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621. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Sardonk Eternia wrote: Interesting perspective. Amarr suits are puzzling in that they seem to have no real focus. I love Amarrian starships but when DUST came out of beta I made my dust bunny specialize in Gallente sui...
- by Zeylon Rho - at 2013.08.21 06:13:00
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622. [Suggestion] Prevent WP farming of neutral structures. - in Feedback/Requests [original thread]
I do this sometimes for easy WP. It amuses me that you can wind up the top scoring player in a game while investing a few minutes in installation destruction. I find if I DON'T, a rail tank quickly appears and does it instead (part of why many tan...
- by Zeylon Rho - at 2013.08.20 19:06:00
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623. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
I like these ideas. I'd echo the notion of giving all logi an innate fitting bonus to equipment. I'd say the Gallente could use a different bonus (Though really, regulators are a somewhat silly bonus as well). The Amarr repper bonus fits with the ...
- by Zeylon Rho - at 2013.08.20 17:22:00
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624. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
I don't think 30hp is quite an inch of alloy. Being able to move a bit faster/closer is VERY useful in lining up shots, especially with the range being what it is (TAR outranges Scrambler still) - and the pistol has the worst range of the sidearms...
- by Zeylon Rho - at 2013.08.20 16:19:00
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625. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Stefan Stahl wrote: To take into account the whole picture the Amarr gets: - More CPU/PG than other suits - More hp than other suits - Longer sprint duration At the expense of: - Movement speed - Module count One aspect I'd like to point out ...
- by Zeylon Rho - at 2013.08.20 16:06:00
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626. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
Cross Atu wrote: Zeylon Rho wrote: Ordinarily, I'd say it doesn't matter because it just winds up being a number on your K/D stat, but in Dust you're giving us points that translate directly to items (with respect to recruit awards) and SP. ...
- by Zeylon Rho - at 2013.08.20 11:27:00
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627. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
I would hope that they would've taken this into account with the armor rebalance in 1.4, since it's an infantry-focused update.
- by Zeylon Rho - at 2013.08.20 05:26:00
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628. Sticky:We are increasing Clone Pack Amounts - in Feedback/Requests [original thread]
CCP FoxFour wrote: This change will be going out with tomorrows, Tuesday August 19th, deployment. CCP FoxFour wrote: Increase clone pack size from 100 clones to 120 clones.
Increase clone pack cost from 30m ISK to 36m ISK.
T...
- by Zeylon Rho - at 2013.08.19 15:57:00
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629. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Lillica Deathdealer wrote: Zeylon Rho wrote: It's more than a slight difference by the numbers: Caldari/Gallente Ehp comes out to 330, and Amarr Ehp is 360 base. So the Amarr get 30 more hp, THIRTY. For this 30 hp, their speed is 4% sl...
- by Zeylon Rho - at 2013.08.19 15:00:00
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630. vehicles getten stolen by team mates is annoying. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Coding for locks I would make as follows: 1. Only the owner can be in the driver's seat. 2. If the driver's seat is unoccupied, no one can get in. 3. If the owner leaves the driver's seat, everyone is booted out. 4. If a...
- by Zeylon Rho - at 2013.08.19 14:26:00
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631. Another Buff Commando Heavy thread - in Feedback/Requests [original thread]
I made a post bitching about some of this awhile back. The suit needs a lot of work still I think. I'm not sure if more HP would save it necessarily. The Sentinel gets around moving too much by being an area-denial role with lots of hp. The com...
- by Zeylon Rho - at 2013.08.19 14:25:00
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632. [Suggestion] Plasma Cannon hits should cause heat spike in turrets - in Feedback/Requests [original thread]
I like it, but I wonder if that's too complicated of a mechanic for them to bother implementing. I'm not sure if it could "save" the Plasma Cannon from mediocrity either.
- by Zeylon Rho - at 2013.08.19 14:21:00
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633. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Laser rifles are the amarr equivalent of the sniper rifle. Kinda like the scrambler rifle is the amarr equivalent of the Assault rifle. Noticing a pattern here? Oh wait, you mean all of the weapons will have racial varia...
- by Zeylon Rho - at 2013.08.19 14:20:00
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634. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
Lots of little changes would help. I'm still annoyed that the TAR outranges the Scrambler (the Amarr TAR) while using an inferior tech-type range-wise. That's a small matter comparatively. The Scrambler "range" of rifles still lacks Burst and Brea...
- by Zeylon Rho - at 2013.08.19 14:16:00
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635. PETITION: Assault Scrambler rifle at STD level - in Feedback/Requests [original thread]
Talos Alomar wrote: I'll go one further - all weapon variants should have a standard level version available. I want to use a burst scrambler pistol without going up to ADV due to fitting costs. I agree with the OP, but this is what I'd real...
- by Zeylon Rho - at 2013.08.19 14:08:00
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636. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
They could alter all the skills to give fixed amounts really; it's a perk of having a separate skill for every weapon. If they decided "30 rounds" was a good chunk for AR for instance, then the skill description could just be "Adds 30 rounds to ma...
- by Zeylon Rho - at 2013.08.19 13:36:00
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637. { request} Can you bring back omega boosters ? - in Feedback/Requests [original thread]
It's seems like forever-ago that they were actually sold now. I still feel robbed because the "limited time" message wasn't displayed in 480p.
- by Zeylon Rho - at 2013.08.19 10:18:00
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638. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
It's more than a slight difference by the numbers: Caldari/Gallente Ehp comes out to 330, and Amarr Ehp is 360 base. So the Amarr get 30 more hp, THIRTY. For this 30 hp, their speed is 4% slower than Caldari/Gallente, AND they have 1 less mo...
- by Zeylon Rho - at 2013.08.19 00:59:00
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639. [PETITION] SO CCP START WORKING ON PVE AGAIN - in Feedback/Requests [original thread]
I'd like PvE. Take the "SO" out of your title. It's unnecessary.
- by Zeylon Rho - at 2013.08.17 21:46:00
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640. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
SponkSponkSponk wrote: IMO, each race gets a long- and short- ranged weapon. caldari: rail + sniper (no real short-ranged weapon) amarr: scram + LR minmatar: combat + precision gallente: shotgun + AR (no real long-ranged weapon) It's fine i...
- by Zeylon Rho - at 2013.08.17 04:41:00
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