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Mavado V Noriega
SyNergy Gaming EoN.
4201
|
Posted - 2013.09.07 13:55:00 -
[1] - Quote
This is a BIG problem for me that constantly pisses me off with how CCP treats new players.
Problem #1: 500K SP to start is absolute BS that needs to go especially when they got a weekly cap as well, uncap newbies for the 1st 10M SP. If any vets come complaining that "omg i had to grind months to get 10M" no one cares things change deal with it this is about making the game more attractive to newbies not about u, i got 20M+ SP and idc if newbies get uncapped for the 1st 10 because it gets them competitive alot quicker thus encouraging them to stay.
Problem #2: Lack of Tutorial this is a big problem, CCP has this stupid cap and 500K start already and no indication to a newbie player that they should stick to 1 role so naturally a newbie is gonna spread their SP thin and by doin that they extend the painful grind even more.
The grind is already painful for vets and we know exactly where to dump all our SP , newbies dont have that luxury.
Another thing HOW dafuq are newbies suppose to stick to ONE role and focus their SP if there is no respec option or any place for them to TEST roles out to see wtf they like and would like to focus on? People suppose to just randomly pick a role and HOPE its something they like? CCP seems to rely on alot of fan hope tbh but this is reality and if u want console fps players to stick around on your game u have to make it attractive and forgiving at the start and NO aim assist isnt what i meant get that **** out.
DUST isnt attracting and retaining new players, vets are also slowly leaving. A game like this needs constant influx of players but CCP you are doin an excellent job at showing them why its better to go play other games than spend time on yours.
Why would a newbie dload DUST fumble around the SP system, spread thin tryin stuff out to take 6+ months to find something they like or focus on 1 role for 3 months only to realise its not a role they wanna play but thought it would get better later on.
Ways to fix:
1. More than 500K SP to start and uncapped till 10M SP
2. Actual tutorial
3. Im still a supporter of respecs for AUR tbqh it helps keep the game FRESH knowin ppl can spend some cash and try something fun for a weekend instead of devoting 4 months to gettin a scout nova knife troll fit just for a couple pubs.
PS: Tweeted this out recently and i'll say it again CCP does a better job pushing ppl away from this game than the ppl u actually fighting against. Think about it.
Mav out *goes back into bittervet cage* o7 |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1895
|
Posted - 2013.09.07 14:02:00 -
[2] - Quote
Totally agree....uncap until 10M, CCP. Because if guys like the game, then they will grind so that they will be able to compete. I have new players from RND outside of dust but I can't put them in a pc match cause they'll be worthless. And to have them sit out for 3 months just isn't cool. |
Noc Tempre
Imperfects Negative-Feedback
2493
|
Posted - 2013.09.07 14:02:00 -
[3] - Quote
HTFU |
2-Ton Twenty-One
Ancient Exiles
908
|
Posted - 2013.09.07 14:11:00 -
[4] - Quote
I say uncap SP completely, I mean who cares anymore? I have 20 million SP and I don't care if someone has 100 million. I would laugh at them for wasting that much time on this game. And I def dont care about newbs catching up with me, if they want to play that much good on them, I don't want to that is for sure, the thought makes me sick
I remember when people would complain and complain about how no lifers would "race past them" and they would not be able to compete, well its been how long since release? if you cant compete now and you have been here since launch I have no idea what to say to you. I think you should try something else maybe?
This game needs fresh blood, and useful fresh blood, it does not need another 2000 500k sp players. |
Mavado V Noriega
SyNergy Gaming EoN.
4203
|
Posted - 2013.09.07 14:11:00 -
[5] - Quote
the war room could use some of this |
2-Ton Twenty-One
Ancient Exiles
915
|
Posted - 2013.09.07 14:38:00 -
[6] - Quote
Mavado V Noriega wrote:the war room could use some of this
People still go there? why? |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1473
|
Posted - 2013.09.07 15:13:00 -
[7] - Quote
2-Ton Twenty-One wrote:Mavado V Noriega wrote:the war room could use some of this People still go there? why?
Why is jerry springer still on the air? |
CharCharOdell
Shining Flame Amarr Empire
614
|
Posted - 2013.09.07 15:56:00 -
[8] - Quote
i support this |
CookieStein
G I A N T EoN.
170
|
Posted - 2013.09.07 15:57:00 -
[9] - Quote
I must not be feeling well today...not only posting but posting in 'feedback'.
For the NPE I implore a dev to look at the tutorials for two games...
MAG - I'm not quite the MAG fan boy like many that came to Dust but MAG did do a competent job at giving the new player some kind of idea of what would be going on in a match. It was by no means perfect but did show in roughly 10 mins how to use equipment and proceed though objectives.
Brink - The tutorials served to allow people to unlock all their weapon attachments but where they really shined was giving players a basic understanding of how the different classes interacted with the various objectives in game. Specifically the 'Be More Objective" tutorial. While it can't directly relate to Dust as our roles are near infinitely customizable and more open to play style preference to take something along the line of the 'starter fits' and have them run through situation missions would be a boon to the new player
Have a logi anchor on a point with nano hives and a rep tool on a heavy...have a scout drop uplinks behind the battle line and hack an objective...coordinate with AI AV to take down a tank...etc.
Basically something other than endless text windows, a few simple NPC missions like Eve would do wonders for the new player.
As much as I love them D-UNI should not the sum total of the Dust NPE. |
Reav Hannari
Red Rock Outriders
1179
|
Posted - 2013.09.07 16:53:00 -
[10] - Quote
As an option to grinding rookie SP maybe achieve skill levels in core skills based on completing tutorials. An Amarr or Gallente complete some combat room training then just give them Dropsuit Armor Upgrades 3. Complete a weapons tutorial and give them AR 3. That sort of thing. Instead of them dumping SP into random stuff the tutorials can be tailored to provide a basic infantry set of skills. |
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Vile Heathen
Subdreddit Test Alliance Please Ignore
749
|
Posted - 2013.09.07 17:10:00 -
[11] - Quote
I don't think uncapping the first chunk of SP would help much, at least on its own. It's much harder to hit the cap in the first place if you're a newbie and even more so when you're running militia and standard gear. I think having a 30-day booster, start with more SP (not the best idea because of the whole 'oops I spread my points out'), or even earning SP on a curve would be a better option. Perhaps the "daily bonus" starts out extravagant, and then declines over time.
I fully agree about tutorials though. CCP should put everything on hold aside from hotfixes and focus on PVE, Because I imagine when that's finally up, tutorials will come with it.
Dust players have an even shorter attention span than Eve players, and nobody likes to read paragraphs of text on a TV. Tutorials MUST be hands-on in order for newbies to pay attention to them. |
drake sadani
Tacti-corp
70
|
Posted - 2013.09.07 17:40:00 -
[12] - Quote
i can attest to not really wanting to play part i have a ton of isk and sp . i just don't feel the love anymore
excellent ideas +1
|
Reav Hannari
Red Rock Outriders
1181
|
Posted - 2013.09.07 18:12:00 -
[13] - Quote
drake sadani wrote:i can attest to not really wanting to play part i have a ton of isk and sp . i just don't feel the love anymore
excellent ideas +1
New battlegrounds to learn, complex new structures to explore, needing to hunt down your opponent and deadlier combat. I'm feeling the love. |
2-Ton Twenty-One
Ancient Exiles
926
|
Posted - 2013.09.07 18:14:00 -
[14] - Quote
Reav Hannari wrote:As an option to grinding rookie SP maybe achieve skill levels in core skills based on completing tutorials. An Amarr or Gallente complete some combat room training then just give them Dropsuit Armor Upgrades 3. Complete a weapons tutorial and give them AR 3. That sort of thing. Instead of them dumping SP into random stuff the tutorials can be tailored to provide a basic infantry set of skills.
This is a good idea. |
Vell0cet
Royal Uhlans Amarr Empire
136
|
Posted - 2013.09.07 18:20:00 -
[15] - Quote
2-Ton Twenty-One wrote:Reav Hannari wrote:As an option to grinding rookie SP maybe achieve skill levels in core skills based on completing tutorials. An Amarr or Gallente complete some combat room training then just give them Dropsuit Armor Upgrades 3. Complete a weapons tutorial and give them AR 3. That sort of thing. Instead of them dumping SP into random stuff the tutorials can be tailored to provide a basic infantry set of skills. This is a good idea. It would be better to give them the skill books instead... That's what they do in EVE and it works well enough. |
Argo Filch
Cannonfodder PMC
55
|
Posted - 2013.09.07 19:11:00 -
[16] - Quote
I agree with the NPE part. NPE in this game is rather ****. For starters when you try to spend your 500k SP at the beginning you actually can' reallyt, because the skillbooks are so expensive that you run out of isk before you could spend your SP wisely (If you informed youself beforhand and decided on a role). That's kinda stoopid.
And there's other stuff that I agree on.
But I disagree with the respec thing. Respec is bad. It promotes FOTM play. I'd rather they made militia gear for every item. Every suit, every weapon, every module and equipment (e.g. iirc the isn't a militia repair tool or a HMG). And then give you starter fits that are a bit more spread out and show possible roles. Like a scout shorty hacking fit, a real medic fit with a repair tool and a suit that actually has two equipment slots to show ppl that logis go that road, or have a heavy anti armor fit instead of just slapping a swarm launcher on an assault militia suit, and so on.
And tell ppl ingame that they should try different roles with these militia starter fits to find something that suits them before spending SP. And with the battle academy and hopefully the working matchmaking it should be viable to run those fits at the beginning to try out things and not get proto stomped to oblivion.
Even vets could use this. Just make a new disposable char, try out the new role you're interested in because you're now not thrown into matches where this "testing gear" would get you killed faster then you can say protobear.
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Mavado V Noriega
SyNergy Gaming EoN.
4212
|
Posted - 2013.09.07 20:30:00 -
[17] - Quote
Argo Filch wrote:I agree with the NPE part. NPE in this game is rather ****. For starters when you try to spend your 500k SP at the beginning you actually can' reallyt, because the skillbooks are so expensive that you run out of isk before you could spend your SP wisely (If you informed youself beforhand and decided on a role). That's kinda stoopid.
And there's other stuff that I agree on.
But I disagree with the respec thing. Respec is bad. It promotes FOTM play. I'd rather they made militia gear for every item. Every suit, every weapon, every module and equipment (e.g. iirc the isn't a militia repair tool or a HMG). And then give you starter fits that are a bit more spread out and show possible roles. Like a scout shorty hacking fit, a real medic fit with a repair tool and a suit that actually has two equipment slots to show ppl that logis go that road, or have a heavy anti armor fit instead of just slapping a swarm launcher on an assault militia suit, and so on.
And tell ppl ingame that they should try different roles with these militia starter fits to find something that suits them before spending SP. And with the battle academy and hopefully the working matchmaking it should be viable to run those fits at the beginning to try out things and not get proto stomped to oblivion.
Even vets could use this. Just make a new disposable char, try out the new role you're interested in because you're now not thrown into matches where this "testing gear" would get you killed faster then you can say protobear.
FOTM happens alot regardless of respec, especially when CCP takes months to address or tweak something so thats not a good argument against respecs
An argument towards respecs is keepin the game fresh, as someone said FPS players hav a short attention span u think ppl really wanna spend 3 months to TRY a new "FUN" troll fit out?
ive been wanting to try out nova knives and scout suits u think im gonna devote 3 months to get a good fit for something that ISNT useful in what i mainly do which is Planetary Conquest? no i wont hence the game is boring to me cuz i have my MAIN PC roles set but i cant say "hmm weekend is free lemme spend some AUR and go fool around in pubs with a scout suit then if we got a PC i can spec back into my roles"
Its not coming free its coming for AUR so if ppl wanna respec they pay. This could be a big money maker for CCP cuz i kno alot of ppl that honestly just wanna try new builds out but they cant because they gotta go grind some more ******** pubs to hit cap each week for 3 months to try it. NOT FUN. |
Vell0cet
Royal Uhlans Amarr Empire
139
|
Posted - 2013.09.07 23:08:00 -
[18] - Quote
Mavado V Noriega wrote:An argument towards respecs is keepin the game fresh, as someone said FPS players hav a short attention span u think ppl really wanna spend 3 months to TRY a new "FUN" troll fit out?
ive been wanting to try out nova knives and scout suits u think im gonna devote 3 months to get a good fit for something that ISNT useful in what i mainly do which is Planetary Conquest? no i wont hence the game is boring to me cuz i have my MAIN PC roles set but i cant say "hmm weekend is free lemme spend some AUR and go fool around in pubs with a scout suit then if we got a PC i can spec back into my roles"
Its not coming free its coming for AUR so if ppl wanna respec they pay. This could be a big money maker for CCP cuz i kno alot of ppl that honestly just wanna try new builds out but they cant because they gotta go grind some more ******** pubs to hit cap each week for 3 months to try it. NOT FUN. Roll an alt... |
501st Headstrong
Super Nerds
20
|
Posted - 2013.09.07 23:19:00 -
[19] - Quote
This makes so much sense! Also, it'd be be sweet if you could have Veteran players who are helpers, and will make a squad of blueberries that want to actually learn the game and teach them not to steal people's DROPSHIPS! FRAK THAT HAPPENS SO MUCH THAT I WOULD JUST YELL IN JOY IF THEY TAUGHT BLUEBERRIES ETTIQUETTE!!!!
Anyway, these are all great Ideas. May you please post this in my [Our Dust 514 Resolution] post. It's a congregation of what needs to have been done by January, 2014 |
Django Quik
Dust2Dust. Top Men.
1405
|
Posted - 2013.09.08 13:12:00 -
[20] - Quote
I've been saying for a long time that one really simple and easy thing that CCP could do to help all players (not just the new ones) would be to have more helpful stuff on the loading screens. All we get right now are the absolute basics of what 2 game modes are, some map icons and a few little mentions of militia gear, stacking penalties and skill books. We need a lot more of this stuff about every aspect of the game.
A good idea could be to have featured player fits displayed on some loading screens - players could submit specialist fits to CCP with a description of what it's good for, etc. if willing to share and these would give less experienced/knowledgeable players some good ideas about how to skill up or fit their suits to specific roles. |
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Django Quik
Dust2Dust. Top Men.
1405
|
Posted - 2013.09.08 13:15:00 -
[21] - Quote
As for the respecs idea suggested - I'm entirely against this as a regular option for all players but it makes sense to allow it for newer players up to a set SP limit (5M? 7M? 10M?).
Complaints about the boredom caused by being stuck in a specific role and needing millions of SP just to try something different would be easily negated by a) militia versions of everything and b) tiericide making even low levels of certain roles useful in competitive situations. |
Syrious Dread
Osmon Surveillance Caldari State
0
|
Posted - 2013.09.08 13:22:00 -
[22] - Quote
Mavado V Noriega wrote:FOTM happens alot regardless of respec, especially when CCP takes months to address or tweak something so thats not a good argument against respecs
No it doesn't. The only people being able to follow the current FOTMs are those vets that already have more SP on their chars then they know what to do with. Everyone else that wants to follow the FOTM has to grind it out and then risk it being not the FOTM when they actually have ground up all the SP.
Respec for AUR would give FOTM to everyone and not just those few individuals that don't have a life besides dust.
If CCP ever makes such a thing possible I really hope it costs like 200k AUR or something.
Mavado V Noriega wrote:An argument towards respecs is keepin the game fresh, as someone said FPS players hav a short attention span u think ppl really wanna spend 3 months to TRY a new "FUN" troll fit out?
ive been wanting to try out nova knives and scout suits u think im gonna devote 3 months to get a good fit for something that ISNT useful in what i mainly do which is Planetary Conquest? no i wont hence the game is boring to me cuz i have my MAIN PC roles set but i cant say "hmm weekend is free lemme spend some AUR and go fool around in pubs with a scout suit then if we got a PC i can spec back into my roles"
The thing is, you don't want to try out running around with scout suits and a nova knife just to see how it is. If you'd really want to you'd make yourself an alt and waste those 500k SP in basic minmatar scout suits and knova knifes and then play around with it in the academy or thanks to matchmaking against ppl your alts weight class.
What you want to do is getting all your current SP and put it into a protobear nova knife scout fitting and go waste ppl in pub matches for the lolz because you probably have a bajillion isk from playing since closed pre-dawn-alpha or something and don't care if you waste a few mil in proto suits for a weekend.
And that dear sir is the kind of playing I, and many others, don't want to see in this game.
Mavado V Noriega wrote:Its not coming free its coming for AUR so if ppl wanna respec they pay. This could be a big money maker for CCP cuz i kno alot of ppl that honestly just wanna try new builds out but they cant because they gotta go grind some more ******** pubs to hit cap each week for 3 months to try it. NOT FUN.
I'm repeating myself. If you want to try out a new playstyle and see if it fits to you, make an alt! Tell that to your friends also if you'd be so kind.
But if you want to run around in the best fitting there is for that role you want to "try" the you bloody well grind those ******* SP like the rest of us.
Don't even understand what the fuss is all about. After you decked out your PC or whatever main fitting what do you intend to do with that SP you still accumulate? It's not like you're getting interests for SP not spent. |
TcuBe3
Molon Labe. RISE of LEGION
41
|
Posted - 2013.09.08 13:44:00 -
[23] - Quote
I support this idea, as a new player I found myself raging a lot and trying to get help from higher SP mentors.
I don't think CCP Is doing a good job at retaining new and old players. Newer players need more than what they have right now while older players are just tired of the 3 game modes.
PUB stomping is rampant in the game and for new players it is intimidating to say the least.
I find it amazing with all of the threads similar to this one CCP actually REDUCED the time in the academy, WTF!? |
Vyzion Eyri
The Southern Legion The Umbra Combine
1267
|
Posted - 2013.09.08 13:59:00 -
[24] - Quote
If we're getting to this stage, I think tiercide is a more preferable option. Why?
Because it preserves that sense of New Eden, and persistent progression. Having uncapped SP up to a point, or totally uncapped SP, doesn't achieve that.
Tiercide means items are mostly unlocked at low SP costs, and the bulk of a players SP goes to specialisation which makes you more proficient at a single role on the battlefield, instead of generally better at everything like the std to adv to pro progression does now. With tiercide, specialising means your weaknesses become more easily countered, but your strengths are much more powerful. |
501st Headstrong
Super Nerds
25
|
Posted - 2013.09.08 14:07:00 -
[25] - Quote
Vyzion Eyri wrote:If we're getting to this stage, I think tiercide is a more preferable option. Why?
Because it preserves that sense of New Eden, and persistent progression. Having uncapped SP up to a point, or totally uncapped SP, doesn't achieve that.
Tiercide means items are mostly unlocked at low SP costs, and the bulk of a players SP goes to specialisation which makes you more proficient at a single role on the battlefield, instead of generally better at everything like the std to adv to pro progression does now. With tiercide, specialising means your weaknesses become more easily countered, but your strengths are much more powerful.
So you think they should lower all the SP requirements? If they do that, they'll have to constantly crank out new skills so people don't just get bored with always being a Logistics and such... |
Draco Cerberus
Hellstorm Inc League of Infamy
302
|
Posted - 2013.09.08 14:38:00 -
[26] - Quote
Uncap until 10M? Thats nuts. Maybe Uncap till 5M SP where they can spec into a suit class. The playing field has been leveled already, we have hit detection that is working a lot better so if a player is using a Militia Assault rifle available with their BPOs (Starter fit) then they will be able to kill people.
Tutorial videos are needed. There are plenty online that do a good job of explaining fitting and tactics that many members of the community have put together. Get Dust integrated with Youtube so we can watch them in the merc quarters and I am sure the vid problem would be solved. This would be perfect for those of us wanting something to do while waiting for PC battles as well. Does your corp upload video about tactics to youtube? Time to watch a corp video. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1902
|
Posted - 2013.09.08 18:06:00 -
[27] - Quote
2-Ton Twenty-One wrote:I say uncap SP completely, I mean who cares anymore? I have 20 million SP and I don't care if someone has 100 million. I would laugh at them for wasting that much time on this game. And I def dont care about newbs catching up with me, if they want to play that much good on them, I don't want to that is for sure, the thought makes me sick I remember when people would complain and complain about how no lifers would "race past them" and they would not be able to compete, well its been how long since release? if you cant compete now and you have been here since launch I have no idea what to say to you. I think you should try something else maybe? This game needs fresh blood, and useful fresh blood, it does not need another 2000 500k sp players.
Yes....just uncap already. Many players already have more than they need to dominate new players anyway. |
Cross Atu
Conspiratus Immortalis
1689
|
Posted - 2013.09.08 18:49:00 -
[28] - Quote
#1. Flawed assumption, truncating game life by pumping up skill gain is a poor choice. Giving new players a bit more of a jump start makes sense but the method you propose can as easily lead to frustration as anything else when the cap kicks in. Further shifting baseline gains within a sandbox isn't the best of methods. Better would be to offer a new type of booster, usable only by toons under a certain total SP which gives an extra level/rate of gain. Further give one to new characters upon creation (the starter booster can even be market locked to that character once we have a player market so that it can't be exploited).
Add the SP rollover system and maybe consider something like a 20% 'back dating' of the active pool and it'll be fine.
#2, Agree, more early guidance is very much called for. The starter missions in EVE could still use some additional polish and D514 doesn't even offer that much for new players.
We need more militia gear, and maybe the revival of skill spikes, to allow for more "try before you by" for new players. However respecs are an extremely poor idea within the New Eden context and should simply remain off the table. I'll dredge up all the thread links regarding why if called for.
The recruiting system being improved will help, as well as better/more events and the introduction of PvE (when is this happening CCP?).
Cheers, Cross |
Vyzion Eyri
The Southern Legion The Umbra Combine
1267
|
Posted - 2013.09.08 22:20:00 -
[29] - Quote
501st Headstrong wrote:Vyzion Eyri wrote:If we're getting to this stage, I think tiercide is a more preferable option. Why?
Because it preserves that sense of New Eden, and persistent progression. Having uncapped SP up to a point, or totally uncapped SP, doesn't achieve that.
Tiercide means items are mostly unlocked at low SP costs, and the bulk of a players SP goes to specialisation which makes you more proficient at a single role on the battlefield, instead of generally better at everything like the std to adv to pro progression does now. With tiercide, specialising means your weaknesses become more easily countered, but your strengths are much more powerful. So you think they should lower all the SP requirements? If they do that, they'll have to constantly crank out new skills so people don't just get bored with always being a Logistics and such...
Only the basic (what we like to call T1) skill requirements will be lowered. T2 will still be an 'SP sink'. The difference is, if players simply stay in T1 gear they can effectively unlock lots of items at a low SP cost. However, to move into T2 is to specialise into a role and unlock variants of items to suit that role only. For example, a scout wants to have higher movement speed to use nova knives effectively. He will start by getting a T1 module, lets say a Cardiac Regulator. This is easy to unlock. Then by unlocking this he gets access to a modified variant of the Cardiac Regulator which gives no stamina bonus but a boost to movement speed and a reduction to sprinting speed.
The weakness of not being able to sprint fast, for the massive strength of being able to catch people while moving with charged knives. Unlike now, where you go from basic Cardiac Regulator to advanced Cardiac Regulator and all your strengths are boosted and all weaknesses are reduced.
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Mavado V Noriega
SyNergy Gaming EoN.
4219
|
Posted - 2013.09.09 01:36:00 -
[30] - Quote
Syrious Dread wrote:Mavado V Noriega wrote:FOTM happens alot regardless of respec, especially when CCP takes months to address or tweak something so thats not a good argument against respecs No it doesn't. The only people being able to follow the current FOTMs are those vets that already have more SP on their chars then they know what to do with. Everyone else that wants to follow the FOTM has to grind it out and then risk it being not the FOTM when they actually have ground up all the SP. Respec for AUR would give FOTM to everyone and not just those few individuals that don't have a life besides dust. If CCP ever makes such a thing possible I really hope it costs like 200k AUR or something. Mavado V Noriega wrote:An argument towards respecs is keepin the game fresh, as someone said FPS players hav a short attention span u think ppl really wanna spend 3 months to TRY a new "FUN" troll fit out?
ive been wanting to try out nova knives and scout suits u think im gonna devote 3 months to get a good fit for something that ISNT useful in what i mainly do which is Planetary Conquest? no i wont hence the game is boring to me cuz i have my MAIN PC roles set but i cant say "hmm weekend is free lemme spend some AUR and go fool around in pubs with a scout suit then if we got a PC i can spec back into my roles" The thing is, you don't want to try out running around with scout suits and a nova knife just to see how it is. If you'd really want to you'd make yourself an alt and waste those 500k SP in basic minmatar scout suits and knova knifes and then play around with it in the academy or thanks to matchmaking against ppl your alts weight class. What you want to do is getting all your current SP and put it into a protobear nova knife scout fitting and go waste ppl in pub matches for the lolz because you probably have a bajillion isk from playing since closed pre-dawn-alpha or something and don't care if you waste a few mil in proto suits for a weekend. And that dear sir is the kind of playing I, and many others, don't want to see in this game. Mavado V Noriega wrote:Its not coming free its coming for AUR so if ppl wanna respec they pay. This could be a big money maker for CCP cuz i kno alot of ppl that honestly just wanna try new builds out but they cant because they gotta go grind some more ******** pubs to hit cap each week for 3 months to try it. NOT FUN. I'm repeating myself. If you want to try out a new playstyle and see if it fits to you, make an alt! Tell that to your friends also if you'd be so kind. But if you want to run around in the best fitting there is for that role you want to "try" then you bloody well grind those ******* SP like the rest of us. Don't even understand what the fuss is all about. After you decked out your PC or whatever main fitting what do you intend to do with that SP you still accumulate? It's not like you're getting interests for SP not spent. Edith: yeah... Argo here. Don't even know why it changed my forum character...
I hope u burn in hell for this dumbass response. |
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