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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Aphex De Baal
D3LTA FORC3 Orion Empire
9
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Posted - 2012.10.05 22:42:00 -
[61] - Quote
It's getting almost impossible to play with Skill Booster/cheats. Some are even saying they're helping CCP?!?!
I've wasted so much ISK replacing that I'll soon be back to basic Militia kit going against suped up Skill Booster, it really isn't worth my time grinding away again.
It's a shame because the game is looking great, but give arseholes a chance to be arseholes and they will ruin it for everyone else. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.06 01:27:00 -
[62] - Quote
About the laser rifle attribute stats, they leave a lot to be desired:
It doesn't say if the damage is the minimum or the maximum damage. It doesn't tell the rate of damage increase for continuous fire. It doesn't say the rate of fire. Yes I know its a laser beam and all, but there is clearly a rate that the magazine (or power cell) depletes when it is fired non stop. "seize time" is not the best choice of words, seriously, what is seize time?. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.06 01:44:00 -
[63] - Quote
This isn't specific to Codex, but the HUD is lacking.
There should be an optional squad list on the HUD that tells you the health status of your squad members. The general direction of all squad members should always appear on the HUD. The squad leader should have a special symbol above his head visible to the squad, so that the squad knows who to follow. There should be indicators informing you of who is talking. When incapacitated, there needs to be an indicator on the minimap that shows friendly nanite injector carriers.
Overall, I feel that the game is close to being ready for release gameplay-wise (but please fix the strafing). |
Agera 117
7
|
Posted - 2012.10.06 17:19:00 -
[64] - Quote
This game needs a graphics and sensitivy update, because both are out of whack. The graphics: Ugh. The sensitivity: X is 6x greater than y. Ugh. Can you please address these issues promptly, please? Thank you. |
Agera 117
7
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Posted - 2012.10.06 17:21:00 -
[65] - Quote
Please up the aim assist so we can do COD locks & snap-ons, please!!!! That would make kills that much easier to get. Thank you. |
Agera 117
7
|
Posted - 2012.10.06 17:23:00 -
[66] - Quote
BTW, I know how to play without aim assist but it would make the game smoother, much, much smoother. |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.10.06 22:07:00 -
[67] - Quote
Positives The new signature modules, animations, new and improved effects, improved terrain maneuvering of the mercs, more accurate hipfire on assault rifles, crouching increases accuracy more, laser rifles, being able to more easily set objective, and reviving hitbox improvements are really awesome changes. :D
Problems Voice chat is set to off by default.
Nova Knife regular melee seems underpowered and not being able to hold the charge is bad. We should be able to hold the charge while running for 3 seconds. Running up behind somebody, charging the knife then walking up to a moving target to knife takes a long time. Almost everyone that's not sniping sprints when they can. Its more effective to sneak behind people and shoot them than to swap to a melee weapon. Normal melee without the nova knife is much more resourceful.
Can't restock my fittings to a certain number like in the E3 build. It was really useful and fast.
The assault rifle is far too useful at everything: sniping with no recoil, killing people with shotguns or SMGs at close quarters, and being the best medium range weapon. A simple fix would be to add some recoil and possible reduce the damage of every tier AR by 2. When recoil is added to ARs, remember to decrease it when crouching.
Making strafing speed of all dropsuits the same as the slow heavy was a bad move. Sure the scouts could strafe pretty quickly but thats not the reason why they couldn't get hit, it was the hit detection and their hitbox problems. Since that and hit detection was mostly fixed and hit fatigue was added, there's no reason to nerf strafing, because scouts could never move strafe faster than bullets. Scouts are way too easy to kill. In real life, people who are fit and skinny don't strafe the same speed as someone who is more overweight.
The starting SP amounts are far too low and the low SP limit makes people not want to buy boosters. The ISK rewards are terrible and it's hard to profit from using 5K+ dropsuits.
Playstation Move is still not a viable control option for people using vinilla move or sharpshooter. The X and Y turn speed options are gone, there isn't a ADS turn speed option, ADS turn speed is too slow, the deadzones settings don't actually work, they box should represent how far you have to move the controller to initiate turning. The jitter is ridiculous and makes ADS even more useless. Having to swipe my controller to melee is not preferable for me, stabbing forward is to melee is a much better solution. People with sharpshooters can't effectively swap weapons in battle, we need the ability to remap controls. There needs to be an option between having a detached scope view and normal scope turning. This and that thread has feedback about the PS Move problems and possible solutions.
KB+M has input lag and there needs to be sensitivity, speed, and also acceleration settings.
I was really looking forward to having the wobbling HUD from 3 builds ago back.
Getting precision strikes and farming warpoints is far to easy to exploit. Increase the war points required and or put cooldown that affects the entire team. For example, each team can only use a strike once every 4 minutes. War points earned from strike kills should not contribute to obtaining more strikes. Kills from strikes should only count as assist and the whole squad should also get an assist for every strike kill, since it was their collective war points that led to the squad leader obtaining the strike. This thread had those great solutions for dealing with the precision strike abuse. As for SP farming, people can get points for damaging a friendly vehicle constantly and repairing it for endless points. Also people can damage each other's vehicles and not get penalized then repair each other's vehicles for group SP farming. No WP should be awarded for repairing a vehicle not damaged by enemies and damaging someone else's vehicle in high sec with collision damage should have some kind of penalty.
There is no incentive for using higher tier nano-injecters or repair tools. Higher tier injecters and repair tools reward the same amount of points as lower ones. Repair tools give points on time spent repairing instead of armor hitpoints repaired, so having crappy repair tools is more rewarding. This thread discusses some problems and solution.
The frame rate on 5 point maps can be extremely low and effect every other match.
Dropship pilots need an indicator for when someone is locking on and how many missiles are targeting them. There needs to be an option to lock and unlock dropships to your squad only and to eject other passengers atleast after landing.
Logistics LAVs are underpowered.
No scrambler riffles yet :( |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.10.06 22:16:00 -
[68] - Quote
The new mass driver animations and sound effects are perfect :D
The new tutorials were good additions, but there needs to be one where the player is set into a training area to practice the game mechanics such as using the command wheel, piloting dropships, and much more.
A lot of the passive modules just say "passive" in their attributes and nothing more. Signature information for dropsuit fittings, depleted shield recharge time, and effective range of weapons are missing. There seems to be more missing information everywhere.
There should be a video about the fact that this game is under NDA.
I still spawn in front of enemy groups in ambush. |
Ghural
The Southern Legion
63
|
Posted - 2012.10.07 02:42:00 -
[69] - Quote
Just had a match that featured a blood red sunset and a low lying mist. Very atmospheric. Can we have rain next?
Another bug I have encountered is I occasionally run into an invisible wall. My character will shudder and wobble randomly on the spot (and may drift off in one direction)
One amusing bug that happened recently was I jumped into a turret, and was able to watch my character slowly walk away into the distance. When I left the turret the ghost self disappeared.
I've also noticed that some players are somehow able to get vehicles under the buildings where they farm war points and call in OB |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.07 06:29:00 -
[70] - Quote
Player on player collision needs to be looked at, right now its... weird. |
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Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.10.07 06:38:00 -
[71] - Quote
Solution for WP boosters - from the comments, most of it is LAV repairing. All that needs to be done is to only give WP for repairing enemy damage. That should fix most of it.
Move fixes - Like the stabbing-forward melee gesture Velvet suggests, should be much more stable for the shooter. I have no experience with the Sharpshooter, but it does seem the pump-action (if that gives input) would be a good weapon-swap mapping, holding it forward to open the radial menu. |
Kevall Longstride
DUST University Ivy League
71
|
Posted - 2012.10.07 10:26:00 -
[72] - Quote
Please open Sisi asap.
There are prepared corps for Dust wanting to be activated on it. And I thought that Codex was all about the corp integration.
Cheers. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
314
|
Posted - 2012.10.07 16:48:00 -
[73] - Quote
A huge improvement from the previous build. Positive: -I get far less stutter during matches. -Enjoy being able to choose ambush or skirmish -New maps are great
Negative: -I get damage indicators every time an ally bumps into me, which is confusing and makes me concerned for when friendly fire is active. -Matches still don't matter -No militia HMG -still take damage from short falls |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.07 18:54:00 -
[74] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=39999&find=unread |
Cal Predine
StarKnight Security
37
|
Posted - 2012.10.07 21:01:00 -
[75] - Quote
Lots of good stuff in here guys...
- New maps are great,
- I love the new lighting and atmospheric effects you've added to represent different stars and planetary types.
- The greater use of vertical space with the long ladders is great for snipers, and gives a great feeling of fighting for significant industrial assets.
- Glad to see Move control has gotten some of the attention it so desperately needed (when zoomed). I've not yet had the chance to test it fully, but look forward to it.
- Great to get on-board the MCC, even if only as a spawn point in the moon-pool room (for the moment, at least )
- I've yet to have a crash requiring a hard reset and subsequent disk-scan since the update.
Sadly, there's some stuff which is quite comprehensively broken.
- KB+M control - the loss of gain in the Y direction appears to have been rather over-done, and makes tracking enemies through the more vertical play areas at best a real chore, and often impossible. It's so bad, I often literally can't track fast enough to follow someone climbing a ladder!
- Mouse control appears to have been re-designed so your cross-hair leaps from one side of the enemy to another, without ever being able to actually get it to settle on him... This never used to happen, in fact it almost feels as if mouse control is now there only to fulfil a marketing promise, without actually being usable...
- The soft chuffing sound the assault rifles now make doesn't really represent an awesome plasma-casting weapon which a normal, unshielded mortal couldn't even wield - it feels like a toy. Similarly, taking fire could do with being rather more obvious and (dare I say) frightening.
- Reward and pricing is pretty badly out-of-true. In some ways this incentivises spending AUR to buy kit, in the hope that it will buy some win and so increase reward. However, I for one certainly wouldn't want to spend real money on a round of the game until I feel that it's a game of skill, rather than chance, which leads me on to...
...Some stuff I was hoping to see changed which hasn't
- Lag. It's still very much there. Some games are fine, some I even feel the enemy is lagging and I'm not. Largely, though, it just makes it unpleasantly random to play. My experience during peak playtime (UK) is pretty bad. I can actually chart my effectiveness rising and then falling again as the lag fades and returns over the course of a number of games. I still maintain this is the single biggest show-stopper the game faces at the moment, and (great though the new stuff is) would gladly exchange the new bells and whistles for a game where I felt I was fighting the enemy, not the console.
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Isis TICK
2
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Posted - 2012.10.07 21:22:00 -
[76] - Quote
There is an issue with the limited amount of ISK you earn from each game.
I understand this is linked to the length in time you play in the match but there should also be a sizable WINNING BONUS.
A winning bonus would really incentive players to focus on not just WP and Kill Count but also being victorous in addition to the contract amount, which should be a base amount for just playing in the match.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.07 23:31:00 -
[77] - Quote
Long frame rate drops is a serious issue. It doesn't happen often to me, but when it does, it makes the game unplayable. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.07 23:32:00 -
[78] - Quote
I have a solution to make the Nova Knives useful. I also posted about it here: https://forums.dust514.com/default.aspx?g=posts&t=40087&find=unread
Right now, there is no point in using the Nova Knives. The shotgun fulfills the purpose of close range one-hit kills better than the Nova Knives, and can be used at greater ranges than the Nova Knives. Basically, why bring knives to a gunfight? The Nova Knives are not as reliable for 1-hit kills as a sneaky shotgun to the upper body. A militia shotgun is not only more useful, but also actually cheaper than the cheapest set of Nova Knives.
An element of stealth and detection from gunshots would greatly improve the usefulness of the Nova Knives, regular melees, and other possible future melee weapons. I propose that nearby gunshots fired in one's radius shows up on one's minimap as well as the HUD overlay. The radius of detection can be around 20 meters, and maybe depend on skills, and equipment relevant to stealth and sensing. This means if you sneak up behind an enemy, and fire your gun close to him, you will be detected.
How is this relevant to Nova Knives you ask? It would make them useful; Nova Knives are not guns, therefore do not fire, and will not be detected. In such a stealth system, Nova Knives would be the perfect stealth weapon because one could use it to kill people from behind without being detected.
Such a system would open up the possibility for a new variant of guns; stealth guns. A stealth variant of a gun could remain undetected while firing within the outer region of the gunshot detection radius, but not everywhere within the radius. Example: A stealth variant SMG can fire within 20 meter detection radius of an enemy, and still not be detected by the enemy's suit, but if the stealth SMG if fired within 5 meters of the the enemy, then the person firing the stealth variant SMG would be detected. |
sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.10.08 00:49:00 -
[79] - Quote
lav controls are still really, really bad. i hate to bring up halo warthog controls, but there is no point in fixing what isn't broken. halo got the warthog controls right. change them to that style and people will start loving the lav.
scout suit is almost useless <-----my biggest complaint
taking the ability to spawn at an objective being taken over has removed a lot of the fun and most tense battles. please rethink this.
thank you for listening about spawning in the mcc, freaking awesome btw |
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CCP Cmdr Wang
C C P C C P Alliance
1876
|
Posted - 2012.10.08 10:12:00 -
[80] - Quote
Hi all,
Just a quick update to keep you all posted. We have gathered a lot of good feedback on issues in Codex and will be implementing hotfixes in the very near future to address the most vexing issues first. Chief among them is the WP farming issues and orbital strike spamming, so expect a hotfix on that soon.
We are working our way down a laundry list of bugs and issues so please bear with us as we work towards addessing these issues in the coming week.
We want to thank all of those who have been reporting issues on Codex constructively thus far. As always, your comments have been invaluable. Thank you and keep up the good work. |
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Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.10.08 11:43:00 -
[81] - Quote
CCP Cmdr Wang wrote:Hi all,
Just a quick update to keep you all posted. We have gathered a lot of good feedback on issues in Codex and will be implementing hotfixes in the very near future to address the most vexing issues first. Chief among them is the WP farming issues and orbital strike spamming, so expect a hotfix on that soon.
We are working our way down a laundry list of bugs and issues so please bear with us as we work towards addessing these issues in the coming week.
We want to thank all of those who have been reporting issues on Codex constructively thus far. As always, your comments have been invaluable. Thank you and keep up the good work.
We knew you peeps were on it, vacation or no.
Precision strike those bugs/sploits/issues, commander! |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.10.08 14:58:00 -
[82] - Quote
WHAT is the issue with the forums, that when I use quik reply and spend the time to type out extensive reports, that is ******* deletes my entire reply??????
I just typed out a report on issues with this build and now it hasn't even posted and I am ******* PISSED OFF!. I thought you fixed this CCP. I thought it was supposed to save drafts. Why do I spend the time to give you my observations and feed back when the forum mechanics delete them?
How is it with each new build, the things that FINALLY got fixed, become even more broken, items and issues that were fine begin to fail, and I feel like there was no internal play testing and research done before releasing the build?
It seems that this build has regressed back two build to the issues of frame rate, lag, memory bleeds, and general lack of playability here in the US. Especially everyone that I have played with from the west coast seems to suffer some of the worst instances of these issues.
WHY??!!?? |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.10.08 16:05:00 -
[83] - Quote
Since my last listing of current issues and feed back was erroneously erased, I guess I will begin again. Now I will start with those issues that I find are adversely affecting the game play. Afterwards I will address those things that I am pleased to see in this current build versus other builds.
To begin, Problems:
WEAPONS:
There are still issues with fact that there is a general inconsistency with weapons, their stats (in comparison to the level of the weapon, i.e., standard, advanced, and proto) do not translate to usability or a desire to use them. Specifically the difference between the 'Blindfire' and the 'Killswitch' ARs and why the 'Stormside' Roden is not on the market. The only difference between the 'Blindfire' and the 'Killswitch' ARs are the facts that the 'Killswitch' has about a 0.5% increase in accuracy at the cost of an almost 40% increase CPU and PG. WHY? This same kind of issue was also spotted by myself in the areas of the advanced to proto sniper rifles and the new laser rifles (standard to advanced). I have heard of similar issues with other weapons, yet since I do not spec into them as of yet, I do not have the premise to speak about them.
DROPSUITS:
Where are the AUR Type II, shield tanking suits at? And what the hell happened to the strafing speed? The nerfing of this particular stat and ability (especially those that operate the Scout suits) has been the biggest kick in the balls yet. It makes me ask; what is the point of having the different suits when they have the exact same strafing speeds and turning speeds? If you wanted to play heavy and have all the extra armor, you should suffer the movement penalties. That made sense to me. If you wanted to have speed, you gave up general face to face survivability. Want to play middle ground, play as an assault. Now, EVERYONE is pretty much in an assault or heavy suit. NOT FUN, and now variety as to how I can rework an engagement to come out on top. If I pull the trigger second, I am DEAD first. This becomes an issue of who has the better gear, or twitch reactions.
ENVIRONMENT:
Why do I still trip and get stuck on the smallest of environmental effects and features?? I can't count how many times I have died this build, not because some one was better than me, but because some how a pebble kept me from moving, or the general proximity of a friendly stopped me. Next thing I know - DEAD!.
Also, the more complex the environment, it sees the higher amount of frame rate drop and possible memory bleed that is corrupting the packets being sent between players and the server. It's another case of the "AWESOME STAIRS" from the first build. Also a case of two steps forward, and three to four back. BUMMER!
RADAR:
The radar/mini map SUCKS! My radar can't even detect when I have OPFOR (Oppositional Forces, i.e., the ENEMY) when they are standing right NEXT TO ME. What is the point in having it then?????? What is the point of fighting in the future with all the advances that are being portrayed in this game when the KITTEN radar is SHITE.
LATENCY/LAG/FRAME RATE:
Well I would need days to talk about this, so I will cut it short. On the west coast of CA, it seems to be especially bad. And even more so if I get thrown into an EU server. Then I just want to pull out what little hair I have left on my head (which would be impossible since I shave it!!!). This leads to stuttering, both in the VO and the frame rate which leads to abounding frustration. NOT COOL!. |
sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.10.08 20:00:00 -
[84] - Quote
KAGEHOSHI Horned Wolf wrote:This isn't specific to Codex, but the HUD is lacking.
There should be an optional squad list on the HUD that tells you the health status of your squad members. The general direction of all squad members should always appear on the HUD. The squad leader should have a special symbol above his head visible to the squad, so that the squad knows who to follow. There should be indicators informing you of who is talking. When incapacitated, there needs to be an indicator on the minimap that shows friendly nanite injector carriers.
Overall, I feel that the game is close to being ready for release gameplay-wise (but please fix the strafing).
it would also be nice to be able to issue squad orders without bringing up a map. should be able to aim at a spot/thing/person and choose attack, defend, rally, etc. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.08 20:42:00 -
[85] - Quote
sendeth wrote:KAGEHOSHI Horned Wolf wrote:This isn't specific to Codex, but the HUD is lacking.
There should be an optional squad list on the HUD that tells you the health status of your squad members. The general direction of all squad members should always appear on the HUD. The squad leader should have a special symbol above his head visible to the squad, so that the squad knows who to follow. There should be indicators informing you of who is talking. When incapacitated, there needs to be an indicator on the minimap that shows friendly nanite injector carriers.
Overall, I feel that the game is close to being ready for release gameplay-wise (but please fix the strafing). it would also be nice to be able to issue squad orders without bringing up a map. should be able to aim at a spot/thing/person and choose attack, defend, rally, etc.
You can, press R2 + R3 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.08 20:52:00 -
[86] - Quote
If tactical AR will remain fully automatic, please add a new single-fire variant. |
I-Shayz-I
ZionTCD Legacy Rising
172
|
Posted - 2012.10.08 20:54:00 -
[87] - Quote
To make things simple, I'm not going into detail, or organizing these very well. It's just off the top of my head.
-Tactical AR is great. Don't change it. The fact it has less rounds, but still is automatic makes it more "tactical", and that's good. -Basic AR is still too accurate at long ranges. I can snipe snipers with it. That's just...no. -I like being a medic, but I hate not being rewarded very much for armor repair. You get more points by letting them DIE and reviving than helping them live >.> -I did really good in a match killing lots of people with my starter fits, got 800 wp and 60k isk. I did really good in a match as a squad leader getting 2200 wp and 130k isk by doing nothing but setting objectives to defend people. I did really good in a match as a medic healing and reviving every other second with my expensive 40k outfit. I got 500 wp and 35k isk. WTF -HOLY **** THE MASS DRIVER WORKS <3 -Nano injectors work so much better -Militia items should be significantly worse than a regular version, and not just in terms of cpu/pg. Examples are AR with wider spread, sniper with horrible kickback, shotgun with less damage, etc. -The best profit gain is to use starter fits, that's kinda sad. -Where are all the tanks? oh wait, they're expensive and risky to use. -I have all this awesome rare loot and.......I guess my character likes shiny things because he won;t let me sell a level 5 scout dropsuit that I will never use. -Heavies seem a lot more difficult to kill, and much more scary. I like this. -30% of my weekly sp gain is from passive sp, thanks to decreased active sp gain and decreased sp cost for skills <3
So far I'm really happy with the update, and am very impressed with how hard you guys work to provide us with such an awesome game. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.09 00:49:00 -
[88] - Quote
Codex Impressions
Needs Improvement
- Weapon Select wheel. Under the current system selections are often lacking precision and if made while moving usual cause the character to veer in the direct of the item/weapon selected.
- War Point system for Nano Injectors and Repair Tools still awards WPs at a higher rate to those using *lower* level gear. 'End of cycle' rewards for the Repair Tool seem to still be in effect.
- ***Farming*** This adversely effects game balance both in and outside of matches making testing more difficult Example: PS may actually be fine at their present rate but farming spam of PS makes some matches unplayable. Match rewards are also skewed, awarding 7k War Points to someone who never left the 'Red Zone'. (I know you're already on it :) just needs a mention)
- AR vs Sniper Rifle balance. ARs are now frequently more effective at sniping and counter sniping than the sniper rifles. Likely an issue of excessive range on basic AR types.
- The 5 objective maps have extreme frame per second drops rendering them unplayable (~1/3 of the time for me)
- I've passed through the walls around objectives and fallen through the roof on buildings.
- Squad Leaders awarded kills for PS strike use, squad awarded nothing (suggest change to both leader and squad only getting assists)
- Still getting deployed into unwinable matches in progress
- Spawn mechanics are still poor often resulting in death on spawn (sometimes before the interface even loads the battle map fully). In short the problems in prior builds have been exacerbated by the changes to strafing/movement.
- Ability to Hack and target with Squad Orders deployible equipment (Nano Hives, Dropuplinks etc) to enhance tactical and team oriented game play (suggested such hacking require a Codebreaker, likely of a more Advanced Meta level)
- Nano Injector targeting still needs improvement.
Positive addition
- Enhanced 'New Player Experience'
- Improved skill requirements in the Market
- "Drop In" from MCC is a lot of fun :)
- New maps are great (addition of ladders adds a nice element to tactical play)
- INVALID is gone \o/
- Movement over uneven ground seems much improved :)
- Selection of match type \o/
- End of match 'leader board' now displays and is ranked by War Points (a most welcome change)
- New intro is polished/nice. I've gotten positive responses towards it from people who haven't played Dust (or EVE for that matter).
- System for deleting characters is much improved (decreased chance of accidental deletions).
- New female Merc suits (more visual diversity is always welcome :) ).
- Nano Injector targeting seems improved over last build.
- Hit detection is much improved, thank you :)
- Heavy suits seem improved. Tougher and a more frequent presence on the field.
The "As Intended?" list
- Meta 1 Mass Drivers 'one-shot' Type I Scout suits
- Scouts seem to lack a fully fleshed out battlefield role in the current build (Assults suits are often seen as better for sniping, Assault/Heavy are better in close quarters, the actual act of scouting awards no War Points). I wonder if this is as intended due to the possible addition of cloaking bonuses when cloakes are added.
- PS currently add War Points to the pool for gaining another PS thus causing a 'domino effect' increasing their use substantially end match.
- Active Sensors seem to give no feedback when/if working.
- Opposing players no longer show up on mini-map when they're *actively shooting me*. This has happened with everything from pistols/smgs all the way to Snipers/sniping ARs.
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Isis TICK
2
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Posted - 2012.10.09 04:38:00 -
[89] - Quote
While running in a female merc, the audio for the sprint is a male grunt. That needs a new audio update. |
Kain Gillian
Villore Sec Ops Gallente Federation
3
|
Posted - 2012.10.09 04:46:00 -
[90] - Quote
Agera 117 wrote:Please up the aim assist so we can do COD locks & snap-ons, please!!!! That would make kills that much easier to get. Thank you.
I'm pretty sure it's not, but I hope this is a joke. NO. Just, NO. Please CCP, do NOT add any more to the aim assist. The more skilled marksmen should win the battle. Improve hit detection, perhaps improve the trajectory/projectile travel mechanics and distance, but do NOT add any more aim assist. Please no more twitch shooters. |
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