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261. So fellow tryhards, lets make a Dumbing Down list... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Paran Tadec wrote: Breakin Stuff wrote: Paran Tadec wrote: Grenades are OP now, every gun fight ends with the loser dropping a nade at his feet so he can try to get a kill on the other guy. Stupid. Valid tactic...
- by Vrain Matari - at 2013.01.04 18:28:00
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262. [Request] Tax for Corps - in Feedback/Requests [original thread]
CCP Nullarbor wrote: EVE allows you to set a tax rate for the corp but this does not affect dust player earnings [img]yet[/img]. We have discussed allowing a unified tax for EVE and DUST players alike but no decision on this yet. I expect we w...
- by Vrain Matari - at 2013.01.04 18:20:00
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263. [Idea] More realistic friendly fire - in Feedback/Requests [original thread]
It's an attractive idea Kain, it's realistic and plausible, and it would be easy to implement for 'projectile' type weapons. For AOE weapons like grenades and mass drivers it wouldn't be much harder - just do a simple calculation to see if a frei...
- by Vrain Matari - at 2012.12.18 15:16:00
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264. [Request] Manual and per-weapon customization of sensitivity - in Feedback/Requests [original thread]
Agreed Tiel Syysch. I give it a higher priority than low. First priority is core game mechanics and netcode. Second priority is controls. Being able to adjust the shape of the controller response curve is important and won't cost a ton of dev t...
- by Vrain Matari - at 2012.11.29 03:10:00
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265. [Request] A Who's Talking Indicator - in Feedback/Requests [original thread]
Been asking for this for a looooooooooooooooooong while. But there's hope. Somewhere, dunno where, IRC, blog, interview - a dev said this was in the works. ETA SOONGäó.
- by Vrain Matari - at 2012.11.29 02:50:00
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266. Request- Spectating! - in Feedback/Requests [original thread]
This is a must-have for DUST. CCP sounds like they're already on-board with this, but the more feedback we can give them the better. I really want there to be two spectating modes: A) Public mode & B) Corp training mode. Public Mode I ca...
- by Vrain Matari - at 2012.10.11 00:25:00
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267. [Request: corporate training mechanic = corporate battles] - in Feedback/Requests [original thread]
We need this - every corp needs this. We have to get to know each other, work with each other, learn each other's strengths and weaknesses. I for one know that I have huge holes in my fps education, and I'm sure that in a couple of training match...
- by Vrain Matari - at 2012.10.10 02:43:00
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268. Official Codex feedback thread - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: Hi all, Just a quick update to keep you all posted. We have gathered a lot of good feedback on issues in Codex and will be implementing hotfixes in the very near future to address the most vexing issues first. Chief among ...
- by Vrain Matari - at 2012.10.08 11:43:00
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269. Proxy chat - in Feedback/Requests [original thread]
mikegunnz wrote: Super Cargo wrote: Also, server stability, game mechanics, and gun game. kthnx I would LOVE proxy chat. I want a tick box in the comms window where we can opt in and out of proxy. And questions: Should the Commande...
- by Vrain Matari - at 2012.09.24 18:43:00
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270. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
When the squad-locking glitch hit I decided to hop on another toon and try the heavy. I tried it before for about 10 minutes until the slug-like speed made me feel claustrophobic and I quit. Anyway, this time around I decided to tough it out to t...
- by Vrain Matari - at 2012.09.20 23:45:00
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271. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Mavado V Noriega wrote: CCP Wolfman wrote: There is a small reduction in speed when hit. In the next new build strafe speeds have been slowed a touch to lessen the power of the zig zag and the hit detection improv...
- by Vrain Matari - at 2012.09.19 16:55:00
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272. Cavity Thukker - in Feedback/Requests [original thread]
My foolish Merc pride makes it impossible for me to use them. Just like RE's last build. Just like Swarms before that.
- by Vrain Matari - at 2012.09.19 12:26:00
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273. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
Mister Hunt wrote: CCP Wolfman wrote: There is a small reduction in speed when hit. In the next new build strafe speeds have been slowed a touch to lessen the power of the zig zag and the hit detection improvements should make a pretty big d...
- by Vrain Matari - at 2012.09.19 12:20:00
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274. lolDUST - in Feedback/Requests [original thread]
Mavado V Noriega wrote: soooo usually dont make these kinda threads i usually trust devs judgement on stuff but loldust tbqh U nerf infantry (not a big deal once prices are adjusted so adv proto gear is only slightly more expensive than standa...
- by Vrain Matari - at 2012.08.31 17:01:00
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275. [FEEDBACK] Controls, Squad commands, and other stuff - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: A bit more feedback [KILLS] This is about kills, and the points, and rewards associated with them: Often when people get kills, they do so by finishing off the an enemy that another player on their team was ju...
- by Vrain Matari - at 2012.08.02 21:40:00
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276. [FEEDBACK] Controls, Squad commands, and other stuff - in Feedback/Requests [original thread]
Lots of good stuff in the original post, my motivation for trying to keep the thread alive was the idea of a Dev/GM-maintained feedback thread. As Kagehoshi says, "[TO PREVENT REDUNDANT THREADS]: like this one Make a stickied thread that has all...
- by Vrain Matari - at 2012.08.02 03:46:00
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277. [FEEDBACK] Controls, Squad commands, and other stuff - in Feedback/Requests [original thread]
Thread is important, needs to live for awhile.
- by Vrain Matari - at 2012.08.01 10:59:00
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278. grenades that have true bounce or ricochet off of walls. - in Feedback/Requests [original thread]
Ima Leet wrote: i would like to see the bounce mechanics worked on a bit. if i throw it at the ground it will bounce forever it seems and never really explode where i want it to. Same - more grenade control needed before it 'feels' AAA good.
- by Vrain Matari - at 2012.07.30 03:58:00
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279. Skills question - in Feedback/Requests [original thread]
Million Crore wrote: CookieStein wrote: An smg is a sidearm weapon so no it would not effect both weapons...light skill effects light weapons. Which ones are the light weapons? If you read the item description, either in the market or ...
- by Vrain Matari - at 2012.07.30 02:58:00
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280. Re-connect to game in progress. - in Feedback/Requests [original thread]
Umallon Macross wrote: If the FC can't handle a disconnect or two then he's doing it wrong. But at the moment you can re-connect to a fight in progress in EVE, you can't in Dust, at least not playably. Agreed absolutely, Umallon. But in the...
- by Vrain Matari - at 2012.07.28 18:24:00
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