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141. [Request] Make Squad Chat visible on the in-game HUD - in Feedback/Requests [original thread]
In addition to this idea, if people who're talking pulse on the minimap, or glow with a different colour, or maybe have a mic appear next to their nametag like in some FPS'. So if they ARE asking for ammo or heals, I can locate them easily. And b...
- by Vyzion Eyri - at 2013.11.06 09:39:00
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142. (Bug) Dropship CRU glitch - in Feedback/Requests [original thread]
Minor Treat wrote: There are several times when I will have my dropship in the air and members of my squad cannot see my dropship on the overhead map or cannot spawn into the dropship. This is a really irritating issue because many tactics beco...
- by Vyzion Eyri - at 2013.11.06 01:18:00
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143. Forum PMs - in Feedback/Requests [original thread]
I know it sounds really selfish and all just after we got all these cool settings and everything, but just putting it out there: a private messaging system for the forum would be AWESOME! Even linking it to in-game mail... oh ma gawd I just jizz...
- by Vyzion Eyri - at 2013.11.05 08:45:00
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144. Equipment Exclusion Zones - in Feedback/Requests [original thread]
Yeah I guess my alternatives aren't as good as the main points in Jackal's OP but I reckon only one or the other should be implemented. Either hard cap, or exclusion zone. Both might be a little overkill.
- by Vyzion Eyri - at 2013.11.05 08:27:00
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145. Equipment Exclusion Zones - in Feedback/Requests [original thread]
I was thinking, if players WANTED to separate uplinks, without CCP forcing us, the message would sink in more. Just like ganking in high sec, only a rare few do it because the costs will most likely outweight the benefits, unless one of the benefi...
- by Vyzion Eyri - at 2013.11.05 06:43:00
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146. Arms and Legs - in Feedback/Requests [original thread]
What if the pressure (gravity) or the atmosphere was totally unsustainable for human life? Perhaps the suit is the only thing providing us protection from the toxic air on the planets we fight on, and preventing us from being crushed to a pulp if ...
- by Vyzion Eyri - at 2013.11.05 00:51:00
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147. [Request] Changes to the revive system - in Feedback/Requests [original thread]
I dunno. I think we should hold out on this at least until after shield bubbles have been introduced. I've already got my rapid-response revival fit ready: Logistics mk.0, shield bubble, revival stick, repper and triage nanohives. Heavies will be ...
- by Vyzion Eyri - at 2013.11.04 23:57:00
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148. Buff Armor Reppers - in Feedback/Requests [original thread]
Give our repair tools more streams, damnit. Advanced triage repair tool should have two streams, prototype (Six Kin Triage) should have three. Then I can 3 people 50hp/s regeneration. I think that's better than buffing armour repairers, I'm a str...
- by Vyzion Eyri - at 2013.11.04 06:51:00
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149. Shield and armor - in Feedback/Requests [original thread]
We need to change more than extenders. Here's what I think: Lets use your idea for extenders, OP. What this means is that shield recharge delays scale as shield HP goes up. But with one small difference. Instead of the shield extenders increasi...
- by Vyzion Eyri - at 2013.11.03 05:38:00
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150. Make squad uplinks green - in Feedback/Requests [original thread]
Make healing hives green too, and change their nanite containment field bubble to green as well. Keep triage repair tools streams as yellow, make axis (vehicle) repair tools blue, and normal repair tools white. Make DUST colourful!
- by Vyzion Eyri - at 2013.11.03 01:25:00
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151. [Request] Improved Land Vehicles - in Feedback/Requests [original thread]
Does this mean giant springs on the underside of my dropship?
- by Vyzion Eyri - at 2013.11.02 09:16:00
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152. orbital deflection shields - in Feedback/Requests [original thread]
What about a weapon that worked only when the user is standing in an orbital. Make it a sidearm, and when an orbital is called on top of you, you take it out and it absorbs the energy which was meant to kill you, and this charges up the weapon's a...
- by Vyzion Eyri - at 2013.11.02 07:34:00
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153. [Feedback] The problem with defend orders - in Feedback/Requests [original thread]
Only if they make it more intuitive to select targets for orders in-game. It's not just that defend orders give the most WP, it's that selecting targets on the fly, half way across the map, or setting accurate rally points, is nigh on impossible.
- by Vyzion Eyri - at 2013.11.02 07:29:00
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154. Weapons and HUD Warfare - in Feedback/Requests [original thread]
What if we had weapons that, instead of showing 'You (Weapon) Him', caused the message 'He committed suicide' instead? Used by scouts to sow discord within enemy lines, they won't even be able to pinpoint what weapon you're using. This could be ...
- by Vyzion Eyri - at 2013.11.01 23:34:00
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155. Gang Link/Squad Boost Modules? - in Feedback/Requests [original thread]
Also add little symbols next to the names of people in team/squad chat and squad finder information as to who have these skills, so we know which squads give these awesome bonuses.
- by Vyzion Eyri - at 2013.11.01 23:25:00
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156. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Expanding on specialisation: This is a key component of tiercide. Tiers are replaced by variants. Progression is horizontal, not vertical. What do I mean by that? People get items which are new, yes, but not any better. Specialisations have stre...
- by Vyzion Eyri - at 2013.11.01 22:54:00
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157. Decisions and Repercussions: PC defender clone reserves - in Feedback/Requests [original thread]
One of the big issues I find with PC is how the defender, well, feels like he's attacking too. I really don't think a defender should be on equal footing with the attacker. The defender should be holding the NULL cannons initially, should already ...
- by Vyzion Eyri - at 2013.11.01 12:30:00
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158. [Idea] 2 Grenade Command(oh)... - in Feedback/Requests [original thread]
There's the slight problem with people stacking M1 and Core Locus grenades, plus a mass driver. Instead of dual grenades, maybe one grenade, one light, two sidearms?
- by Vyzion Eyri - at 2013.11.01 11:59:00
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159. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
How about this: Multiple uplinks within 20m of another disrupts and interferes with the wormhole tech of others within that radius, causing someone who spawns onto an uplink have a chance of spawning onto any other within 20m of that uplink. Wil...
- by Vyzion Eyri - at 2013.11.01 11:56:00
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160. A Dream: Re-Defining Progression - in Feedback/Requests [original thread]
In terms of balance, passive bonuses are less 'unnecessary variables' than tiers. If we had a choice to remove one or the other, and we chose passive bonuses, it'd only be under the assumption they'll come back after rebalancing. If we remove tier...
- by Vyzion Eyri - at 2013.11.01 09:27:00
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