Pages: 1 2 3 4 5 6 7 8 9 10 [20] |
381. [Request] Incoming Damage Hit-Sounds - in Feedback/Requests [original thread]
Garrett Blacknova wrote: "Soft" impact sounds when shots hit your shields, with "sharper" sounds when it's your armour taking the hits. No grunting though, you're still taking armour damage, not getting hit through it. I try not to get into...
- by Vyzion Eyri - at 2013.04.17 12:54:00
|
382. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
It'd be difficult to implement multiplayer gameplay of such a scale and be able to sustain the sheer amount of content that we already have, let alone the big updates that will come in the future. I believe one of the devs called it 'tech limitati...
- by Vyzion Eyri - at 2013.04.17 07:46:00
|
383. Armor Tanking Improvements - in Feedback/Requests [original thread]
I see equipment as the active modules of dropsuits. Dropsuit modules should remain passive. Makes it easier to balance, I'd say, if every dropsuit module is passive. CPU/PG/ISK costs of each module would be easier to relate to another.
- by Vyzion Eyri - at 2013.04.17 07:40:00
|
384. [Feedback] Scout B series over double melee base damage - in Feedback/Requests [original thread]
ladwar wrote: this has recently come to my attention that only the Scout B series has a base melee damage of 285 while all others have a base damage of 135. that's just over double all other suits and its only the one in the whole scout line to...
- by Vyzion Eyri - at 2013.04.15 22:31:00
|
385. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
When wielding a repair tool, take off automatic locking. Instead, clicking the zoom button will lock on to the target, and then proceeding to hold down the fire button will heal that person. It is incredibly difficult for me to select the two tan...
- by Vyzion Eyri - at 2013.04.15 08:55:00
|
386. [Request] Skyboxes: moons, stars, nebulae, and aurora lights - in Feedback/Requests [original thread]
Might be difficult to implement shimmering aurora, however if that is possible without creating worse lag problems I'd love it. Also, asteroid belts would be awesome. Distant galaxies and the like.
- by Vyzion Eyri - at 2013.04.15 05:37:00
|
387. Fighters &/or Gunships?! - in Feedback/Requests [original thread]
Hoping these come soon. You gunship pilots will by my dropship's meat shields. Thanks in advance. Hell, I wouldn't even want WP for my dropship if you guys took at the AV fire for me. Oh who am I kidding. I want WP.
- by Vyzion Eyri - at 2013.04.14 11:25:00
|
388. {Suggestion} Turret Installations - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Just a note, turrets get destroyed with two or three rail gun hits. Depending on the skill of the operator shooting at the turret. I'm hoping, if turrets do become deployable, that they gain much more armour and shieldi...
- by Vyzion Eyri - at 2013.04.12 11:36:00
|
389. LAV Improvements Needed - in Feedback/Requests [original thread]
On roads they're fine, but I'll agree that when it comes to rough terrain, how the vehicle interacts with the environment can cause the situation to end up as messy as an episode of Happy Tree Friends .
- by Vyzion Eyri - at 2013.04.12 07:35:00
|
390. Covert Operations in Dust 514 - in Feedback/Requests [original thread]
A weather system should be implemented in addition to the (supposed) introduction of day/night cycles. Rain could screw up cloaking since you'll see areas where droplets seems to slide off air. Fog would make visibility for both sides much more ...
- by Vyzion Eyri - at 2013.04.12 02:11:00
|
391. [Request] How about war points for destroying enemy nanohive and drop uplinks? - in Feedback/Requests [original thread]
I don't mind not getting WP if they could be booby trapped. Imagine if you could 'hack' nanohives to have them drain ammo instead of resupply it, or hack drop uplinks for your team to use, or for the next enemy who selects to uplink to be spawned...
- by Vyzion Eyri - at 2013.04.11 08:05:00
|
392. do away with Aurum? - in Feedback/Requests [original thread]
Technically, when the marketplace arrives (soontm), Aurum disappears. Everything should be available for ISK; I don't doubt people will try make easy ISK by selling boosters and the like. Besides, these micro transactions are the only way CCP is...
- by Vyzion Eyri - at 2013.04.09 22:52:00
|
393. Request for Logistics Nano-injectors - in Feedback/Requests [original thread]
I reckon logibros should have permanent wrist mounted injector guns. Healer's Creed 3. Actually... That's a good idea. Some logistics suit variant should come with this at the expense of an equipment slot. The injector would be upgradeable, but y...
- by Vyzion Eyri - at 2013.04.09 13:32:00
|
394. Turret Operations/Pilot - in Feedback/Requests [original thread]
Currently I feel turret skills are to provide a measure to ensure tank drivers don't acquire large prototype turrets without a cost. They need to go through small turrets before the large ones. Besides, the system isn't too flawed. If I were a the...
- by Vyzion Eyri - at 2013.04.09 08:32:00
|
395. [REQUEST] Make the MCC more like a Carrier. - in Feedback/Requests [original thread]
I like how it seems to benefit dropships mostly. And the ability to customise it makes me imagine there'll be a plethora of new skills which go with that, and I'm all for new skills. The harder it is for me to decide what role to play in the ga...
- by Vyzion Eyri - at 2013.04.09 04:31:00
|
396. [QUESTION] Is vehicle piloting meant to be a self sustaining role? - in Feedback/Requests [original thread]
I think with bigger games and bigger squads (and hopefully bigger maps soon) vehicles will naturally become more effective. Add that on top of (again, hopefully) new WP systems for vehicles and it'd be easy to make piloting a possible primary spec...
- by Vyzion Eyri - at 2013.04.08 22:13:00
|
397. [Request] Drone Ships - in Feedback/Requests [original thread]
This raises an interesting idea. If vehicle drone deployment is implemented, there could be dedicated drone ships, as you've suggested, or hull/passenger spaces could be taken up for drone bays. Furthermore, variety is key. There could be counte...
- by Vyzion Eyri - at 2013.04.08 13:44:00
|
398. Having to pay to use mic chat turns all my PSN friends off Dust514 - in Feedback/Requests [original thread]
It's free to communicate to your squad using microphones. With 6-man squads coming soon, you should be able to accomodate 5 other friends. Furthermore, once the marketplace is run by us players, UVTs will undoubtedly become available for ISK. We c...
- by Vyzion Eyri - at 2013.04.08 08:56:00
|
399. The Push-To-Talk mechanic - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: PTT should be turned off during loading screen, death, and spawning. And I'm saying it should be able to be activated during loading screens, death and spawning. Or at the very least, during death and spawning. I...
- by Vyzion Eyri - at 2013.04.08 08:33:00
|
400. The Push-To-Talk mechanic - in Feedback/Requests [original thread]
Surely there's a way around having to be in control of my mercenary to talk? I'd love it if I could speak back to my squad mates during loading screens, or at least when I'm dead/spawning in at the beginning. It's bloody awkward when I'm talking, ...
- by Vyzion Eyri - at 2013.04.08 00:05:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] |
First page | Previous page | Next page | Last page |