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Maken Tosch
DUST University Ivy League
3667
|
Posted - 2013.08.21 05:41:00 -
[1] - Quote
As it currently stands, owning a district gives the owner a surplus of ISK for every batch of extra clones that get sold back into the NPC corp. There are no costs to maintaining the district other than just defending it from an attacker. Therefore a powerful alliance with vast amounts of districts under their control can reap untold amounts of ISK in just a few days. We are already seeing corps with wallets that hold hundreds of millions of ISK (if not a few billion) that they can then share among their members for easy proto-stomping in pub matches.
Hell, I'm mostly a lone merc making my own ISK from just pub matches and already I have the means to collect up to 50 million ISK on my own assuming I use my cheap gear to save up. If I can make that much on my own, who knows how much the powerful district owners are making.
My Proposal
As an Eve Online player myself with years of experience understanding industry and the market, there is one reasonable solution that can be used to make district ownership a little more interesting.
In Eve Online, player-run corps all throughout New Eden have these things anchored near every moon in the galaxy known as "Player-Owned Structures" (POS for short) that look like towers floating in space. Each of these powers have a specific purpose based on their race. For example, Gallente Control Towers are often used as storage due to their racial bonus towards silo capacity. These control towers can be fitted with guns, missile platforms, shield hardeners, silos, moon-harvesting units, ship assembly arrays, ship maintenance bays, etc. They are often used for one of several purposes:
1. Production 2. Research and Invention 3. Weapons platform (aka death stars) 4. High-resistance, High-Defense (aka **** stars)
But these towers require constant maintenance. For instance, they require fuel which mostly comes from mining ice belts and harvesting resources from planets via Eve's Planetary Interaction. This fuel is critical because without it the POS shields will fail, the POS will not be able to go into reinforced mode if critically damaged, and the modules attached to the POS (assembly arrays, silos, etc.) will not function at all which will leave the structure in a highly vulnerable position for attack.
This creates a demand for resources needed to keep these towers functioning and it costs ISK to obtain such resources.
How do we implement this on dust?
For starters, district owners should be required to maintain their districts by making sure their surface infrastructures (SI) are well stocked up in fuel for X amount of days. The more fuel put in, the longer the district can function before needing to refuel. This way, the production of clones will require district owners to purchase fuel. That fuel can come in blocks just like how Eve Online's control towers are fueled.
Also, the more SI put into a district, the more resources are required. For example, a storage outpost would require far less fuel than a research outpost. And a research outpost would require less fuel than a clone-production facility. And so on and so forth.
Recommended Stages of Implementing
Considering how much time and effort it will take to see this through, this idea should be implemented carefully in stages.
1. The first major update should only require a static amount of fuel per day per district depending on what kind of SI that district has. Fuel would be purchased as blocks directly from an NPC corp. If the district is not fueled for some reason, production of clones will cease until replenished. This will not have any bearing on whether it can be attacked or not.
2. The next major update should then allow district owners to customize their districts or upgrade them but require more fuel in the process and also each module used for customization or upgrading should cost ISK on their own.
3. The final stage is implementing an industry in which district owners can try to capture Harvesting outposts so as to cut the cost of maintenance. These will likely be very hotly contested pieces of land due to their ISK-saving potential.
What do you guys think? Let me know what you recommend as an alternative. |
Dog Merc
Sebiestor Field Sappers Minmatar Republic
4
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Posted - 2013.08.21 05:52:00 -
[2] - Quote
This needs to be in putted with industry.
But, how does one get the fuel in the first place, without the necessity of owning a district? |
Maken Tosch
DUST University Ivy League
3668
|
Posted - 2013.08.21 06:02:00 -
[3] - Quote
Dog Merc wrote:This needs to be in putted with industry.
But, how does one get the fuel in the first place, without the necessity of owning a district?
For the time being, the fuel would initially be NPC seeded. But over time as resource gathering becomes the responsibility of the players, those NPC seeded fuels would slowly be removed as the supply of fuel in the market gets replenished by the players. Even individual mercs who live in NPC corps should be given the tools to gather resources from somewhere and then sell them to the highest bidder.
EDIT:
This will require implementing the secondary market we are waiting for. |
gargantuise aaron
Sanguine Knights
91
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Posted - 2013.08.21 06:06:00 -
[4] - Quote
I would like them to be more than just isk farms maybe weapon production or produce installations or something |
Breakin Stuff
Goonfeet Top Men.
1178
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Posted - 2013.08.21 08:27:00 -
[5] - Quote
ISK faucet requires the district to not be threatened. at all. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
864
|
Posted - 2013.08.21 11:44:00 -
[6] - Quote
Breakin Stuff wrote:ISK faucet requires the district to not be threatened. at all.
Which is what the Blueberry Muffin is for, so the farmers can maintain farmville.
Yay!! Meta is soooooooo cool!!!!
lol |
Vyzion Eyri
The Southern Legion
1219
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Posted - 2013.08.21 12:02:00 -
[7] - Quote
As an additional idea (perhaps stage 4 of implementation) defense should be upped in terms of allowing the district owner to customize where turret installations are placed. These installations should be stronger (capable of withstanding a couple of prototype AV hits) and be in control of the defending team initially.
However, destruction of these installations require ISK to replace.
Also, in-game, perhaps defenders can have the option to destroy a NULL cannon, preventing themselves or the enemy from taking it. This will elongate game time, and if the defenders believe they have the upper hand in terms of killing as opposed to holding cannons, they may choose to win at the expense of a NULL cannon which should cost a substantial sum to replace. Districts must have a minimum of 1 NULL cannon active in a battle. There are lots of things to address if something like this is implemented, like how is the NULL cannon destroyed, for example. We could make it so the NULL cannon can only be destroyed by the district owner if they've already hacked it, so they can input some kind of overload code. Like I said, this can take a whole thread to go into detail.
As for extending the original idea, I like the thought of having PvE missions to find resources to fuel the maintenance of districts, when or if PvE is implemented.
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Mobius Kaethis
Molon Labe. League of Infamy
638
|
Posted - 2013.08.21 12:46:00 -
[8] - Quote
I'd really like it if in addtion to running PvE missions Dust mercs had to buy one component of fuel from eve pilots. The planetary installations would then make a smaller amount of some T3 or T4 planetary interaction substance which could then be sold back to EvE players. This would push for greater interaction between EvE and Dust and would add to the possible costs/profiability of district ownership. |
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