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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
441
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Posted - 2013.08.19 10:07:00 -
[91] - Quote
I would like to see this experiment: 2 players both decent at shooting, 2 amarr STD medium suits, not fitted (because the have the same shield and armor), 1 with std AR and 1 with std MD, shoulder to shoulder, 10 meters distance, count 5 seconds, turn around and start the duel. Of course the 2 players must be new characters, to be sure they are not advantaged by their skills. |
D legendary hero
THE WARRIORS OF LEGEND
659
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Posted - 2013.08.19 13:59:00 -
[92] - Quote
Breakin Stuff wrote:Laser rifles are the amarr equivalent of the sniper rifle.
Kinda like the scrambler rifle is the amarr equivalent of the Assault rifle.
Noticing a pattern here?
Oh wait, you mean all of the weapons will have racial variants?
OH NO! CHOICES! I CAN'T CHOOSE!
so, why did Lasers get nerfed for working long range? |
D legendary hero
THE WARRIORS OF LEGEND
659
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Posted - 2013.08.19 14:01:00 -
[93] - Quote
shaman oga wrote:I would like to see this experiment: 2 players both decent at shooting, 2 amarr STD medium suits, not fitted (because they have the same shield and armor), 1 with std AR and 1 with std MD, shoulder to shoulder, 10 meters distance, count 5 seconds, turn around and start the duel. Of course the 2 players must be new characters, to be sure they are not advantaged by their skills.
perform 2 tests. same set up.
1st is with MD getting direct hits, while AR gets body shots 2nd is with MD getting splash only, while AR gets body shots
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1912
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Posted - 2013.08.19 14:16:00 -
[94] - Quote
Lots of little changes would help. I'm still annoyed that the TAR outranges the Scrambler (the Amarr TAR) while using an inferior tech-type range-wise. That's a small matter comparatively. The Scrambler "range" of rifles still lacks Burst and Breach, and the Combat and Rail Rifle will need full ranges of variants to compete with ARs for being a standard sort of rifle as well.
Having a full set of variants for every purpose makes the AR skill more flexible and desirable than other weapon skills. The Scrambler has been introduced, but doesn't have the same variety.
There's more I suppose. The AR preferentially has multiple officer variants (Krin's and Balac's) while many weapons have none.
The AR warrants extra skills (Sharpshooter) that other weapons don't necessarily get (SMG aside).
I think it would also make sense for starter fits to be retrofitted with a race-appropriate rifle (Gallente Assault with AR, Amarr with Scrambler, etc.). |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1912
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Posted - 2013.08.19 14:20:00 -
[95] - Quote
Breakin Stuff wrote:Laser rifles are the amarr equivalent of the sniper rifle.
Kinda like the scrambler rifle is the amarr equivalent of the Assault rifle.
Noticing a pattern here?
Oh wait, you mean all of the weapons will have racial variants?
OH NO! CHOICES! I CAN'T CHOOSE!
Not exactly.
CCP has explicitly stated various things about the rifle lines (Scrambler, Plasma, Rail, Combat), and how they're supposed to compare to each other.. vaguely equating to each other, but with variants that copy the other guns (Tactical, Assault, Breach, and Burst).
Similar comments were made for pistols, and how there's a racial variant for each (Ion, Flaylock, Scrambler, etc.).
The same can't be said of the other weapons. There are clear "racial" connections with weapons like the SMG, Mass Driver, Sniper, and so on, but they can't be said to have direct equivalents.
It's possible the "Precision Rifle" of the Minmatar is made to be an alternate form of Sniper rifle, but the function of the Laser Rifle doesn't quite add up range-wise or otherwise to be the same as a Sniper rifle. The Shotgun and Mass Driver also don't have what I'd call any direct analogs. |
D legendary hero
THE WARRIORS OF LEGEND
678
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Posted - 2013.08.22 17:26:00 -
[96] - Quote
Zeylon Rho wrote:Breakin Stuff wrote:Laser rifles are the amarr equivalent of the sniper rifle.
Kinda like the scrambler rifle is the amarr equivalent of the Assault rifle.
Noticing a pattern here?
Oh wait, you mean all of the weapons will have racial variants?
OH NO! CHOICES! I CAN'T CHOOSE! Not exactly. CCP has explicitly stated various things about the rifle lines (Scrambler, Plasma, Rail, Combat), and how they're supposed to compare to each other.. vaguely equating to each other, but with variants that copy the other guns (Tactical, Assault, Breach, and Burst). Similar comments were made for pistols, and how there's a racial variant for each (Ion, Flaylock, Scrambler, etc.). The same can't be said of the other weapons. There are clear "racial" connections with weapons like the SMG, Mass Driver, Sniper, and so on, but they can't be said to have direct equivalents. It's possible the "Precision Rifle" of the Minmatar is made to be an alternate form of Sniper rifle, but the function of the Laser Rifle doesn't quite add up range-wise or otherwise to be the same as a Sniper rifle. The Shotgun and Mass Driver also don't have what I'd call any direct analogs.
however, they do serve similar purposes...
i.e. the shotgun is the best CQC weapon handsdown (or supposed to be); however the MD is the minmintars answer to the shotgun in a semi-close range capacity it can dominate enemies.
the scrambler pistol is the pistol with the longest range and has a great headshot multiplier of 4x!, but the flaylock is supposed to be the minmintar's close range pistol (well that got nerfe to hell now didnt it.
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D legendary hero
THE WARRIORS OF LEGEND
696
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Posted - 2013.08.23 22:55:00 -
[97] - Quote
bump = yes |
CLONE117
Planetary Response Organization Test Friends Please Ignore
176
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Posted - 2013.08.24 01:33:00 -
[98] - Quote
just remove the damage mods already! it would kill a lot of the complaining nubs! |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
605
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Posted - 2013.08.24 03:54:00 -
[99] - Quote
I think the AR QQ and MD QQ threads should be combined and then locked away forever. |
D legendary hero
THE WARRIORS OF LEGEND
704
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Posted - 2013.08.24 05:23:00 -
[100] - Quote
im still not satisfied with the current game playing right now. All i see are people in Caldari logistics, or caldari assault suits, with ARs and SMGs, or MD and smgs.
I just played a match and called in a TANK, and 1 guy with 1 volley from his swarms and 1 av nade took out my tank, i shot at people with my turret and they had so much ehp they didnt die.
my tank had over 5000+ ehp. One guy with AV shouldn't be able to kill my tank in less than 2 seconds by himself with AV. there is no ******* point to using Tanking unless your going to redline snipe. (which i don't promote)
I used to use scramblers but it just doesnt compare to the galente AR. Even the AScr isnt as good, i mean why is their recoil on a weapon that fires light?
then i tried using my flaylocks. people are walking righ tin front of me and not getting killed, im firing it at their feet and they wont die.
I just don't understand CCP. Why is everything being nerfed so that a team with ARs aand 1 guy running AV, can kill anything in the Game? the only usable sidearm is the SMG now. the oly weapon good at killing infantry is the Ar. and why use a heavy suit with forgun when SL allows you to move faster, lock on, does similar damage and get close enough to use av nades?
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Mobius Kaethis
Molon Labe. RISE of LEGION
698
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Posted - 2013.08.24 08:54:00 -
[101] - Quote
D legendary hero wrote: I just don't understand CCP. Why is everything being nerfed so that a team with ARs aand 1 guy running AV, can kill anything in the Game? the only usable sidearm is the SMG now. the oly weapon good at killing infantry is the Ar. and why use a heavy suit with forgun when SL allows you to move faster, lock on, does similar damage and get close enough to use av nades?
Wow you are like a world of tears all on your own.
I'm just going to address your final paragraph since it has the juiciest tear to lie ratio.
1) HMG's are getting a buff in 1.4 or perhaps you didn't see that. (-5% dispersion per level of operations) Which should increase their usefulness and prevalence on the battlefield. Sounds like CCP is trying to increase all the weapon's usability to me.
2) When did the SMG become the only usable sidearm? The scrambler pistol is still amazing (if you can aim). Heck even if you can't get headshots your still doing beastly damage. Plus the flaylock, even in its nerfed state is no slouch, it is a great back up weapon and finishes off people who are already in armor nicely.
3) By saying the only good weapon for infantry is AR you are showing your ignorance once again. Scrambler weapons and laser weapons are great and just require a bit of thought as to their use. The mass drivers is extremely viable and can easily take on suits in most situations, and the shotgun (with the help of the new hit detection mechanics) might even be up to snuff again. That sounds to me like quite a few choices for aggressive players even if you remain unconvinced about the shotgun.
4) The Forge is the swarm launcher's best friend. Together they can take down a vehicle regardless of tank type quickly. The forge will blast off the shielding and the swarms will take down the armor. This sounds like a match made in heaven not a one or the other kind of exclusion. Also, please don't forget that the swarms still can't kill infantry (in anything but the most extreme instances) while forges are great at holding down a point in the absence of a sniper.
You really are just wrong D legendary hero. |
Buster Friently
Rosen Association
1658
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Posted - 2013.09.05 04:43:00 -
[102] - Quote
Bump. So what was OP is now godlike.
Hail AR 514. |
Buster Friently
Rosen Association
1658
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Posted - 2013.09.05 04:44:00 -
[103] - Quote
So CCP, have you figured it out yet?
Hail AR 514. |
501st Headstrong
Super Nerds
0
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Posted - 2013.09.05 05:21:00 -
[104] - Quote
a militia AR has the potential to kill a heavy in less than 3 seconds. that is utter bs[/quote]
I second that notion. I have killed too many heavies with that gun. 12 rounds and you've knocked down their shields. 750 rpm= 12.5 rounds PER SECOND. In two seconds I can gun down a heavy. Being an honorable player who prefers actual combat from his hostiles, I can't respect my kills. And no, I do not want to switch to a different gun to find a better challenge, I've tried on numerous accounts to no avail. ARs are for me, but honestly? Proto AR vs. Militia,3 damage more per round. It adds up, but Militia needs to be weaker at the very least |
D legendary hero
THE WARRIORS OF LEGEND
816
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Posted - 2013.09.05 08:15:00 -
[105] - Quote
501st Headstrong wrote:a militia AR has the potential to kill a heavy in less than 3 seconds. that is utter bs
I second that notion. I have killed too many heavies with that gun. 12 rounds and you've knocked down their shields. 750 rpm= 12.5 rounds PER SECOND. In two seconds I can gun down a heavy. Being an honorable player who prefers actual combat from his hostiles, I can't respect my kills. And no, I do not want to switch to a different gun to find a better challenge, I've tried on numerous accounts to no avail. ARs are for me, but honestly? Proto AR vs. Militia,3 damage more per round. It adds up, but Militia needs to be weaker at the very least[/quote]
this i can agree with completely. |
D legendary hero
THE WARRIORS OF LEGEND
816
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Posted - 2013.09.05 08:33:00 -
[106] - Quote
Mobius Kaethis wrote:[quote=D legendary hero] 1) HMG's are getting a buff in 1.4 or perhaps you didn't see that. (-5% dispersion per level of operations) Which should increase their usefulness and prevalence on the battlefield. Sounds like CCP is trying to increase all the weapon's usability to me.
got buffed. but, ARs now have aim assist and even AR users are talking about the AR being OP. face it a gun with no side effects that does more or less the same damage as an HMG at all but close range, and still out guns heavies in close range due to the heavy suits larger hit box? with aim assist the 1st shot is all you need to track your target. sounds like you dnt actually play this game and just forum troll
Quote: 2) When did the SMG become the only usable sidearm? The scrambler pistol is still amazing (if you can aim). Heck even if you can't get headshots your still doing beastly damage. Plus the flaylock, even in its nerfed state is no slouch, it is a great back up weapon and finishes off people who are already in armor nicely.
SMG is the only practical side arm. scrambler pistols are only useful on enemies standing still or heavies. in fact the only times i ever have died to scramblers is when i was running heavy. and it was a shot to the back of the head.
hit detection has improved so the flaylocks are slightly more useful. but the STD is garbage completely. you need ADV and proto to get an effect with flaylocks. which means its broke...
Quote: 3) By saying the only good weapon for infantry is AR you are showing your ignorance once again. Scrambler weapons and laser weapons are great and just require a bit of thought as to their use. The mass drivers is extremely viable and can easily take on suits in most situations, and the shotgun (with the help of the new hit detection mechanics) might even be up to snuff again. That sounds to me like quite a few choices for aggressive players even if you remain unconvinced about the shotgun.
when I said viable I explained that the AR without the aid of teamates or grenades, can pretty much win a 1v1 gun fit verses any suit in the game in 3 seconds or less (often less) in and beyond its effective range. especially with aim assist. plus:
- ars never over heat
- have enough ammo to get 13 kills without need of supply depot
- have marginally less dps than an HMG without any dispersion
- no recoil
- benefits the most from auto aim
- has the best CPU/PG for suits. allowing maximum tanking
- does 110 to shields and 95 to armor giving the best effective damaage dealt.
- is undisputed out to 75m
- renders scrambler rifles obsolete due to its accuracy upto 88m
- can take maximum advantage of headshots (due to high dps AND high accuracy)
- have one of the fastest reloads and reload cancels
- extremely good hip fire
- don't suffer from hit detection issues as bad due to the high damage pershot and dps, and low dispersion
MD have very limited ammo, and need flux nades to work properly, except on poorly fitted militia suits. Scr are good but their range is approx less than an ARs... plus all its downsides like overheating. single fire weapons like this are more effected by hitdetection issues... but 1.4 did help abit. plasma cannons are a joke. lazers now thanks to 1.4 are slightly more usable. shotguns are bad due to hit detection.
all the other light weapons have draw backs ARs have none.
Quote: 4) The Forge is the swarm launcher's best friend. Together they can take down a vehicle regardless of tank type quickly. The forge will blast off the shielding and the swarms will take down the armor. This sounds like a match made in heaven not a one or the other kind of exclusion. Also, please don't forget that the swarms still can't kill infantry (in anything but the most extreme instances) while forges are great at holding down a point in the absence of a sniper.
i said 1 guy using 1 av grenade and 1 swarm launcher volley shouldnt be able to drop a tank. you have not conested this. so your point 4 was mute. |
Piraten Hovnoret
BIG BAD W0LVES
29
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Posted - 2013.09.05 10:38:00 -
[107] - Quote
Ar are so OP with this new aim assist that's it's not even funny.... They take out a heavy with over 1000 hp in just over a sec if they have some sp scaled into it.
I tested out 4 the first time the AR last night ( the militia) its a joke with aim assist. That gun is the noob tube now. One can't ******* miss.... It's a bad realy bad joke.
Yeah CCP you have nerfed al other guns in this blodey game, listing only to the AR players giving them almost god mode now.
And where is the blodey input from CCP on this. There is a post here and there where you have almost +á sarcastic tone when you try to put some humor or whatever you want to cal it. It's almost as you are trying to be hide that you are just rude and impolite and giving us al the blodey finger on the input you get from the community.
So mad at the 1,4 ( and al it's OTHER issues) that I am about to blow a fuse god dam it. ( or did it go of already u al tell me )
Regards |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
222
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Posted - 2013.09.05 10:44:00 -
[108] - Quote
I like to believe the power of the AR will be metered out when the new variants come in. The effective ranges and damage outputs will be more varied. |
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