Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Skipper Jones
ZionTCD
331
|
Posted - 2013.07.10 09:09:00 -
[31] - Quote
Zeylon Rho wrote:Skipper Jones wrote:Zeylon Rho wrote:That's because there's no compelling reason for the killer to get the full 50 if they did 0.5% of the damage. Points scaling off damage done makes more sense. They fired the bullet. You guys will get the WP that you desperately need . There is no point in getting the stat if you don't get an award for it... Killer gets: 50 Assisters could get 45, 25,15 but no more than 50. Your solution would create another problem. People who did 1hp more damage gets the +50 for the kill but the ACTUAL killer did the chasing down and killing. He is rewarded with less points than he should've. They fired 'a' bullet. The award IS the stat, for people that care about pointless crap like that. Killer gets whatever their share of the damage was, assists get whatever their share was. The kill "credit" number goes to the last shot so they can rub that satisfaction all over their bodies while staring at their K/D late at night. My solution fixes the problem, you're inventing the idea that there even would be another one. If I did 99% of the damage, and you kill the guy with a stray bullet, the fact you got the last hit is academic - he was killed by me. It's like if an AIDS patient eventually succumbs to an opportunistic infection. Yeah, that normally harmless disease is what finally killed him, but the real cause was the AIDS. You could tack on some bonus for being the last hit, but it's misleading to characterize the "killer" as the brave soul who put in long man-hours chasing down some guy to finally get the kill. Most assist/kill breakdowns don't happen that way. For instance, if you did 1% of the damage to finish off the encounter, give them a 10% bonus of the overall kill credit, but let the rest fall in accordance to the people that actually did the damage.
Not many people care about the stat.
No you didn't kill him, I killed him, you just made it easier. It looks like someone got 1 too many kills stolen.
Just because you put in MORE damage doesn't mean you should get the rewards of a kill. The rewards for a kill, should be to the KILLER. not the person that put in more damage. You were an assister. You assisted the person who fired the last shot. You may have done more work, but you didn't kill him.
You could get more credit for assisting the person, but not more. Make ASSISTING more profitable.
You may have done most of the work, but you didn't get the kill. Therefore, you shouldn't get extra WPs for assisting a job.
No matter what you call it, all you did was assist. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1262
|
Posted - 2013.07.10 10:46:00 -
[32] - Quote
The fact you "killed" him means you get "+1 to your kills", and people do seem to care about K/D.
Putting in more damage means getting more points, or "more credit". This is more fitting with an RPG-style reward system. WP/SP are the only thing of worth in the game, so that's the reward that needs to be split. In other MMORPGs, loot-rights are often split along majority damage. This prevents people from swooping in at the last second to take the kill and loot. Dust has more in common with those sorts of games than other shooters that mostly about kills since kills involve more effort (more so true of tanks, etc.).
Your proclamations of what "should" be only circularly refer to the fact that the final point of death came from that last shot. Splitting WP based on damage done is still more logical as a system. |
Dehlia Metii
not in a corporation
55
|
Posted - 2013.08.01 21:26:00 -
[33] - Quote
This would be nice. |
8213
Grade No.2
59
|
Posted - 2013.08.01 21:30:00 -
[34] - Quote
DUST does have a good system of sharing a kill. No other game have I seen where 4+ people can get an assist for the same kill.
Its just easier to give everyone a set amount. Although sometimes I will run into the problem of shooting a guy to 0 HP and my teammates lands a stray bullet, he gets the kill, but my assist get forgotten; I receive no WP what-so-ever. However, I've been known to wait out an enemy while he's fighting my teammate and purposely steal the kill for myself... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1697
|
Posted - 2013.08.01 21:31:00 -
[35] - Quote
8213 wrote: However, I've been known to wait out an enemy while he's fighting my teammate and purposely steal the kill for myself...
The fact people consider doing this at all is part of the problem. It's not something we should be sussed with thinking about, it detracts from teamwork. |
Mobius Wyvern
BetaMax.
2816
|
Posted - 2013.08.01 22:46:00 -
[36] - Quote
Zeylon Rho wrote:Ordinarily, I'd say it doesn't matter because it just winds up being a number on your K/D stat, but in Dust you're giving us points that translate directly to items (with respect to recruit awards) and SP. The "Killer" gets more points than the assist. However, currently the killer need not have actually done anything other than the last 1hp of damage.
I'd suggest giving kill credit to the person who did the largest share of the damage (similar to how loot rights work in some MMORPGs), and give the others the assist. It makes more sense in context of rewarding effort. Getting that last bit of hp can be hard sometimes, but I think that's the exception rather than the rule - and even then that person has to acknowledge if they weren't actually responsible for most of it.
This is a larger issue when it comes to credit with things like vehicle kills because they're worth more. There already seems to be some occasional issues tied to the self-destruct (on fire) element when vehicles get several damaged where you may not receive credit at all.
Thanks. You should probably modify this to say that you want WP to reflect the damage you did to the target.
Right now it sounds like you want to stick the person who got the kill with half WP just because they didn't do most of the work. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1704
|
Posted - 2013.08.01 23:34:00 -
[37] - Quote
Mobius Wyvern wrote:Zeylon Rho wrote:Ordinarily, I'd say it doesn't matter because it just winds up being a number on your K/D stat, but in Dust you're giving us points that translate directly to items (with respect to recruit awards) and SP. The "Killer" gets more points than the assist. However, currently the killer need not have actually done anything other than the last 1hp of damage.
I'd suggest giving kill credit to the person who did the largest share of the damage (similar to how loot rights work in some MMORPGs), and give the others the assist. It makes more sense in context of rewarding effort. Getting that last bit of hp can be hard sometimes, but I think that's the exception rather than the rule - and even then that person has to acknowledge if they weren't actually responsible for most of it.
This is a larger issue when it comes to credit with things like vehicle kills because they're worth more. There already seems to be some occasional issues tied to the self-destruct (on fire) element when vehicles get several damaged where you may not receive credit at all.
Thanks. You should probably modify this to say that you want WP to reflect the damage you did to the target. Right now it sounds like you want to stick the person who got the kill with half WP just because they didn't do most of the work.
Altered it. |
Dehlia Metii
not in a corporation
55
|
Posted - 2013.08.07 06:41:00 -
[38] - Quote
Pray he doesn't alter it any further... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1799
|
Posted - 2013.08.08 07:18:00 -
[39] - Quote
Dehlia Metii wrote:Pray he doesn't alter it any further...
It's even more relevant with the WP-based event, as paltry as the rewards may be. |
Justine Oma-Lyndel
Raven Accord Black Core Alliance
9
|
Posted - 2013.08.08 08:39:00 -
[40] - Quote
Damage done to a single target? Yes. 50% hp gives... 25 points... So now when a MD takes your prey you have the potential of getting less then 25 points?
No thanks. I'll stick to my base assist pt of 25. Unless if you're greedy enough to ask for 50%-99% of the points for your own misfortune.
I'll take my assists the way they are
|
|
Justine Oma-Lyndel
Raven Accord Black Core Alliance
11
|
Posted - 2013.08.08 08:41:00 -
[41] - Quote
8213 wrote:DUST does have a good system of sharing a kill. No other game have I seen where 4+ people can get an assist for the same kill.
Its just easier to give everyone a set amount. Although sometimes I will run into the problem of shooting a guy to 0 HP and my teammates lands a stray bullet, he gets the kill, but my assist get forgotten; I receive no WP what-so-ever. However, I've been known to wait out an enemy while he's fighting my teammate and purposely steal the kill for myself...
Really? You're joking, I've played many FPS in my life and have seen for myself more than 4 people can get an assist..
Hop on any CoD stage something with your friends, have 6 people shoot one guy and then someone deliver the rest of the dmg, voila 5 people have an assist |
miahus
SyNergy Gaming EoN.
89
|
Posted - 2013.08.08 12:17:00 -
[42] - Quote
Last summer, doing damage to tanks gave WPs. It was removed after tanks got nerfed. |
Thurak1
Psygod9
33
|
Posted - 2013.08.13 09:18:00 -
[43] - Quote
KalOfTheRathi wrote:Sounds nice. Ain't gonna happen.
This is the way it is.
To all the poor down trodden Forge Gunners. Make sure you reload early. Damage the target, reload and have enough rounds to finish the job. Much more consistent kills and WP. Not easily done on a weapon that has 4 rounds. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1456
|
Posted - 2013.08.13 14:13:00 -
[44] - Quote
Zeylon Rho wrote:Ordinarily, I'd say it doesn't matter because it just winds up being a number on your K/D stat, but in Dust you're giving us points that translate directly to items (with respect to recruit awards) and SP. The "Killer" gets more points than the assist. However, currently the killer need not have actually done anything other than the last 1hp of damage.
This is a larger issue when it comes to credit with things like vehicle kills because they're worth more. There already seems to be some occasional issues tied to the self-destruct (on fire) element when vehicles get several damaged where you may not receive credit at all.
Lets scale WP by damage done instead.
Thanks SoonTM - Seriously this is a planned feature that is being worked on.
Cheers, Cross |
KEROSIINI-TERO
Seraphim Initiative..
663
|
Posted - 2013.08.13 21:50:00 -
[45] - Quote
Zeylon Rho wrote:Ordinarily, I'd say it doesn't matter because it just winds up being a number on your K/D stat, but in Dust you're giving us points that translate directly to items (with respect to recruit awards) and SP. The "Killer" gets more points than the assist. However, currently the killer need not have actually done anything other than the last 1hp of damage.
This is a larger issue when it comes to credit with things like vehicle kills because they're worth more. There already seems to be some occasional issues tied to the self-destruct (on fire) element when vehicles get several damaged where you may not receive credit at all.
Lets scale WP by damage done instead.
Thanks
For vehicles, yes please. |
Funky Chunky
FunkyStars
6
|
Posted - 2013.08.13 23:59:00 -
[46] - Quote
I like the idea but people could boost by, one shooting, one taking damage, and one healing the guy taking damage. That gives you a constant flow of WP. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1851
|
Posted - 2013.08.14 01:13:00 -
[47] - Quote
Funky Chunky wrote:I like the idea but people could boost by, one shooting, one taking damage, and one healing the guy taking damage. That gives you a constant flow of WP.
The idea is to change the post-kill reward system, not give points for damage on the fly. |
Nick nugg3t
Condotta Rouvenor Gallente Federation
7
|
Posted - 2013.08.14 01:20:00 -
[48] - Quote
I agree with this. Let me get the lamb. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1944
|
Posted - 2013.08.20 11:27:00 -
[49] - Quote
Cross Atu wrote:Zeylon Rho wrote:Ordinarily, I'd say it doesn't matter because it just winds up being a number on your K/D stat, but in Dust you're giving us points that translate directly to items (with respect to recruit awards) and SP. The "Killer" gets more points than the assist. However, currently the killer need not have actually done anything other than the last 1hp of damage.
This is a larger issue when it comes to credit with things like vehicle kills because they're worth more. There already seems to be some occasional issues tied to the self-destruct (on fire) element when vehicles get several damaged where you may not receive credit at all.
Lets scale WP by damage done instead.
Thanks SoonTM - Seriously this is a planned feature that is being worked on. Cheers, Cross
/sigh
These things never come as soon as you would like. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |