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Amarrgheddon
Warcaste
112
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Posted - 2014.01.19 01:41:00 -
[31] - Quote
I use melee to cancel mine. Just wait till the bullets are in the gun first. A day of practice sets it to your muscle memory. |
Kaze Eyrou
SVER True Blood Public Disorder.
430
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Posted - 2014.01.19 02:13:00 -
[32] - Quote
You must be new here.
Back when I was a closed beta newberry, we didn't have sprint cancels or "glitches" like that. We had to wait for our HMG to reload. All. 30. Seconds. Of. It.
But then we got together and petitioned and talked to the devs about it and got it changed.
Remember, it's not a glitch, it's a feature.
// Support Logi / Logi Bro // Forge Gunner // @KazeEyrou
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Kaze Eyrou
SVER True Blood Public Disorder.
430
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Posted - 2014.01.19 02:14:00 -
[33] - Quote
devonus durga wrote:Summ Dude wrote:GET ATMESON wrote:Summ Dude wrote:Is it like, ever going to get fixed? Feels like it's been around forever. And I know I know, "But we like it!!!1!11!!" I'm just not a big fan of glitches being such a major part of gameplay. And it would be nice to see Rapid Reload actually being skilled into a bit more. So your glitching in the game. Cool Cool. I never done it until now. Thanks for the heads up on this. Yes, me and the majority of the playerbase are using this glitch. Because it's there to use. Which I'm trying to point out is a problem. Ahh the good ole days when using a glitch would get you banned. Seems dust is the other way around in some ways encourages using a glitch till its fixed, since there seems to be no consequences for it. Doing it wrong. See above.
// Support Logi / Logi Bro // Forge Gunner // @KazeEyrou
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Knight Soiaire
Storm Wind Strikeforce
4574
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Posted - 2014.01.19 02:17:00 -
[34] - Quote
Without it we'd run into the glitch that reverted reloads, trust me, this is better, that was the more annoying glitches in DUST.
[VGS] [VGTG]
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Summ Dude
OSG Planetary Operations Covert Intervention
107
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Posted - 2014.01.19 03:03:00 -
[35] - Quote
Michael Arck wrote:It's a normal mainstay. There's just some things you don't argue about. RCing is one of em. This isn't the first game to have it. This is among the most close-minded of statements one could make. For shame.
Kaze Eyrou wrote:You must be new here.
Back when I was a closed beta newberry, we didn't have sprint cancels or "glitches" like that. We had to wait for our HMG to reload. All. 30. Seconds. Of. It.
But then we got together and petitioned and talked to the devs about it and got it changed.
Remember, it's not a glitch, it's a feature. Is it really? Are you sure? I'd love a blue tag in here to confirm.
Knight Soiaire wrote:Without it we'd run into the glitch that reverted reloads, trust me, this is better, that was the more annoying glitches in DUST. Again, I'd really rather no glitches than some glitches. Let's try to be constructive here, people. The attitude of "well, it's good enough" isn't ever going to help this game get better.
And again, just to make sure I'm being as clear as humanly possible here, I'm not talking about reload cancels, I'm talking about reload skips. Where the animation for reloading is clearly unfinished, yet the game counts your gun as fully reloaded.
Not just a laymen, but the laymen.
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Aizen Intiki
Hell's Gate Inc League of Infamy
709
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Posted - 2014.01.19 03:08:00 -
[36] - Quote
I-Shayz-I wrote:They did it mainly because 99% of all the dust review videos out there when the game was first released complained that the reload was too long on the weapon, and that they were having to reload like 5-6 times because they were stupid CoD players that are used to a .05 second reload, and usually once you place a clip into a gun, the gun should be ready to use. The AR takes another half a second to lower the gun once you have reloaded, and canceling out of that part of the animation shouldn't mean you need to reload again.
Besides, this game is one of the only FPS games in which you can't reload and sprint at the same time. Our sprint cancel is fine.
It was always around though, since the start of dust.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Aizen Intiki
Hell's Gate Inc League of Infamy
709
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Posted - 2014.01.19 03:08:00 -
[37] - Quote
They plan on putting sprinting and reloading in so this post is void.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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el OPERATOR
Mannar Focused Warfare Gallente Federation
40
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Posted - 2014.01.19 03:20:00 -
[38] - Quote
Atiim wrote:I use it all the time with my Swarm Launcher, Shotgun, and Plasma Cannon.
It's not really game-breaking though, but some could argue that it negates the purpose of having a skill that increases reload speed.
So if I sprint I can reload my PLC faster? I always wind up reload cancelling etc...
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Atiim
Living Like Larry Schwag
3643
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Posted - 2014.01.19 03:23:00 -
[39] - Quote
el OPERATOR wrote:Atiim wrote:I use it all the time with my Swarm Launcher, Shotgun, and Plasma Cannon.
It's not really game-breaking though, but some could argue that it negates the purpose of having a skill that increases reload speed. So if I sprint I can reload my PLC faster? I always wind up reload cancelling etc... You have to do it right after you screw the round into the gun, but before he closes the lid.
It takes a bit of practice, but afterwords it's put into muscle memory.
I'm bored.
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Michael Arck
Onuoto Uakan Huogaatsu
2626
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Posted - 2014.01.19 03:23:00 -
[40] - Quote
Man, your thread is close minded. Just how is the cancel and skip really affecting you? How is it affecting gameplay to where it's unplayable?
Don't call my comment close minded when you are essentially creating witch hunts to argue about something that EVERYBODY can use to their advantage and it does not hurt the overall game.
Thread is stupid. How can one complain about something such as minor as this?
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Summ Dude
OSG Planetary Operations Covert Intervention
109
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Posted - 2014.01.19 03:23:00 -
[41] - Quote
el OPERATOR wrote:Atiim wrote:I use it all the time with my Swarm Launcher, Shotgun, and Plasma Cannon.
It's not really game-breaking though, but some could argue that it negates the purpose of having a skill that increases reload speed. So if I sprint I can reload my PLC faster? I always wind up reload cancelling etc...
The trick is to sprint just after your merc puts the new magazine in. Practice it a few times and after a while it sorta becomes second nature.
Not just a laymen, but the laymen.
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Michael Arck
Onuoto Uakan Huogaatsu
2626
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Posted - 2014.01.19 03:26:00 -
[42] - Quote
Summ Dude wrote:el OPERATOR wrote:Atiim wrote:I use it all the time with my Swarm Launcher, Shotgun, and Plasma Cannon.
It's not really game-breaking though, but some could argue that it negates the purpose of having a skill that increases reload speed. So if I sprint I can reload my PLC faster? I always wind up reload cancelling etc... The trick is to sprint just after your merc puts the new magazine in. Practice it a few times and after a while it sorta becomes second nature.
If its such a problem, then why are you trying to teach someone how to do it? Should you not being exposing such a "game breaking exploit" as such?
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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I-Shayz-I
I-----I
2009
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Posted - 2014.01.19 03:26:00 -
[43] - Quote
It's really not a problem though...
It's common sense that once you put a clip into the weapon, the weapon should be finished reloading. Any extra animation is just for realism.
I think that the change needs to be that the reload bar should finish right at the same time that the clip is inserted. You should also be able to aim/fire as soon as that happens to cancel the rest of the animation.
This would show the player that the reload is finished, even if the animation doesn't say so.
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Summ Dude
OSG Planetary Operations Covert Intervention
109
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Posted - 2014.01.19 03:27:00 -
[44] - Quote
Michael Arck wrote:Man, your thread is close minded. Just how is the cancel and skip really affecting you? How is it affecting gameplay to where it's unplayable?
Don't call my comment close minded when you are essentially creating witch hunts to argue about something that EVERYBODY can use to their advantage and it does not hurt the overall game.
Thread is stupid. How can one complain about something such as minor as this?
That's a tad hostile. I don't see how this can be compared to a witch hunt, at all, sorry. Everybody that knows about it can use this, but as this thread has already demonstrated, not everyone does. The game does nothing to tell players, so fresh newberries would have no way of knowing. In that regard, I believe it hurts the game overall by further increasing the gap between noobs and vets (as I stated before).
I'm not saying it's a major problem or anything, just wanted to know if the devs had any thoughts about it for the future. I don't see how my asking is really a bad thing.
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
109
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Posted - 2014.01.19 03:30:00 -
[45] - Quote
Michael Arck wrote:Summ Dude wrote:el OPERATOR wrote:Atiim wrote:I use it all the time with my Swarm Launcher, Shotgun, and Plasma Cannon.
It's not really game-breaking though, but some could argue that it negates the purpose of having a skill that increases reload speed. So if I sprint I can reload my PLC faster? I always wind up reload cancelling etc... The trick is to sprint just after your merc puts the new magazine in. Practice it a few times and after a while it sorta becomes second nature. If its such a problem, then why are you trying to teach someone how to do it? Should you not being exposing such a "game breaking exploit" as such?
Were you...paying attention? My biggest problem with this is that not everyone is aware of it's existence. I would much rather that every player know every facet of the core gameplay, this only seems fair. And I'll ask you to please cite where I used the term "game breaking".
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
109
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Posted - 2014.01.19 03:31:00 -
[46] - Quote
I-Shayz-I wrote:It's really not a problem though...
It's common sense that once you put a clip into the weapon, the weapon should be finished reloading. Any extra animation is just for realism.
I think that the change needs to be that the reload bar should finish right at the same time that the clip is inserted. You should also be able to aim/fire as soon as that happens to cancel the rest of the animation.
This would show the player that the reload is finished, even if the animation doesn't say so.
I'm 100% behind all of this. Nothing wrong with a game making sense.
Not just a laymen, but the laymen.
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Michael Arck
Onuoto Uakan Huogaatsu
2626
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Posted - 2014.01.19 03:36:00 -
[47] - Quote
Summ Dude wrote:Michael Arck wrote:Man, your thread is close minded. Just how is the cancel and skip really affecting you? How is it affecting gameplay to where it's unplayable?
Don't call my comment close minded when you are essentially creating witch hunts to argue about something that EVERYBODY can use to their advantage and it does not hurt the overall game.
Thread is stupid. How can one complain about something such as minor as this? That's a tad hostile. I don't see how this can be compared to a witch hunt, at all, sorry. Everybody that knows about it can use this, but as this thread has already demonstrated, not everyone does. The game does nothing to tell players, so fresh newberries would have no way of knowing. In that regard, I believe it hurts the game overall by further increasing the gap between noobs and vets (as I stated before). I'm not saying it's a major problem or anything, just wanted to know if the devs had any thoughts about it for the future. I don't see how my asking is really a bad thing.
Who are you to define what's hostile? I can say the same about your "close minded" comment that served as an example to others on what not to do. So the road can travel both ways.
The witch hunt comment implies that you're looking for a problem that's nonexistent. Reload skip/cancel is not a problem
So a reload animation creates a gap between noobs and vets? Excuse me but that's one of the most stupidest things I've read on these forums. Not calling you stupid but that comment is stupid. The reload cancel/skip doesn't create some "gap".
It just boggles my mind that this is even a thread topic and one that you somehow conjured in your mind to be a problem that creates a gap between noobs and vets. It's highly laughable.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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trollface dot jpg
The Bacon Corporation
124
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Posted - 2014.01.19 03:41:00 -
[48] - Quote
I love how all of these scrubs think this is a glitch. It's not a glitch, it's a gameplay mechanic. If you are good at timing it right you can cut down on your reload speed before you sprint off to the next firefight. Also:
Summ Dude wrote:A bit, maybe. But definitely not as much as there is right now. It's cutting like 40-50% of the reload time off. Really that's pretty silly. That's a ridiculous overstatement. It cut's off around the last 10-20% of the reload animation (depending on the animation), allowing you to get moving or get back into the fight faster. One more thing:
Summ Dude wrote:Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again. That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR. It's not just the animation. It's a bonus for players who stay aware. Your animation includes all kinds of things, but back before the reload-skip was implemented you had to wait until your weapon was fully reloaded and in it's natural position again before sprinting or preforming a melee. Meaning that even though you had already replaced the clip, had done whatever fancy clip pat or what have you, and your weapon was on it's way back to it's normal hipfire position but you happened to start sprinting a nanosecond before it was there, your gun reset back to it's clip capacity before you reloaded. The reload skip basically allows you to skip the aesthetic portion of the reload animation there only for show and not important to weapon functionality. This allows them to avoid the aforementioned issues as well as give people who can time it properly a cut to their reload time.
Lastly, the reload speed skill is important regardless of the reload-skip animation. Anything that get's you shooting again faster is worth the points, especially on weapons with longer reload animations.
As irritating as his terrible grammar was..... I'm starting to miss Mr. Zitro.....
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Summ Dude
OSG Planetary Operations Covert Intervention
109
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Posted - 2014.01.19 03:47:00 -
[49] - Quote
trollface dot jpg wrote:I love how all of these scrubs think this is a glitch. It's not a glitch, it's a gameplay mechanic. If you are good at timing it right you can cut down on your reload speed before you sprint off to the next firefight. Also: Summ Dude wrote:A bit, maybe. But definitely not as much as there is right now. It's cutting like 40-50% of the reload time off. Really that's pretty silly. That's a ridiculous overstatement. It cut's off around the last 10-20% of the reload animation (depending on the animation), allowing you to get moving or get back into the fight faster. One more thing: Summ Dude wrote:Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again. That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR. It's not just the animation. It's a bonus for players who stay aware. Your animation includes all kinds of things, but back before the reload-skip was implemented you had to wait until your weapon was fully reloaded and in it's natural position again before sprinting or preforming a melee. Meaning that even though you had already replaced the clip, had done whatever fancy clip pat or what have you, and your weapon was on it's way back to it's normal hipfire position but you happened to start sprinting a nanosecond before it was there, your gun reset back to it's clip capacity before you reloaded. The reload skip basically allows you to skip the aesthetic portion of the reload animation there only for show and not important to weapon functionality. This allows them to avoid the aforementioned issues as well as give people who can time it properly a cut to their reload time. Lastly, the reload speed skill is important regardless of the reload-skip animation. Anything that get's you shooting again faster is worth the points, especially on weapons with longer reload animations.
I don't know, it just kinda looks and feels a lot like a glitch to me. Like clearly the animation just gets cut off. But, like Shayz said above, if they wanna just stop the animation when the clip is in, that would make perfect sense. Would look better and help with immersion.
Not just a laymen, but the laymen.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3212
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Posted - 2014.01.19 03:56:00 -
[50] - Quote
If it's a feature, it's certainly not an advertised mechanic. I never knew about it, nor have I ever heard anyone mention you could. If you can direct me to the thread where the devs list useful glitches for players to use assuming they visit the forums to see it, that'd be great.
Join my cult.
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Michael Arck
Onuoto Uakan Huogaatsu
2626
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Posted - 2014.01.19 03:58:00 -
[51] - Quote
It is not a glitch.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Summ Dude
OSG Planetary Operations Covert Intervention
111
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Posted - 2014.01.19 04:00:00 -
[52] - Quote
Zeylon Rho wrote:If it's a feature, it's certainly not an advertised mechanic. I never knew about it, nor have I ever heard anyone mention you could. If you can direct me to the thread where the devs list useful glitches for players to use assuming they visit the forums to see it, that'd be great.
And they call me snarky.
Not just a laymen, but the laymen.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3214
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Posted - 2014.01.19 04:05:00 -
[53] - Quote
Michael Arck wrote:It is not a glitch.
Ok, fine. Show me where the players got the devs to add it and they approve of it then. Or, show me where the feature is documented so that new players know you can cancel an animation.
Because I'm sure you wouldn't expect them to try it just because other games have that feature. That's like assuming playing 'X' game is a prerequisite for Dust.
Join my cult.
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Summ Dude
OSG Planetary Operations Covert Intervention
111
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Posted - 2014.01.19 04:06:00 -
[54] - Quote
Zeylon Rho wrote:Michael Arck wrote:It is not a glitch. Ok, fine. Show me where the players got the devs to add it and they approve of it then. Or, show me where the feature is documented so that new players know you can cancel an animation. Because I'm sure you wouldn't expect them to try it just because other games have that feature. That's like assuming playing 'X' game is a prerequisite for Dust.
Hopefully now people can better understand what I meant by closed-minded.
Not just a laymen, but the laymen.
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Michael Arck
Onuoto Uakan Huogaatsu
2629
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Posted - 2014.01.19 04:09:00 -
[55] - Quote
Zeylon Rho wrote:Michael Arck wrote:It is not a glitch. Ok, fine. Show me where the players got the devs to add it and they approve of it then. Or, show me where the feature is documented so that new players know you can cancel an animation. Because I'm sure you wouldn't expect them to try it just because other games have that feature. That's like assuming playing 'X' game is a prerequisite for Dust.
Or more like a nagging housewife who complains about the menial things that shouldn't be of any concern
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Michael Arck
Onuoto Uakan Huogaatsu
2629
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Posted - 2014.01.19 04:12:00 -
[56] - Quote
Summ Dude wrote:Zeylon Rho wrote:Michael Arck wrote:It is not a glitch. Ok, fine. Show me where the players got the devs to add it and they approve of it then. Or, show me where the feature is documented so that new players know you can cancel an animation. Because I'm sure you wouldn't expect them to try it just because other games have that feature. That's like assuming playing 'X' game is a prerequisite for Dust. Hopefully now people can better understand what I meant by closed-minded.
Yea because you have such an open mind that you were able to see both sides of the viewpoint and not debate against opinions that you didn't share.
Get smarter.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3342
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Posted - 2014.01.19 04:16:00 -
[57] - Quote
I-Shayz-I wrote:They did it mainly because 99% of all the dust review videos out there when the game was first released complained that the reload was too long on the weapon, and that they were having to reload like 5-6 times because they were stupid CoD players that are used to a .05 second reload, and usually once you place a clip into a gun, the gun should be ready to use. The AR takes another half a second to lower the gun once you have reloaded, and canceling out of that part of the animation shouldn't mean you need to reload again.
Besides, this game is one of the only FPS games in which you can't reload and sprint at the same time. Our sprint cancel is fine. Don't insult the CoD community for reload canceling and then agree with them that reload canceling is valid.
Seems like misplaced hate.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior
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el OPERATOR
Mannar Focused Warfare Gallente Federation
41
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Posted - 2014.01.19 04:29:00 -
[58] - Quote
On the surface the whole thing definitely seems like a mechanic glitch, even though the game's development history has basically legitimized it. That its the sort of thing that vets know and understand vs. the newb who won't is just kinda par for the course, in DUST or any other game IMO. Like how to get up some of the hillsides that stick or slide you back. I definitely agree with the animation reflecting the gun status tho, seems that would handle everybody's interests most evenly, no?
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3225
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Posted - 2014.01.19 06:03:00 -
[59] - Quote
Michael Arck wrote:Zeylon Rho wrote:Michael Arck wrote:It is not a glitch. Ok, fine. Show me where the players got the devs to add it and they approve of it then. Or, show me where the feature is documented so that new players know you can cancel an animation. Because I'm sure you wouldn't expect them to try it just because other games have that feature. That's like assuming playing 'X' game is a prerequisite for Dust. Or more like a nagging housewife who complains about the menial things that shouldn't be of any concern
If you can't do it, that's fine. It just means you're wrong.
Join my cult.
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Kigurosaka Laaksonen
DUST University Ivy League
151
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Posted - 2014.01.19 06:15:00 -
[60] - Quote
I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster?
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