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Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
DUST CORE DARKSTAR ARMY
3943
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Posted - 2013.08.07 13:42:00 -
[91] - Quote
Jimthefighter wrote:So something maybe equivalent to, T1 you can lose up to 15-20 fully kitted out suits and still make a profit (not many people die 20 times in a match, at least the ones that aren't pubstomps).
For T2 maybe be able to lose 5-10 fully kitted suits (also not all suits cost the same). Don't want to make them so expensive you feel like you can't play with them without losing money, but you should play conservatively, or with a good support team. Right now, proto costs are something like, 1-2 fully kitted clone losses are a net loss. These numbers are for for normal pub matches, earning anywhere from 200K ISK and below to 300K ISK and above. Obviously, PC matches are different with MUCH greater rewards.
Side note, it'd be nice to be able to buy more/other things as you accumulate money, like installations to drop onto maps. T2 are powerful suits, and while T1 can compete, T2 gets extra bonuses that T1 just doesn't have. T2 isn't 100% equal to T1, the gap is just smaller. That's why I say keep T2 at proto price. |
Spycrab Potato
Hold-Your-Fire
202
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Posted - 2013.08.09 04:07:00 -
[92] - Quote
Cat Merc...I have always sort of seen you as a sort of celebrity and have always loved your ideas of armor and everything. You are a model Gallente Federation citizen and I love Gallente (disregard this avatar, I am a Gallente at heart). But this...this has increased your standings in my mind 2,000,000 fold! |
Bojo The Mighty
Zanzibar Concept
1419
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Posted - 2013.08.09 04:48:00 -
[93] - Quote
Tiercide was here And The Bojo was content Tiercide is good |
Happy Violentime
OMFGZOMBIESRUN
119
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Posted - 2013.08.09 15:51:00 -
[94] - Quote
No wonder this game is so **** with clueless idiots like you talking to CCP - **** off back to obscurity you little **** |
Killar-12
Molon Labe. League of Infamy
454
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Posted - 2013.08.09 15:55:00 -
[95] - Quote
Happy Violentime wrote:No wonder this game is so **** with clueless idiots like you talking to CCP - **** off back to obscurity you little **** Really ? The idea is from EVE so... |
Xender17
Ahrendee Mercenaries EoN.
427
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Posted - 2013.08.09 17:15:00 -
[96] - Quote
Keep the levels for skills. But I like the idea... Tanks won't be affected at all. |
Catina Mercia
Commando Perkone Caldari State
28
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Posted - 2013.08.09 17:31:00 -
[97] - Quote
Bojo The Mighty wrote:Tiercide was here And The Bojo was content Tiercide is good \o/ Got the approval of Bojo the mighty! |
gbghg
L.O.T.I.S. RISE of LEGION
3048
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Posted - 2013.08.09 18:07:00 -
[98] - Quote
Xender17 wrote:Keep the levels for skills. But I like the idea... Tanks won't be affected at all. Part of my inspiration for my post which kind of got the ball rolling on this idea was how the vehicle tree is right now, where all the vehicle are the same meta effectively but all of them have a specialised role, the madrugar/gunnlogi is the standard tanker T1 while the enforcer and marauder (whenever they reappear) are the more specialised variants fulfilling the DPS and Tank roles respectively. The same with dropships and LAV's, with the logi and assault, and logi and scout variants. I'm dreading the release of advanced and proto vehicles as they just turn vehicles into a more expensive version of the mess that infantry balance is. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5366
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Posted - 2013.08.11 09:17:00 -
[99] - Quote
I support this. |
Vyzion Eyri
The Southern Legion
1153
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Posted - 2013.08.11 09:22:00 -
[100] - Quote
KAGEHOSHI Horned Wolf wrote:I support this.
Yeah. My crazy idea for simply having all items unlocked initially and skills providing only passive bonuses seemed a little too radical for the community so I hopped aboard the tiercide boat.
Support TIERCIDE! The next smartest thing since bacon. |
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hgghyujh
Expert Intervention Caldari State
73
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Posted - 2013.08.11 11:04:00 -
[101] - Quote
bump so it will be here when I get home but yes this is what they need to do focus on roles and not on teirs, the big problem right now is apparently they are having DB issues so they can attach skill bonuses to the suit instead of the skill or so I hear.
also moduals need to be flattened, 3x is a bit much for moduals that said ill finnsh this at home |
Catina Mercia
Commando Perkone Caldari State
48
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Posted - 2013.08.12 12:24:00 -
[102] - Quote
Cat I'm a kitty cat And I meow meow meow And I meow meow meow |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5383
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Posted - 2013.08.13 06:50:00 -
[103] - Quote
Wolfman should read this |
Catina Mercia
Commando Perkone Caldari State
54
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Posted - 2013.08.13 08:13:00 -
[104] - Quote
KAGEHOSHI Horned Wolf wrote:Wolfman should read this And Remnant |
jingle wingle
Edimmu Warfighters Gallente Federation
1
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Posted - 2013.08.13 10:54:00 -
[105] - Quote
Bumping for a good, well thought out concept.
One thing though, just a suggestion, but you should probably update your post with different suits as and when you guys have them discussed, and presentation could do with a bit more work. Maybe work with gbghg on descriptions. Fittings (PG/CPU) numbers could also use some tweaking to account for slot changes.
Something like this: Type II suits are focused on native regeneration over raw hitpoints...blabla....
Gallente Type-II: Gallente Medium Frame skill bonuses +7% to armor repairer efficacy per level
Suit stats: Module slot layout (H / L): 2 (-1) / 5 (+1) Weapon slots (Heavy / Light / Sidearm): 0 / 1 / 1 Equipment slots: 2 Grenade slots: 1
Fittings (PG/CPU): 68 KW / 300 gF Hit points (Shield / Armor): 102 / 192 Shield recharge (Rate / Delay / Depleted delay): 17.5hp / 7s / 10s Armor Repair rate: 3 (+3) hp/second Movement speed (Running / Sprinting): 4.8 / 6.8 Stamina (Total / recovery rate): 137.5 / 13.5/s
This style of presentation is commonly seen in CCP Fozzie's posts in the EVE balancing threads, and seems to generally work well. The essentials are shown first, bonus, slot layout, fittings, followed by other stats (defensive or offensive). The changes from base are highlighted as well, and helps push discussion along, and this template could be copied over for all variations.
My 2 cents. |
Catina Mercia
Commando Perkone Caldari State
57
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Posted - 2013.08.13 10:57:00 -
[106] - Quote
jingle wingle wrote:Bumping for a good, well thought out concept. One thing though, just a suggestion, but you should probably update your post with different suits as and when you guys have them discussed, and presentation could do with a bit more work. Maybe work with gbghg on descriptions. Fittings (PG/CPU) numbers could also use some tweaking to account for slot changes. Something like this: ********* Type II suits are focused on native regeneration over raw hitpoints...blabla.... Gallente Type-II: Gallente Medium Frame skill bonuses +7% to armor repairer efficacy per levelSuit stats: Module slot layout (H / L): 2 (-1) / 5 (+1)Weapon slots (Heavy / Light / Sidearm): 0 / 1 / 1 Equipment slots: 2 Grenade slots: 1 Fittings (PG/CPU): 68 KW / 300 gF Hit points (Shield / Armor): 102 / 192 Shield recharge (Rate / Delay / Depleted delay): 17.5hp / 7s / 10s Armor Repair rate: 3 (+3) hp/second Movement speed (Running / Sprinting): 4.8 / 6.8 Stamina (Total / recovery rate): 137.5 / 13.5/s ********* This style of presentation is commonly seen in CCP Fozzie's posts in the EVE balancing threads, and seems to generally work well. The essentials are shown first, bonus, slot layout, fittings, followed by other stats (defensive or offensive). The changes from base are highlighted as well, and helps push discussion along as thel stats can be tweaked individually, and this template could be copied over for all variations. My 2 cents. Yeah. I don't feel like doing that right now. Maybe another time. |
Rage Racer
DUST University Ivy League
5
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Posted - 2013.08.16 17:28:00 -
[107] - Quote
I won't comment on the stats, but I like the general idea here and I fully support this. |
Adelia Lafayette
DUST University Ivy League
192
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Posted - 2013.08.24 20:43:00 -
[108] - Quote
I like this idea |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5941
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Posted - 2013.09.16 14:24:00 -
[109] - Quote
I want! |
RuckingFetard
Better Hide R Die
530
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Posted - 2013.09.16 16:02:00 -
[110] - Quote
KAGEHOSHI Horned Wolf wrote:I want! You know who cat merc is currently posting under? |
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RKKR
The Southern Legion The Umbra Combine
384
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Posted - 2013.09.16 16:17:00 -
[111] - Quote
This is only a matter of time: https://forums.dust514.com/default.aspx?g=posts&t=98346 |
Mighty No 9
Ikomari-Onu Enforcement Caldari State
3
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Posted - 2013.09.16 16:39:00 -
[112] - Quote
like your idea, but what about the aure Weapons / Equipment etc.
Dust is F2P , EVE not
would be worth it to buy them after the change without making them P2W?
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RKKR
The Southern Legion The Umbra Combine
384
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Posted - 2013.09.16 17:03:00 -
[113] - Quote
Mighty No 9 wrote:like your idea, but what about the aure Weapons / Equipment etc.
Dust is F2P , EVE not
would be worth it to buy them after the change without making them P2W?
They said they would give back all AUR after beta was over or something like that, then they made the mistake to release from beta to soon, resulting in a bad situation to make adjusments/overhauls to the game.
That's probably why we'll never see this game evolve to a AAA-shooter as was promised. |
Cat Merc
Ahrendee Mercenaries EoN.
4196
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Posted - 2013.11.08 19:54:00 -
[114] - Quote
Still want this. I will edit this thread when I will find the time, because I want to make a few updates.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Godin Thekiller
Hellstorm Inc League of Infamy
1461
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Posted - 2013.11.08 20:55:00 -
[115] - Quote
THis is the only one of your ideas from the nexus that I like (no offense, just seems like some weird ideas, and would be really hard to balance for). However, I really like this one. Wait, let me say that again: Quote:I REALLY LIKE THIS ONE
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Draco Cerberus
Hell's Gate Inc
474
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Posted - 2013.11.08 21:06:00 -
[116] - Quote
This idea has some merit. While I may not agree with some of your numbers I think the general idea that every suit should have a distinct purpose rather than just better stats is good. Looking at your spreadsheet still gives me a migraine though so I'm going to go take an asprin and a cup of joe and try to think happy thoughts about red berries fresh out of academy being useful to pad my kdr, and think about all the blueberries acting as meat shields for both my bullets and the enemy ones as well.
One Universe...with friendly fire for all!
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Cat Merc
Ahrendee Mercenaries EoN.
4205
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Posted - 2013.11.08 21:18:00 -
[117] - Quote
Godin Thekiller wrote:This is the only one of your ideas from the nexus that I like (no offense, just seems like some weird ideas, and would be really hard to balance for). However, I really like this one. Wait, let me say that again: Quote:I REALLY LIKE THIS ONE EDIT: After reading the entire thing, I noticed that you said that Logi should get a bonus towars scanners. Scanners are EWAR, and logi things don't do EWAR. Scouts (Gallente Scouts in particular) Should. Yes, as I said above, I want to rewrite some things. I just need to find time. This was one of those things :)
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
91
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Posted - 2013.11.30 00:28:00 -
[118] - Quote
Message from Godin: you ass, you haven't rewrote anything -_- |
Cat Merc
Ahrendee Mercenaries EoN.
4127
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Posted - 2013.11.30 09:16:00 -
[119] - Quote
Roger Cordill wrote:Message from Godin: you ass, you haven't rewrote anything -_- Because I don't feel like it yet? What I want to do would require to pretty much rewrite the entire thread. I don't feel like it yet.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Negris Albedo
Nuevo Atlas Corporation
35
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Posted - 2013.11.30 09:30:00 -
[120] - Quote
Plas one. I support. |
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