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CCP Frame
C C P C C P Alliance
470
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Posted - 2013.01.04 03:24:00 -
[31] - Quote
This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys. |
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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 06:02:00 -
[32] - Quote
CCP Frame wrote:This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys.
How about you being a little constructive and tell us what the reasons for implementing this obviously very spam and noob friendly new mechanics was? And Id like to hear if this issue is under discussion in the DEV team at all.
You might also tell me why a 400 HP damage nade takes out my 544 hp protosuit in one blow?
And CCP, do you really want this level of random nade spam that we see in the games now in Dust?
First time I ever got any DEVs in my thread and instead of commenting the issue at hand, you tell us to be constructive, how about you practice what you preach?
And I mean it, this is currently my nr 1. issue with Dust, it really takes out much of the joy for me and obviously many others too. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.04 11:20:00 -
[33] - Quote
KingBabar wrote:CCP Frame wrote:This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys. How about you being a little constructive and tell us what the reasons for implementing this obviously very spam and noob friendly new mechanics was? And Id like to hear if this issue is under discussion in the DEV team at all. You might also tell me why a 400 HP damage nade takes out my 544 hp protosuit in one blow? And CCP, do you really want this level of random nade spam that we see in the games now in Dust? First time I ever got any DEVs in my thread and instead of commenting the issue at hand, you tell us to be constructive, how about you practice what you preach? And I mean it, this is currently my nr 1. issue with Dust, it really takes out much of the joy for me and obviously many others too.
Because the game is designed to be brutal to everyone, not just new players. CCP builds the sandbox, gives us the toys, then makes bets on which of us get buried in it.
THERE IS NO NICHE PROTECTION FOR THE ELITE.
If the rest of us can figure out ways to kill you that are dirty, underhanded, cheap, noobish, etc. I submit that you need to learn something.
Learn to dodge all the grenades were throwing.
Learn to not chase guys like me around corners.
Learn i do everything in my power to deny an idiot a chance to do the teabag thing.
Oh ya, if i blow up your proto fit with a locus grenade? then its working as intended.
No sympathy for the crowd that tells newer and less skilled players to L2play.
We learned to play on our terms, not yours. your turn to adapt now. lets see if you can. dont nerf anything else. the weaponry and armor should not be watered down homogenous one-tactic wonders.
And no you cant have supar AR back. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 11:47:00 -
[34] - Quote
Breakin Stuff wrote:KingBabar wrote:CCP Frame wrote:This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys. How about you being a little constructive and tell us what the reasons for implementing this obviously very spam and noob friendly new mechanics was? And Id like to hear if this issue is under discussion in the DEV team at all. You might also tell me why a 400 HP damage nade takes out my 544 hp protosuit in one blow? And CCP, do you really want this level of random nade spam that we see in the games now in Dust? First time I ever got any DEVs in my thread and instead of commenting the issue at hand, you tell us to be constructive, how about you practice what you preach? And I mean it, this is currently my nr 1. issue with Dust, it really takes out much of the joy for me and obviously many others too. Because the game is designed to be brutal to everyone, not just new players. CCP builds the sandbox, gives us the toys, then makes bets on which of us get buried in it. THERE IS NO NICHE PROTECTION FOR THE ELITE. If the rest of us can figure out ways to kill you that are dirty, underhanded, cheap, noobish, etc. I submit that you need to learn something. Learn to dodge all the grenades were throwing. Learn to not chase guys like me around corners. Learn i do everything in my power to deny an idiot a chance to do the teabag thing. Oh ya, if i blow up your proto fit with a locus grenade? then its working as intended. No sympathy for the crowd that tells newer and less skilled players to L2play. We learned to play on our terms, not yours. your turn to adapt now. lets see if you can. dont nerf anything else. the weaponry and armor should not be watered down homogenous one-tactic wonders. And no you cant have supar AR back.
Just so much fail here I dunno were to begin.
First off, my KDR keeps raising, it got a serious buff after the AR nerf which I have agreed to since day 1. The only thing I don't like about the ARs are the utter uselessness of the Breach, which got nerfed way too much.
Learning to dodge all nades simply isn't possible with a 2 sec fuse. There simply isn't time enough for it.
And you really mean that a 400 damage nade should blow up a 544 HP suit, and that this is working as intended? Hell I've several times killed a heavy with full health with my 600 damage core nades, is that also as intended?
And I have adapted to this new mechanics, I get more nade kills now then I ever did before, yesterday in one of the CQC maps I counted over 25 nade kills in a single game, so I have adapted a long time ago.
All of this however has nothing to do with the main issue. We now have a system where its customary to toss nades all over the place, especially when we're close to dieing. There are nades all over the place and this new mechanics is a major advantage for those that cant cook and aim a nade properly, like you had to in the previous build
Do we really want a game that is dominated by 2 sec fused nades being spammed all over the place? That is the issue at hand, and I'd like you to respond to that, not what you think are my general wievs of stuff you really don't know anything about. Its not for protecting my protofit, I do fine no matter what.
Try to keep at the topic at hand and bring something constructive, not the usual "you elites just want this and that or whatever."
I smell a fanboy here. Do you really mean that all the nerfs to the missiles, tanks, dropships and much else and I quote: If the rest of us can figure out ways to kill you that are dirty, underhanded, cheap, noobish, etc. I submit that you need to learn something.
So by your own statement, there is no need for a Beta to adjust various weapons and mechanics to get a fluid fun game for all? Then what are we all doing here? CCP should then just release the game and whatever is OP or idiotic is just stuff that people have to adapt to.
I really hate pre-judging people like you, think you know my wievs and position, its pa
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Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.04 12:04:00 -
[35] - Quote
One i dont care a whit about KDR.
Two, I dont think this shooter needs to be like all the others.
Three, yes I think if you stand on a grenade you should lose your proto fit.
Four, I enjoy the hell out of absolutely brutal mechanics that get people shredded.
Five, I have been killed in about every possible way, never run milita freefits because they suck hardcore and it doesnt matter to me whether I get naded or wonderpopped by a forge. All I see and hear whenever someone howls for nerfs boils down to "My superior gear should equal godmode and anything that acts as a hard counter is wrong."
Its all couched very carefully to not come off as whingeing, and in the interest of balance, but really, its "I want a mechanic change so I cant get ganked in my cooltoyz." because every nerf cry is accompanied by someone saying its unfair how their proto gear gets cracked.
These nerf threads are not only unconstructive, they are ridiculous given that just about everything has been nerfed pretty well over the builds.
Grenadiers got a buff. oh no, grenades are now useful. we cant have that! It means less skilled people have an equalizer!
I have no sympathy. If getting nadepopped is unfair, go back to exclusively running cheapseat fits. But dont come up saying its unfair that people who are new/suck cant have a method of nailing people.
Its a two second timer. you call for three and a half, four. theres a word for nades like that. useless. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.04 12:54:00 -
[36] - Quote
KingBabar wrote:Well my personal favorite is the new nade mechanics. It used to be perfet, yes it was you scrub, now its spamorama.
Almost everyone I am about to kill at close range toss off a nade at my feet blowing up 2 sec later, this needs to stop.
Bring back the 4 second delay and let the worlds best Dust nade thrower, ME, own the scrubs with my superior timeing and skill.
Bring back the direct hit nades, but limit the damage to 400 like the Fused Locus nades, at lvl 5 grenadier, the 600 damage the Tukkers did was just too much.
Thanks.
couldnt agree more regarding nades. It's a real non-sense now. i'm a good cook. let me cook ! |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 13:15:00 -
[37] - Quote
"Oh I think the 4 sec fused nade was totally useless since I couldn't be bothered to learn the timeing of them. I need a cruch since without this Easy-mode 2 sec nade I have no way ever of ever killing anybody decent at this game."
Now I stooped down to your level of argument, see how silly it looks?
After telling that its not about protecting my protofits at all, you still keep throwing stuff in my face describing me as an elitist ass-hat. You really need to start comprehending what others are trying to get across to you if you ever want to be taken seriously.
The old 4 sec fuse was very far from useless. I could just lob them over a hill, I could hold them for 1 second for long throws, 2 for intermediate, or I could do hold them for 3 secondds and let them blow up in someones face. If you couldn't use the old nades effectively, then thats entirely your fault, don't blame the game for your own shortcomings.
I am tired of every single engagement in cqc leading to who can spam the most nades. Its boring and I think it will be bad for the game in the long run. Thats all there is to it. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.04 14:19:00 -
[38] - Quote
KingBabar wrote:CCP Frame wrote:This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys. How about you being a little constructive and tell us what the reasons for implementing this obviously very spam and noob friendly new mechanics was? And Id like to hear if this issue is under discussion in the DEV team at all. You might also tell me why a 400 HP damage nade takes out my 544 hp protosuit in one blow? And CCP, do you really want this level of random nade spam that we see in the games now in Dust? First time I ever got any DEVs in my thread and instead of commenting the issue at hand, you tell us to be constructive, how about you practice what you preach? And I mean it, this is currently my nr 1. issue with Dust, it really takes out much of the joy for me and obviously many others too. Only read to the grenade part. Thus I will explain them. Shields are strong against explosives. So the 400 damage will be "nerfed" a bit on shields. However once it reaches armor it's strength increases more so than it decreased on the shields. Thus increasing it to 544. EVE logic. If this still bothers you. There's a thing called tanking. I'd do it with your shields :P
Edit: Besides. This is what grenades are for. This is why our military makes them. To blow things up with a single toss. "I DON'T LIKE THE GRENADES BECAUSE THEY'RE TOO MUCH LIKE GRENAAAAADES WAAAAAAAAAAAH" is all I see when I read the first post. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.04 14:23:00 -
[39] - Quote
And I honestly don't see any sense in being able to take three nades like we did in the last build. THAT is the nonsense. Any good FPS has someway you can get a nade to kill in one hit without doing anything to enemy first. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2013.01.04 14:30:00 -
[40] - Quote
Ive been reading this tread and it seems to me that what people dont like is the fact that some people use locusts as Panic buttons if they begin to lose, while there is a merit to this tactic i would see it as foolish on behalf of the person doing it as A: you might kill yourself, B: gernade if it hits yourself will kill you out right,
A fix would be to do it like mag make it a slot like in MAG(i know for that origins it will attract hate but i personally dont think orgins should be taken into account if its a better mechanic than we have now), to seperate the gernade to a separate slot would meen it no longer beomes a panic button but a tactical choice you choose to bring a gernade to hand meens you main weapon is now not as useful for time being
Personally i would also suggest getting rid of the gernade insta bleed out that is just annoying not only do you get killed by the poxiest weapon in game you also are penalised for it every time i know gernades take chunks out of people but we are wearing armour so would it not stand to reason that we would not be completly gutted |
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Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.04 14:32:00 -
[41] - Quote
Gunner Visari wrote:Im not sure about earilier builds but in the current one leveling up grenadier doesnt do anything in terms of radius or dmg of the grenade all they do is unlock the higher tier nades.
Was it different before? You could very easily not die by grenades. You were like a nade sponge if you were actually GOOD. Still are if you're actually GOOD. The OP isn't a tryhard because he can't find a counter to grenades with completely realistic mechanics. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.04 14:40:00 -
[42] - Quote
SATORI CORUSCANTi wrote:The 2second timer is ridiculous. Every single noob you see now doesn't even bother shooting their gun, they just throw nades at their feet as they run away. I don't know when the last time I killed someone and they weren't dropping a grenade was. It's annoying and takes away from gameplay. Get a better fit and I'm sure that it will be made clear that the noob's obvious militia nade only wanted to give you a little tickle :D. WE are supposed to PREPARE for things like this. We are supposed to be ready for anything. We're mercs in game. So why don't we just start PLAYING like mercs? If you DON'T want ALL types of nades ruining your day then for the love of fake tryhards. TRY HARD and SHIELD TANK.
OF COURSE A HIGHER TIER OF NADE IS GONNA DESTROY YOU. If a "noob" runs out of ammo in his mag because it's just not his day (We all have moments where everything is garbage, more so for others) he can strategically plant one at his feet and take cover. What if he already killed three other people and before he could reload you came along and pushed him to the "noobery" you call this? In my experience. I usually ALWAYS have to do this as I'm mowing down enemies to the point where I'm constantly reloading on the frontline. And it's not thanks to the grenade I'm getting the majority of the kills. Otherwise I'd be restocking every three seconds. Not RELOADING every ten. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 14:47:00 -
[43] - Quote
Coyskurk wrote:KingBabar wrote:CCP Frame wrote:This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys. How about you being a little constructive and tell us what the reasons for implementing this obviously very spam and noob friendly new mechanics was? And Id like to hear if this issue is under discussion in the DEV team at all. You might also tell me why a 400 HP damage nade takes out my 544 hp protosuit in one blow? And CCP, do you really want this level of random nade spam that we see in the games now in Dust? First time I ever got any DEVs in my thread and instead of commenting the issue at hand, you tell us to be constructive, how about you practice what you preach? And I mean it, this is currently my nr 1. issue with Dust, it really takes out much of the joy for me and obviously many others too. Only read to the grenade part. Thus I will explain them. Shields are strong against explosives. So the 400 damage will be "nerfed" a bit on shields. However once it reaches armor it's strength increases more so than it decreased on the shields. Thus increasing it to 544. EVE logic. If this still bothers you. There's a thing called tanking. I'd do it with your shields :P Edit: Besides. This is what grenades are for. This is why our military makes them. To blow things up with a single toss. "I DON'T LIKE THE GRENADES BECAUSE THEY'RE TOO MUCH LIKE GRENAAAAADES WAAAAAAAAAAAH" is all I see when I read the first post.
First of thanks for the input, I hadn't though about how explosions affect shields and armor differently. An actual factual contributon to the discussion, nice job ! + 1
And to the second part, there is nades that you can actually throw instantly (no settings and so on) that will blow up in 2 seconds? Really? 2 Seconds in real life? (Real life arguments is however a fail since game mechanics and fun is far more important than realism, at least in a futuristic game.)
In any case, I don't really have a big grind against the damage output, its the 2 sec fuse that annoys the hell out of me. Why not have a 4 sec fuse for the normal ones and then bring back the direct hit ones for the cqc spamming? Making people actually having to skill into them.
I still haven't yet seen anybody say, lets keep this mechanic, having people spam 2 sec fused nades all over the place all day long is good for the game because ________________.
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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 14:49:00 -
[44] - Quote
Coyskurk wrote:And I honestly don't see any sense in being able to take three nades like we did in the last build. THAT is the nonsense. Any good FPS has someway you can get a nade to kill in one hit without doing anything to enemy first.
What? 3 nades? Not very well placed then, I killed a lot of people with only one, though be it a good hit. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.04 15:39:00 -
[45] - Quote
i like the grenades at the moment, between the terrible throw mechanics and the 2 sec fuse as has been said it equals about 4 secs. Grenades are like rattlers on a snake telling you to not come close to me or make camping harder. I think there is a bigger problem with the noobtubing mass drivers then grenades at the moment but i guess every game has to have a noobtube. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.04 16:43:00 -
[46] - Quote
KingBabar wrote:Coyskurk wrote:KingBabar wrote:CCP Frame wrote:This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys. How about you being a little constructive and tell us what the reasons for implementing this obviously very spam and noob friendly new mechanics was? And Id like to hear if this issue is under discussion in the DEV team at all. You might also tell me why a 400 HP damage nade takes out my 544 hp protosuit in one blow? And CCP, do you really want this level of random nade spam that we see in the games now in Dust? First time I ever got any DEVs in my thread and instead of commenting the issue at hand, you tell us to be constructive, how about you practice what you preach? And I mean it, this is currently my nr 1. issue with Dust, it really takes out much of the joy for me and obviously many others too. Only read to the grenade part. Thus I will explain them. Shields are strong against explosives. So the 400 damage will be "nerfed" a bit on shields. However once it reaches armor it's strength increases more so than it decreased on the shields. Thus increasing it to 544. EVE logic. If this still bothers you. There's a thing called tanking. I'd do it with your shields :P Edit: Besides. This is what grenades are for. This is why our military makes them. To blow things up with a single toss. "I DON'T LIKE THE GRENADES BECAUSE THEY'RE TOO MUCH LIKE GRENAAAAADES WAAAAAAAAAAAH" is all I see when I read the first post. First of thanks for the input, I hadn't though about how explosions affect shields and armor differently. An actual factual contributon to the discussion, nice job ! + 1 And to the second part, there is nades that you can actually throw instantly (no settings and so on) that will blow up in 2 seconds? Really? 2 Seconds in real life? (Real life arguments is however a fail since game mechanics and fun is far more important than realism, at least in a futuristic game.) In any case, I don't really have a big grind against the damage output, its the 2 sec fuse that annoys the hell out of me. Why not have a 4 sec fuse for the normal ones and then bring back the direct hit ones for the cqc spamming? Making people actually having to skill into them. I still haven't yet seen anybody say, lets keep this mechanic, having people spam 2 sec fused nades all over the place all day long is good for the game because ________________.
Yes there are in fact (Or were) short fused grenades for tight area encounters if you need to quickly clear a room or something of the matter. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.04 16:45:00 -
[47] - Quote
Crm234 wrote:i like the grenades at the moment, between the terrible throw mechanics and the 2 sec fuse as has been said it equals about 4 secs. Grenades are like rattlers on a snake telling you to not come close to me or make camping harder. I think there is a bigger problem with the noobtubing mass drivers then grenades at the moment but i guess every game has to have a noobtube.
You do know that the sights on the mass driver are absolute BS, right? You simply can't do well with a driver while looking down the sights. The new update, seriously, didn't help at all.
Edit (Cos spamming is bad): I don't see how not aiming down sights is noobery. It takes more skill to estimate proectile drop and travel aiming from the hip than it does looking down a sight that normally (we're talking future. Things are more informative now) would show you the trajectory and crap of what the gun is gonna fire. Noob tubing is something a CoD fanboy that gets shot down by too many rockets says when he gets killed by rocketeers when it's his own lack of battlefield awareness. If you're smart you scope out your area even in the heat of battle. I do it, all my friends do it, my rivals do it, why you can't do it is beyond me. Grenade launchers, by the way are intended to be fired from the hip. Mainly underslung.
The constant invasion of noobs making up negative titles for actually skilled players must be suppressed. The existence of these people must be no more. HTFU and deal with the perfectly normal tactics used against you.
This was more of a rant than a pile of facts but it doesn't really matter. You probably were gonna refuse to face the facts anyways as you are dull enough to use the term nubetube on those who rocket kill you without aiming down the sights. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
217
|
Posted - 2013.01.04 16:50:00 -
[48] - Quote
I hate the "i'm going down and taking you with me" nade spam as much as the next guy
but.....saying that the grenade mechanics were "great" or "perfect" in prior builds is....well, poor judgement IMO.
Prior builds only half the nades you threw actually detonated, often could go across the map or two feet in front of you regardless of how you tossed them, and sometimes never even came out of your hand. I fail to see how those mechanics are better than they are currently.
Chances are they were so inconsistent before you just didn't notice them as much.
I consider myself fairly decent with nades and while I will complain when I see the death rattle nade come out, the mechanics are much better than they were before.
A good compromise would be to have the skill associated have more of an impact on your ability to use militia variants, throw the grenade accurately, more quickly, and / or with a reduced timer. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.04 17:02:00 -
[49] - Quote
KingBabar wrote:Coyskurk wrote:And I honestly don't see any sense in being able to take three nades like we did in the last build. THAT is the nonsense. Any good FPS has someway you can get a nade to kill in one hit without doing anything to enemy first. What? 3 nades? Not very well placed then, I killed a lot of people with only one, though be it a good hit.
Strange. I constantly was able to take grenades by the pairs. Guess people really do stink. And the grenades fuse doesn't start (Normally) until after it hits something this build. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.04 17:10:00 -
[50] - Quote
Coyskurk wrote:[quote=Crm234]i like the grenades at the moment, between the terrible throw mechanics and the 2 sec fuse as has been said it equals about 4 secs. Grenades are like rattlers on a snake telling you to not come close to me or make camping harder. I think there is a bigger problem with the noobtubing mass drivers then grenades at the moment but i guess every game has to have a noobtube. /quote]
No noobtubing has been around far longer than COD , Even Socom 2 had the noobtube. I can deal with grenade launchers but all I see is 10 to 15 grenades being spammed through the air with Mass drivers at the moment. Aim 1 and then spam 9 at players is what is happening. This is just not the enemy it happen on my own team once to , its just plain awful to watch someone getting spammed grenaded at spawn. Every FPS has to deal with this problem and usually makes the grenade launcher fire one round with a long reload time to balance it. I think 3 shots would be fine as a compromise but 10 to 15 is to much.
Also grenades are still awful you have to look at the sky to throw straight. |
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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 17:18:00 -
[51] - Quote
Jaiden Longshot wrote:I hate the "i'm going down and taking you with me" nade spam as much as the next guy
but.....saying that the grenade mechanics were "great" or "perfect" in prior builds is....well, poor judgement IMO.
Prior builds only half the nades you threw actually detonated, often could go across the map or two feet in front of you regardless of how you tossed them, and sometimes never even came out of your hand. I fail to see how those mechanics are better than they are currently.
Chances are they were so inconsistent before you just didn't notice them as much.
I consider myself fairly decent with nades and while I will complain when I see the death rattle nade come out, the mechanics are much better than they were before.
A good compromise would be to have the skill associated have more of an impact on your ability to use militia variants, throw the grenade accurately, more quickly, and / or with a reduced timer.
The not blowing up thingy was very annoying, I forgot about that. I did not however however have any problems with the consistency of the arch. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.04 18:28:00 -
[52] - Quote
Breakin Stuff wrote:Paran Tadec wrote:Breakin Stuff wrote:Paran Tadec wrote:Grenades are OP now, every gun fight ends with the loser dropping a nade at his feet so he can try to get a kill on the other guy. Stupid. Valid tactic Or you lack skill. If we're gonna put the game back on easy mode, give the large rail guns their splash back. Skill takes a backseat to denying victory to an enemy. suicide ganking makes this possible and gives me a warm fuzzy feeling I play to win, not to prove my skillz.
+1. Spoken like a man.
P.S. Hated the Thukkers with a passion. Now that's the definition of a no skill weapon. As far as not bumrushing a corpse, it's just one of those things we gotta learn, like checking for RE at an objective.
When you put yourself in close with an enemy for a kill, you're putting yourself at risk. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.04 18:52:00 -
[53] - Quote
KingBabar wrote:Well my personal favorite is the new nade mechanics. It used to be perfet, yes it was you scrub, now its spamorama.
Almost everyone I am about to kill at close range toss off a nade at my feet blowing up 2 sec later, this needs to stop.
Bring back the 4 second delay and let the worlds best Dust nade thrower, ME, own the scrubs with my superior timeing and skill.
Bring back the direct hit nades, but limit the damage to 400 like the Fused Locus nades, at lvl 5 grenadier, the 600 damage the Tukkers did was just too much.
Thanks.
+1 Nerf grenades there OP. LOL |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2013.01.04 19:37:00 -
[54] - Quote
I like how with all this talk of grenades, no one has pointed out that the militia locus grenades are broken.
IMO The sleek variant of grenade needs to become the new 'standard'. The current locus need to be renamed to 'packed' and given a 2.5m blast radius.
I'm fine with grenades being able to OHK, but not at the large radius they have now. Let them require skill + timing to throw. If someone wants to spam them in a wide area? The sleek variants cut the damage in half for a slightly bigger boom zone. They become a weapon for starting or finishing a fight, rather than a instant-win button. Packed variant still lets you crush if you're good at throwing them.
As it stands, there's currently -no reason- to upgrade from a militia grenade at all, since the militia locus can OHK almost anything in common use except a heavy. 1 extra grenade you say? Who needs it when you can just get them back from a nanohive?
Like many others in this thread, I am not a fan of this magical fuse reduction when the nade impacts a surface. CCP completely removed the necessity of cooking grenades to make them awesome, which is terrible. This single change is what has made grenades everyone's 'panic button'.
You want to throw a nade at someone's feet and have it explode and kill them instantly? Fine. You should have to cook that grenade first, not have it blow up just after it lands on it's own.
I do feel the need to point out however, that many of the people I see complaining about the nades, are the same people who were saying stuff like "Grenades throw too slow, speed it up CCP". Well... Wish granted, huh? |
KingBabar
Seraphim Initiative. CRONOS.
443
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Posted - 2013.01.04 23:29:00 -
[55] - Quote
There is a huge difference between throwing them fast, and making them explode fast. Im all for the possibility to toss a nade quickly, with a 4 sec fuse it doesnt matter, it was something I wanted purely to be able to throw them faster. At this stage though, I normally cook them so that I can throw them exactly when I want which is very important if you turn or strafe while tossing a nade. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2013.01.05 02:04:00 -
[56] - Quote
Coyskurk wrote:SATORI CORUSCANTi wrote:The 2second timer is ridiculous. Every single noob you see now doesn't even bother shooting their gun, they just throw nades at their feet as they run away. I don't know when the last time I killed someone and they weren't dropping a grenade was. It's annoying and takes away from gameplay. Get a better fit and I'm sure that it will be made clear that the noob's obvious militia nade only wanted to give you a little tickle :D. WE are supposed to PREPARE for things like this. We are supposed to be ready for anything. We're mercs in game. So why don't we just start PLAYING like mercs? If you DON'T want ALL types of nades ruining your day then for the love of fake tryhards. TRY HARD and SHIELD TANK. OF COURSE A HIGHER TIER OF NADE IS GONNA DESTROY YOU. If a "noob" runs out of ammo in his mag because it's just not his day (We all have moments where everything is garbage, more so for others) he can strategically plant one at his feet and take cover. What if he already killed three other people and before he could reload you came along and pushed him to the "noobery" you call this? In my experience. I usually ALWAYS have to do this as I'm mowing down enemies to the point where I'm constantly reloading on the frontline. And it's not thanks to the grenade I'm getting the majority of the kills. Otherwise I'd be restocking every three seconds. Not RELOADING every ten. You have absolutely no clue what you are talking about, and don't even warrant a proper response.
"I'm mowing down enemies" nice 1.4 kdr kid
The fuse change to the grenades was not needed, and did nothing but make them stupidly easy to use now. I'm sorry you like changes that dumb the game down, but you'll still be bad in the end. |
copy left
BurgezzE.T.F Orion Empire
43
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Posted - 2013.01.05 04:13:00 -
[57] - Quote
um |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.05 04:38:00 -
[58] - Quote
SATORI CORUSCANTi wrote:Coyskurk wrote:SATORI CORUSCANTi wrote:The 2second timer is ridiculous. Every single noob you see now doesn't even bother shooting their gun, they just throw nades at their feet as they run away. I don't know when the last time I killed someone and they weren't dropping a grenade was. It's annoying and takes away from gameplay. Get a better fit and I'm sure that it will be made clear that the noob's obvious militia nade only wanted to give you a little tickle :D. WE are supposed to PREPARE for things like this. We are supposed to be ready for anything. We're mercs in game. So why don't we just start PLAYING like mercs? If you DON'T want ALL types of nades ruining your day then for the love of fake tryhards. TRY HARD and SHIELD TANK. OF COURSE A HIGHER TIER OF NADE IS GONNA DESTROY YOU. If a "noob" runs out of ammo in his mag because it's just not his day (We all have moments where everything is garbage, more so for others) he can strategically plant one at his feet and take cover. What if he already killed three other people and before he could reload you came along and pushed him to the "noobery" you call this? In my experience. I usually ALWAYS have to do this as I'm mowing down enemies to the point where I'm constantly reloading on the frontline. And it's not thanks to the grenade I'm getting the majority of the kills. Otherwise I'd be restocking every three seconds. Not RELOADING every ten. You have absolutely no clue what you are talking about, and don't even warrant a proper response. "I'm mowing down enemies" nice 1.4 kdr kid The fuse change to the grenades was not needed, and did nothing but make them stupidly easy to use now. I'm sorry you like changes that dumb the game down, but you'll still be bad in the end.
Lol. I enjoy the burning sides I get when you say "nice kdr" and "kid' 1) Are you really desperate enough to counter someone by being a major creep and adding them as a contact? 2) When did I say "I'm ten years old"? 3) Excuse me for only JUST starting to do well at the end of last build by moving from a .60 to a 1.4 in little over a week with 3 hours of gameplay every OTHER day. I haven't been on in about eight days either.
So do us all a favor and keep your boast hole closed. You have no idea why my kdr is as it is. The answer isn't always that the person sucks. And a matter of fact. If you really want to look intelligent about this whole thing, you should've waited until you got in a match with me and THEN started blabbing away.
I'm not a fan of the dumbed down changes. I'm only saying that the complaining is as ridiculous as the several false assumptions you just threw at me. At least the OP can be intelligent about things with replies unlike you who thinks the way to victory is being an ass hat that believes themselves to know everything about a person by KDR. So please stop wasting your minutes of life posting extremely unconstructive posts on the forums. (EDIT: I.e. Fuse change not needed = opinion, however, I really agree with you there. cooking is better) |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.05 04:50:00 -
[59] - Quote
One more thing, Satori.
I'm sorry. But not everyone is going to be as skilled as certain people. Just because my kdr is that low right now (Oh deer... I said RIGHT and NOW and placed the words right next to eachother) doesn't mean I can't constantly mow down players in every other match. This right here is probably why your plan for conquest failed in the end, Adolf. You let the text of a simple ratio deceive you.
kdr will still be rising. Deal with it.
I'd explain what I'm really trying to get at here but someone of your stature should be able to figure it out themselves. In all honesty if I came from a corp with a name so sparkly I'd learn to keep my mouth shut when someone I knew nothing about, except kdr, was in my presence. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
217
|
Posted - 2013.01.05 06:05:00 -
[60] - Quote
Coyskurk wrote:One more thing, Satori.
I'm sorry, Adolf. But not everyone is going to be as skilled as certain people. Just because my kdr is that low right now (Oh deer... I said RIGHT and NOW and placed the words right next to eachother) doesn't mean I can't constantly mow down players in every other match. This right here is probably why your plan for conquest failed in the end, Adolf. You let the text of a simple ratio deceive you.
kdr will still be rising. Deal with it.
I'd explain what I'm really trying to get at here but someone of your stature should be able to figure it out themselves. In all honesty if I came from a corp with a name so sparkly I'd learn to keep my mouth shut when someone I knew nothing about, except kdr, was in my presence.
Sounds like you want a corp battle maybe?
If so....please reply here https://forums.dust514.com/default.aspx?g=posts&t=47164&find=unread
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