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21. [Proposal] Remove inertial dampener recovery - in Feedback/Requests [original thread]
Terry Webber wrote: I always imagined squads dropping down to a defended point from the sky and shooting anyone within range. Severely reducing or removing the recovery time from a drop might make this happen. Yep, how I see it, if you're wa...
- by Vyzion Eyri - at 2015.03.19 05:44:00
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22. [Proposal] Remove inertial dampener recovery - in Feedback/Requests [original thread]
Currently, no one fears enemies dropping from the sky into the middle of their forces, because not only do the skydivers make a whole lot of noise on their way down, but the few seconds it takes for them to 'get up' after they hit the ground is en...
- by Vyzion Eyri - at 2015.03.19 05:16:00
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23. Logi Buff proposal - in Feedback/Requests [original thread]
Fitting penalty to tanking mods would be too messy. Too many exceptions that new players have to think about, makes it hard to keep up especially since Dust already has a solid learning curve. I didn't really see the need to buff logis at all, m...
- by Vyzion Eyri - at 2015.03.18 14:04:00
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24. Dropship proposition (with numbers) - in Feedback/Requests [original thread]
All I want is a green light I can turn on and off in the damn cabin to tell my troops when to deploy. But noooooooo every pilot out there these days are just bloodthirsty aerial acrobats who want my precious lumbering aerial buses to be used as so...
- by Vyzion Eyri - at 2015.03.18 10:46:00
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25. leaping tall buildings in a single bound - in Feedback/Requests [original thread]
AHAHAHAHAHAHHAHA JUMP FATIGUE!!!! Oh my lord that's funny if you play EVE. Oh the apple doesn't fall far from the tree.
- by Vyzion Eyri - at 2015.03.14 22:24:00
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26. Have the logis given up yet? - in Feedback/Requests [original thread]
My standard Minmatar logi runs advanced up links, hives and a rep tool, and I can easily dictate where a fight is going to get drawn out. Perhaps this will change as people discover the "wisdom" of myofibrils but I highly doubt it. My equipment ca...
- by Vyzion Eyri - at 2015.03.14 05:27:00
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27. supply depot BS - in Feedback/Requests [original thread]
Lore-wise I think nanites from the depot breaking down your current equipment and reforming it to what you require. Sticking with that theory, perhaps you should be frozen in place for a few seconds and have like 2HP (when your clone is technical...
- by Vyzion Eyri - at 2014.11.12 06:44:00
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28. What would happen... - in Feedback/Requests [original thread]
Or maybe change their hacking rate so that it's implausible for them to consider hacking, but they can still assist a hack. It may be a nice change. Firstly heavies won't instantly lose their suits to remotes as often because they won't be on top...
- by Vyzion Eyri - at 2014.11.09 20:08:00
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29. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
0101010001101000011001010010000001100010011010010110111001100001011100100111100100100000011010010110111000100000011101000110100001101001011100110010000001110100011010000111001001100101011000010110010000100000011010010111001100100000011101000110111...
- by Vyzion Eyri - at 2014.11.06 11:16:00
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30. How cloaks might not really get nerfed but actually buffed - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: They are not getting an 85% dampening bonus. They are getting an 85% scan range reduction AS WELL AS whatever dampening bonuses are already in place. IE, 5% off for advanced and 10% off for prototype. 1.9 Patch Notes ...
- by Vyzion Eyri - at 2014.11.04 10:46:00
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31. How cloaks might not really get nerfed but actually buffed - in Feedback/Requests [original thread]
A scout is more undetectable than ever but also more reliant on the team. Like you said, whether or not a scout can perform well now depends on how heavily a team supports him/her. Better than being without weaknesses when running independently. ...
- by Vyzion Eyri - at 2014.11.03 21:32:00
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32. [Idea] The Nyx of dropships - module - in Feedback/Requests [original thread]
Not sure about the spawning or the resists. I'd say turn it into a mobile depot for a 20s, allowing infantry to restock from it, and perhaps refit. During these 20s, all it's hardeners and repairers have boosted efficacy. Spawning can still be ach...
- by Vyzion Eyri - at 2014.11.03 19:58:00
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33. [Feedback] we need MOAR ladders - in Feedback/Requests [original thread]
Deployable rope ladders for dropships too!
- by Vyzion Eyri - at 2014.11.02 06:28:00
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34. [New Content Request] - in Feedback/Requests [original thread]
I want to fly a Boundless dropship with Viziam laser turrets in a Minmatar/Amarr FW match, just to make the roleplayers shudder.
- by Vyzion Eyri - at 2014.11.01 11:07:00
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35. Feedback: Uplink Mechanics - in Feedback/Requests [original thread]
Like suggestion because it means more people will consider my mCRU when spawning, but I don't really like the idea that the 'chain' has to begin from a CRU. Lines of uplinks leading from CRUs are too exposed, confusing and tedious to set up in the...
- by Vyzion Eyri - at 2014.10.02 10:40:00
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36. Optimising the overview map - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I have to admit, having a slick overview, streamlined map directly attached to the down arrow would be amazingly good. On the other hand, the reasoning behind the overview map is a satellite feed. It doesn't "detect" tanks ...
- by Vyzion Eyri - at 2014.10.02 03:29:00
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37. [CPM - Echo and Beyond] Variants of Existing Items - in Feedback/Requests [original thread]
Am I the only one that wants normal Combat Rifles with iron sights? Could be a change you apply to all guns easily enough; have variants with exactly the same stats, but different scopes. Flux Flaylocks. Flaylock that launchers flux grenades. Thi...
- by Vyzion Eyri - at 2014.10.02 00:16:00
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38. Optimising the overview map - in Feedback/Requests [original thread]
The overview map (typically accessed with the 'Down' D-Pad arrow) is a tool that most tankers should already find extremely helpful, mainly because they can see other tankers rolling around and plan their route to intercept and destroy. Infantry ...
- by Vyzion Eyri - at 2014.10.01 08:54:00
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39. Why does the MLT Nova Knife do less damage than the Standard knife? - in Feedback/Requests [original thread]
Right-wing Extremist wrote: Fizzer XCIV wrote: Militia weapons aren't meant to be very effective. If you thought that the sidearm event was going to be easy for you Knifers, you were wrong. And yeah, an increased charge time would make it e...
- by Vyzion Eyri - at 2014.10.01 03:03:00
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40. [CPM - Echo and Beyond] Post lvl 5 content - in Feedback/Requests [original thread]
Post Minmatar Logistics: Mechanic Double efficacy for vehicular repair from repair tools. Loses an equipment slot and a low slot. And a more wishful one... Post Dropship V: Logistics dropships More tank, inbuilt mCRU, no turrets, 6 passenger s...
- by Vyzion Eyri - at 2014.09.30 15:31:00
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