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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2760
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Posted - 2013.10.12 20:59:00 -
[61] - Quote
Salient issue and all that. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2760
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Posted - 2013.10.15 16:55:00 -
[62] - Quote
I adjusted the proposed reactives to have a linear gain in HP, as the original plates had a linear gain in hp (+25).
It had occurred to me that shield extenders don't have a linear progression either though. Current TTK makes almost all armor/shields irrelevant anyway, but assuming it's fixed in the future...
You just need to decide where a good standard is for the PRO model. Is the current scope "right"? Shields have lower hp because their hp is effectively more valuable and inherently restorable by default.
I'm not sure if it follows that shields' progression should be so wonky though.
Shield HP 22 -> 33 -> 66
Armor plates: 10/1 - 85hp, 2% 20/6 - 110hp, 3% 30/12 - 135hp, 5%
Shield HP goes: +11, then +33. Huuuuge jump. Or you could look at it as +50%... then +200%. Shield fitting is comparatively normal: 18, 36, 54 (+18) and 3, 6, 11 (+3, +5). This is similar to plate fitting in progression: 10, 20, 30 (+10), 1, 6, 12 (+5, +6). They're both "fairly" linear fitting-wise, and armor is exactly linear on hp with the +25%.
The contrasting factors here are that the speed penalty build is disproportionate on the plates (you take twice the increase in speed penalty for the exact same increase in hp going to complex on armor plates), and that the HP progression on extenders gives you paltry returns on ADV, and triples the degree of increase on complex while holding fitting at the same progression.
It might make more sense to have the ADV extender at 44hp, which would preserve linear progression on the shield extenders. That's a bit off-topic though. Hmm. |
Kelrie Nae'bre
not in a corporation
177
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Posted - 2013.10.17 16:01:00 -
[63] - Quote
Need these to be made usable... |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6845
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Posted - 2013.10.31 17:48:00 -
[64] - Quote
Still needs fixing
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2913
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Posted - 2013.11.01 14:30:00 -
[65] - Quote
Not in 1.6 apparently, but I'd like to think they're... aware of it?
Part of me thinks there may be less "incentive" for them to adjust the stats on these plates in particular since there's no AUR-knockoff tiers for reactive or ferroscale. |
Killar-12
The Corporate Raiders Top Men.
1593
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Posted - 2013.11.01 19:28:00 -
[66] - Quote
Yeah, Reactives suck, just make them easier to fit and boom issue fixed and make the Repair Skill help them.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6861
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Posted - 2013.11.01 22:37:00 -
[67] - Quote
Fix them!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2922
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Posted - 2013.11.03 13:39:00 -
[68] - Quote
They're obviously giving this issue lots of attention. Their top men are on it. TOP. MEN. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3014
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Posted - 2013.11.07 13:46:00 -
[69] - Quote
Making these useful would be useful. |
Draco Cerberus
Hell's Gate Inc
473
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Posted - 2013.11.07 16:05:00 -
[70] - Quote
Zeylon Rho wrote: Reactive plates give you 15 more hp, 1% faster move speed, and 0.15 more repair at a cost of 17 more CPU and 21 more PG.
For reference the total PG of a MLT Gallente Frame is 25 PG; so, just the surplus PG needed to operate the plates is about the same as the entire PG allotment on a MLT suit.
Seems to be working as intended then, the MLT frame is not meant to be a powerhouse, it is meant to be food for the grinder.
Small Fitting Tip.
As a general rule of thumb when fitting a Drop Suit a module of the same level as the suit will allow you to place modules in each slot of the same level. This can at times not be entirely accurate when fitting Proto Suits as the CPU/PG are dependent on various other skills in the tree than just your DS skill level.
What this means.
For someone who has skilled there Dropsuit Upgrades, Electronics, and Engineering skills to LV5, their MLT Dropsuit would have more than the base PG/CPU and certainly have more room to fit the reactive plates.
One Universe...
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1728
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Posted - 2013.11.07 16:34:00 -
[71] - Quote
Draco Cerberus wrote:Zeylon Rho wrote: Reactive plates give you 15 more hp, 1% faster move speed, and 0.15 more repair at a cost of 17 more CPU and 21 more PG.
For reference the total PG of a MLT Gallente Frame is 25 PG; so, just the surplus PG needed to operate the plates is about the same as the entire PG allotment on a MLT suit.
Seems to be working as intended then, the MLT frame is not meant to be a powerhouse, it is meant to be food for the grinder. Small Fitting Tip.As a general rule of thumb when fitting a Drop Suit a module of the same level as the suit will allow you to place modules in each slot of the same level. This can at times not be entirely accurate when fitting Proto Suits as the CPU/PG are dependent on various other skills in the tree than just your DS skill level. What this means.For someone who has skilled there Dropsuit Upgrades, Electronics, and Engineering skills to LV5, their MLT Dropsuit would have more than the base PG/CPU and certainly have more room to fit the reactive plates.
I think you may have missed the point.
The performance of Complex RP's are comparable to militia gear for much higher fitting costs. That's not working as intended. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3030
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Posted - 2013.11.10 08:22:00 -
[72] - Quote
Bad comparison I guess, I just thought it was interesting to have the PG difference as large as the total PG on a suit.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3063
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Posted - 2013.11.19 13:20:00 -
[73] - Quote
This would be great sort of change to have in 1.7 you know...
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7666
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Posted - 2013.12.29 23:19:00 -
[74] - Quote
They need to have PG/CPU consumption cut
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3098
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Posted - 2013.12.30 17:34:00 -
[75] - Quote
I'd prefer stat adjustment, but I think they just generally need to be reworked.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7691
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Posted - 2013.12.30 23:05:00 -
[76] - Quote
Fix it!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3105
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Posted - 2014.01.05 20:55:00 -
[77] - Quote
If 1.8 is a big infantry update, perhaps it can be properly inserted there.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1937
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Posted - 2014.01.06 04:12:00 -
[78] - Quote
Zeylon Rho wrote:If 1.8 is a big infantry update, perhaps it can be properly inserted there.
One can hope. I'd love to see reactive plates become useful.
Try to kill it all you want CCP, I still <3 my laser.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8079
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Posted - 2014.01.15 17:09:00 -
[79] - Quote
Fix it
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3193
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Posted - 2014.01.18 03:49:00 -
[80] - Quote
I concur.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
567
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Posted - 2014.01.18 04:13:00 -
[81] - Quote
1.8 would be a good time to fix it.
In fact, it would be ideal. |
Komodo Jones
Chaotik Serenity
341
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Posted - 2014.01.18 04:36:00 -
[82] - Quote
Fair, Ya hear that CCP Wolfman!? Dropship gunners by 1.8, make it so!
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Komodo Jones
Chaotik Serenity
341
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Posted - 2014.01.18 04:37:00 -
[83] - Quote
oh woops wrong post, sorry everyone is talking about **** they wanna see for 1.8 right now
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The Eristic
Sad Panda Solutions
129
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Posted - 2014.01.18 20:56:00 -
[84] - Quote
Fix it! |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3300
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Posted - 2014.01.25 08:33:00 -
[85] - Quote
This is a great candidate for 1.8.
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Mordecai Sanguine
What The French
335
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Posted - 2014.01.25 11:56:00 -
[86] - Quote
Zeylon Rho wrote:This is with new numbers and bonuses: A)2 x Complex Reactive 66 hp, 1% speed penalty, 2 hp/s repair @ 36 CPU 16 PG = 132 hp, 2% speed penalty, 4 hp/s @ 72 CPU 32 PG B)1 Enhanced Plate 117 hp, 3% speed penalty @ 20 CPU 6 PG & 1 Enhanced Armor repairer 3.45 hp/s @ 35 CPU 5 PG = 117 hp, 3% speed penalty, 3.45 hp/s 55 CPU 11 PG A.----vs.----B.132 vs. 117 hp 2% vs. 3% speed penalty 4 vs. 3.45 hp/s repair 72 vs. 55 CPU 32 vs. 11 PG Results? Reactive plates give you 15 more hp, 1% faster move speed, and 0.15 more repair at a cost of 17 more CPU and 21 more PG.For reference the total PG of a MLT Gallente Frame is 25 PG; so, just the surplus PG needed to operate the plates is about the same as the entire PG allotment on a MLT suit. How popular would a low slot module that gives 15 hp, 0.15 repair, and subtracts 1% from move penalty be at 17 CPU 21 PG I wonder? Sort of... it gets better: SP cost: A) requires Armor Plating 5 Total: 932,760 SPB) requires Armor Plating 3 and Armor Repair Systems 3 cost 205,200 SP x 2 Total: 410,400 SPYou get: 15 more hp, 1% faster move speed, and 0.15 more repair at a cost of 17 more CPU and 21 more PGAFTER you spend 522,360 MORE SP. You have to spend over twice as much SP for plates that are notably worse than these ADV modules. Edit: Here's some potential Reactive stats I was brainstorming with a few pages in. These would require both Armor Plate and Armor Repairer skills for each rank: 15/4 - 50hp, 2%, 1hp/s 30/10 - 70hp, 3%, 2hp/s 45/17 - 90hp, 4%, 3hp/s Seem more useful?
They don't need more Hp they need the same PG/CPU than Normal Plates. |
deepfried salad gilliam
Sanguine Knights
400
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Posted - 2014.01.25 13:35:00 -
[87] - Quote
reactives to me seem more like their meant for caldari dual tankers fit all plates and 1 reactive,you dont need fast armor repair as a caldari so the 1or 2 works fine because you have a larger buffer of shields
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3302
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Posted - 2014.01.25 19:07:00 -
[88] - Quote
Mordecai Sanguine wrote:Zeylon Rho wrote:This is with new numbers and bonuses: A)2 x Complex Reactive 66 hp, 1% speed penalty, 2 hp/s repair @ 36 CPU 16 PG = 132 hp, 2% speed penalty, 4 hp/s @ 72 CPU 32 PG B)1 Enhanced Plate 117 hp, 3% speed penalty @ 20 CPU 6 PG & 1 Enhanced Armor repairer 3.45 hp/s @ 35 CPU 5 PG = 117 hp, 3% speed penalty, 3.45 hp/s 55 CPU 11 PG A.----vs.----B.132 vs. 117 hp 2% vs. 3% speed penalty 4 vs. 3.45 hp/s repair 72 vs. 55 CPU 32 vs. 11 PG Results? Reactive plates give you 15 more hp, 1% faster move speed, and 0.15 more repair at a cost of 17 more CPU and 21 more PG.For reference the total PG of a MLT Gallente Frame is 25 PG; so, just the surplus PG needed to operate the plates is about the same as the entire PG allotment on a MLT suit. How popular would a low slot module that gives 15 hp, 0.15 repair, and subtracts 1% from move penalty be at 17 CPU 21 PG I wonder? Sort of... it gets better: SP cost: A) requires Armor Plating 5 Total: 932,760 SPB) requires Armor Plating 3 and Armor Repair Systems 3 cost 205,200 SP x 2 Total: 410,400 SPYou get: 15 more hp, 1% faster move speed, and 0.15 more repair at a cost of 17 more CPU and 21 more PGAFTER you spend 522,360 MORE SP. You have to spend over twice as much SP for plates that are notably worse than these ADV modules. Edit: Here's some potential Reactive stats I was brainstorming with a few pages in. These would require both Armor Plate and Armor Repairer skills for each rank: 15/4 - 50hp, 2%, 1hp/s 30/10 - 70hp, 3%, 2hp/s 45/17 - 90hp, 4%, 3hp/s Seem more useful? They don't need more Hp they need the same PG/CPU than Normal Plates.
There's more than one way to fix something.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3306
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Posted - 2014.01.27 06:18:00 -
[89] - Quote
Still looking for this as well..
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3411
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Posted - 2014.02.10 14:03:00 -
[90] - Quote
So, TTK is supposed to see adjustments (great news), and one wonders if a niche item like this might get fixed in the process...
Dren and Templar equipment stats, wrong since release.
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