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261. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
501st Headstrong wrote: Vyzion Eyri wrote: If we're getting to this stage, I think tiercide is a more preferable option. Why? Because it preserves that sense of New Eden, and persistent progression. Having uncapped SP up to a point, or tota...
- by Vyzion Eyri - at 2013.09.08 22:20:00
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262. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
If we're getting to this stage, I think tiercide is a more preferable option. Why? Because it preserves that sense of New Eden, and persistent progression. Having uncapped SP up to a point, or totally uncapped SP, doesn't achieve that. Tiercide ...
- by Vyzion Eyri - at 2013.09.08 13:59:00
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263. [Request] D pad hold for map/scoreboard - in Feedback/Requests [original thread]
I agree. I prefer push-to-talk but I hate using it because when I hit the key to talk I bring up the map so the enemy I had spotted and was alerting my team of now has the pleasure of shooting me as I stand, dumbfounded, staring at him. I think i...
- by Vyzion Eyri - at 2013.09.04 10:14:00
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264. Sooooo sick of MD's. - in Feedback/Requests [original thread]
And I'm so sick of love songs So tired of tears~
- by Vyzion Eyri - at 2013.09.04 10:10:00
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265. [Feedback] New Eden is the life of Dust. - in Feedback/Requests [original thread]
Totally agree with the OP's premise. However, the magnitude of the task is incredible. If we took one step every monthly update I'd be satisfied. For example, as mentioned above, the new battle finder layout. Next month, perhaps when you jump f...
- by Vyzion Eyri - at 2013.09.04 07:40:00
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266. Looking for your Scout centered Equipment ideas - in Feedback/Requests [original thread]
That 'time link' item sounds pretty darn nifty. If it works even after you die, you could place it at a safe position and once you're downed you could be warped back behind cover for a logibro to revive you. It'd be really interesting to see a de...
- by Vyzion Eyri - at 2013.09.03 11:23:00
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267. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
gargantuise aaron wrote: They already have a long range and a broad range, maybe one that has a very large scanning area thst only pics up vehicles Certainly would be interesting to see variants that could only pick up vehicles, variants on...
- by Vyzion Eyri - at 2013.09.03 07:56:00
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268. [Feedback] Making Infantry combat more fun in CQC - in Feedback/Requests [original thread]
Many solutions to the issues raised. 1. New equipment Explosive-nullifying fields. Equipment which can be placed like nanohives; all explosive projectiles and grenades DO NOT detonate within the field. Can be destroyed, interestingly, only using...
- by Vyzion Eyri - at 2013.09.02 10:57:00
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269. [Request] Progressive hacking - in Feedback/Requests [original thread]
I reckon change hacking so that neutral installations are hacked in half the amount of time compared to enemy installations, and if you hack an enemy installation past halfway, it becomes neutral.
- by Vyzion Eyri - at 2013.08.31 14:25:00
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270. [Feedback] Dust 514 on PC, please. - in Feedback/Requests [original thread]
But this uncontrollably open forum, the impatience, the foot-stamping and chest-pounding, the epeen-stroking and pubstomping, the protobearing and blueberry splattering, it is what makes DUST the other window through which we view New Eden. From a...
- by Vyzion Eyri - at 2013.08.29 12:17:00
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271. [Request] End match + character sheet stats, & sorting system by user parame... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: [END OF MATCH] ISK damage: the total value of everything we destroyed in the battle. Also possibly an ISK Destroyed per minute, or per life could be added.
Objectives fulfilled: Null cannons (and other...
- by Vyzion Eyri - at 2013.08.28 12:19:00
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272. The inertia dampener... - in Feedback/Requests [original thread]
Combine a little bit of aerial mobility for infantry with some kind of WP for deployment from dropships and DS pilots can finally use the most of our max. altitude. Right now up there turrets are uesless and we find it extremely difficult to posit...
- by Vyzion Eyri - at 2013.08.23 11:03:00
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273. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
Recently I've been very interested in the idea of 'vertical combat'. Maps with layers. Tall buildings with multiple levels, connected by bridges and arches. Jungles with a platform and ropeway system above the ground. Elevator shafts. Pits and tun...
- by Vyzion Eyri - at 2013.08.21 12:06:00
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274. District Ownership = The Ultimate ISK Faucet - in Feedback/Requests [original thread]
As an additional idea (perhaps stage 4 of implementation) defense should be upped in terms of allowing the district owner to customize where turret installations are placed. These installations should be stronger (capable of withstanding a couple ...
- by Vyzion Eyri - at 2013.08.21 12:02:00
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275. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
excillon wrote: I for one would like to see us simply be able to upgrade our existing suits, adding slots, etc. I've been using my Raven so long, I can't imagine not using it. I think it would be great for the marketplace if you could sell th...
- by Vyzion Eyri - at 2013.08.21 09:55:00
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276. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Cross Atu wrote: Tiercide as a general concept is cool to me, unfortunately most iterations of it are far less desirable than the general concept. I have not checked out the two linked threads yet, that's my next stop, but at this point I am n...
- by Vyzion Eyri - at 2013.08.19 22:24:00
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277. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
zibathy numbertwo wrote: -Post snipped because it was too long. Click here to access.- 1. And yet scientific research successfully applied to animals are then used to form drugs for humans. 2. Ranking up still occurs. You simply become ...
- by Vyzion Eyri - at 2013.08.19 22:14:00
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278. Why do downs count as deaths? - in Feedback/Requests [original thread]
Yeah. It makes me reluctant to revive people 'cause I feel even more guilty knowing I just gave them two deaths instead of one by reviving them, if they go and die as soon as I pick them up. Death should be counted when the clone is lost, ie. when...
- by Vyzion Eyri - at 2013.08.12 09:51:00
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279. (suggestion) dense urban/city based warfare - in Feedback/Requests [original thread]
Overgrown urban ruins, too, like The Last of Us. :D
- by Vyzion Eyri - at 2013.08.11 12:06:00
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280. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I support this. Yeah. My crazy idea for simply having all items unlocked initially and skills providing only passive bonuses seemed a little too radical for the community so I hopped aboard the tiercide boat. ...
- by Vyzion Eyri - at 2013.08.11 09:22:00
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