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41. Logic Failure of CRU vs Supply Depot, or, CRU is also a supply depot - in Feedback/Requests [original thread]
Lore-wise, I believe Supply Depots contain recharging supplies of nanites (hence occasions where when too many people resupply from it at once, it stops for a time), that restructure into the gear and ammunition you need based on Neocom interactio...
- by Vyzion Eyri - at 2014.09.30 12:33:00
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42. [Idea] Periodic Buyback - in Feedback/Requests [original thread]
At market value? I'm not so sure about that. Should be a consequence for purchasing the asset. Would recommend something like 80-90% market value.
- by Vyzion Eyri - at 2014.09.30 10:59:00
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43. [Post delta] Still no noticeable change in 20 GA Blaster performance... - in Feedback/Requests [original thread]
Agree that vehicle users probably will not turn to small blaster turrets as for anti-infantry. On dropships, they are currently not dealing enough damage at decent ranges, and if we get up close enough enemies can out-DPS the gunners with their r...
- by Vyzion Eyri - at 2014.09.30 04:12:00
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44. Pilot dropsuits - in Feedback/Requests [original thread]
We used to discuss HUD modifications and having different HUDs (toggle-able hopefully) depending on your dropsuit. I imagined the pilot dropsuit would give us access to vehicle-specific readouts (flight instruments for dropships for instance, spee...
- by Vyzion Eyri - at 2014.09.30 03:39:00
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45. Review for ADS post delta - in Feedback/Requests [original thread]
If we continue with hotfixes I will agree that the ADS needs its nerf slightly reconsidered. However if we look at it from the point of view that we currently only have aerial transports and no aerial attack vehicles, current ADS' are in a good pl...
- by Vyzion Eyri - at 2014.09.25 04:48:00
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46. Prototype suit bpos - in Feedback/Requests [original thread]
It would be fun if it was a 'novelty' prototype suit BPO, so there are side effects like: -Suddenly movement ceases for a few seconds -Weapon jams -Vision blurs -Random messy explosive deaths for no apparent reason -Hacks get cancelled on the las...
- by Vyzion Eyri - at 2014.09.24 07:27:00
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47. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
Nyain San used to throw so many grenades it was like each one of them had underslung Mass Drivers on their Assault Rifles. They became so good at cooking them that we started to call them squads of chefs. If it is only a +1 grenade role bonus on...
- by Vyzion Eyri - at 2014.09.23 00:04:00
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48. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
As a dropship user who sucks at pilot turret aiming so has to use them to actually transport people rather than (INCOMING PERSONAL OPINION BE FOREWARNED) butcher their role like people used logistics suits for slaying and use an aerial bus to dest...
- by Vyzion Eyri - at 2014.09.22 13:51:00
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49. Simple change to vehicle locks - in Feedback/Requests [original thread]
If we have an mCRU installed, there is no timer to get into the vehicle. Transport vehicle pilots can utilise this mechanism to get people into their vehicles fast.
- by Vyzion Eyri - at 2014.09.22 07:52:00
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50. Hey CCP Rattati, what's my Mu rating? (New balancing system feed... - in Feedback/Requests [original thread]
Vyzion Eyri wrote: If a protostomping squad is put into the 32-person game player pool usually, it's like throwing a lion in with a bunch of deer. Now, the tougher deer are put against the lion and the lion is forced to cooperate with weaker d...
- by Vyzion Eyri - at 2014.09.20 01:34:00
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51. Buff the Breach Shotgun - in Feedback/Requests [original thread]
What if it fired 2 shots rapidly when you hit the trigger, but during the two shots your turning is slowed.
- by Vyzion Eyri - at 2014.09.19 07:57:00
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52. Hotfix Delta- AB cooldown - in Feedback/Requests [original thread]
Derrith Erador wrote: Atiim wrote: They're probably conforming ADSs to the "waves of opportunity" ideal that literally every other vehicle in the game is forced to comply with. But as an honest question, how will 26/30/33s be overkill? You...
- by Vyzion Eyri - at 2014.09.12 15:40:00
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53. Disarming RE - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: TOOMANY NAMES ALREADYTAKEn wrote: This is why FLUX GRENADES exist, destroying equipment. The OP's point is that will kill the blueberries. Personally I think fluxes should destroy REs without setting them off. Yea...
- by Vyzion Eyri - at 2014.09.10 11:19:00
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54. Pilot Dropsuit Ideas - in Feedback/Requests [original thread]
Glitch116 wrote: honestly as a long time vehicle pilot i really do not want pilot dropsuits. it is really unfair to ask pilots to skill up vehicles skills and infantry skills just to do our job properly it also adds a **** storm of balance p...
- by Vyzion Eyri - at 2014.09.09 22:50:00
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55. Needles ! - in Feedback/Requests [original thread]
The ability to accept a revive after you are jabbed has been suggested a lot. As the jabber and the one being jabbed sometimes, I don't see why we can't have this unless the change of state from alive to dead can't be delayed. If that's the case, ...
- by Vyzion Eyri - at 2014.09.07 13:46:00
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56. Remove RDVs - in Feedback/Requests [original thread]
MarasdF Loron wrote: Don't remove RDVs, otherwise I would have no fear about when and where I call in my vehicle. If I call it in at a dumb location, either the RDV will blow it up or the enemy will blow it up before delievery. EDIT: Yes, even...
- by Vyzion Eyri - at 2014.09.07 00:27:00
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57. Remove RDVs - in Feedback/Requests [original thread]
I wouldn't mind a developer's point of view on RDVs if they could take the time to detail what they thought of them, because right now as players it doesn't seem like they are necessary at all. Given the state of the game I think the removal of R...
- by Vyzion Eyri - at 2014.09.06 23:02:00
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58. Remove RDVs - in Feedback/Requests [original thread]
Spawn vehicles like how they're recalled, or give them invulnerability for a few seconds and just drop them from the sky. Besides immersion, is there any other reason you guys think we should keep RDVs?
- by Vyzion Eyri - at 2014.09.06 14:15:00
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59. Equipment notifications - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Think bigger You know that icon on your screen when you use an active scanner or cloak displaying cool down? What if there was one for nano hives displaying how many nanites were left and one for uplinks displaying how m...
- by Vyzion Eyri - at 2014.07.08 07:48:00
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60. Equipment notifications - in Feedback/Requests [original thread]
When we deploy equipment, a little icon should pop up somewhere on our screen to indicate that it's still active. When it is destroyed, the icon disappears. For a logibro with prototype equipment, this would mean I know my hives or uplinks are st...
- by Vyzion Eyri - at 2014.07.05 06:37:00
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