Pages: 1 2 3 4 5 6 7 8 9 10 20 |
241. 'Logi' Warpoint Farming - Dispelling Myths and Suggesting Solutions. - in Feedback/Requests [original thread]
Logi =/= Logibro. That is all.
- by Vyzion Eyri - at 2013.10.05 20:52:00
|
242. Swarm launcher range (optimal/absolute) - in Feedback/Requests [original thread]
To be honest, if vehicles got better indicators as to where swarms were coming from and if swarm missiles left visible smoke trails, that'd be enough for me. Same with forge guns. Whenever I start getting pounded by AV I seek cover immediately but...
- by Vyzion Eyri - at 2013.10.02 12:43:00
|
243. [Request] Assault Dropship improvement - in Feedback/Requests [original thread]
Bigger maps > HP buff. If there is a mountain range between A and B, then dropships become useful and won't die easily at all.
- by Vyzion Eyri - at 2013.10.02 09:53:00
|
244. Grab and drag. - in Feedback/Requests [original thread]
I've always wanted to replace the hook of a fishing rod with a nanite injector. Revive a mercenary from a safe location, reel him in, heal him up, send him out as bait, snipe the enemies who kill him, rinse and repeat.
- by Vyzion Eyri - at 2013.10.01 01:53:00
|
245. [REQUEST] Revise OB Requirements in Pubs - in Feedback/Requests [original thread]
I'd love to see more variation with squad rewards for WP, but it'll get confusing after using one or two. How much have you used, and how much do you have left? Sure it's not too difficult to crunch the numbers but no one wants to do that. It's a ...
- by Vyzion Eyri - at 2013.09.29 22:00:00
|
246. [REQUEST] Stop Turrets Firing When Unmanned, Remove Redline Turrets - in Feedback/Requests [original thread]
Implementation of countermeasures for vehicles should include anti-turret countermeasures. Perhaps cloaks or some kind of flare that draws turret aiming mechanisms. This should protect us from turrets which suddenly target us without even being in...
- by Vyzion Eyri - at 2013.09.29 12:19:00
|
247. Dropship Visual Feedback - in Feedback/Requests [original thread]
Makes squeezing through tight areas a pain, though, because if there's a ceiling above you the camera is completely blocked by the dropship, and in first-person view I can't get a sense of when I've cleared the ceiling and can hit my thrusters. Th...
- by Vyzion Eyri - at 2013.09.27 03:17:00
|
248. (Request) The Dropship Medevac! - in Feedback/Requests [original thread]
In regard to this topic, it'd be awesome if all players could see who needs to be revived, even without an injector. To be honest, it can only provide strategic value to know where teammates are going down.
- by Vyzion Eyri - at 2013.09.26 00:50:00
|
249. [REQUEST] Deployable Jaming Systems - in Feedback/Requests [original thread]
This would be very cool to see; maybe a person could gain +5WP for every unit that is protected from a scan by the equipment. Also, a variant that doesn't stop scanners but instead creates an area on the minimap (and overview map) which does not ...
- by Vyzion Eyri - at 2013.09.25 23:43:00
|
250. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
I posted this somewhere else, but I'd like to point out here too that the Active Scanner Operation skill and what it unlocks highlights exactly what I imagine tiercide to make all items become. Here is what I'll be referring to below: http://wik...
- by Vyzion Eyri - at 2013.09.25 09:06:00
|
251. [Feedback] Supply Depots - in Feedback/Requests [original thread]
Maybe eventually installations that are destroyed will leave a base that players can call other installations on. Speculation time!
- by Vyzion Eyri - at 2013.09.22 13:52:00
|
252. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
Maybe make scanning instant and compensate by lowering the cooldown of the scan.
- by Vyzion Eyri - at 2013.09.20 06:37:00
|
253. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Although the tiercide to only dropsuits seems to be the preferred option, there is a flaw that I see there. That is, why would anyone use basic modules if their dropsuit has the capacity to fit complex? So essentially as people skill into complex ...
- by Vyzion Eyri - at 2013.09.16 22:42:00
|
254. [Feedback] Change Daily Bonus To Boost Alts Automatically - in Feedback/Requests [original thread]
Sounds good to me. What sounds even better is simply increasing passive SP gain by 6k a day.
- by Vyzion Eyri - at 2013.09.14 13:37:00
|
255. [Request] Commando Suit @ CCP Wolfman - in Feedback/Requests [original thread]
Maybe add a Commando variant for every suit type. Light suits two sidearms PLUS a light weapon, medium suits get two light weapons, heavy suits get a light weapon AND a heavy weapon. That's right. Forge gun and swarm launcher combination. Probabl...
- by Vyzion Eyri - at 2013.09.13 11:13:00
|
256. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Cosgar wrote: If scaled properly, I wouldn't mind seeing this on reactive plates. It'd make the crazy fitting costs worthwhile. I like Cosgar's idea. Reactive plates need a whole overhaul. Give them a flat bonus to armour HP, then add the '...
- by Vyzion Eyri - at 2013.09.11 11:12:00
|
257. (Request) Good for CCP bottom line. - in Feedback/Requests [original thread]
Isn't the exact same as using AUR to buy weapons that cost more SP than you already have? It's simply getting you more SP, sooner. It's less P2W than boosters, to be honest.
- by Vyzion Eyri - at 2013.09.11 09:47:00
|
258. [Poll] Vehicle Capacitors in 1.5 - in Feedback/Requests [original thread]
I've previously suggested "phase one" of introducing vehicle capacitors is to have a unique module for each vehicle (or variant of vehicle) that draws on power from a capacitor. For example, basic dropships have an afterburner module, assault drop...
- by Vyzion Eyri - at 2013.09.10 11:46:00
|
259. Nerf MD against shield tank suits. - in Feedback/Requests [original thread]
Give the new aim assist a couple of weeks to see how it changes gameplay. The MD previously used to be insanely effective at close quarters due to the ability of the user to jump around and fire without needing to have 100% accuracy; bunny hopping...
- by Vyzion Eyri - at 2013.09.09 22:13:00
|
260. Burst assault rifles - in Feedback/Requests [original thread]
Or give them a magnified scope and longer range.
- by Vyzion Eyri - at 2013.09.09 11:47:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |