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excillon
united we stand x
29
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Posted - 2013.08.21 09:27:00 -
[31] - Quote
I for one would like to see us simply be able to upgrade our existing suits, adding slots, etc. I've been using my Raven so long, I can't imagine not using it.
I think it would be great for the marketplace if you could sell those suits. For instance, you buy a BPO Dragonfly assault. You level it up, add things to it, and sell it. The catch should be that the buyer must be a certain level to use it. Maybe not as high a level as you are to create it, but have the buyers level affect what he can do with it. Same with weapons. Even add a customization app, for colors, renaming, etc.
As for tiercide, I'm kind of in between. I see both sides, and I wish there was some happy medium there. But there's not, at least not that I can see. |
Vyzion Eyri
The Southern Legion
1215
|
Posted - 2013.08.21 09:55:00 -
[32] - Quote
excillon wrote:I for one would like to see us simply be able to upgrade our existing suits, adding slots, etc. I've been using my Raven so long, I can't imagine not using it.
I think it would be great for the marketplace if you could sell those suits. For instance, you buy a BPO Dragonfly assault. You level it up, add things to it, and sell it. The catch should be that the buyer must be a certain level to use it. Maybe not as high a level as you are to create it, but have the buyers level affect what he can do with it. Same with weapons. Even add a customization app, for colors, renaming, etc.
As for tiercide, I'm kind of in between. I see both sides, and I wish there was some happy medium there. But there's not, at least not that I can see.
Currently the community are focused around the debate between having a respec system and not. I believe tiercide is the happy medium between those two extremes.
I really like that idea of having the ability to sell your own pre-made fits, though. Have a little skill book icon next to a fit that gets a green tick if you have all the prerequisites. This would be even more effective WITH tiercide, since more variants mean many more unique applications of fits. Fit creators could even add descriptions, and recommended additional skills / other possible modifications. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5541
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Posted - 2013.08.25 14:37:00 -
[33] - Quote
More debate is welcomed |
Cross Atu
Conspiratus Immortalis Covert Intervention
1648
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Posted - 2013.08.27 07:49:00 -
[34] - Quote
Vyzion Eyri wrote:I do very well on my militia character too. Thing is, can the rest of the population say the same? Can all the new players, who are struggling to understand the skill system, boast of the extensive knowledge about game mechanics/maps that we have? My KDR (which is honestly a bad stat, but I'll leave that rant alone) on my militia character is better than on my main actually. Partly because of the bug which failed to record skirmish stats for so long, and partly because my main is a Logi and I run support which means dining a fair bit without getting kills.
Quote:My gun game is ****. I can barely keep my KDR above 1 on this guy. My KDR is below 1 on my militia character. But still I can get successful games on it. But our anecdotal evidence is not strong enough to simply prove tiercide is heading the wrong direction. There pretty nearly isn't any other kind when it comes to this, which is why such changes raise flags for me. So much of what is being talked about is conjecture, theory, or subjective. None of which should be a foundation for balance/rebalance. Any new change to the mechanics of the game should bear the burden of proof, it should need to show why it is a clearly superior change and if it fails then (at least that aversion) should not move forward.
Quote:Your hypothesis is interesting. In relation to this hypothesis of "mobility > eHP", I believe tiercide delivers a system which doesn't necessarily flatten TTK. The HP gap closes, but that means there will be more focus on roles. A scout suit variant which delivers extra shield regen will be used for what I like to call 'butterfly combat', flitting around and being a nuisance to hit without going down. A scout with a movement speed bonus can catch people with charged nova knives. 2 examples of hundreds that are possible with variants, and both do not point towards a flattening of kill time.
In fact, both examples highlight the importance of mobility. Unless the implementation of variants is botched, diversity will be increased.
HP, or even eHP isn't the proper place to focus for an active look at tiericide. Tiericide is about role quality not about stat normalization. While I fully agree that that NPE is vital the future of the game, and have posted more than once seeking improvements to that end, removing the edge that progression grants isn't going to improve the game. Even in a game where there are no character skills and no gear upgrades the vets still have a massive advantage because they know the maps, know the engine, know the UI, etc. and that's all without touching on the concept of gun game directly.
Now all of that being said, Iron Wolf Saber presents a very viable first push towards a tiericide effort, and I give my reactions to it within post #22 of this thread.
I am in no way opposed to tiericde, in fact I support it, but the method must be carefully considered and things which lean towards or border on stat flattening are generally not a good way to go, at least not as a vanguard effort/proposed solution in their own right.
0.02 ISK Cross
EDIT: It's late here and I don't know what 'tone' my above post has put across, so in case it didn't come through I wanted to say this directly; Thank you for the constructive and clear post, I appreciate the quality of your response and the tone of its presentation. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5661
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Posted - 2013.09.01 05:54:00 -
[35] - Quote
Should happen |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5682
|
Posted - 2013.09.02 02:04:00 -
[36] - Quote
Dropsuit tiers are bad, mkay? |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5943
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Posted - 2013.09.16 18:42:00 -
[37] - Quote
Want |
Godin Thekiller
Hellstorm Inc League of Infamy
712
|
Posted - 2013.09.16 20:26:00 -
[38] - Quote
So, like I have been saying, copy and paste the dropsuits like the vehicles? Okay. |
KING CHECKMATE
TEAM SATISFACTION
1118
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Posted - 2013.09.16 21:31:00 -
[39] - Quote
I was a bout to rant then i read: ''What should be tiercided & what should not]: Dropsuits and ONLY dropsuits should be tiercided. Weapons, equipment, and modules should remain tiered; this is because low tier weapons, equipment, and modules still have a purpose as low PG/CPU costing alternatives which can be useful in making a fitting. Low tier dropsuits however have no such advantage when creating a fit. ''
You got me there. i can agree with this. +1 |
Vyzion Eyri
The Southern Legion The Umbra Combine
1309
|
Posted - 2013.09.16 22:42:00 -
[40] - Quote
Although the tiercide to only dropsuits seems to be the preferred option, there is a flaw that I see there. That is, why would anyone use basic modules if their dropsuit has the capacity to fit complex? So essentially as people skill into complex modules (which require much less SP than what prototype dropsuits do currently), basic and advanced modules will be left on the shelves to collect dust. They're being tiercided without even removing them from the game and simply become redundant. Why not implement tiercide for modules also? Have only complex shield extenders, but a variant can be the shield energizers we have now. Then we can also have a variant which gives less shield HP but a resistance to a certain damage type; we can make a variant for each damage type. That's already half a dozen other variants or so to the current shield extender.
Now, make the skill Shield Extension unlock the complex shield extenders at level 1, shield energizers at level 3, and all those damage resistance variants at level 5. That's what I envision tiercide to be: as you unlock you get MORE SPECIALISED variants instead of a higher tier which is simply better overall. |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5958
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Posted - 2013.09.16 22:58:00 -
[41] - Quote
Vyzion Eyri wrote:Although the tiercide to only dropsuits seems to be the preferred option, there is a flaw that I see there. That is, why would anyone use basic modules if their dropsuit has the capacity to fit complex? So essentially as people skill into complex modules (which require much less SP than what prototype dropsuits do currently), basic and advanced modules will be left on the shelves to collect dust. They're being tiercided without even removing them from the game and simply become redundant. Why not implement tiercide for modules also? Have only complex shield extenders, but a variant can be the shield energizers we have now. Then we can also have a variant which gives less shield HP but a resistance to a certain damage type; we can make a variant for each damage type. That's already half a dozen other variants or so to the current shield extender.
Now, make the skill Shield Extension unlock the complex shield extenders at level 1, shield energizers at level 3, and all those damage resistance variants at level 5. That's what I envision tiercide to be: as you unlock you get MORE SPECIALISED variants instead of a higher tier which is simply better overall. You can't fit all proto/complex modules, weapons, and equipment. Something usually has be just STD/basic or ADV/enhanced, for me at least. That being said, I'm not apposed to your idea. |
Godin Thekiller
Hellstorm Inc League of Infamy
714
|
Posted - 2013.09.16 23:02:00 -
[42] - Quote
Vyzion Eyri wrote:Although the tiercide to only dropsuits seems to be the preferred option, there is a flaw that I see there. That is, why would anyone use basic modules if their dropsuit has the capacity to fit complex? So essentially as people skill into complex modules (which require much less SP than what prototype dropsuits do currently), basic and advanced modules will be left on the shelves to collect dust. They're being tiercided without even removing them from the game and simply become redundant. Why not implement tiercide for modules also? Have only complex shield extenders, but a variant can be the shield energizers we have now. Then we can also have a variant which gives less shield HP but a resistance to a certain damage type; we can make a variant for each damage type. That's already half a dozen other variants or so to the current shield extender.
Now, make the skill Shield Extension unlock the complex shield extenders at level 1, shield energizers at level 3, and all those damage resistance variants at level 5. That's what I envision tiercide to be: as you unlock you get MORE SPECIALISED variants instead of a higher tier which is simply better overall.
It wouldn't be able to at the start; you would have to skill up to be able to do that. Like the engineering and Electronics skill would be buffed. It would also cost less. |
gargantuise aaron
Sanguine Knights
153
|
Posted - 2013.09.16 23:18:00 -
[43] - Quote
I'm not teiricidal but I'm not opposed to overhaul My solution would take time and effort just more extensive specialization Instead of std adv spec then proto spec Make it 2-5 layer of increasing specialized |
hgghyujh
Expert Intervention Caldari State
119
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Posted - 2013.09.16 23:25:00 -
[44] - Quote
I agree tho ccp has to fix the problem they are having with putting the bonuses on the suits but once they do yes this needs to be the direction they head.
how I want to see it done is like 3-5 basic suits with bonuses to different roles/weapons, and then the specialized suits(ie pilot, scout, assault, logi, sentinal, commando) would be better bonuses and slight better base stat versions of the basics with the incentive to level being the bonuses they get.
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Xaviah Reaper
Savage Arms INC
14
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Posted - 2013.09.16 23:27:00 -
[45] - Quote
removing the idea of prototype and advanced is an excellent idea. Look at games such as World of Warcraft for example. They extend their end-game content with frequent patches, out-dating the old tier and introducing cool looking new tiers. This way people don't get bored of running the same gear all the time.
+1 support
Reaper |
hgghyujh
Expert Intervention Caldari State
119
|
Posted - 2013.09.16 23:41:00 -
[46] - Quote
zibathy numbertwo wrote:Let me quickly sum up what I said above:
Your ideal game is BF3 or CoD where everyone has the same health and there is as little progression as possible because that's "fair".
far from it this is emphasizing roles over work to the point where combat is basically a low health shooter a la cod of battle field. not to mention you aren't removing progressing as the suits would have to be leveled for full effectiveness and if this is done right you will also have to level to gain access to suits with different role bonuses.
and this is a shooter first and foremost, no it is not nor should it be cod or BF, but it is a shooter and the focus should not be leveling to make suits useless but leveling to make them more capable. This is actually the beauty of new Eden over say WOW instead of climbing a continuous progression ladder that makes every thing you strived for useless it instead makes what you worked for more powerful and more versatile. |
hgghyujh
Expert Intervention Caldari State
119
|
Posted - 2013.09.16 23:55:00 -
[47] - Quote
Cross Atu wrote:KAGEHOSHI Horned Wolf wrote:Read the whole thing before posting something Did that, and just so we're clear I do understand that you are talking about dropsuits not about everything. Now on to the meat of the subject. Quote:Tiercide: the removal of tiers. There should only be 2 dropsuit tiers, MLT for testing things out without needing skills, and STD for when you have the skills to use the dropsuit. There are many threads on the subject, this and this, but I thought I should make one specifically about how it should be handled. gbghg's thread covered why it needs to happen, and this thread is mostly about how to implement it, but basically here is why it needs to happen in case you don't want to read a bunch of paragraphs: Tiers create imbalance in PVP, and there are no options besides PVP for new players to engage in until they can compete. This means players with less SP have an unreasonably massive disadvantage, and no other option besides getting stomped by vets for months to catch up. Some people might say something stupid like "New Eden isn't fair, HTFU", but this hurts player retention, and ultimately hurts the game's longevity; even EVE got rid of the tiers on the ships, and chose to go with just specializations.
Tiers also lead to many items becoming obsolete once a higher tier version is unlocked.
Removing tiers would make the game much more fun since there will no longer be such a massive difference in HP between players, so basically everyone will have a chance to be effective, and do well without having to worry about massive advantages and disadvantages ruining their fun.
Tiercide as a general concept is cool to me, unfortunately most iterations of it are far less desirable than the general concept. I have not checked out the two linked threads yet, that's my next stop, but at this point I am not persuaded that this change is required or beneficial. For example some of the listed motives are, simply put, directly in conflict with my own testing. I have a zero SP character who runs starter fits, I test on this character regularly (usually at least one day a week) and have not encountered "an unreasonably massive disadvantage". Lets be clear here, I am a support logi, in part because my gun game is not the strongest out there, so I'm playing on a character with zero sp, in starter fits, in a role I'm mediocre at and tending to earn 500-1500 WP per game even in matches with organized corp squads running full proto. Now I am not saying that gear and SP have no impact, but it is certainly not an impact that I feel can accurately be described as "massive". Furthermore the most painful burden placed on my zero SP character when contrasted with several of my other characters? It's not HP, or even eHP, it is mobility. That's right the speed with which I can sprint, run, drive, etc. has a drastically larger and more meaningful impact on game play than relative HP does. I understand why the free starter LAV was removed but it was also one of the harshest and most cutting nerfs to new players ability to compete that has happened since live launch. Stripping new players of that mobility creates a slower and more frustrating form of game play and even if they are buying basic LAVs to compensate those death buggies still explode if you sneeze on them wrong thus costing the new player time and ISK neither of which they can as readily afford. Advanced players who have more SP can sprint longer, recover faster, and sprint faster than the standard players, they can also field better vehicles, possess better uplinks, and have enhanced hacking rates. There superior speed gives them superior adaptability and that has a much more significant effect on new players than does the relative HP of dropsuits. Re: Your #2, I've had proto since the start of the live game due to open beta play and I do not run it most of the time, more than 80% of my pub matches (which are the majority of my game play) use fits that are a mix of Militia and Standard suits and mods. Even if money were no object and I could run proto all match every match I still wouldn't because using lower meta gear is better training to make my player skills more effective for those important moments where I do run proto. Simply put I'm an object lesson in how this point doesn't hold true, just because some players might "go proto or go home" doesn't mean everyone does it, I certainly don't. Re: #3, see the first part of my post, the problem isn't HP, or eHP it is speed. Flattening TTK (time to kill) game wide would reduce diversity and would not address the core shortfall confronting low SP characters/new players. Now I'm going to go give those links a look. Cheers, Cross
you bring up a valid point that proto is not that big an advantage but if you flatten ttk and add a variety of suit with different bonuses you actually create a more diverse battlefield as bonuses play a bigger role then stacking tanks and damage mods to try and compete with proto or to outright stomp in proto. |
Iron Wolf Saber
Den of Swords
8550
|
Posted - 2013.09.17 00:07:00 -
[48] - Quote
One more advantage of tetricide is that it WILL allow modules to shine as differentiators.
A gallente assault with armor should be substantially tougher than one without. |
hgghyujh
Expert Intervention Caldari State
119
|
Posted - 2013.09.17 00:12:00 -
[49] - Quote
hhhmmmm I like although I would give the light frames a bonus to weapon damage at a loss in mag capacity, instead of the range bonus, thats more fitting for a hit and run suit and would allow the suits to be extremely fragile as they should be. think burst damage/rouge/'assassin style play, good for strategic single target take down at any range. Also great at being the fox in the hen house. |
hgghyujh
Expert Intervention Caldari State
119
|
Posted - 2013.09.17 01:51:00 -
[50] - Quote
Just wow ... iron wolf that is one of the best thought out posts I've seen to date....... yea that implimented as is would be freaking perfect. Though I'd like to add two things
1) after all the work you sugested is done added and ballanced, add more basic suits with different roles.
2)make a heavy only module (or make it a base heavy abilty) that allows them to sprint as fast or faster then a scout over very long distances but only in a straight line and when they stop sprinting they have a cool down in their sprint that would eqivilent to the time it would take fOr their stamina to fully regen normally. This would allow the heavy to bring its guns to bear in a big fight but would leave it vunerable in the same way it is now, guys out running and out rangeing them and their inability to retreat. |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6121
|
Posted - 2013.09.22 23:00:00 -
[51] - Quote
More thoughts welcomed. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
279
|
Posted - 2013.09.23 16:03:00 -
[52] - Quote
This combined with this would go a long way to improving the game.
However, tiercide would probably kill Aur purchases (even with your suggested modification). To counter this, CCP needs to introduce more kinds of aur items, like more types of boosters. I would also like for them to create a new blueprint type that gives a cosmetic change but still requires me to purchase the normal suits so not all std suits have to look exactly the same. |
The-Errorist
Mannar Focused Warfare Gallente Federation
226
|
Posted - 2013.09.23 16:29:00 -
[53] - Quote
Krom Ganesh wrote:This combined with this would go a long way to improving the game. However, tiercide would probably kill Aur purchases (even with your suggested modification). To counter this, CCP needs to introduce more kinds of aur items, like more types of boosters. I would also like for them to create a new blueprint type that gives a cosmetic change but still requires me to purchase the normal suits so not all std suits have to look exactly the same. Side Note: ^ this could also come in handy for FW. After gaining enough loyalty with a specific side, you are unlock or can purchase a recolor of other suits to match your faction. E.g. Make an Amarr suit rusty or give a Minnie suit a golden shine. You probably didn't read the entire OP. This was already addressed. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
279
|
Posted - 2013.09.23 16:35:00 -
[54] - Quote
The-Errorist wrote:Krom Ganesh wrote:This combined with this would go a long way to improving the game. However, tiercide would probably kill Aur purchases (even with your suggested modification). To counter this, CCP needs to introduce more kinds of aur items, like more types of boosters. I would also like for them to create a new blueprint type that gives a cosmetic change but still requires me to purchase the normal suits so not all std suits have to look exactly the same. Side Note: ^ this could also come in handy for FW. After gaining enough loyalty with a specific side, you are unlock or can purchase a recolor of other suits to match your faction. E.g. Make an Amarr suit rusty or give a Minnie suit a golden shine. You probably didn't read the entire OP. This was already addressed.
I did. I still don't think offering a specialized suit with the bonuses already maxed would be enough to entice people to buy them. The biggest reason I see to use Aurum suits is to get their cp/pgu. If the only difference between getting lvl 1 in the suit and using the Aur version are the bonuses, I just don't see them being purchased as often. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
359
|
Posted - 2013.09.23 18:40:00 -
[55] - Quote
I had posted a Proposal on how to do this and even made up some suit's (with bonuses) to help illustrate the concept.
https://forums.dust514.com/default.aspx?g=posts&t=109111&find=unread |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6141
|
Posted - 2013.09.23 18:53:00 -
[56] - Quote
I like this idea, but I really think its important to have the PRO level slot layouts and PG/CPU to maximize customizability. Also, I like how Amarr dual tank in Dust, so I would not change that. I do love the idea of even further specialization. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6156
|
Posted - 2013.09.25 01:07:00 -
[57] - Quote
Lowered requirement AUR tech 3 would be a good way to make money also. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
288
|
Posted - 2013.09.25 01:09:00 -
[58] - Quote
KAGEHOSHI Horned Wolf wrote:Lowered requirement AUR tech 3 would be a good way to make money also.
If standard class suits are tech I and specialized class suits are tech II, what are tech III? |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6157
|
Posted - 2013.09.25 01:11:00 -
[59] - Quote
Krom Ganesh wrote:KAGEHOSHI Horned Wolf wrote:Lowered requirement AUR tech 3 would be a good way to make money also. If standard class suits are tech I and specialized class suits are tech II, what are tech III? Severus Smith's idea linked above my previous recent posts. Basically a super specialized suit, like a logi with even more equipment, but only a sidearm slot. |
low genius
the sound of freedom Renegade Alliance
481
|
Posted - 2013.09.25 03:00:00 -
[60] - Quote
I don't care for this idea. |
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