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81. [Request] Damage Mods. - in Feedback/Requests [original thread]
I've suggested previously that damage mods should have a drawback. Now, I'm one of those guys that fully support the idea of tiercide (not sure exactly how it should be implemented) but I applied it to damage mods and here's what I got. What if ...
- by Vyzion Eyri - at 2013.12.03 05:17:00
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82. An Important Suggestion From an Experienced Tanker: Vehicle Hitboxes [Dev/CPM Re... - in Feedback/Requests [original thread]
I'd like to see webifier mines, or a mass slow bomb as a WP reward. Besides that additional weakpoints will probably spawn more issues than it resolves.
- by Vyzion Eyri - at 2013.12.01 13:06:00
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83. [Request] Wider cone dispersion for blaster turrets - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I feel the small blaster turrets should have a wider cone of effect. To me, having a tiny dot as a sight on a vehicle mounted machine gun doesn't quite feel right. Having a medium sized circle as a sight, and accompanying...
- by Vyzion Eyri - at 2013.11.30 22:35:00
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84. Feedback/ Request. What if instead of nerfing logis we increased Wp rewards. - in Feedback/Requests [original thread]
I think the whole system of earning WP from kills should be changed. 1. 100WP per kill, distributed based on percentage of damage dealt. If you kill someone alone you gain 100WP. If a teammates does 90% damage and you finish him off with the las...
- by Vyzion Eyri - at 2013.11.30 12:50:00
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85. [Suggestion] Don't give points for destroying neutral turrets and other inst... - in Feedback/Requests [original thread]
I reckon the turrets need to be tougher. No need to increase damage, just hp. A decent blaster tank should haveto use its reppers to defeat one without exploding, that kind of tank. To counterbalance this, I reckon these turrets should have ammuni...
- by Vyzion Eyri - at 2013.11.30 07:42:00
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86. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Essentially what you're asking for, feline overlord, is to move reactive plates over to high slots. I like it.
- by Vyzion Eyri - at 2013.11.29 12:15:00
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87. [Request] Frames that make sense - in Feedback/Requests [original thread]
Agreed, the higher costs for the frames may have had a reason behind them but I never use them ever because of the prices. Making the prices drop below the specialisation suits (or raising specialisations' costs) would make the basic frames perfec...
- by Vyzion Eyri - at 2013.11.29 05:11:00
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88. [request] More instrumentation for dropships - in Feedback/Requests [original thread]
Upgrade minimap to show terrain contour lines with the dropship's accurate position over the terrain, so we can get more precise drops.
- by Vyzion Eyri - at 2013.11.28 22:45:00
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89. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
If we implement tiercide... prototype gear could be only purchasable for Aurum. But before you scream P2W, I'm talking prototype in the literal meaning. The bleeding edge of research and development, prototype suits will be more powerful in every...
- by Vyzion Eyri - at 2013.11.28 11:44:00
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90. Prototype suits......... - in Feedback/Requests [original thread]
Always thought prototype should be the cutting edge of the base content. Which means it's very powerful but also unstable. Movement should seize up randomly, HUD flickers, chevrons disappear randomly, weapon reloads half of the clip only, etc.
- by Vyzion Eyri - at 2013.11.27 23:10:00
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91. A simple fix to the Logistic suits bonus - in Feedback/Requests [original thread]
I never forgive myself for choosing HP over better equipment, but I do it anyway because I feel I die too damn fast every game. Not to mention equipment forces me to have no flexibility in weapon choices as the AR is the only weapon that performs ...
- by Vyzion Eyri - at 2013.11.27 06:22:00
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92. The A-DS: Things To Work On - in Feedback/Requests [original thread]
Artificer Ghost wrote: What do you mean by "instrumentation"? I've never heard that word associated with dropships. Or anything in-game, really. Flight instruments. Altimeters, artificial horizons, etc.
- by Vyzion Eyri - at 2013.11.27 05:46:00
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93. PC, a chess game where any pease can move to any square - in Feedback/Requests [original thread]
Should allocate planets where clone packs are purchased from, perhaps protected by CONCORD and Genolution. Then once a corporation purchases a pack from this planet they pay for transportation and clone attrition depending on where they want to at...
- by Vyzion Eyri - at 2013.11.27 02:07:00
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94. Dropship turret mechanics - in Feedback/Requests [original thread]
Ulysses Knapse wrote: dogmanpig wrote: Vyzion Eyri wrote: dogmanpig wrote: people still use dropships? i thought they learned it could be one shotted by rail tank. Well, if this fix was implemented and we could actually shoot tanks ...
- by Vyzion Eyri - at 2013.11.26 12:41:00
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95. Dropship turret mechanics - in Feedback/Requests [original thread]
Absolute Idiom II wrote: I actually don't understand the problem being described in the OP. When you're gunning from a turret on a dropship, you have the ability to swivel the turret on its hardpoint in a wide cone. You would think that whe...
- by Vyzion Eyri - at 2013.11.26 12:02:00
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96. The Nanite Bar - in Feedback/Requests [original thread]
Sorry I didn't make it clear on the frames idea. By logistics having the least I meant the base amount, which I've just made what we have currently. So lets say the average SMG, average AR and average locus grenade all add up to x amount of nanite...
- by Vyzion Eyri - at 2013.11.25 12:54:00
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97. The Nanite Bar - in Feedback/Requests [original thread]
Luna Angelo wrote: Why would Logis have the LEAST ammo? We are NOT healers in the pure sense of the word, though that is the best way to describe us in MMO terms. We are Combat Medics. Sometimes shooting the enemy is the best thing you can do f...
- by Vyzion Eyri - at 2013.11.25 12:10:00
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98. The Nanite Bar - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: These are interesting ideas. However please remember that the scrambler rifle mimics the mechanics of progressive reloading but has the additional mechanic of overheat damage and overheat duration which prevents some acti...
- by Vyzion Eyri - at 2013.11.25 11:05:00
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99. The Nanite Bar - in Feedback/Requests [original thread]
Reserved!
- by Vyzion Eyri - at 2013.11.25 08:43:00
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100. The Nanite Bar - in Feedback/Requests [original thread]
Nanite Bar Proposal: Implementation of a nanite supply for every dropsuit instead of maximum ammunition. How it works: 1. Replacing maximum ammunition: Firstly, nanohives. Every nanohive has a maximum number of 'nanite clusters', which ...
- by Vyzion Eyri - at 2013.11.25 08:42:00
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