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Summ Dude
OSG Planetary Operations Covert Intervention
105
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Posted - 2014.01.18 23:07:00 -
[1] - Quote
Is it like, ever going to get fixed? Feels like it's been around forever. And I know I know, "But we like it!!!1!11!!" I'm just not a big fan of glitches being such a major part of gameplay. And it would be nice to see Rapid Reload actually being skilled into a bit more.
Not just a laymen, but the laymen.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
567
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Posted - 2014.01.18 23:11:00 -
[2] - Quote
Wait, what?
I am part shovel, part man, full scout, and a little bit special.
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Cat Merc
Ahrendee Mercenaries EoN.
5689
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Posted - 2014.01.18 23:12:00 -
[3] - Quote
It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Summ Dude
OSG Planetary Operations Covert Intervention
106
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Posted - 2014.01.18 23:14:00 -
[4] - Quote
Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again.
That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR.
Not just a laymen, but the laymen.
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Cat Merc
Ahrendee Mercenaries EoN.
5689
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Posted - 2014.01.18 23:18:00 -
[5] - Quote
Summ Dude wrote:Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again. That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR. Actually it's perfectly valid. So many things affect it, from lag to human error.
A bit of headroom is needed.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
187
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Posted - 2014.01.18 23:21:00 -
[6] - Quote
Whoa, didn't realize it was possible to reload cancel, this will help out my gun game a lot. |
Summ Dude
OSG Planetary Operations Covert Intervention
106
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Posted - 2014.01.18 23:21:00 -
[7] - Quote
Cat Merc wrote:Summ Dude wrote:Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again. That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR. Actually it's perfectly valid. So many things affect it, from lag to human error. A bit of headroom is needed.
A bit, maybe. But definitely not as much as there is right now. It's cutting like 40-50% of the reload time off. Really that's pretty silly.
Not just a laymen, but the laymen.
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Dexter307
The Unholy Legion Of DarkStar
726
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Posted - 2014.01.18 23:23:00 -
[8] - Quote
REload canceling is fine |
I-Shayz-I
I-----I
2008
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Posted - 2014.01.18 23:37:00 -
[9] - Quote
They did it mainly because 99% of all the dust review videos out there when the game was first released complained that the reload was too long on the weapon, and that they were having to reload like 5-6 times because they were stupid CoD players that are used to a .05 second reload, and usually once you place a clip into a gun, the gun should be ready to use. The AR takes another half a second to lower the gun once you have reloaded, and canceling out of that part of the animation shouldn't mean you need to reload again.
Besides, this game is one of the only FPS games in which you can't reload and sprint at the same time. Our sprint cancel is fine.
Links:
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I make logistics videos!
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Summ Dude
OSG Planetary Operations Covert Intervention
106
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Posted - 2014.01.18 23:38:00 -
[10] - Quote
Dexter307 wrote:REload canceling is fine
Um, why, exactly?
Not just a laymen, but the laymen.
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Dexter307
The Unholy Legion Of DarkStar
726
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Posted - 2014.01.18 23:50:00 -
[11] - Quote
Summ Dude wrote:Dexter307 wrote:REload canceling is fine Um, why, exactly? Why not? Its in every other FPS for the most part |
GET ATMESON
Dem Durrty Boyz Renegade Alliance
248
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Posted - 2014.01.18 23:52:00 -
[12] - Quote
Summ Dude wrote:Is it like, ever going to get fixed? Feels like it's been around forever. And I know I know, "But we like it!!!1!11!!" I'm just not a big fan of glitches being such a major part of gameplay. And it would be nice to see Rapid Reload actually being skilled into a bit more.
So your glitching in the game. Cool Cool. I never done it until now. Thanks for the heads up on this.
Open Beta Fed 16th 2013. Scout fix + Heavy suits + Heavy guns = soonGäó
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Atiim
Living Like Larry Schwag
3629
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Posted - 2014.01.18 23:54:00 -
[13] - Quote
I use it all the time with my Swarm Launcher, Shotgun, and Plasma Cannon.
It's not really game-breaking though, but some could argue that it negates the purpose of having a skill that increases reload speed.
I'm bored.
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Arx Ardashir
Imperium Aeternum
409
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Posted - 2014.01.18 23:54:00 -
[14] - Quote
And here I've been, doing full reloads like a chump!
Here you can type your bio.
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Summ Dude
OSG Planetary Operations Covert Intervention
107
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Posted - 2014.01.18 23:55:00 -
[15] - Quote
Dexter307 wrote:Summ Dude wrote:Dexter307 wrote:REload canceling is fine Um, why, exactly? Why not? Its in every other FPS for the most part
I'm sorry, but this is a terribly blatant fallacy. Ubiquity does not equal value. Let this game have it's own values and survive on it's own merits, no?
Shayz, I can see where you're coming from. But again, why not just lower the reload times then? A glitch should never be a part of core gameplay, in my opinion. And as can be evidenced from some replies here, not everybody is even aware of it. And why would they be? It's clearly not explained or even hinted at anywhere in the game by itself.
Not just a laymen, but the laymen.
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Patrick57
Fatal Absolution Covert Intervention
4039
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Posted - 2014.01.18 23:56:00 -
[16] - Quote
Even if they fix it you can still cancel the reload by switching weapons.
Winner of at least 9 King ThunderBolt hate videos :D
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Summ Dude
OSG Planetary Operations Covert Intervention
107
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Posted - 2014.01.18 23:58:00 -
[17] - Quote
GET ATMESON wrote:Summ Dude wrote:Is it like, ever going to get fixed? Feels like it's been around forever. And I know I know, "But we like it!!!1!11!!" I'm just not a big fan of glitches being such a major part of gameplay. And it would be nice to see Rapid Reload actually being skilled into a bit more. So your glitching in the game. Cool Cool. I never done it until now. Thanks for the heads up on this.
Yes, me and the majority of the playerbase are using this glitch. Because it's there to use.
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
107
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Posted - 2014.01.19 00:01:00 -
[18] - Quote
Patrick57 wrote:Even if they fix it you can still cancel the reload by switching weapons.
I think you misunderstand Patrick. This doesn't just cancel the reload, it skips the entire second half of the animation, resulting in a much shorter reload time.
Not just a laymen, but the laymen.
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devonus durga
P.L.A.N. B
103
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Posted - 2014.01.19 00:03:00 -
[19] - Quote
Summ Dude wrote:GET ATMESON wrote:Summ Dude wrote:Is it like, ever going to get fixed? Feels like it's been around forever. And I know I know, "But we like it!!!1!11!!" I'm just not a big fan of glitches being such a major part of gameplay. And it would be nice to see Rapid Reload actually being skilled into a bit more. So your glitching in the game. Cool Cool. I never done it until now. Thanks for the heads up on this. Yes, me and the majority of the playerbase are using this glitch. Because it's there to use. Which I'm trying to point out is a problem.
Ahh the good ole days when using a glitch would get you banned. Seems dust is the other way around in some ways encourages using a glitch till its fixed, since there seems to be no consequences for it.
Newbiest newberry to ever spawn a 10 page Debate
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Toby Flenderson
research lab
191
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Posted - 2014.01.19 00:04:00 -
[20] - Quote
Summ Dude wrote:Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again. That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR. Are you suggesting there be no way to cancel a reload, whether or not it completes or fails? If so I'm against this very much. You are withered rewarded or punished for trying to interrupt a reload. It's not a glitch. |
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
734
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Posted - 2014.01.19 00:09:00 -
[21] - Quote
Ive seen the opposite in some games and I gotta say its incredibly frustrating at times. If you go through the animation and then sprint cus your getting fired at and then realise you gotta go through the animation again is a pain - particularly when the animation got to the point when the fresh clip was actually in the gun and only skipped the redundant part of the animation. For my part I do my best to respect the reload times and skill into rapid reload, but thats a personal choice and not one I expect everyone to do so as well.
At least they improved the issue with breaking scan cycles by running. I think that was a far more advantageous exploit.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Kingseeker Kobra
Expert Intervention Caldari State
127
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Posted - 2014.01.19 00:10:00 -
[22] - Quote
It was intentionality added, since doing things like hacking or entering a car mid reload won't cancel it like sprinting does.
Ariana glitches 31 free kills and loses anyways, LMFAO @ AE GARBAGE
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Summ Dude
OSG Planetary Operations Covert Intervention
107
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Posted - 2014.01.19 00:19:00 -
[23] - Quote
Toby Flenderson wrote:Summ Dude wrote:Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again. That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR. Are you suggesting there be no way to cancel a reload, whether or not it completes or fails? If so I'm against this very much. You are withered rewarded or punished for trying to interrupt a reload. It's not a glitch.
Uh no. I'm against being able to skip half of the reload animation by sprinting and only sprinting.
Just for those that don't know about this: currently, while reloading, if you sprint just as your character puts the new magazine in the gun, the remainder of the reload animation will be skipped, and your gun will be reloaded.
Now I can understand being annoyed and having immersion broken by being forced to watch your character slowly reset their gun sights once the mag is already in, and I've seen some threads in the past with ideas for more comprehensive and realistic reload animations, which I'm all for. I'm just saying that I don't like this specific glitch being used as a part of core gameplay, especially when there's clearly people that don't even know about it. Glitches should never be a balancing factor, and this just increases the disparity between vets and noobs even more.
Not just a laymen, but the laymen.
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Dexter307
The Unholy Legion Of DarkStar
727
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Posted - 2014.01.19 00:41:00 -
[24] - Quote
Summ Dude wrote:Dexter307 wrote:Summ Dude wrote:Dexter307 wrote:REload canceling is fine Um, why, exactly? Why not? Its in every other FPS for the most part I'm sorry, but this is a terribly blatant fallacy. Ubiquity does not equal value. Let this game have it's own values and survive on it's own merits, no? Shayz, I can see where you're coming from. But again, why not just lower the reload times then? A glitch should never be a part of core gameplay, in my opinion. And as can be evidenced from some replies here, not everybody is even aware of it. And why would they be? It's clearly not explained or even hinted at anywhere in the game by itself. Being able to sprint after puting a mag in a gun isnt a glitch. No one is complaining except you |
Michael Arck
Onuoto Uakan Huogaatsu
2625
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Posted - 2014.01.19 00:44:00 -
[25] - Quote
It's a normal mainstay. There's just some things you don't argue about. RCing is one of em. This isn't the first game to have it.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3210
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Posted - 2014.01.19 00:52:00 -
[26] - Quote
Hmm... I'd say something like this is a glitch and should be fixed. Otherwise, why have things like reload bonuses on suits, or reload skills? It diminishes the point of their existence. It also puts new players that are unaware of it at a disadvantage. I've played a year, and I didn't know you could reload cancel. I'd call it an exploit. Remove it so that skills, weapon differences, and suit bonuses that impact reload have a point.
The alternative is removing all those reload skills that effectively become "gotcha" skills for new players to waste SP in before they know, further expanding the gap between noobs and vets that know not to waste points on reload skills.
Join my cult.
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Dexter307
The Unholy Legion Of DarkStar
727
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Posted - 2014.01.19 01:05:00 -
[27] - Quote
Zeylon Rho wrote:Hmm... I'd say something like this is a glitch and should be fixed. Otherwise, why have things like reload bonuses on suits, or reload skills? It diminishes the point of their existence. It also puts new players that are unaware of it at a disadvantage. I've played a year, and I didn't know you could reload cancel. I'd call it an exploit. Remove it so that skills, weapon differences, and suit bonuses that impact reload have a point.
The alternative is removing all those reload skills that effectively become "gotcha" skills for new players to waste SP in before they know, further expanding the gap between noobs and vets that know not to waste points on reload skills. You can reload cancel faster with reload skills. Ive known about reload canceling from the first day I played dust, its not that hard to figure out how to do it. |
CRISIS BATTLESUIT
The Enclave Syndicate Dark Taboo
20
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Posted - 2014.01.19 01:21:00 -
[28] - Quote
WTF all those KDR whores abusing this glitch are still glitch abusing KDR whores. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3210
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Posted - 2014.01.19 01:35:00 -
[29] - Quote
Dexter307 wrote:Zeylon Rho wrote:Hmm... I'd say something like this is a glitch and should be fixed. Otherwise, why have things like reload bonuses on suits, or reload skills? It diminishes the point of their existence. It also puts new players that are unaware of it at a disadvantage. I've played a year, and I didn't know you could reload cancel. I'd call it an exploit. Remove it so that skills, weapon differences, and suit bonuses that impact reload have a point.
The alternative is removing all those reload skills that effectively become "gotcha" skills for new players to waste SP in before they know, further expanding the gap between noobs and vets that know not to waste points on reload skills. You can reload cancel faster with reload skills. Ive known about reload canceling from the first day I played dust, its not that hard to figure out how to do it.
Clearly, not everyone knows about it from the first day of Dust.
Join my cult.
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Dexter307
The Unholy Legion Of DarkStar
727
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Posted - 2014.01.19 01:38:00 -
[30] - Quote
Zeylon Rho wrote:Dexter307 wrote:Zeylon Rho wrote:Hmm... I'd say something like this is a glitch and should be fixed. Otherwise, why have things like reload bonuses on suits, or reload skills? It diminishes the point of their existence. It also puts new players that are unaware of it at a disadvantage. I've played a year, and I didn't know you could reload cancel. I'd call it an exploit. Remove it so that skills, weapon differences, and suit bonuses that impact reload have a point.
The alternative is removing all those reload skills that effectively become "gotcha" skills for new players to waste SP in before they know, further expanding the gap between noobs and vets that know not to waste points on reload skills. You can reload cancel faster with reload skills. Ive known about reload canceling from the first day I played dust, its not that hard to figure out how to do it. Clearly, not everyone knows about it from the first day of Dust. Most people i know knew it from day 1 |
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