you throw an RE, if you throw it and immediately press the detonate button, nothing happens, until you press it...
- by Zeylon Rho - at 2014.01.17 14:03:00
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529. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
As noted in Aero's thread in General , the three of the scout suits are getting the equivalent of multiple/complex mods for their suit bonuses (Caldari, Gallente, Minmatar). The Amarr Scout suit is getting the equivalent of a basic cardiac regula...
- by Zeylon Rho - at 2014.01.17 13:50:00
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530. Amarr scout racial bonus parity problem - in General Discussions [original thread]
Aero Yassavi wrote: The Caldari Scout racial bonus is 5% scan radius per level and 5% scan precision per level. At level 5, this is the equivalent of one free standard range amplifier and one free complex precision enhancer (actually a little m...
- by Zeylon Rho - at 2014.01.17 13:40:00
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531. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
What exactly does the Rate of Fire number represent (the in-game metric is Rounds Per Minute iirc)? What is the "max range modifier" variable about? Are the damage stats here representative of the downward adjustments being made to weapon stats to...
- by Zeylon Rho - at 2014.01.17 12:12:00
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532. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Just noticed that all scouts have an innate 5% hacking bonus... except the Minmatar scout who gets a 10% bonus. However, the Minmatar suit-skill-role bonus is also 5% hacking speed per level, right? Is it necessary to double up on the bonuses like...
- by Zeylon Rho - at 2014.01.17 11:55:00
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533. Amarr Rejoice! Goodbye dual tanking! We are now proper armor tankers! - in General Discussions [original thread]
Aero Yassavi wrote: If you look at the new stats for the sentinels, commandos, and scouts, the Amarr variants have the most armor and the least shield, and in addition we have the most lows and the least highs. Looks like someone at CCP woke up...
- by Zeylon Rho - at 2014.01.17 09:44:00
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534. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Django Quik wrote: NK Scout wrote: scouts need more hp HP is the last thing scouts need - those new stats will do us just fine. I think there's a very good chance the stats/slots on the medium suits are changing too. These suits seem to...
- by Zeylon Rho - at 2014.01.17 09:22:00
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535. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
An observation : The Amarr Commando's stats break a trend from the other suits. It has 650 ehp, which is the same as both the Gallente and Caldari . So, the Amarr Commando has no hp advantage, the same number of slots, but is the slowest Comma...
- by Zeylon Rho - at 2014.01.17 09:10:00
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536. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
350 dmg for a STD Ion pistol charge shot?! 12 round-clip? Even with the 20m range, that'll be a bit much unless I'm missing something. The new Amarr Scout (the tankiest) for example has 230 ehp, toss a couple of complex shield extenders on there ...
- by Zeylon Rho - at 2014.01.17 08:45:00
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537. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
I'm going to assume the STD Ion Pistol doesn't actually require Bolt Pistol Operation as a skill.
- by Zeylon Rho - at 2014.01.17 08:33:00
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538. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric?
- by Zeylon Rho - at 2014.01.17 08:28:00
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539. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Aero Yassavi wrote: So why does the Gallente Commando get natural ammo resupply but the others do not? Where do you see this? He was probably reading "Heal Armor" as "Heal Ammo". All the Gallente suits have inna...
- by Zeylon Rho - at 2014.01.17 08:24:00
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540. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
It seems like your Sentinel resists might make more sense if adjusted somewhat. Check it: Caldari: Shield resists against the two weapons that have shield bonuses (they're the shield tankers, makes sense) Gallente: Armor bonuses against the two w...
- by Zeylon Rho - at 2014.01.17 08:11:00
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